Fixed an issue where when a trap was set that required a Special Alloy Trap, the returning trap was a Trap instead of Special Alloy Trap. bugreport:6263
Removed accidental inclusion of my name in the previous revision. r16439 git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16440 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -14634,7 +14634,7 @@ static int skill_unit_timer_sub(DBKey key, DBData *data, va_list ap)
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{ // revert unit back into a trap
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struct item item_tmp;
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memset(&item_tmp,0,sizeof(item_tmp));
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item_tmp.nameid = ITEMID_TRAP;
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item_tmp.nameid = ( group->unit_id >= UNT_MAGENTATRAP && group->unit_id <= UNT_CLUSTERBOMB )?ITEMID_TRAP_ALLOY:ITEMID_TRAP; // Ensure we're returning the correct trap
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item_tmp.identify = 1;
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map_addflooritem(&item_tmp,1,bl->m,bl->x,bl->y,0,0,0,0);
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}
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@ -1681,7 +1681,7 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int
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if (tsc->option&hide_flag && !is_boss &&
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(sd->special_state.perfect_hiding || !is_detect) )
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return 0;
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if( tsc->data[SC_CLOAKINGEXCEED] && !(is_boss) && (status->mode&(RC_INSECT|RC_DEMON)) ) // Cloaking Exceed => undetected from insect & demon except bosses [Cookie]
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if( tsc->data[SC_CLOAKINGEXCEED] && !(is_boss) && (status->mode&(RC_INSECT|RC_DEMON)) ) // Cloaking Exceed => undetected from insect & demon except bosses
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return 0;
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if( tsc->data[SC_CAMOUFLAGE] && !(is_boss || is_detect) && !skill_num )
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return 0;
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