Fixed bug with official npc idle timer thing, bugreport:5343
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15598 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -214,9 +214,10 @@ struct npc_data* npc_name2id(const char* name)
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**/
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int npc_rr_secure_timeout_timer(int tid, unsigned int tick, int id, intptr_t data) {
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struct map_session_data* sd = NULL;
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if( (sd = map_id2sd(id)) == NULL || !sd->npc_id )
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if( (sd = map_id2sd(id)) == NULL || !sd->npc_id ) {
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if( sd ) sd->npc_idle_timer = INVALID_TIMER;
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return 0;//Not logged in anymore OR no longer attached to a npc
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}
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if( DIFF_TICK(tick,sd->npc_idle_tick) > (SECURE_NPCTIMEOUT*1000) ) {
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/**
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* If we still have the NPC script attached, tell it to stop.
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@ -227,6 +228,7 @@ int npc_rr_secure_timeout_timer(int tid, unsigned int tick, int id, intptr_t dat
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* This guy's been idle for longer than allowed, close him.
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**/
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clif_scriptclose(sd,sd->npc_id);
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sd->npc_idle_timer = INVALID_TIMER;
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} else //Create a new instance of ourselves to continue
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sd->npc_idle_timer = add_timer(gettick() + (SECURE_NPCTIMEOUT_INTERVAL*1000),npc_rr_secure_timeout_timer,sd->bl.id,0);
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return 0;
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