diff --git a/db/pre-re/skill_db.yml b/db/pre-re/skill_db.yml index 147dab749a..5664761e99 100644 --- a/db/pre-re/skill_db.yml +++ b/db/pre-re/skill_db.yml @@ -14365,15 +14365,15 @@ Body: AllowWhenHidden: true Range: - Level: 1 - Size: 7 + Size: 5 - Level: 2 - Size: 9 + Size: 6 - Level: 3 - Size: 11 + Size: 7 - Level: 4 - Size: 13 + Size: 8 - Level: 5 - Size: 15 + Size: 9 Hit: Single HitCount: 1 CopyFlags: @@ -14398,15 +14398,15 @@ Body: AlterRangeShadowJump: true Range: - Level: 1 - Size: 7 + Size: 5 - Level: 2 - Size: 9 + Size: 6 - Level: 3 - Size: 11 + Size: 7 - Level: 4 - Size: 13 + Size: 8 - Level: 5 - Size: 15 + Size: 9 Hit: Single HitCount: 1 Element: Weapon diff --git a/db/re/skill_db.yml b/db/re/skill_db.yml index f2de2739bd..d137bcbd59 100644 --- a/db/re/skill_db.yml +++ b/db/re/skill_db.yml @@ -14662,15 +14662,15 @@ Body: AllowWhenHidden: true Range: - Level: 1 - Size: 7 + Size: 6 - Level: 2 - Size: 9 + Size: 7 - Level: 3 - Size: 11 + Size: 8 - Level: 4 - Size: 13 + Size: 9 - Level: 5 - Size: 15 + Size: 10 Hit: Single HitCount: 1 CopyFlags: @@ -14695,15 +14695,15 @@ Body: AlterRangeShadowJump: true Range: - Level: 1 - Size: 7 + Size: 6 - Level: 2 - Size: 9 + Size: 7 - Level: 3 - Size: 11 + Size: 8 - Level: 4 - Size: 13 + Size: 9 - Level: 5 - Size: 15 + Size: 10 Hit: Single HitCount: -3 Element: Weapon diff --git a/src/map/battle.cpp b/src/map/battle.cpp index 1a6bf03b1a..9e4efeb170 100644 --- a/src/map/battle.cpp +++ b/src/map/battle.cpp @@ -2381,6 +2381,8 @@ static int battle_range_type(struct block_list *src, struct block_list *target, // Renewal changes to ranged physical damage return BF_LONG; #endif + case NJ_KIRIKAGE: + // Cast range mimics NJ_SHADOWJUMP but damage is considered melee case GC_CROSSIMPACT: // Cast range is 7 cells and player jumps to target but skill is considered melee return BF_SHORT;