Fixed not working cutins. bugreport:6466
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17265 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -583,13 +583,13 @@ prontera,226,306,4 script Caroller#iROxmas08 79,{
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mes "Let's see!!";
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mes "One! Two! Three!";
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if (.@SantaCardNpc == 1) {
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cutin "Æ÷¸µÄ«µå",4;
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cutin "포링카드",4; // Poring Card
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}
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else if (.@SantaCardNpc == 2) {
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cutin "¿£Á©¸µÄ«µå",4;
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cutin "엔젤링카드",4; // Angeling Card
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}
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else if (.@SantaCardNpc == 3) {
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cutin "°í½ºÆ®¸µÄ«µå",4;
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cutin "고스트링카드",4; // Ghostring Card
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}
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next;
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set .@SantaCardTurn,.@SantaCardTurn+1;
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@ -1372,7 +1372,7 @@ OnTouch:
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mes "[Deviruchi]";
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mes "But how about this...? Now, isn't this an attractive sight? A nice, shiny new card. Mint condition. Not too many people have this you know. But I happen to have soooo many, my pockets hurt.";
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next;
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cutin "¹Ì½ºÆ®·¹½ºÄ«µå.bmp",4;
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cutin "미스트레스카드.bmp",4; // Mistress Card
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mes "[Deviruchi]";
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mes "Isn't it everyone's dream to have one of these? Think about it, being a Priest can only bring you suffering...";
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next;
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@ -1382,7 +1382,7 @@ OnTouch:
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mes "This card can";
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mes "can be yours...";
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next;
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cutin "¹Ì½ºÆ®·¹½ºÄ«µå.bmp",255;
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cutin "미스트레스카드.bmp",255; // Mistress Card
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mes "[Deviruchi]";
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mes "Theoretically!";
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mes "BWAHAHAHAHAHAHAHA!";
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@ -1391,7 +1391,7 @@ OnTouch:
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warp "mjolnir_05",200,200;
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end;
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}
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cutin "¹Ì½ºÆ®·¹½ºÄ«µå.bmp",255;
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cutin "미스트레스카드.bmp",255; // Mistress Card
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mes "[Deviruchi]";
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mes "Did...";
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mes "Did you just tell";
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File diff suppressed because it is too large
Load Diff
@ -11275,7 +11275,7 @@ mosk_dun02,57,220,0 script House Ghost Jar#rus43 111,{
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mes "One! Two! Three!!";
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next;
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if (.@rucard_game01 == 1) {
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cutin "Poring_Card.bmp",4;
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cutin "포링카드",4; // Poring Card
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emotion 0;
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emotion 5,1;
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next;
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@ -11287,8 +11287,10 @@ mosk_dun02,57,220,0 script House Ghost Jar#rus43 111,{
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cutin "",255;
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next;
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} else {
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if (.@rucard_game01 == 2) cutin "?Ąę¨˘??ŚĚ??ŚĚ?.bmp",4;
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else cutin "Ąă¨Ş?o???ŚĚ??ŚĚ?.bmp",4;
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if (.@rucard_game01 == 2)
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cutin "엔젤링카드",4; // Angeling Card
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else
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cutin "고스트링카드",4; // Ghostring Card
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emotion 0;
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emotion 23,1;
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next;
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@ -11309,7 +11311,7 @@ mosk_dun02,57,220,0 script House Ghost Jar#rus43 111,{
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mes "One! Two! Three!!";
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next;
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if (.@rucard_game01 == 2) {
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cutin "?Ąę¨˘??ŚĚ??ŚĚ?.bmp",4;
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cutin "고스트링카드",4; // Angeling Card
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emotion 0;
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emotion 5,1;
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next;
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@ -11321,8 +11323,10 @@ mosk_dun02,57,220,0 script House Ghost Jar#rus43 111,{
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cutin "",255;
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next;
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} else {
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if (.@rucard_game01 == 1) cutin "Poring_Card.bmp",4;
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else cutin "Ąă¨Ş?o???ŚĚ??ŚĚ?.bmp",4;
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if (.@rucard_game01 == 1)
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cutin "포링카드",4; // Poring Card
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else
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cutin "고스트링카드",4; // Ghostring Card
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emotion 0;
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emotion 23,1;
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next;
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@ -11343,7 +11347,7 @@ mosk_dun02,57,220,0 script House Ghost Jar#rus43 111,{
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mes "One! Two! Three!!";
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next;
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if (.@rucard_game01 == 3) {
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cutin "Ąă¨Ş?o???ŚĚ??ŚĚ?.bmp",4;
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cutin "고스트링카드",4; // Ghostring Card
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emotion 0;
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emotion 5,1;
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next;
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@ -11355,8 +11359,10 @@ mosk_dun02,57,220,0 script House Ghost Jar#rus43 111,{
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cutin "",255;
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next;
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} else {
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if (.@rucard_game01 == 1) cutin "Poring_Card.bmp",4;
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else cutin "?Ąę¨˘??ŚĚ??ŚĚ?.bmp",4;
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if (.@rucard_game01 == 1)
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cutin "포링카드",4; // Poring Card
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else
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cutin "고스트링카드",4; // Angeling Card
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emotion 0;
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emotion 23,1;
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next;
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