* Continues replacing of specialeffect/2 numerics with constants.
- A lot of files still remain, but they don't have the proper effect names in commented in beside the ID. ;P git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13238 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
parent
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commit
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@ -1,6 +1,9 @@
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Date Added
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======
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2008/09/25
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* Rev. 13238 Continues replacing of specialeffect/2 numerics with constants. [L0ne_W0lf]
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- A lot of files still remain, but they don't have the proper
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effect names in commented in beside the ID. ;P
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* Rev. 13237 Replacing specialeffect/2 numerics with constants in quests. [L0ne_W0lf]
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2008/09/23
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* Rev. 13233 Fixed error in Megingjard seal quest. (bugreport:2261) [L0ne_W0lf]
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@ -5,7 +5,7 @@
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//= DNett123 (1.1 - 1.5)
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//= L0ne_w0lf
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//===== Current Version: =====================================
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//= 3.4
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//= 3.5
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//===== Compatible With: =====================================
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//= eAthena SVN
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//===== Description: =========================================
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@ -33,6 +33,7 @@
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//= 3.3 Just a small fix up on the Bartender. [L0ne_W0lf]
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//= 3.3a Just a little typo error. [Samuray22]
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//= 3.4 Added missing checkweights. [L0ne_W0lf]
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//= 3.5 Replaced effect numerics with constants. [L0ne_W0lf]
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//============================================================
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// Jawaii
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@ -914,7 +915,7 @@ jawaii_in,28,124,0 script Bartender#jaw 46,{
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mes "throat is burning.";
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next;
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mes "^3355FFYou gulped it down.^000000";
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specialeffect2 124; //EF_VENOMDUST
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specialeffect2 EF_VENOMDUST;
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percentheal -20,0;
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next;
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break;
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@ -936,7 +937,7 @@ jawaii_in,28,124,0 script Bartender#jaw 46,{
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mes "^3355FFYou drank it sip by sip,";
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mes "savoring its rich,";
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mes "robust flavor.^000000";
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specialeffect2 118; //EF_FIREIVY
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specialeffect2 EF_FIREIVY;
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percentheal -20,0;
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next;
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break;
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@ -960,7 +961,7 @@ jawaii_in,28,124,0 script Bartender#jaw 46,{
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mes "Lick the sugar before taking a sip. That will make it taste a little sweeter and will soften the taste.";
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next;
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mes "^3355FFYou carefully took a sip.^000000";
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specialeffect2 38; //EF_DECAGILITY
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specialeffect2 EF_DECAGILITY;
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percentheal -20,0;
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next;
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break;
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@ -3,7 +3,7 @@
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//===== By: ==================================================
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//= erKURITA, Au{R}oN (Translated by Alan), $ephiroth
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//===== Current Version: =====================================
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//= 1.7b
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//= 1.8
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//===== Compatible With: =====================================
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//= eAthena SVN
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//===== Description: =========================================
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@ -37,6 +37,7 @@
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//= Corrected Lucius so he checks the donation variable. (bugreport:1103) [L0ne_W0lf]
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//= 1.7a Another fix to Lucius. (bugreport:1118) [L0ne_W0lf]
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//= 1.7b Another fix to Lucius (trivial). (bugreport:1125)
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//= 1.8 Replaced effect numerics with constants. [L0ne_W0lf]
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//=============================================================
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lighthalzen,198,285,5 script Jiwon#zen5 862,{
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@ -2285,7 +2286,7 @@ lhz_in01,166,55,3 script #crazy4u 111,{
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mes "happen to touch contains";
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mes "an amazing amount of dark";
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mes "power, causing you to drop it.^000000";
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specialeffect 196; //"#crazy4u" EF_CURSEATTACK
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specialeffect EF_CURSEATTACK;
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close;
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}
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@ -4,7 +4,7 @@
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//= First Version: Tsuyuki and Harp
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//= iRO Version: L0ne_W0lf
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//===== Current Version: =====================================
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//= 0.8
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//= 0.9
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//===== Compatible With: =====================================
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//= eAthena SVN
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//===== Description: =========================================
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@ -16,6 +16,7 @@
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//= 0.6 Removed Inn Keeper (it's in inn.txt), name duplicates [Lupus]
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//= 0.7 Total update of most if not all NPCs. [L0ne_W0lf]
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//= 0.8 Updated "Frozen Boy" dialog. (euRO) [L0ne_W0lf]
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//= 0.9 Replaced effect numerics with constants. [L0ne_W0lf]
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//============================================================
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//===== Set 1 ================================================
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@ -291,7 +292,7 @@ rachel,206,30,3 script Freya's Priest#play 920,{
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mes "^3355FFYou told her the first";
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mes "funny story that you";
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mes "could think of.^000000";
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specialeffect2 295; //EF_TALK_FROSTJOKE
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specialeffect2 EF_TALK_FROSTJOKE;
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next;
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mes "[Freya's Priest]";
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mes "That's supposed to";
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@ -3,7 +3,7 @@
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//===== By: ==================================================
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//= Brainstorm
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//===== Current Version: =====================================
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//= 1.1
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//= 1.2
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//===== Compatible With: =====================================
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//= eAthena SVN
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//===== Description: =========================================
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@ -21,6 +21,7 @@
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//===== Additional Comments: =================================
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//= 1.0 First semi-working conversion. [Brainstorm]
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//= 1.1 Refined Brainstorm's conversion. [L0ne_W0lf]
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//= 1.2 Replaced effect numerics with constants. [L0ne_W0lf]
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//============================================================
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// Louise's Santa Hat (Event 1)
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@ -95,7 +96,7 @@ xmas_in,89,92,5 script Louise Kim#designer 714,{
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mes "~With the number one designer, Louise Kim,~";
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mes "~you are the most blessed soul.~";
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emotion e_ho;
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misceffect 42; //EF_BLESSING
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misceffect EF_BLESSING;
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next;
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mes "-Immediately, she puts Rosary in an-";
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mes "-unknown liquid and dissolves it.-";
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@ -107,7 +108,7 @@ xmas_in,89,92,5 script Louise Kim#designer 714,{
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mes "~With the number one designer, Louise Kim,~";
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mes "~you are the luckiest soul.~";
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emotion e_ho;
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misceffect 75; //EF_GLORIA
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misceffect EF_GLORIA;
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next;
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mes "-She starts sewing the hat with -";
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mes "-a Cactus Needle and a thread.-";
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@ -118,7 +119,7 @@ xmas_in,89,92,5 script Louise Kim#designer 714,{
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mes "~The most talented disigner,~";
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mes "~L_O_U_I_S_E K_I_M~";
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emotion e_lv;
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misceffect 91; //EF_BENEDICTIO
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misceffect EF_BENEDICTIO;
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next;
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mes "[Designer Louise Kim]";
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mes "Here!! All done~~";
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@ -272,21 +273,21 @@ prontera,155,285,3 script Enjoy#enjoy 753,{
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case 3:
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mes "[Enjoy]";
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mes "......";
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specialeffect 42; //EF_BLESSING
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specialeffect EF_BLESSING;
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next;
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mes "[Enjoy]";
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mes ".............";
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specialeffect 37; //EF_INCAGIDEX
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specialeffect EF_INCAGIDEX;
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next;
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mes "[Enjoy]";
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mes "........................";
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specialeffect 254; //EF_STEELBODY
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specialeffect EF_STEELBODY;
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next;
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mes "[Enjoy]";
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mes "........................";
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mes "Get lost,you devil!!!!!!";
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specialeffect 328; //EF_BEGINASURA
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specialeffect2 1; //EF_HIT2
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specialeffect EF_BEGINASURA;
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specialeffect2 EF_HIT2;
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set Hp,Hp/2;
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set Hp,Hp/2;
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close2;
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@ -938,7 +939,7 @@ prontera,156,242,0 script Oholy#pron::OholyDup 79,{
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mes "[Oholy]";
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mes "Joy to the world!";
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mes "The Lord has come.";
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specialeffect 75; //EF_GLORIA
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specialeffect EF_GLORIA;
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next;
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if (Sex) {
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mes "[Oholy]";
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@ -1150,7 +1151,7 @@ prontera,156,242,0 script Oholy#pron::OholyDup 79,{
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mes "~wherever you are;~";
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mes "~Tomorrow is Christmas~";
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mes "~beneath every star.~";
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specialeffect 75; //EF_GLORIA
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specialeffect EF_GLORIA;
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next;
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mes "-Your mind is overwhelmed by her singing-";
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mes "-You started humming then,-";
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@ -1161,7 +1162,7 @@ prontera,156,242,0 script Oholy#pron::OholyDup 79,{
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mes "~and tomorrow you'll see~";
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mes "~Every wish, one and all,~";
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mes "~waiting under the tree.~";
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specialeffect2 75; //EF_GLORIA
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specialeffect2 EF_GLORIA;
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next;
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mes "[Oholy]";
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mes "Oh, my. You have a wonderful";
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@ -3,7 +3,7 @@
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//===== By: ==================================================
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//= Brainstorm
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//===== Current Version: =====================================
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//= 1.2
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//= 1.3
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//===== Compatible With: =====================================
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//= eAthena SVN
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//===== Description: =========================================
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@ -15,6 +15,7 @@
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//= 1.1 Refined Brainstorm's conversion. [L0ne_W0lf]
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//= 1.1a Minor fixes. (Screwed up weight checks somehow) [L0ne_W0lf]
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//= 1.2 Added missing checkweights. [L0ne_W0lf]
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//= 1.3 Replaced effect numerics with constants. [L0ne_W0lf]
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//============================================================
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// Pumpkin Mojo quest (Event 1)
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@ -111,7 +112,7 @@ prontera,164,69,3 script Cool Devi#06_hw 738,{
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mes "[Cool Devi]";
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mes "says he.";
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next;
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specialeffect 362; //EF_LEVEL99
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specialeffect EF_LEVEL99;
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mes "[Excited Jack]";
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mes "Lalala~ lalala~";
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mes " ";
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@ -120,7 +121,7 @@ prontera,164,69,3 script Cool Devi#06_hw 738,{
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delitem 5134,1; //Pumpkin_Hat
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getitem 5202,1; //Pumpkin_Hat_
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next;
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specialeffect 1; //EF_HIT2
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specialeffect EF_HIT2;
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mes "[Gloomy Jack]";
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mes "My aura is not like it used to be. Maybe I need more Pumpkin Mojo.";
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mes " ";
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@ -155,7 +156,7 @@ prontera,164,69,3 script Cool Devi#06_hw 738,{
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mes "[Cool Devi]";
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mes "says he.";
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next;
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specialeffect 362; //EF_LEVEL99
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specialeffect EF_LEVEL99;
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mes "[Excited Jack]";
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mes "Lalala~ lalala~";
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mes " ";
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@ -165,7 +166,7 @@ prontera,164,69,3 script Cool Devi#06_hw 738,{
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delitem 2226, 1;//Cap
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getitem 5202, 1;//Pumpkin_Hat_
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next;
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specialeffect 1; //EF_HIT2
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specialeffect EF_HIT2;
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mes "[Gloomy Jack]";
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mes "My aura is not like it used to be. Maybe I need more Pumpkin Mojo.";
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mes " ";
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@ -307,9 +308,9 @@ geffen,145,132,3 script Hoirin#06_hw 729,{
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mes "[Hoirin]";
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mes "You are right!";
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mes "You brought all things right. Give it to me!!";
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specialeffect2 1; //EF_HIT1
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specialeffect2 EF_HIT1;
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next;
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specialeffect 148; //EF_PIERCESELF
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specialeffect EF_PIERCESELF;
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mes "[Hoirin]";
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mes "Abracadabra~~";
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mes "Abracadabra~~!";
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@ -647,7 +648,7 @@ nif_fild01,167,113,3 script Masta's chicken#06_hw01 800,{
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input @inputstr$;
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if( @inputstr$ == "Return" ) {
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emotion e_omg;
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specialeffect 34; //EF_TELEPORTATION
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specialeffect EF_TELEPORTATION;
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mes "The magic spell has been casted.";
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set halloween, 103;
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disablenpc "Masta's chicken#"+strnpcinfo(1);
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@ -3,7 +3,7 @@
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//===== By: ==================================================
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//= L0ne_W0lf
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//===== Current Version: =====================================
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//= 1.6
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//= 1.7
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//===== Compatible With: =====================================
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//= eAthena SVN
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//===== Description: =========================================
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@ -19,6 +19,7 @@
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//= Treasure will now be killed before spawning.
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//= 1.5 Fixed error with control devices. [L0ne_W0lf]
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//= 1.6 Implemented new Wall System. [Zephyrus]
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//= 1.7 Replaced effect numerics with constants. [L0ne_W0lf]
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//============================================================
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arug_cas01,1,1,0 script Manager#aru01_02 111,{
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@ -692,7 +693,7 @@ arug_cas01,211,234,0 script 1st Guardian Stone#aru01 844,{
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else {
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switch(rand(1,3)) {
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case 1:
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specialeffect 54; //"1st Guardian Stone#aru01" EF_BEGINSPELL2
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specialeffect EF_BEGINSPELL2;
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mes "^3355FFThe Gemstones must";
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mes "be arranged in the correct";
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mes "order according to their";
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@ -715,13 +716,13 @@ arug_cas01,211,234,0 script 1st Guardian Stone#aru01 844,{
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mes "^3355FFYou placed the Blue Gemstone.^000000";
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set .@nice,.@nice+10;
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set .@roof0,.@roof0 + 1;
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specialeffect 18; //"1st Guardian Stone#aru01" EF_STEAL
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specialeffect EF_STEAL;
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next;
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break;
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}
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break;
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case 2:
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specialeffect 225; //"1st Guardian Stone#aru01" EF_VOLCANO
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specialeffect EF_VOLCANO;
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mes "^3355FFThe Gemstones must";
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mes "be arranged in the correct";
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mes "order according to their";
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@ -732,7 +733,7 @@ arug_cas01,211,234,0 script 1st Guardian Stone#aru01 844,{
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mes "^3355FFYou placed the Red Gemstone.^000000";
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set .@nice,.@nice+10;
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set .@roof0,.@roof0 + 1;
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specialeffect 18; //"1st Guardian Stone#aru01" EF_STEAL
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specialeffect EF_STEAL;
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next;
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break;
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case 2:
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@ -750,7 +751,7 @@ arug_cas01,211,234,0 script 1st Guardian Stone#aru01 844,{
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}
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break;
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case 3:
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specialeffect 56; //"1st Guardian Stone#aru01" EF_BEGINSPELL4
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specialeffect EF_BEGINSPELL4;
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mes "^3355FFThe Gemstones must";
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mes "be arranged in the correct";
|
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mes "order according to their";
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@ -767,7 +768,7 @@ arug_cas01,211,234,0 script 1st Guardian Stone#aru01 844,{
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mes "^3355FFYou placed the Yellow Gemstone.^000000";
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set .@nice,.@nice+10;
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set .@roof0,.@roof0 + 1;
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specialeffect 18; //"1st Guardian Stone#aru01" EF_STEAL
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specialeffect EF_STEAL;
|
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next;
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break;
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case 3:
|
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@ -807,7 +808,7 @@ arug_cas01,211,234,0 script 1st Guardian Stone#aru01 844,{
|
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delitem 716,5; //Red_Gemstone
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close2;
|
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donpcevent "#aru01_df01::OnEnable";
|
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specialeffect 135; //"1st Guardian Stone#aru01" EF_ICECRASH
|
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specialeffect EF_ICECRASH;
|
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disablenpc "1st Guardian Stone#aru01";
|
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setarray $agit_ar01[0],0;
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set .@df_all,$agit_ar01[0]+$agit_ar01[1];
|
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@ -853,7 +854,7 @@ OnInit:
|
||||
|
||||
OnEnable:
|
||||
enablenpc "1st Guardian Stone#aru01";
|
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specialeffect 247; //"1st Guardian Stone#aru01" EF_MAPPILLAR2
|
||||
specialeffect EF_MAPPILLAR2;
|
||||
end;
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||||
|
||||
OnDisable:
|
||||
@ -1001,7 +1002,7 @@ arug_cas01,308,189,0 script 2nd Guardian Stone#aru01 844,{
|
||||
else {
|
||||
switch(rand(1,3)) {
|
||||
case 1:
|
||||
specialeffect 54; //"2nd Guardian Stone#aru01" EF_BEGINSPELL2
|
||||
specialeffect EF_BEGINSPELL2;
|
||||
mes "^3355FFThe Gemstones must";
|
||||
mes "be arranged in the correct";
|
||||
mes "order according to their";
|
||||
@ -1024,13 +1025,13 @@ arug_cas01,308,189,0 script 2nd Guardian Stone#aru01 844,{
|
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mes "^3355FFYou placed the Blue Gemstone.^000000";
|
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set .@nice,.@nice+10;
|
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set .@roof0,.@roof0 + 1;
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||||
specialeffect 18; //"2nd Guardian Stone#aru01" EF_STEAL
|
||||
specialeffect EF_STEAL;
|
||||
next;
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||||
break;
|
||||
}
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||||
break;
|
||||
case 2:
|
||||
specialeffect 225; //"2nd Guardian Stone#aru01" EF_VOLCANO
|
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specialeffect EF_VOLCANO;
|
||||
mes "^3355FFThe Gemstones must";
|
||||
mes "be arranged in the correct";
|
||||
mes "order according to their";
|
||||
@ -1041,7 +1042,7 @@ arug_cas01,308,189,0 script 2nd Guardian Stone#aru01 844,{
|
||||
mes "^3355FFYou placed the Red Gemstone.^000000";
|
||||
set .@nice,.@nice+10;
|
||||
set .@roof0,.@roof0 + 1;
|
||||
specialeffect 18; //"2nd Guardian Stone#aru01" EF_STEAL
|
||||
specialeffect EF_STEAL;
|
||||
next;
|
||||
break;
|
||||
case 2:
|
||||
@ -1059,7 +1060,7 @@ arug_cas01,308,189,0 script 2nd Guardian Stone#aru01 844,{
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
specialeffect 56; //"2nd Guardian Stone#aru01" EF_BEGINSPELL4
|
||||
specialeffect EF_BEGINSPELL4;
|
||||
mes "^3355FFThe Gemstones must";
|
||||
mes "be arranged in the correct";
|
||||
mes "order according to their";
|
||||
@ -1076,7 +1077,7 @@ arug_cas01,308,189,0 script 2nd Guardian Stone#aru01 844,{
|
||||
mes "^3355FFYou placed the Yellow Gemstone.^000000";
|
||||
set .@nice,.@nice+10;
|
||||
set .@roof0,.@roof0 + 1;
|
||||
specialeffect 18; //"2nd Guardian Stone#aru01" EF_STEAL
|
||||
specialeffect EF_STEAL;
|
||||
next;
|
||||
break;
|
||||
case 3:
|
||||
@ -1116,7 +1117,7 @@ arug_cas01,308,189,0 script 2nd Guardian Stone#aru01 844,{
|
||||
delitem 716,5; //Red_Gemstone
|
||||
close2;
|
||||
donpcevent "#aru01_df02::OnEnable";
|
||||
specialeffect 135; //"2nd Guardian Stone#aru01" EF_ICECRASH
|
||||
specialeffect EF_ICECRASH;
|
||||
disablenpc "2nd Guardian Stone#aru01";
|
||||
setarray $agit_ar01[1],0;
|
||||
set .@df_all,$agit_ar01[0]+$agit_ar01[1];
|
||||
@ -1162,7 +1163,7 @@ OnInit:
|
||||
|
||||
OnEnable:
|
||||
enablenpc "2nd Guardian Stone#aru01";
|
||||
specialeffect 247; //"2nd Guardian Stone#aru01" EF_MAPPILLAR2
|
||||
specialeffect EF_MAPPILLAR2;
|
||||
end;
|
||||
|
||||
OnDisable:
|
||||
@ -1310,7 +1311,7 @@ arug_cas01,247,52,0 script Control Device01#aru01 111,{
|
||||
mes "reinforced with wood.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
case 2:
|
||||
@ -1361,7 +1362,7 @@ arug_cas01,247,52,0 script Control Device01#aru01 111,{
|
||||
mes "like this will work.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
}
|
||||
@ -1385,7 +1386,7 @@ arug_cas01,247,52,0 script Control Device01#aru01 111,{
|
||||
mes "is starting to look more solid.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
case 3:
|
||||
@ -1426,7 +1427,7 @@ arug_cas01,247,52,0 script Control Device01#aru01 111,{
|
||||
mes "much of the gate's damage.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
case 4:
|
||||
@ -1545,7 +1546,7 @@ arug_cas01,118,131,0 script Control Device02#aru01 111,{
|
||||
mes "reinforced with wood.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
case 2:
|
||||
@ -1598,7 +1599,7 @@ arug_cas01,118,131,0 script Control Device02#aru01 111,{
|
||||
mes "like this will work.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
}
|
||||
@ -1622,7 +1623,7 @@ arug_cas01,118,131,0 script Control Device02#aru01 111,{
|
||||
mes "is starting to look more solid.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
case 3:
|
||||
@ -1663,7 +1664,7 @@ arug_cas01,118,131,0 script Control Device02#aru01 111,{
|
||||
mes "much of the gate's damage.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
case 4:
|
||||
@ -1784,7 +1785,7 @@ arug_cas01,82,172,0 script Control Device03#aru01 111,{
|
||||
mes "reinforced with wood.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
case 2:
|
||||
@ -1837,7 +1838,7 @@ arug_cas01,82,172,0 script Control Device03#aru01 111,{
|
||||
mes "like this will work.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
}
|
||||
@ -1861,7 +1862,7 @@ arug_cas01,82,172,0 script Control Device03#aru01 111,{
|
||||
mes "is starting to look more solid.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
case 3:
|
||||
@ -1902,7 +1903,7 @@ arug_cas01,82,172,0 script Control Device03#aru01 111,{
|
||||
mes "much of the gate's damage.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
case 4:
|
||||
|
@ -22,6 +22,7 @@
|
||||
//= 1.7 Another two fixes [Yommy]
|
||||
//= 1.8 Corrected copy/paste error. [L0ne_W0lf]
|
||||
//= 1.9 Implemented new Wall System. [Zephyrus]
|
||||
//= 2.0 Replaced effect numerics with constants. [L0ne_W0lf]
|
||||
//============================================================
|
||||
|
||||
arug_cas02,1,1,0 script Manager#aru02_02 111,{
|
||||
@ -695,7 +696,7 @@ arug_cas02,33,168,0 script 1st Guardian Stone#aru02 844,{
|
||||
else {
|
||||
switch(rand(1,3)) {
|
||||
case 1:
|
||||
specialeffect 54; //"1st Guardian Stone#aru02" EF_BEGINSPELL2
|
||||
specialeffect EF_BEGINSPELL2;
|
||||
mes "^3355FFThe Gemstones must";
|
||||
mes "be arranged in the correct";
|
||||
mes "order according to their";
|
||||
@ -718,13 +719,13 @@ arug_cas02,33,168,0 script 1st Guardian Stone#aru02 844,{
|
||||
mes "^3355FFYou placed the Blue Gemstone.^000000";
|
||||
set .@nice,.@nice+10;
|
||||
set .@roof0,.@roof0 + 1;
|
||||
specialeffect 18; //"1st Guardian Stone#aru02" EF_STEAL
|
||||
specialeffect EF_STEAL;
|
||||
next;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
specialeffect 225; //"1st Guardian Stone#aru02" EF_VOLCANO
|
||||
specialeffect EF_VOLCANO;
|
||||
mes "^3355FFThe Gemstones must";
|
||||
mes "be arranged in the correct";
|
||||
mes "order according to their";
|
||||
@ -735,7 +736,7 @@ arug_cas02,33,168,0 script 1st Guardian Stone#aru02 844,{
|
||||
mes "^3355FFYou placed the Red Gemstone.^000000";
|
||||
set .@nice,.@nice+10;
|
||||
set .@roof0,.@roof0 + 1;
|
||||
specialeffect 18; //"1st Guardian Stone#aru02" EF_STEAL
|
||||
specialeffect EF_STEAL;
|
||||
next;
|
||||
break;
|
||||
case 2:
|
||||
@ -753,7 +754,7 @@ arug_cas02,33,168,0 script 1st Guardian Stone#aru02 844,{
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
specialeffect 56; //"1st Guardian Stone#aru02" EF_BEGINSPELL4
|
||||
specialeffect EF_BEGINSPELL4;
|
||||
mes "^3355FFThe Gemstones must";
|
||||
mes "be arranged in the correct";
|
||||
mes "order according to their";
|
||||
@ -770,7 +771,7 @@ arug_cas02,33,168,0 script 1st Guardian Stone#aru02 844,{
|
||||
mes "^3355FFYou placed the Yellow Gemstone.^000000";
|
||||
set .@nice,.@nice+10;
|
||||
set .@roof0,.@roof0 + 1;
|
||||
specialeffect 18; //"1st Guardian Stone#aru02" EF_STEAL
|
||||
specialeffect EF_STEAL;
|
||||
next;
|
||||
break;
|
||||
case 3:
|
||||
@ -810,7 +811,7 @@ arug_cas02,33,168,0 script 1st Guardian Stone#aru02 844,{
|
||||
delitem 716,5; //Red_Gemstone
|
||||
close2;
|
||||
donpcevent "#aru02_df01::OnEnable";
|
||||
specialeffect 135; //"1st Guardian Stone#aru02" EF_ICECRASH
|
||||
specialeffect EF_ICECRASH;
|
||||
disablenpc "1st Guardian Stone#aru02";
|
||||
setarray $agit_ar02[0],0;
|
||||
set .@df_all,$agit_ar02[0]+$agit_ar02[1];
|
||||
@ -856,7 +857,7 @@ OnInit:
|
||||
|
||||
OnEnable:
|
||||
enablenpc "1st Guardian Stone#aru02";
|
||||
specialeffect 247; //"1st Guardian Stone#aru02" EF_MAPPILLAR2
|
||||
specialeffect EF_MAPPILLAR2;
|
||||
end;
|
||||
|
||||
OnDisable:
|
||||
@ -1004,7 +1005,7 @@ arug_cas02,245,168,0 script 2nd Guardian Stone#aru02 844,{
|
||||
else {
|
||||
switch(rand(1,3)) {
|
||||
case 1:
|
||||
specialeffect 54; //"2nd Guardian Stone#aru02" EF_BEGINSPELL2
|
||||
specialeffect EF_BEGINSPELL2;
|
||||
mes "^3355FFThe Gemstones must";
|
||||
mes "be arranged in the correct";
|
||||
mes "order according to their";
|
||||
@ -1027,13 +1028,13 @@ arug_cas02,245,168,0 script 2nd Guardian Stone#aru02 844,{
|
||||
mes "^3355FFYou placed the Blue Gemstone.^000000";
|
||||
set .@nice,.@nice+10;
|
||||
set .@roof0,.@roof0 + 1;
|
||||
specialeffect 18; //"2nd Guardian Stone#aru02" EF_STEAL
|
||||
specialeffect EF_STEAL;
|
||||
next;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
specialeffect 225; //"2nd Guardian Stone#aru02" EF_VOLCANO
|
||||
specialeffect EF_VOLCANO;
|
||||
mes "^3355FFThe Gemstones must";
|
||||
mes "be arranged in the correct";
|
||||
mes "order according to their";
|
||||
@ -1044,7 +1045,7 @@ arug_cas02,245,168,0 script 2nd Guardian Stone#aru02 844,{
|
||||
mes "^3355FFYou placed the Red Gemstone.^000000";
|
||||
set .@nice,.@nice+10;
|
||||
set .@roof0,.@roof0 + 1;
|
||||
specialeffect 18; //"2nd Guardian Stone#aru02" EF_STEAL
|
||||
specialeffect EF_STEAL;
|
||||
next;
|
||||
break;
|
||||
case 2:
|
||||
@ -1062,7 +1063,7 @@ arug_cas02,245,168,0 script 2nd Guardian Stone#aru02 844,{
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
specialeffect 56; //"2nd Guardian Stone#aru02" EF_BEGINSPELL4
|
||||
specialeffect EF_BEGINSPELL4;
|
||||
mes "^3355FFThe Gemstones must";
|
||||
mes "be arranged in the correct";
|
||||
mes "order according to their";
|
||||
@ -1079,7 +1080,7 @@ arug_cas02,245,168,0 script 2nd Guardian Stone#aru02 844,{
|
||||
mes "^3355FFYou placed the Yellow Gemstone.^000000";
|
||||
set .@nice,.@nice+10;
|
||||
set .@roof0,.@roof0 + 1;
|
||||
specialeffect 18; //"2nd Guardian Stone#aru02" EF_STEAL
|
||||
specialeffect EF_STEAL;
|
||||
next;
|
||||
break;
|
||||
case 3:
|
||||
@ -1119,7 +1120,7 @@ arug_cas02,245,168,0 script 2nd Guardian Stone#aru02 844,{
|
||||
delitem 716,5; //Red_Gemstone
|
||||
close2;
|
||||
donpcevent "#aru02_df02::OnEnable";
|
||||
specialeffect 135; //"2nd Guardian Stone#aru02" EF_ICECRASH
|
||||
specialeffect EF_ICECRASH;
|
||||
disablenpc "2nd Guardian Stone#aru02";
|
||||
setarray $agit_ar02[1],0;
|
||||
set .@df_all,$agit_ar02[0]+$agit_ar02[1];
|
||||
@ -1165,7 +1166,7 @@ OnInit:
|
||||
|
||||
OnEnable:
|
||||
enablenpc "2nd Guardian Stone#aru02";
|
||||
specialeffect 247; //"2nd Guardian Stone#aru02" EF_MAPPILLAR2
|
||||
specialeffect EF_MAPPILLAR2;
|
||||
end;
|
||||
|
||||
OnDisable:
|
||||
@ -1313,7 +1314,7 @@ arug_cas02,143,228,0 script Control Device01#aru02 111,{
|
||||
mes "reinforced with wood.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
case 2:
|
||||
@ -1366,7 +1367,7 @@ arug_cas02,143,228,0 script Control Device01#aru02 111,{
|
||||
mes "like this will work.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
}
|
||||
@ -1390,7 +1391,7 @@ arug_cas02,143,228,0 script Control Device01#aru02 111,{
|
||||
mes "is starting to look more solid.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
case 3:
|
||||
@ -1431,7 +1432,7 @@ arug_cas02,143,228,0 script Control Device01#aru02 111,{
|
||||
mes "much of the gate's damage.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
case 4:
|
||||
@ -1550,7 +1551,7 @@ arug_cas02,118,356,0 script Control Device02#aru02 111,{
|
||||
mes "reinforced with wood.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
case 2:
|
||||
@ -1603,7 +1604,7 @@ arug_cas02,118,356,0 script Control Device02#aru02 111,{
|
||||
mes "like this will work.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
}
|
||||
@ -1627,7 +1628,7 @@ arug_cas02,118,356,0 script Control Device02#aru02 111,{
|
||||
mes "is starting to look more solid.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
case 3:
|
||||
@ -1668,7 +1669,7 @@ arug_cas02,118,356,0 script Control Device02#aru02 111,{
|
||||
mes "much of the gate's damage.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
case 4:
|
||||
@ -1789,7 +1790,7 @@ arug_cas02,56,308,0 script Control Device03#aru02 111,{
|
||||
mes "reinforced with wood.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
case 2:
|
||||
@ -1842,7 +1843,7 @@ arug_cas02,56,308,0 script Control Device03#aru02 111,{
|
||||
mes "like this will work.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
}
|
||||
@ -1866,7 +1867,7 @@ arug_cas02,56,308,0 script Control Device03#aru02 111,{
|
||||
mes "is starting to look more solid.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
case 3:
|
||||
@ -1907,7 +1908,7 @@ arug_cas02,56,308,0 script Control Device03#aru02 111,{
|
||||
mes "much of the gate's damage.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
case 4:
|
||||
|
@ -3,7 +3,7 @@
|
||||
//===== By: ==================================================
|
||||
//= L0ne_W0lf
|
||||
//===== Current Version: =====================================
|
||||
//= 1.7
|
||||
//= 1.8
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
@ -21,6 +21,7 @@
|
||||
//= 1.5 Fixed error with control devices. [L0ne_W0lf]
|
||||
//= 1.6 Corrected copy/paste error. [L0ne_W0lf]
|
||||
//= 1.7 Implemented new Wall System. [Zephyrus]
|
||||
//= 1.8 Replaced effect numerics with constants. [L0ne_W0lf]
|
||||
//============================================================
|
||||
|
||||
arug_cas03,1,1,0 script Manager#aru03_02 111,{
|
||||
@ -694,7 +695,7 @@ arug_cas03,65,171,0 script 1st Guardian Stone#aru03 844,{
|
||||
else {
|
||||
switch(rand(1,3)) {
|
||||
case 1:
|
||||
specialeffect 54; //"1st Guardian Stone#aru03" EF_BEGINSPELL2
|
||||
specialeffect EF_BEGINSPELL2;
|
||||
mes "^3355FFThe Gemstones must";
|
||||
mes "be arranged in the correct";
|
||||
mes "order according to their";
|
||||
@ -717,13 +718,13 @@ arug_cas03,65,171,0 script 1st Guardian Stone#aru03 844,{
|
||||
mes "^3355FFYou placed the Blue Gemstone.^000000";
|
||||
set .@nice,.@nice+10;
|
||||
set .@roof0,.@roof0 + 1;
|
||||
specialeffect 18; //"1st Guardian Stone#aru03" EF_STEAL
|
||||
specialeffect EF_STEAL;
|
||||
next;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
specialeffect 225; //"1st Guardian Stone#aru03" EF_VOLCANO
|
||||
specialeffect EF_VOLCANO;
|
||||
mes "^3355FFThe Gemstones must";
|
||||
mes "be arranged in the correct";
|
||||
mes "order according to their";
|
||||
@ -734,7 +735,7 @@ arug_cas03,65,171,0 script 1st Guardian Stone#aru03 844,{
|
||||
mes "^3355FFYou placed the Red Gemstone.^000000";
|
||||
set .@nice,.@nice+10;
|
||||
set .@roof0,.@roof0 + 1;
|
||||
specialeffect 18; //"1st Guardian Stone#aru03" EF_STEAL
|
||||
specialeffect EF_STEAL;
|
||||
next;
|
||||
break;
|
||||
case 2:
|
||||
@ -752,7 +753,7 @@ arug_cas03,65,171,0 script 1st Guardian Stone#aru03 844,{
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
specialeffect 56; //"1st Guardian Stone#aru03" EF_BEGINSPELL4
|
||||
specialeffect EF_BEGINSPELL4;
|
||||
mes "^3355FFThe Gemstones must";
|
||||
mes "be arranged in the correct";
|
||||
mes "order according to their";
|
||||
@ -769,7 +770,7 @@ arug_cas03,65,171,0 script 1st Guardian Stone#aru03 844,{
|
||||
mes "^3355FFYou placed the Yellow Gemstone.^000000";
|
||||
set .@nice,.@nice+10;
|
||||
set .@roof0,.@roof0 + 1;
|
||||
specialeffect 18; //"1st Guardian Stone#aru03" EF_STEAL
|
||||
specialeffect EF_STEAL;
|
||||
next;
|
||||
break;
|
||||
case 3:
|
||||
@ -809,7 +810,7 @@ arug_cas03,65,171,0 script 1st Guardian Stone#aru03 844,{
|
||||
delitem 716,5; //Red_Gemstone
|
||||
close2;
|
||||
donpcevent "#aru03_df01::OnEnable";
|
||||
specialeffect 135; //"1st Guardian Stone#aru03" EF_ICECRASH
|
||||
specialeffect EF_ICECRASH;
|
||||
disablenpc "1st Guardian Stone#aru03";
|
||||
setarray $agit_ar03[0],0;
|
||||
set .@df_all,$agit_ar03[0]+$agit_ar03[1];
|
||||
@ -855,7 +856,7 @@ OnInit:
|
||||
|
||||
OnEnable:
|
||||
enablenpc "1st Guardian Stone#aru03";
|
||||
specialeffect 247; //"1st Guardian Stone#aru03" EF_MAPPILLAR2
|
||||
specialeffect EF_MAPPILLAR2;
|
||||
end;
|
||||
|
||||
OnDisable:
|
||||
@ -1003,7 +1004,7 @@ arug_cas03,212,149,0 script 2nd Guardian Stone#aru03 844,{
|
||||
else {
|
||||
switch(rand(1,3)) {
|
||||
case 1:
|
||||
specialeffect 54; //"2nd Guardian Stone#aru03" EF_BEGINSPELL2
|
||||
specialeffect EF_BEGINSPELL2;
|
||||
mes "^3355FFThe Gemstones must";
|
||||
mes "be arranged in the correct";
|
||||
mes "order according to their";
|
||||
@ -1026,13 +1027,13 @@ arug_cas03,212,149,0 script 2nd Guardian Stone#aru03 844,{
|
||||
mes "^3355FFYou placed the Blue Gemstone.^000000";
|
||||
set .@nice,.@nice+10;
|
||||
set .@roof0,.@roof0 + 1;
|
||||
specialeffect 18; //"2nd Guardian Stone#aru03" EF_STEAL
|
||||
specialeffect EF_STEAL;
|
||||
next;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
specialeffect 225; //"2nd Guardian Stone#aru03" EF_VOLCANO
|
||||
specialeffect EF_VOLCANO;
|
||||
mes "^3355FFThe Gemstones must";
|
||||
mes "be arranged in the correct";
|
||||
mes "order according to their";
|
||||
@ -1043,7 +1044,7 @@ arug_cas03,212,149,0 script 2nd Guardian Stone#aru03 844,{
|
||||
mes "^3355FFYou placed the Red Gemstone.^000000";
|
||||
set .@nice,.@nice+10;
|
||||
set .@roof0,.@roof0 + 1;
|
||||
specialeffect 18; //"2nd Guardian Stone#aru03" EF_STEAL
|
||||
specialeffect EF_STEAL;
|
||||
next;
|
||||
break;
|
||||
case 2:
|
||||
@ -1061,7 +1062,7 @@ arug_cas03,212,149,0 script 2nd Guardian Stone#aru03 844,{
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
specialeffect 56; //"2nd Guardian Stone#aru03" EF_BEGINSPELL4
|
||||
specialeffect EF_BEGINSPELL4;
|
||||
mes "^3355FFThe Gemstones must";
|
||||
mes "be arranged in the correct";
|
||||
mes "order according to their";
|
||||
@ -1078,7 +1079,7 @@ arug_cas03,212,149,0 script 2nd Guardian Stone#aru03 844,{
|
||||
mes "^3355FFYou placed the Yellow Gemstone.^000000";
|
||||
set .@nice,.@nice+10;
|
||||
set .@roof0,.@roof0 + 1;
|
||||
specialeffect 18; //"2nd Guardian Stone#aru03" EF_STEAL
|
||||
specialeffect EF_STEAL;
|
||||
next;
|
||||
break;
|
||||
case 3:
|
||||
@ -1118,7 +1119,7 @@ arug_cas03,212,149,0 script 2nd Guardian Stone#aru03 844,{
|
||||
delitem 716,5; //Red_Gemstone
|
||||
close2;
|
||||
donpcevent "#aru03_df02::OnEnable";
|
||||
specialeffect 135; //"2nd Guardian Stone#aru03" EF_ICECRASH
|
||||
specialeffect EF_ICECRASH;
|
||||
disablenpc "2nd Guardian Stone#aru03";
|
||||
setarray $agit_ar03[1],0;
|
||||
set .@df_all,$agit_ar03[0]+$agit_ar03[1];
|
||||
@ -1164,7 +1165,7 @@ OnInit:
|
||||
|
||||
OnEnable:
|
||||
enablenpc "2nd Guardian Stone#aru03";
|
||||
specialeffect 247; //"2nd Guardian Stone#aru03" EF_MAPPILLAR2
|
||||
specialeffect EF_MAPPILLAR2;
|
||||
end;
|
||||
|
||||
OnDisable:
|
||||
@ -1312,7 +1313,7 @@ arug_cas03,136,158,0 script Control Device01#aru03 111,{
|
||||
mes "reinforced with wood.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
case 2:
|
||||
@ -1365,7 +1366,7 @@ arug_cas03,136,158,0 script Control Device01#aru03 111,{
|
||||
mes "like this will work.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
}
|
||||
@ -1389,7 +1390,7 @@ arug_cas03,136,158,0 script Control Device01#aru03 111,{
|
||||
mes "is starting to look more solid.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
case 3:
|
||||
@ -1430,7 +1431,7 @@ arug_cas03,136,158,0 script Control Device01#aru03 111,{
|
||||
mes "much of the gate's damage.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
case 4:
|
||||
@ -1549,7 +1550,7 @@ arug_cas03,135,212,0 script Control Device02#aru03 111,{
|
||||
mes "reinforced with wood.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
case 2:
|
||||
@ -1602,7 +1603,7 @@ arug_cas03,135,212,0 script Control Device02#aru03 111,{
|
||||
mes "like this will work.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
}
|
||||
@ -1626,7 +1627,7 @@ arug_cas03,135,212,0 script Control Device02#aru03 111,{
|
||||
mes "is starting to look more solid.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
case 3:
|
||||
@ -1667,7 +1668,7 @@ arug_cas03,135,212,0 script Control Device02#aru03 111,{
|
||||
mes "much of the gate's damage.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
case 4:
|
||||
@ -1788,7 +1789,7 @@ arug_cas03,134,266,0 script Control Device03#aru03 111,{
|
||||
mes "reinforced with wood.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
case 2:
|
||||
@ -1841,7 +1842,7 @@ arug_cas03,134,266,0 script Control Device03#aru03 111,{
|
||||
mes "like this will work.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
}
|
||||
@ -1865,7 +1866,7 @@ arug_cas03,134,266,0 script Control Device03#aru03 111,{
|
||||
mes "is starting to look more solid.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
case 3:
|
||||
@ -1906,7 +1907,7 @@ arug_cas03,134,266,0 script Control Device03#aru03 111,{
|
||||
mes "much of the gate's damage.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
case 4:
|
||||
|
@ -3,7 +3,7 @@
|
||||
//===== By: ==================================================
|
||||
//= L0ne_W0lf
|
||||
//===== Current Version: =====================================
|
||||
//= 1.6
|
||||
//= 1.7
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
@ -19,6 +19,7 @@
|
||||
//= Treasure will now be killed before spawning.
|
||||
//= 1.5 Fixed error with control devices. [L0ne_W0lf]
|
||||
//= 1.6 Corrected copy/paste error. [L0ne_W0lf]
|
||||
//= 1.7 Replaced effect numerics with constants. [L0ne_W0lf]
|
||||
//============================================================
|
||||
|
||||
arug_cas04,1,1,0 script Manager#aru04_02 111,{
|
||||
@ -692,7 +693,7 @@ arug_cas04,65,171,0 script 1st Guardian Stone#aru04 844,{
|
||||
else {
|
||||
switch(rand(1,3)) {
|
||||
case 1:
|
||||
specialeffect 54; //"1st Guardian Stone#aru04" EF_BEGINSPELL2
|
||||
specialeffect EF_BEGINSPELL2;
|
||||
mes "^3355FFThe Gemstones must";
|
||||
mes "be arranged in the correct";
|
||||
mes "order according to their";
|
||||
@ -715,13 +716,13 @@ arug_cas04,65,171,0 script 1st Guardian Stone#aru04 844,{
|
||||
mes "^3355FFYou placed the Blue Gemstone.^000000";
|
||||
set .@nice,.@nice+10;
|
||||
set .@roof0,.@roof0 + 1;
|
||||
specialeffect 18; //"1st Guardian Stone#aru04" EF_STEAL
|
||||
specialeffect EF_STEAL;
|
||||
next;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
specialeffect 225; //"1st Guardian Stone#aru04" EF_VOLCANO
|
||||
specialeffect EF_VOLCANO;
|
||||
mes "^3355FFThe Gemstones must";
|
||||
mes "be arranged in the correct";
|
||||
mes "order according to their";
|
||||
@ -732,7 +733,7 @@ arug_cas04,65,171,0 script 1st Guardian Stone#aru04 844,{
|
||||
mes "^3355FFYou placed the Red Gemstone.^000000";
|
||||
set .@nice,.@nice+10;
|
||||
set .@roof0,.@roof0 + 1;
|
||||
specialeffect 18; //"1st Guardian Stone#aru04" EF_STEAL
|
||||
specialeffect EF_STEAL;
|
||||
next;
|
||||
break;
|
||||
case 2:
|
||||
@ -750,7 +751,7 @@ arug_cas04,65,171,0 script 1st Guardian Stone#aru04 844,{
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
specialeffect 56; //"1st Guardian Stone#aru04" EF_BEGINSPELL4
|
||||
specialeffect EF_BEGINSPELL4;
|
||||
mes "^3355FFThe Gemstones must";
|
||||
mes "be arranged in the correct";
|
||||
mes "order according to their";
|
||||
@ -767,7 +768,7 @@ arug_cas04,65,171,0 script 1st Guardian Stone#aru04 844,{
|
||||
mes "^3355FFYou placed the Yellow Gemstone.^000000";
|
||||
set .@nice,.@nice+10;
|
||||
set .@roof0,.@roof0 + 1;
|
||||
specialeffect 18; //"1st Guardian Stone#aru04" EF_STEAL
|
||||
specialeffect EF_STEAL;
|
||||
next;
|
||||
break;
|
||||
case 3:
|
||||
@ -807,7 +808,7 @@ arug_cas04,65,171,0 script 1st Guardian Stone#aru04 844,{
|
||||
delitem 716,5; //Red_Gemstone
|
||||
close2;
|
||||
donpcevent "#aru04_df01::OnEnable";
|
||||
specialeffect 135; //"1st Guardian Stone#aru04" EF_ICECRASH
|
||||
specialeffect EF_ICECRASH;
|
||||
disablenpc "1st Guardian Stone#aru04";
|
||||
setarray $agit_ar04[0],0;
|
||||
set .@df_all,$agit_ar04[0]+$agit_ar04[1];
|
||||
@ -853,7 +854,7 @@ OnInit:
|
||||
|
||||
OnEnable:
|
||||
enablenpc "1st Guardian Stone#aru04";
|
||||
specialeffect 247; //"1st Guardian Stone#aru04" EF_MAPPILLAR2
|
||||
specialeffect EF_MAPPILLAR2;
|
||||
end;
|
||||
|
||||
OnDisable:
|
||||
@ -1001,7 +1002,7 @@ arug_cas04,212,149,0 script 2nd Guardian Stone#aru04 844,{
|
||||
else {
|
||||
switch(rand(1,3)) {
|
||||
case 1:
|
||||
specialeffect 54; //"2nd Guardian Stone#aru04" EF_BEGINSPELL2
|
||||
specialeffect EF_BEGINSPELL2;
|
||||
mes "^3355FFThe Gemstones must";
|
||||
mes "be arranged in the correct";
|
||||
mes "order according to their";
|
||||
@ -1024,13 +1025,13 @@ arug_cas04,212,149,0 script 2nd Guardian Stone#aru04 844,{
|
||||
mes "^3355FFYou placed the Blue Gemstone.^000000";
|
||||
set .@nice,.@nice+10;
|
||||
set .@roof0,.@roof0 + 1;
|
||||
specialeffect 18; //"2nd Guardian Stone#aru04" EF_STEAL
|
||||
specialeffect EF_STEAL;
|
||||
next;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
specialeffect 225; //"2nd Guardian Stone#aru04" EF_VOLCANO
|
||||
specialeffect EF_VOLCANO;
|
||||
mes "^3355FFThe Gemstones must";
|
||||
mes "be arranged in the correct";
|
||||
mes "order according to their";
|
||||
@ -1041,7 +1042,7 @@ arug_cas04,212,149,0 script 2nd Guardian Stone#aru04 844,{
|
||||
mes "^3355FFYou placed the Red Gemstone.^000000";
|
||||
set .@nice,.@nice+10;
|
||||
set .@roof0,.@roof0 + 1;
|
||||
specialeffect 18; //"2nd Guardian Stone#aru04" EF_STEAL
|
||||
specialeffect EF_STEAL;
|
||||
next;
|
||||
break;
|
||||
case 2:
|
||||
@ -1059,7 +1060,7 @@ arug_cas04,212,149,0 script 2nd Guardian Stone#aru04 844,{
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
specialeffect 56; //"2nd Guardian Stone#aru04" EF_BEGINSPELL4
|
||||
specialeffect EF_BEGINSPELL4;
|
||||
mes "^3355FFThe Gemstones must";
|
||||
mes "be arranged in the correct";
|
||||
mes "order according to their";
|
||||
@ -1076,7 +1077,7 @@ arug_cas04,212,149,0 script 2nd Guardian Stone#aru04 844,{
|
||||
mes "^3355FFYou placed the Yellow Gemstone.^000000";
|
||||
set .@nice,.@nice+10;
|
||||
set .@roof0,.@roof0 + 1;
|
||||
specialeffect 18; //"2nd Guardian Stone#aru04" EF_STEAL
|
||||
specialeffect EF_STEAL;
|
||||
next;
|
||||
break;
|
||||
case 3:
|
||||
@ -1116,7 +1117,7 @@ arug_cas04,212,149,0 script 2nd Guardian Stone#aru04 844,{
|
||||
delitem 716,5; //Red_Gemstone
|
||||
close2;
|
||||
donpcevent "#aru04_df02::OnEnable";
|
||||
specialeffect 135; //"2nd Guardian Stone#aru04" EF_ICECRASH
|
||||
specialeffect EF_ICECRASH;
|
||||
disablenpc "2nd Guardian Stone#aru04";
|
||||
setarray $agit_ar04[1],0;
|
||||
set .@df_all,$agit_ar04[0]+$agit_ar04[1];
|
||||
@ -1313,7 +1314,7 @@ arug_cas04,143,158,0 script Control Device01#aru04 111,{
|
||||
mes "reinforced with wood.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
case 2:
|
||||
@ -1366,7 +1367,7 @@ arug_cas04,143,158,0 script Control Device01#aru04 111,{
|
||||
mes "like this will work.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
}
|
||||
@ -1390,7 +1391,7 @@ arug_cas04,143,158,0 script Control Device01#aru04 111,{
|
||||
mes "is starting to look more solid.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
case 3:
|
||||
@ -1431,7 +1432,7 @@ arug_cas04,143,158,0 script Control Device01#aru04 111,{
|
||||
mes "much of the gate's damage.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
case 4:
|
||||
@ -1550,7 +1551,7 @@ arug_cas04,135,212,0 script Control Device02#aru04 111,{
|
||||
mes "reinforced with wood.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
case 2:
|
||||
@ -1603,7 +1604,7 @@ arug_cas04,135,212,0 script Control Device02#aru04 111,{
|
||||
mes "like this will work.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
}
|
||||
@ -1627,7 +1628,7 @@ arug_cas04,135,212,0 script Control Device02#aru04 111,{
|
||||
mes "is starting to look more solid.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
case 3:
|
||||
@ -1668,7 +1669,7 @@ arug_cas04,135,212,0 script Control Device02#aru04 111,{
|
||||
mes "much of the gate's damage.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
case 4:
|
||||
@ -1789,7 +1790,7 @@ arug_cas04,134,266,0 script Control Device03#aru04 111,{
|
||||
mes "reinforced with wood.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
case 2:
|
||||
@ -1842,7 +1843,7 @@ arug_cas04,134,266,0 script Control Device03#aru04 111,{
|
||||
mes "like this will work.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
}
|
||||
@ -1866,7 +1867,7 @@ arug_cas04,134,266,0 script Control Device03#aru04 111,{
|
||||
mes "is starting to look more solid.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
case 3:
|
||||
@ -1907,7 +1908,7 @@ arug_cas04,134,266,0 script Control Device03#aru04 111,{
|
||||
mes "much of the gate's damage.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
case 4:
|
||||
|
@ -3,7 +3,7 @@
|
||||
//===== By: ==================================================
|
||||
//= L0ne_W0lf
|
||||
//===== Current Version: =====================================
|
||||
//= 1.6
|
||||
//= 1.7
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
@ -19,6 +19,7 @@
|
||||
//= Treasure will now be killed before spawning.
|
||||
//= 1.5 Fixed error with control devices. [L0ne_W0lf]
|
||||
//= 1.6 Corrected copy/paste error. [L0ne_W0lf]
|
||||
//= 1.7 Replaced effect numerics with constants. [L0ne_W0lf]
|
||||
//============================================================
|
||||
|
||||
arug_cas05,1,1,0 script Manager#aru05_02 111,{
|
||||
@ -692,7 +693,7 @@ arug_cas05,65,171,0 script 1st Guardian Stone#aru05 844,{
|
||||
else {
|
||||
switch(rand(1,3)) {
|
||||
case 1:
|
||||
specialeffect 54; //"1st Guardian Stone#aru05" EF_BEGINSPELL2
|
||||
specialeffect EF_BEGINSPELL2;
|
||||
mes "^3355FFThe Gemstones must";
|
||||
mes "be arranged in the correct";
|
||||
mes "order according to their";
|
||||
@ -715,13 +716,13 @@ arug_cas05,65,171,0 script 1st Guardian Stone#aru05 844,{
|
||||
mes "^3355FFYou placed the Blue Gemstone.^000000";
|
||||
set .@nice,.@nice+10;
|
||||
set .@roof0,.@roof0 + 1;
|
||||
specialeffect 18; //"1st Guardian Stone#aru05" EF_STEAL
|
||||
specialeffect EF_STEAL;
|
||||
next;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
specialeffect 225; //"1st Guardian Stone#aru05" EF_VOLCANO
|
||||
specialeffect EF_VOLCANO;
|
||||
mes "^3355FFThe Gemstones must";
|
||||
mes "be arranged in the correct";
|
||||
mes "order according to their";
|
||||
@ -732,7 +733,7 @@ arug_cas05,65,171,0 script 1st Guardian Stone#aru05 844,{
|
||||
mes "^3355FFYou placed the Red Gemstone.^000000";
|
||||
set .@nice,.@nice+10;
|
||||
set .@roof0,.@roof0 + 1;
|
||||
specialeffect 18; //"1st Guardian Stone#aru05" EF_STEAL
|
||||
specialeffect EF_STEAL;
|
||||
next;
|
||||
break;
|
||||
case 2:
|
||||
@ -750,7 +751,7 @@ arug_cas05,65,171,0 script 1st Guardian Stone#aru05 844,{
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
specialeffect 56; //"1st Guardian Stone#aru05" EF_BEGINSPELL4
|
||||
specialeffect EF_BEGINSPELL4;
|
||||
mes "^3355FFThe Gemstones must";
|
||||
mes "be arranged in the correct";
|
||||
mes "order according to their";
|
||||
@ -767,7 +768,7 @@ arug_cas05,65,171,0 script 1st Guardian Stone#aru05 844,{
|
||||
mes "^3355FFYou placed the Yellow Gemstone.^000000";
|
||||
set .@nice,.@nice+10;
|
||||
set .@roof0,.@roof0 + 1;
|
||||
specialeffect 18; //"1st Guardian Stone#aru05" EF_STEAL
|
||||
specialeffect EF_STEAL;
|
||||
next;
|
||||
break;
|
||||
case 3:
|
||||
@ -807,7 +808,7 @@ arug_cas05,65,171,0 script 1st Guardian Stone#aru05 844,{
|
||||
delitem 716,5; //Red_Gemstone
|
||||
close2;
|
||||
donpcevent "#aru05_df01::OnEnable";
|
||||
specialeffect 135; //"1st Guardian Stone#aru05" EF_ICECRASH
|
||||
specialeffect EF_ICECRASH;
|
||||
disablenpc "1st Guardian Stone#aru05";
|
||||
setarray $agit_ar05[0],0;
|
||||
set .@df_all,$agit_ar05[0]+$agit_ar05[1];
|
||||
@ -853,7 +854,7 @@ OnInit:
|
||||
|
||||
OnEnable:
|
||||
enablenpc "1st Guardian Stone#aru05";
|
||||
specialeffect 247; //"1st Guardian Stone#aru05" EF_MAPPILLAR2
|
||||
specialeffect EF_MAPPILLAR2;
|
||||
end;
|
||||
|
||||
OnDisable:
|
||||
@ -1001,7 +1002,7 @@ arug_cas05,212,149,0 script 2nd Guardian Stone#aru05 844,{
|
||||
else {
|
||||
switch(rand(1,3)) {
|
||||
case 1:
|
||||
specialeffect 54; //"2nd Guardian Stone#aru05" EF_BEGINSPELL2
|
||||
specialeffect EF_BEGINSPELL2;
|
||||
mes "^3355FFThe Gemstones must";
|
||||
mes "be arranged in the correct";
|
||||
mes "order according to their";
|
||||
@ -1024,13 +1025,13 @@ arug_cas05,212,149,0 script 2nd Guardian Stone#aru05 844,{
|
||||
mes "^3355FFYou placed the Blue Gemstone.^000000";
|
||||
set .@nice,.@nice+10;
|
||||
set .@roof0,.@roof0 + 1;
|
||||
specialeffect 18; //"2nd Guardian Stone#aru05" EF_STEAL
|
||||
specialeffect EF_STEAL;
|
||||
next;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
specialeffect 225; //"2nd Guardian Stone#aru05" EF_VOLCANO
|
||||
specialeffect EF_VOLCANO;
|
||||
mes "^3355FFThe Gemstones must";
|
||||
mes "be arranged in the correct";
|
||||
mes "order according to their";
|
||||
@ -1041,7 +1042,7 @@ arug_cas05,212,149,0 script 2nd Guardian Stone#aru05 844,{
|
||||
mes "^3355FFYou placed the Red Gemstone.^000000";
|
||||
set .@nice,.@nice+10;
|
||||
set .@roof0,.@roof0 + 1;
|
||||
specialeffect 18; //"2nd Guardian Stone#aru05" EF_STEAL
|
||||
specialeffect EF_STEAL;
|
||||
next;
|
||||
break;
|
||||
case 2:
|
||||
@ -1059,7 +1060,7 @@ arug_cas05,212,149,0 script 2nd Guardian Stone#aru05 844,{
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
specialeffect 56; //"2nd Guardian Stone#aru05" EF_BEGINSPELL4
|
||||
specialeffect EF_BEGINSPELL4;
|
||||
mes "^3355FFThe Gemstones must";
|
||||
mes "be arranged in the correct";
|
||||
mes "order according to their";
|
||||
@ -1076,7 +1077,7 @@ arug_cas05,212,149,0 script 2nd Guardian Stone#aru05 844,{
|
||||
mes "^3355FFYou placed the Yellow Gemstone.^000000";
|
||||
set .@nice,.@nice+10;
|
||||
set .@roof0,.@roof0 + 1;
|
||||
specialeffect 18; //"2nd Guardian Stone#aru05" EF_STEAL
|
||||
specialeffect EF_STEAL;
|
||||
next;
|
||||
break;
|
||||
case 3:
|
||||
@ -1116,7 +1117,7 @@ arug_cas05,212,149,0 script 2nd Guardian Stone#aru05 844,{
|
||||
delitem 716,5; //Red_Gemstone
|
||||
close2;
|
||||
donpcevent "#aru05_df02::OnEnable";
|
||||
specialeffect 135; //"2nd Guardian Stone#aru05" EF_ICECRASH
|
||||
specialeffect EF_ICECRASH;
|
||||
disablenpc "2nd Guardian Stone#aru05";
|
||||
setarray $agit_ar05[1],0;
|
||||
set .@df_all,$agit_ar05[0]+$agit_ar05[1];
|
||||
@ -1162,7 +1163,7 @@ OnInit:
|
||||
|
||||
OnEnable:
|
||||
enablenpc "2nd Guardian Stone#aru05";
|
||||
specialeffect 247; //"2nd Guardian Stone#aru05" EF_MAPPILLAR2
|
||||
specialeffect EF_MAPPILLAR2;
|
||||
end;
|
||||
|
||||
OnDisable:
|
||||
@ -1313,7 +1314,7 @@ arug_cas05,136,158,0 script Control Device01#aru05 111,{
|
||||
mes "reinforced with wood.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
case 2:
|
||||
@ -1366,7 +1367,7 @@ arug_cas05,136,158,0 script Control Device01#aru05 111,{
|
||||
mes "like this will work.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
}
|
||||
@ -1390,7 +1391,7 @@ arug_cas05,136,158,0 script Control Device01#aru05 111,{
|
||||
mes "is starting to look more solid.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
case 3:
|
||||
@ -1431,7 +1432,7 @@ arug_cas05,136,158,0 script Control Device01#aru05 111,{
|
||||
mes "much of the gate's damage.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
case 4:
|
||||
@ -1550,7 +1551,7 @@ arug_cas05,135,212,0 script Control Device02#aru05 111,{
|
||||
mes "reinforced with wood.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
case 2:
|
||||
@ -1603,7 +1604,7 @@ arug_cas05,135,212,0 script Control Device02#aru05 111,{
|
||||
mes "like this will work.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
}
|
||||
@ -1627,7 +1628,7 @@ arug_cas05,135,212,0 script Control Device02#aru05 111,{
|
||||
mes "is starting to look more solid.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
case 3:
|
||||
@ -1668,7 +1669,7 @@ arug_cas05,135,212,0 script Control Device02#aru05 111,{
|
||||
mes "much of the gate's damage.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
case 4:
|
||||
@ -1789,7 +1790,7 @@ arug_cas05,134,266,0 script Control Device03#aru05 111,{
|
||||
mes "reinforced with wood.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
case 2:
|
||||
@ -1842,7 +1843,7 @@ arug_cas05,134,266,0 script Control Device03#aru05 111,{
|
||||
mes "like this will work.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
}
|
||||
@ -1866,7 +1867,7 @@ arug_cas05,134,266,0 script Control Device03#aru05 111,{
|
||||
mes "is starting to look more solid.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
case 3:
|
||||
@ -1907,7 +1908,7 @@ arug_cas05,134,266,0 script Control Device03#aru05 111,{
|
||||
mes "much of the gate's damage.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
case 4:
|
||||
|
@ -3,7 +3,7 @@
|
||||
//===== By: ==================================================
|
||||
//= L0ne_W0lf
|
||||
//===== Current Version: =====================================
|
||||
//= 1.6
|
||||
//= 1.7
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
@ -19,6 +19,7 @@
|
||||
//= Made it so treasure won't spawn if castle is empty.
|
||||
//= Treasure will now be killed before spawning.
|
||||
//= 1.6 Corrected a typo with treasure spawning. [L0ne_W0lf]
|
||||
//= 1.7 Replaced effect numerics with constants. [L0ne_W0lf]
|
||||
//============================================================
|
||||
|
||||
schg_cas01,1,1,0 script Manager#sch01_02 111,{
|
||||
@ -692,7 +693,7 @@ schg_cas01,27,36,0 script 1st Guardian Stone#sch01 844,{
|
||||
else {
|
||||
switch(rand(1,3)) {
|
||||
case 1:
|
||||
specialeffect 54; //"1st Guardian Stone#sch01" EF_BEGINSPELL2
|
||||
specialeffect EF_BEGINSPELL2;
|
||||
mes "^3355FFThe Gemstones must";
|
||||
mes "be arranged in the correct";
|
||||
mes "order according to their";
|
||||
@ -715,13 +716,13 @@ schg_cas01,27,36,0 script 1st Guardian Stone#sch01 844,{
|
||||
mes "^3355FFYou placed the Blue Gemstone.^000000";
|
||||
set .@nice,.@nice+10;
|
||||
set .@roof0,.@roof0 + 1;
|
||||
specialeffect 18; //"1st Guardian Stone#sch01" EF_STEAL
|
||||
specialeffect EF_STEAL;
|
||||
next;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
specialeffect 225; //"1st Guardian Stone#sch01" EF_VOLCANO
|
||||
specialeffect EF_VOLCANO;
|
||||
mes "^3355FFThe Gemstones must";
|
||||
mes "be arranged in the correct";
|
||||
mes "order according to their";
|
||||
@ -732,7 +733,7 @@ schg_cas01,27,36,0 script 1st Guardian Stone#sch01 844,{
|
||||
mes "^3355FFYou placed the Red Gemstone.^000000";
|
||||
set .@nice,.@nice+10;
|
||||
set .@roof0,.@roof0 + 1;
|
||||
specialeffect 18; //"1st Guardian Stone#sch01" EF_STEAL
|
||||
specialeffect EF_STEAL;
|
||||
next;
|
||||
break;
|
||||
case 2:
|
||||
@ -750,7 +751,7 @@ schg_cas01,27,36,0 script 1st Guardian Stone#sch01 844,{
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
specialeffect 56; //"1st Guardian Stone#sch01" EF_BEGINSPELL4
|
||||
specialeffect EF_BEGINSPELL4;
|
||||
mes "^3355FFThe Gemstones must";
|
||||
mes "be arranged in the correct";
|
||||
mes "order according to their";
|
||||
@ -767,7 +768,7 @@ schg_cas01,27,36,0 script 1st Guardian Stone#sch01 844,{
|
||||
mes "^3355FFYou placed the Yellow Gemstone.^000000";
|
||||
set .@nice,.@nice+10;
|
||||
set .@roof0,.@roof0 + 1;
|
||||
specialeffect 18; //"1st Guardian Stone#sch01" EF_STEAL
|
||||
specialeffect EF_STEAL;
|
||||
next;
|
||||
break;
|
||||
case 3:
|
||||
@ -807,7 +808,7 @@ schg_cas01,27,36,0 script 1st Guardian Stone#sch01 844,{
|
||||
delitem 716,5; //Red_Gemstone
|
||||
close2;
|
||||
donpcevent "#sch01_df01::OnEnable";
|
||||
specialeffect 135; //"1st Guardian Stone#sch01" EF_ICECRASH
|
||||
specialeffect EF_ICECRASH;
|
||||
disablenpc "1st Guardian Stone#sch01";
|
||||
setarray $agit_sc01[0],0;
|
||||
set .@df_all,$agit_sc01[0]+$agit_sc01[1];
|
||||
@ -853,7 +854,7 @@ OnInit:
|
||||
|
||||
OnEnable:
|
||||
enablenpc "1st Guardian Stone#sch01";
|
||||
specialeffect 247; //"1st Guardian Stone#sch01" EF_MAPPILLAR2
|
||||
specialeffect EF_MAPPILLAR2;
|
||||
end;
|
||||
|
||||
OnDisable:
|
||||
@ -1001,7 +1002,7 @@ schg_cas01,208,75,0 script 2nd Guardian Stone#sch01 844,{
|
||||
else {
|
||||
switch(rand(1,3)) {
|
||||
case 1:
|
||||
specialeffect 54; //"2nd Guardian Stone#sch01" EF_BEGINSPELL2
|
||||
specialeffect EF_BEGINSPELL2;
|
||||
mes "^3355FFThe Gemstones must";
|
||||
mes "be arranged in the correct";
|
||||
mes "order according to their";
|
||||
@ -1024,13 +1025,13 @@ schg_cas01,208,75,0 script 2nd Guardian Stone#sch01 844,{
|
||||
mes "^3355FFYou placed the Blue Gemstone.^000000";
|
||||
set .@nice,.@nice+10;
|
||||
set .@roof0,.@roof0 + 1;
|
||||
specialeffect 18; //"2nd Guardian Stone#sch01" EF_STEAL
|
||||
specialeffect EF_STEAL;
|
||||
next;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
specialeffect 225; //"2nd Guardian Stone#sch01" EF_VOLCANO
|
||||
specialeffect EF_VOLCANO;
|
||||
mes "^3355FFThe Gemstones must";
|
||||
mes "be arranged in the correct";
|
||||
mes "order according to their";
|
||||
@ -1041,7 +1042,7 @@ schg_cas01,208,75,0 script 2nd Guardian Stone#sch01 844,{
|
||||
mes "^3355FFYou placed the Red Gemstone.^000000";
|
||||
set .@nice,.@nice+10;
|
||||
set .@roof0,.@roof0 + 1;
|
||||
specialeffect 18; //"2nd Guardian Stone#sch01" EF_STEAL
|
||||
specialeffect EF_STEAL;
|
||||
next;
|
||||
break;
|
||||
case 2:
|
||||
@ -1059,7 +1060,7 @@ schg_cas01,208,75,0 script 2nd Guardian Stone#sch01 844,{
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
specialeffect 56; //"2nd Guardian Stone#sch01" EF_BEGINSPELL4
|
||||
specialeffect EF_BEGINSPELL4;
|
||||
mes "^3355FFThe Gemstones must";
|
||||
mes "be arranged in the correct";
|
||||
mes "order according to their";
|
||||
@ -1076,7 +1077,7 @@ schg_cas01,208,75,0 script 2nd Guardian Stone#sch01 844,{
|
||||
mes "^3355FFYou placed the Yellow Gemstone.^000000";
|
||||
set .@nice,.@nice+10;
|
||||
set .@roof0,.@roof0 + 1;
|
||||
specialeffect 18; //"2nd Guardian Stone#sch01" EF_STEAL
|
||||
specialeffect EF_STEAL;
|
||||
next;
|
||||
break;
|
||||
case 3:
|
||||
@ -1116,7 +1117,7 @@ schg_cas01,208,75,0 script 2nd Guardian Stone#sch01 844,{
|
||||
delitem 716,5; //Red_Gemstone
|
||||
close2;
|
||||
donpcevent "#sch01_df02::OnEnable";
|
||||
specialeffect 135; //"2nd Guardian Stone#sch01" EF_ICECRASH
|
||||
specialeffect EF_ICECRASH;
|
||||
disablenpc "2nd Guardian Stone#sch01";
|
||||
setarray $agit_sc01[1],0;
|
||||
set .@df_all,$agit_sc01[0]+$agit_sc01[1];
|
||||
@ -1162,7 +1163,7 @@ OnInit:
|
||||
|
||||
OnEnable:
|
||||
enablenpc "2nd Guardian Stone#sch01";
|
||||
specialeffect 247; //"2nd Guardian Stone#sch01" EF_MAPPILLAR2
|
||||
specialeffect EF_MAPPILLAR2;
|
||||
end;
|
||||
|
||||
OnDisable:
|
||||
@ -1315,7 +1316,7 @@ schg_cas01,124,52,0 script Control Device01#sch01 111,{
|
||||
mes "reinforced with wood.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
case 2:
|
||||
@ -1325,8 +1326,10 @@ schg_cas01,124,52,0 script Control Device01#sch01 111,{
|
||||
mes "something else.^000000";
|
||||
close;
|
||||
case 3:
|
||||
mes "^3355FFYou tried using emveretarcon,";
|
||||
mes "but it's not working very well.^FFFFFF ^3355FF You'll have to try something else.";
|
||||
mes "^3355FFYou tried using emveretarcon";
|
||||
mes "to reinforce the gate, but it's";
|
||||
mes "not working well at all.";
|
||||
mes "You'll have to start over.^000000";
|
||||
close;
|
||||
case 4:
|
||||
mes "^3355FFYou tried using oridecon,";
|
||||
@ -1366,7 +1369,7 @@ schg_cas01,124,52,0 script Control Device01#sch01 111,{
|
||||
mes "like this will work.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
}
|
||||
@ -1390,7 +1393,7 @@ schg_cas01,124,52,0 script Control Device01#sch01 111,{
|
||||
mes "is starting to look more solid.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
case 3:
|
||||
@ -1431,7 +1434,7 @@ schg_cas01,124,52,0 script Control Device01#sch01 111,{
|
||||
mes "much of the gate's damage.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
case 4:
|
||||
@ -1550,7 +1553,7 @@ schg_cas01,128,157,0 script Control Device02#sch01 111,{
|
||||
mes "reinforced with wood.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
case 2:
|
||||
@ -1603,7 +1606,7 @@ schg_cas01,128,157,0 script Control Device02#sch01 111,{
|
||||
mes "like this will work.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
}
|
||||
@ -1627,7 +1630,7 @@ schg_cas01,128,157,0 script Control Device02#sch01 111,{
|
||||
mes "is starting to look more solid.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
case 3:
|
||||
@ -1668,7 +1671,7 @@ schg_cas01,128,157,0 script Control Device02#sch01 111,{
|
||||
mes "much of the gate's damage.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
case 4:
|
||||
@ -1789,7 +1792,7 @@ schg_cas01,109,247,0 script Control Device03#sch01 111,{
|
||||
mes "reinforced with wood.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
case 2:
|
||||
@ -1842,7 +1845,7 @@ schg_cas01,109,247,0 script Control Device03#sch01 111,{
|
||||
mes "like this will work.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
}
|
||||
@ -1866,7 +1869,7 @@ schg_cas01,109,247,0 script Control Device03#sch01 111,{
|
||||
mes "is starting to look more solid.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
case 3:
|
||||
@ -1907,7 +1910,7 @@ schg_cas01,109,247,0 script Control Device03#sch01 111,{
|
||||
mes "much of the gate's damage.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
case 4:
|
||||
|
@ -3,7 +3,7 @@
|
||||
//===== By: ==================================================
|
||||
//= L0ne_W0lf
|
||||
//===== Current Version: =====================================
|
||||
//= 1.8
|
||||
//= 1.9
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
@ -21,6 +21,7 @@
|
||||
//= Made it so treasure won't spawn if castle is empty.
|
||||
//= Treasure will now be killed before spawning.
|
||||
//= 1.8 Fixed error with control devices. [L0ne_W0lf]
|
||||
//= 1.9 Replaced effect numerics with constants. [L0ne_W0lf]
|
||||
//============================================================
|
||||
|
||||
schg_cas02,1,1,0 script Manager#sch02_02 111,{
|
||||
@ -694,7 +695,7 @@ schg_cas02,231,57,0 script 1st Guardian Stone#sch02 844,{
|
||||
else {
|
||||
switch(rand(1,3)) {
|
||||
case 1:
|
||||
specialeffect 54; //"1st Guardian Stone#sch02" EF_BEGINSPELL2
|
||||
specialeffect EF_BEGINSPELL2;
|
||||
mes "^3355FFThe Gemstones must";
|
||||
mes "be arranged in the correct";
|
||||
mes "order according to their";
|
||||
@ -717,13 +718,13 @@ schg_cas02,231,57,0 script 1st Guardian Stone#sch02 844,{
|
||||
mes "^3355FFYou placed the Blue Gemstone.^000000";
|
||||
set .@nice,.@nice+10;
|
||||
set .@roof0,.@roof0 + 1;
|
||||
specialeffect 18; //"1st Guardian Stone#sch02" EF_STEAL
|
||||
specialeffect EF_STEAL;
|
||||
next;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
specialeffect 225; //"1st Guardian Stone#sch02" EF_VOLCANO
|
||||
specialeffect EF_VOLCANO;
|
||||
mes "^3355FFThe Gemstones must";
|
||||
mes "be arranged in the correct";
|
||||
mes "order according to their";
|
||||
@ -734,7 +735,7 @@ schg_cas02,231,57,0 script 1st Guardian Stone#sch02 844,{
|
||||
mes "^3355FFYou placed the Red Gemstone.^000000";
|
||||
set .@nice,.@nice+10;
|
||||
set .@roof0,.@roof0 + 1;
|
||||
specialeffect 18; //"1st Guardian Stone#sch02" EF_STEAL
|
||||
specialeffect EF_STEAL;
|
||||
next;
|
||||
break;
|
||||
case 2:
|
||||
@ -752,7 +753,7 @@ schg_cas02,231,57,0 script 1st Guardian Stone#sch02 844,{
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
specialeffect 56; //"1st Guardian Stone#sch02" EF_BEGINSPELL4
|
||||
specialeffect EF_BEGINSPELL4;
|
||||
mes "^3355FFThe Gemstones must";
|
||||
mes "be arranged in the correct";
|
||||
mes "order according to their";
|
||||
@ -769,7 +770,7 @@ schg_cas02,231,57,0 script 1st Guardian Stone#sch02 844,{
|
||||
mes "^3355FFYou placed the Yellow Gemstone.^000000";
|
||||
set .@nice,.@nice+10;
|
||||
set .@roof0,.@roof0 + 1;
|
||||
specialeffect 18; //"1st Guardian Stone#sch02" EF_STEAL
|
||||
specialeffect EF_STEAL;
|
||||
next;
|
||||
break;
|
||||
case 3:
|
||||
@ -809,7 +810,7 @@ schg_cas02,231,57,0 script 1st Guardian Stone#sch02 844,{
|
||||
delitem 716,5; //Red_Gemstone
|
||||
close2;
|
||||
donpcevent "#sch02_df01::OnEnable";
|
||||
specialeffect 135; //"1st Guardian Stone#sch02" EF_ICECRASH
|
||||
specialeffect EF_ICECRASH;
|
||||
disablenpc "1st Guardian Stone#sch02";
|
||||
setarray $agit_sc02[0],0;
|
||||
set .@df_all,$agit_sc02[0]+$agit_sc02[1];
|
||||
@ -855,7 +856,7 @@ OnInit:
|
||||
|
||||
OnEnable:
|
||||
enablenpc "1st Guardian Stone#sch02";
|
||||
specialeffect 247; //"1st Guardian Stone#sch02" EF_MAPPILLAR2
|
||||
specialeffect EF_MAPPILLAR2;
|
||||
end;
|
||||
|
||||
OnDisable:
|
||||
@ -1003,7 +1004,7 @@ schg_cas02,335,231,0 script 2nd Guardian Stone#sch02 844,{
|
||||
else {
|
||||
switch(rand(1,3)) {
|
||||
case 1:
|
||||
specialeffect 54; //"2nd Guardian Stone#sch02" EF_BEGINSPELL2
|
||||
specialeffect EF_BEGINSPELL2;
|
||||
mes "^3355FFThe Gemstones must";
|
||||
mes "be arranged in the correct";
|
||||
mes "order according to their";
|
||||
@ -1026,13 +1027,13 @@ schg_cas02,335,231,0 script 2nd Guardian Stone#sch02 844,{
|
||||
mes "^3355FFYou placed the Blue Gemstone.^000000";
|
||||
set .@nice,.@nice+10;
|
||||
set .@roof0,.@roof0 + 1;
|
||||
specialeffect 18; //"2nd Guardian Stone#sch02" EF_STEAL
|
||||
specialeffect EF_STEAL;
|
||||
next;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
specialeffect 225; //"2nd Guardian Stone#sch02" EF_VOLCANO
|
||||
specialeffect EF_VOLCANO;
|
||||
mes "^3355FFThe Gemstones must";
|
||||
mes "be arranged in the correct";
|
||||
mes "order according to their";
|
||||
@ -1043,7 +1044,7 @@ schg_cas02,335,231,0 script 2nd Guardian Stone#sch02 844,{
|
||||
mes "^3355FFYou placed the Red Gemstone.^000000";
|
||||
set .@nice,.@nice+10;
|
||||
set .@roof0,.@roof0 + 1;
|
||||
specialeffect 18; //"2nd Guardian Stone#sch02" EF_STEAL
|
||||
specialeffect EF_STEAL;
|
||||
next;
|
||||
break;
|
||||
case 2:
|
||||
@ -1061,7 +1062,7 @@ schg_cas02,335,231,0 script 2nd Guardian Stone#sch02 844,{
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
specialeffect 56; //"2nd Guardian Stone#sch02" EF_BEGINSPELL4
|
||||
specialeffect EF_BEGINSPELL4;
|
||||
mes "^3355FFThe Gemstones must";
|
||||
mes "be arranged in the correct";
|
||||
mes "order according to their";
|
||||
@ -1078,7 +1079,7 @@ schg_cas02,335,231,0 script 2nd Guardian Stone#sch02 844,{
|
||||
mes "^3355FFYou placed the Yellow Gemstone.^000000";
|
||||
set .@nice,.@nice+10;
|
||||
set .@roof0,.@roof0 + 1;
|
||||
specialeffect 18; //"2nd Guardian Stone#sch02" EF_STEAL
|
||||
specialeffect EF_STEAL;
|
||||
next;
|
||||
break;
|
||||
case 3:
|
||||
@ -1118,7 +1119,7 @@ schg_cas02,335,231,0 script 2nd Guardian Stone#sch02 844,{
|
||||
delitem 716,5; //Red_Gemstone
|
||||
close2;
|
||||
donpcevent "#sch02_df02::OnEnable";
|
||||
specialeffect 135; //"2nd Guardian Stone#sch02" EF_ICECRASH
|
||||
specialeffect EF_ICECRASH;
|
||||
disablenpc "2nd Guardian Stone#sch02";
|
||||
setarray $agit_sc02[1],0;
|
||||
set .@df_all,$agit_sc02[0]+$agit_sc02[1];
|
||||
@ -1164,7 +1165,7 @@ OnInit:
|
||||
|
||||
OnEnable:
|
||||
enablenpc "2nd Guardian Stone#sch02";
|
||||
specialeffect 247; //"2nd Guardian Stone#sch02" EF_MAPPILLAR2
|
||||
specialeffect EF_MAPPILLAR2;
|
||||
end;
|
||||
|
||||
OnDisable:
|
||||
@ -1314,7 +1315,7 @@ schg_cas02,288,97,0 script Control Device01#sch02 111,{
|
||||
mes "reinforced with wood.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
case 2:
|
||||
@ -1365,7 +1366,7 @@ schg_cas02,288,97,0 script Control Device01#sch02 111,{
|
||||
mes "like this will work.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
}
|
||||
@ -1389,7 +1390,7 @@ schg_cas02,288,97,0 script Control Device01#sch02 111,{
|
||||
mes "is starting to look more solid.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
case 3:
|
||||
@ -1430,7 +1431,7 @@ schg_cas02,288,97,0 script Control Device01#sch02 111,{
|
||||
mes "much of the gate's damage.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
case 4:
|
||||
@ -1549,7 +1550,7 @@ schg_cas02,230,209,0 script Control Device02#sch02 111,{
|
||||
mes "reinforced with wood.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
case 2:
|
||||
@ -1602,7 +1603,7 @@ schg_cas02,230,209,0 script Control Device02#sch02 111,{
|
||||
mes "like this will work.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
}
|
||||
@ -1626,7 +1627,7 @@ schg_cas02,230,209,0 script Control Device02#sch02 111,{
|
||||
mes "is starting to look more solid.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
case 3:
|
||||
@ -1667,7 +1668,7 @@ schg_cas02,230,209,0 script Control Device02#sch02 111,{
|
||||
mes "much of the gate's damage.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
case 4:
|
||||
@ -1788,7 +1789,7 @@ schg_cas02,159,143,0 script Control Device03#sch02 111,{
|
||||
mes "reinforced with wood.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
case 2:
|
||||
@ -1841,7 +1842,7 @@ schg_cas02,159,143,0 script Control Device03#sch02 111,{
|
||||
mes "like this will work.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
}
|
||||
@ -1865,7 +1866,7 @@ schg_cas02,159,143,0 script Control Device03#sch02 111,{
|
||||
mes "is starting to look more solid.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
case 3:
|
||||
@ -1906,7 +1907,7 @@ schg_cas02,159,143,0 script Control Device03#sch02 111,{
|
||||
mes "much of the gate's damage.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
case 4:
|
||||
|
@ -3,7 +3,7 @@
|
||||
//===== By: ==================================================
|
||||
//= L0ne_W0lf
|
||||
//===== Current Version: =====================================
|
||||
//= 1.8
|
||||
//= 1.9
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
@ -23,6 +23,7 @@
|
||||
//= Treasure will now be killed before spawning.
|
||||
//= 1.7 Fixed a typo when disabling a control device. [L0ne_W0lf]
|
||||
//= 1.8 Changed the treasure box spawn from 1939 to 1940. [L0ne_W0lf]
|
||||
//= 1.9 Replaced effect numerics with constants. [L0ne_W0lf]
|
||||
//============================================================
|
||||
|
||||
schg_cas03,1,1,0 script Manager#sch03_02 111,{
|
||||
@ -696,7 +697,7 @@ schg_cas03,242,309,0 script 1st Guardian Stone#sch03 844,{
|
||||
else {
|
||||
switch(rand(1,3)) {
|
||||
case 1:
|
||||
specialeffect 54; //"1st Guardian Stone#sch03" EF_BEGINSPELL2
|
||||
specialeffect EF_BEGINSPELL2;
|
||||
mes "^3355FFThe Gemstones must";
|
||||
mes "be arranged in the correct";
|
||||
mes "order according to their";
|
||||
@ -719,13 +720,13 @@ schg_cas03,242,309,0 script 1st Guardian Stone#sch03 844,{
|
||||
mes "^3355FFYou placed the Blue Gemstone.^000000";
|
||||
set .@nice,.@nice+10;
|
||||
set .@roof0,.@roof0 + 1;
|
||||
specialeffect 18; //"1st Guardian Stone#sch03" EF_STEAL
|
||||
specialeffect EF_STEAL;
|
||||
next;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
specialeffect 225; //"1st Guardian Stone#sch03" EF_VOLCANO
|
||||
specialeffect EF_VOLCANO;
|
||||
mes "^3355FFThe Gemstones must";
|
||||
mes "be arranged in the correct";
|
||||
mes "order according to their";
|
||||
@ -736,7 +737,7 @@ schg_cas03,242,309,0 script 1st Guardian Stone#sch03 844,{
|
||||
mes "^3355FFYou placed the Red Gemstone.^000000";
|
||||
set .@nice,.@nice+10;
|
||||
set .@roof0,.@roof0 + 1;
|
||||
specialeffect 18; //"1st Guardian Stone#sch03" EF_STEAL
|
||||
specialeffect EF_STEAL;
|
||||
next;
|
||||
break;
|
||||
case 2:
|
||||
@ -754,7 +755,7 @@ schg_cas03,242,309,0 script 1st Guardian Stone#sch03 844,{
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
specialeffect 56; //"1st Guardian Stone#sch03" EF_BEGINSPELL4
|
||||
specialeffect EF_BEGINSPELL4;
|
||||
mes "^3355FFThe Gemstones must";
|
||||
mes "be arranged in the correct";
|
||||
mes "order according to their";
|
||||
@ -771,7 +772,7 @@ schg_cas03,242,309,0 script 1st Guardian Stone#sch03 844,{
|
||||
mes "^3355FFYou placed the Yellow Gemstone.^000000";
|
||||
set .@nice,.@nice+10;
|
||||
set .@roof0,.@roof0 + 1;
|
||||
specialeffect 18; //"1st Guardian Stone#sch03" EF_STEAL
|
||||
specialeffect EF_STEAL;
|
||||
next;
|
||||
break;
|
||||
case 3:
|
||||
@ -811,7 +812,7 @@ schg_cas03,242,309,0 script 1st Guardian Stone#sch03 844,{
|
||||
delitem 716,5; //Red_Gemstone
|
||||
close2;
|
||||
donpcevent "#sch03_df01::OnEnable";
|
||||
specialeffect 135; //"1st Guardian Stone#sch03" EF_ICECRASH
|
||||
specialeffect EF_ICECRASH;
|
||||
disablenpc "1st Guardian Stone#sch03";
|
||||
setarray $agit_sc03[0],0;
|
||||
set .@df_all,$agit_sc03[0]+$agit_sc03[1];
|
||||
@ -857,7 +858,7 @@ OnInit:
|
||||
|
||||
OnEnable:
|
||||
enablenpc "1st Guardian Stone#sch03";
|
||||
specialeffect 247; //"1st Guardian Stone#sch03" EF_MAPPILLAR2
|
||||
specialeffect EF_MAPPILLAR2;
|
||||
end;
|
||||
|
||||
OnDisable:
|
||||
@ -1005,7 +1006,7 @@ schg_cas03,376,250,0 script 2nd Guardian Stone#sch03 844,{
|
||||
else {
|
||||
switch(rand(1,3)) {
|
||||
case 1:
|
||||
specialeffect 54; //"2nd Guardian Stone#sch03" EF_BEGINSPELL2
|
||||
specialeffect EF_BEGINSPELL2;
|
||||
mes "^3355FFThe Gemstones must";
|
||||
mes "be arranged in the correct";
|
||||
mes "order according to their";
|
||||
@ -1028,13 +1029,13 @@ schg_cas03,376,250,0 script 2nd Guardian Stone#sch03 844,{
|
||||
mes "^3355FFYou placed the Blue Gemstone.^000000";
|
||||
set .@nice,.@nice+10;
|
||||
set .@roof0,.@roof0 + 1;
|
||||
specialeffect 18; //"2nd Guardian Stone#sch03" EF_STEAL
|
||||
specialeffect EF_STEAL;
|
||||
next;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
specialeffect 225; //"2nd Guardian Stone#sch03" EF_VOLCANO
|
||||
specialeffect EF_VOLCANO;
|
||||
mes "^3355FFThe Gemstones must";
|
||||
mes "be arranged in the correct";
|
||||
mes "order according to their";
|
||||
@ -1045,7 +1046,7 @@ schg_cas03,376,250,0 script 2nd Guardian Stone#sch03 844,{
|
||||
mes "^3355FFYou placed the Red Gemstone.^000000";
|
||||
set .@nice,.@nice+10;
|
||||
set .@roof0,.@roof0 + 1;
|
||||
specialeffect 18; //"2nd Guardian Stone#sch03" EF_STEAL
|
||||
specialeffect EF_STEAL;
|
||||
next;
|
||||
break;
|
||||
case 2:
|
||||
@ -1063,7 +1064,7 @@ schg_cas03,376,250,0 script 2nd Guardian Stone#sch03 844,{
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
specialeffect 56; //"2nd Guardian Stone#sch03" EF_BEGINSPELL4
|
||||
specialeffect EF_BEGINSPELL4;
|
||||
mes "^3355FFThe Gemstones must";
|
||||
mes "be arranged in the correct";
|
||||
mes "order according to their";
|
||||
@ -1080,7 +1081,7 @@ schg_cas03,376,250,0 script 2nd Guardian Stone#sch03 844,{
|
||||
mes "^3355FFYou placed the Yellow Gemstone.^000000";
|
||||
set .@nice,.@nice+10;
|
||||
set .@roof0,.@roof0 + 1;
|
||||
specialeffect 18; //"2nd Guardian Stone#sch03" EF_STEAL
|
||||
specialeffect EF_STEAL;
|
||||
next;
|
||||
break;
|
||||
case 3:
|
||||
@ -1120,7 +1121,7 @@ schg_cas03,376,250,0 script 2nd Guardian Stone#sch03 844,{
|
||||
delitem 716,5; //Red_Gemstone
|
||||
close2;
|
||||
donpcevent "#sch03_df02::OnEnable";
|
||||
specialeffect 135; //"2nd Guardian Stone#sch03" EF_ICECRASH
|
||||
specialeffect EF_ICECRASH;
|
||||
disablenpc "2nd Guardian Stone#sch03";
|
||||
setarray $agit_sc03[1],0;
|
||||
set .@df_all,$agit_sc03[0]+$agit_sc03[1];
|
||||
@ -1166,7 +1167,7 @@ OnInit:
|
||||
|
||||
OnEnable:
|
||||
enablenpc "2nd Guardian Stone#sch03";
|
||||
specialeffect 247; //"2nd Guardian Stone#sch03" EF_MAPPILLAR2
|
||||
specialeffect EF_MAPPILLAR2;
|
||||
end;
|
||||
|
||||
OnDisable:
|
||||
@ -1315,7 +1316,7 @@ schg_cas03,335,298,0 script Control Device01#sch03 111,{
|
||||
mes "reinforced with wood.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
case 2:
|
||||
@ -1366,7 +1367,7 @@ schg_cas03,335,298,0 script Control Device01#sch03 111,{
|
||||
mes "like this will work.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
}
|
||||
@ -1390,7 +1391,7 @@ schg_cas03,335,298,0 script Control Device01#sch03 111,{
|
||||
mes "is starting to look more solid.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
case 3:
|
||||
@ -1431,7 +1432,7 @@ schg_cas03,335,298,0 script Control Device01#sch03 111,{
|
||||
mes "much of the gate's damage.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
case 4:
|
||||
@ -1550,7 +1551,7 @@ schg_cas03,200,227,0 script Control Device02#sch03 111,{
|
||||
mes "reinforced with wood.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
case 2:
|
||||
@ -1603,7 +1604,7 @@ schg_cas03,200,227,0 script Control Device02#sch03 111,{
|
||||
mes "like this will work.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
}
|
||||
@ -1627,7 +1628,7 @@ schg_cas03,200,227,0 script Control Device02#sch03 111,{
|
||||
mes "is starting to look more solid.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
case 3:
|
||||
@ -1668,7 +1669,7 @@ schg_cas03,200,227,0 script Control Device02#sch03 111,{
|
||||
mes "much of the gate's damage.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
case 4:
|
||||
@ -1789,7 +1790,7 @@ schg_cas03,273,205,0 script Control Device03#sch03 111,{
|
||||
mes "reinforced with wood.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
case 2:
|
||||
@ -1842,7 +1843,7 @@ schg_cas03,273,205,0 script Control Device03#sch03 111,{
|
||||
mes "like this will work.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
}
|
||||
@ -1866,7 +1867,7 @@ schg_cas03,273,205,0 script Control Device03#sch03 111,{
|
||||
mes "is starting to look more solid.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
case 3:
|
||||
@ -1907,7 +1908,7 @@ schg_cas03,273,205,0 script Control Device03#sch03 111,{
|
||||
mes "much of the gate's damage.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
case 4:
|
||||
|
@ -3,7 +3,7 @@
|
||||
//===== By: ==================================================
|
||||
//= L0ne_W0lf
|
||||
//===== Current Version: =====================================
|
||||
//= 1.4
|
||||
//= 1.5
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
@ -17,6 +17,7 @@
|
||||
//= 1.4 Fixed investment period not resetting. [L0ne_W0lf]
|
||||
//= Made it so treasure won't spawn if castle is empty.
|
||||
//= Treasure will now be killed before spawning.
|
||||
//= 1.5 Replaced effect numerics with constants. [L0ne_W0lf]
|
||||
//============================================================
|
||||
|
||||
schg_cas04,1,1,0 script Manager#sch04_02 111,{
|
||||
@ -690,7 +691,7 @@ schg_cas04,27,36,0 script 1st Guardian Stone#sch04 844,{
|
||||
else {
|
||||
switch(rand(1,3)) {
|
||||
case 1:
|
||||
specialeffect 54; //"1st Guardian Stone#sch04" EF_BEGINSPELL2
|
||||
specialeffect EF_BEGINSPELL2;
|
||||
mes "^3355FFThe Gemstones must";
|
||||
mes "be arranged in the correct";
|
||||
mes "order according to their";
|
||||
@ -713,13 +714,13 @@ schg_cas04,27,36,0 script 1st Guardian Stone#sch04 844,{
|
||||
mes "^3355FFYou placed the Blue Gemstone.^000000";
|
||||
set .@nice,.@nice+10;
|
||||
set .@roof0,.@roof0 + 1;
|
||||
specialeffect 18; //"1st Guardian Stone#sch04" EF_STEAL
|
||||
specialeffect EF_STEAL;
|
||||
next;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
specialeffect 225; //"1st Guardian Stone#sch04" EF_VOLCANO
|
||||
specialeffect EF_VOLCANO;
|
||||
mes "^3355FFThe Gemstones must";
|
||||
mes "be arranged in the correct";
|
||||
mes "order according to their";
|
||||
@ -730,7 +731,7 @@ schg_cas04,27,36,0 script 1st Guardian Stone#sch04 844,{
|
||||
mes "^3355FFYou placed the Red Gemstone.^000000";
|
||||
set .@nice,.@nice+10;
|
||||
set .@roof0,.@roof0 + 1;
|
||||
specialeffect 18; //"1st Guardian Stone#sch04" EF_STEAL
|
||||
specialeffect EF_STEAL;
|
||||
next;
|
||||
break;
|
||||
case 2:
|
||||
@ -748,7 +749,7 @@ schg_cas04,27,36,0 script 1st Guardian Stone#sch04 844,{
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
specialeffect 56; //"1st Guardian Stone#sch04" EF_BEGINSPELL4
|
||||
specialeffect EF_BEGINSPELL4;
|
||||
mes "^3355FFThe Gemstones must";
|
||||
mes "be arranged in the correct";
|
||||
mes "order according to their";
|
||||
@ -765,7 +766,7 @@ schg_cas04,27,36,0 script 1st Guardian Stone#sch04 844,{
|
||||
mes "^3355FFYou placed the Yellow Gemstone.^000000";
|
||||
set .@nice,.@nice+10;
|
||||
set .@roof0,.@roof0 + 1;
|
||||
specialeffect 18; //"1st Guardian Stone#sch04" EF_STEAL
|
||||
specialeffect EF_STEAL;
|
||||
next;
|
||||
break;
|
||||
case 3:
|
||||
@ -805,7 +806,7 @@ schg_cas04,27,36,0 script 1st Guardian Stone#sch04 844,{
|
||||
delitem 716,5; //Red_Gemstone
|
||||
close2;
|
||||
donpcevent "#sch04_df01::OnEnable";
|
||||
specialeffect 135; //"1st Guardian Stone#sch04" EF_ICECRASH
|
||||
specialeffect EF_ICECRASH;
|
||||
disablenpc "1st Guardian Stone#sch04";
|
||||
setarray $agit_sc04[0],0;
|
||||
set .@df_all,$agit_sc04[0]+$agit_sc04[1];
|
||||
@ -851,7 +852,7 @@ OnInit:
|
||||
|
||||
OnEnable:
|
||||
enablenpc "1st Guardian Stone#sch04";
|
||||
specialeffect 247; //"1st Guardian Stone#sch04" EF_MAPPILLAR2
|
||||
specialeffect EF_MAPPILLAR2;
|
||||
end;
|
||||
|
||||
OnDisable:
|
||||
@ -999,7 +1000,7 @@ schg_cas04,208,75,0 script 2nd Guardian Stone#sch04 844,{
|
||||
else {
|
||||
switch(rand(1,3)) {
|
||||
case 1:
|
||||
specialeffect 54; //"2nd Guardian Stone#sch04" EF_BEGINSPELL2
|
||||
specialeffect EF_BEGINSPELL2;
|
||||
mes "^3355FFThe Gemstones must";
|
||||
mes "be arranged in the correct";
|
||||
mes "order according to their";
|
||||
@ -1022,13 +1023,13 @@ schg_cas04,208,75,0 script 2nd Guardian Stone#sch04 844,{
|
||||
mes "^3355FFYou placed the Blue Gemstone.^000000";
|
||||
set .@nice,.@nice+10;
|
||||
set .@roof0,.@roof0 + 1;
|
||||
specialeffect 18; //"2nd Guardian Stone#sch04" EF_STEAL
|
||||
specialeffect EF_STEAL;
|
||||
next;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
specialeffect 225; //"2nd Guardian Stone#sch04" EF_VOLCANO
|
||||
specialeffect EF_VOLCANO;
|
||||
mes "^3355FFThe Gemstones must";
|
||||
mes "be arranged in the correct";
|
||||
mes "order according to their";
|
||||
@ -1039,7 +1040,7 @@ schg_cas04,208,75,0 script 2nd Guardian Stone#sch04 844,{
|
||||
mes "^3355FFYou placed the Red Gemstone.^000000";
|
||||
set .@nice,.@nice+10;
|
||||
set .@roof0,.@roof0 + 1;
|
||||
specialeffect 18; //"2nd Guardian Stone#sch04" EF_STEAL
|
||||
specialeffect EF_STEAL;
|
||||
next;
|
||||
break;
|
||||
case 2:
|
||||
@ -1057,7 +1058,7 @@ schg_cas04,208,75,0 script 2nd Guardian Stone#sch04 844,{
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
specialeffect 56; //"2nd Guardian Stone#sch04" EF_BEGINSPELL4
|
||||
specialeffect EF_BEGINSPELL4;
|
||||
mes "^3355FFThe Gemstones must";
|
||||
mes "be arranged in the correct";
|
||||
mes "order according to their";
|
||||
@ -1074,7 +1075,7 @@ schg_cas04,208,75,0 script 2nd Guardian Stone#sch04 844,{
|
||||
mes "^3355FFYou placed the Yellow Gemstone.^000000";
|
||||
set .@nice,.@nice+10;
|
||||
set .@roof0,.@roof0 + 1;
|
||||
specialeffect 18; //"2nd Guardian Stone#sch04" EF_STEAL
|
||||
specialeffect EF_STEAL;
|
||||
next;
|
||||
break;
|
||||
case 3:
|
||||
@ -1114,7 +1115,7 @@ schg_cas04,208,75,0 script 2nd Guardian Stone#sch04 844,{
|
||||
delitem 716,5; //Red_Gemstone
|
||||
close2;
|
||||
donpcevent "#sch04_df02::OnEnable";
|
||||
specialeffect 135; //"2nd Guardian Stone#sch04" EF_ICECRASH
|
||||
specialeffect EF_ICECRASH;
|
||||
disablenpc "2nd Guardian Stone#sch04";
|
||||
setarray $agit_sc04[1],0;
|
||||
set .@df_all,$agit_sc04[0]+$agit_sc04[1];
|
||||
@ -1160,7 +1161,7 @@ OnInit:
|
||||
|
||||
OnEnable:
|
||||
enablenpc "2nd Guardian Stone#sch04";
|
||||
specialeffect 247; //"2nd Guardian Stone#sch04" EF_MAPPILLAR2
|
||||
specialeffect EF_MAPPILLAR2;
|
||||
end;
|
||||
|
||||
OnDisable:
|
||||
@ -1313,7 +1314,7 @@ schg_cas04,124,52,0 script Control Device01#sch04 111,{
|
||||
mes "reinforced with wood.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
case 2:
|
||||
@ -1364,7 +1365,7 @@ schg_cas04,124,52,0 script Control Device01#sch04 111,{
|
||||
mes "like this will work.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
}
|
||||
@ -1388,7 +1389,7 @@ schg_cas04,124,52,0 script Control Device01#sch04 111,{
|
||||
mes "is starting to look more solid.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
case 3:
|
||||
@ -1429,7 +1430,7 @@ schg_cas04,124,52,0 script Control Device01#sch04 111,{
|
||||
mes "much of the gate's damage.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
case 4:
|
||||
@ -1548,7 +1549,7 @@ schg_cas04,128,157,0 script Control Device02#sch04 111,{
|
||||
mes "reinforced with wood.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
case 2:
|
||||
@ -1601,7 +1602,7 @@ schg_cas04,128,157,0 script Control Device02#sch04 111,{
|
||||
mes "like this will work.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
}
|
||||
@ -1625,7 +1626,7 @@ schg_cas04,128,157,0 script Control Device02#sch04 111,{
|
||||
mes "is starting to look more solid.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
case 3:
|
||||
@ -1666,7 +1667,7 @@ schg_cas04,128,157,0 script Control Device02#sch04 111,{
|
||||
mes "much of the gate's damage.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
case 4:
|
||||
@ -1787,7 +1788,7 @@ schg_cas04,109,247,0 script Control Device03#sch04 111,{
|
||||
mes "reinforced with wood.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
case 2:
|
||||
@ -1840,7 +1841,7 @@ schg_cas04,109,247,0 script Control Device03#sch04 111,{
|
||||
mes "like this will work.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
}
|
||||
@ -1864,7 +1865,7 @@ schg_cas04,109,247,0 script Control Device03#sch04 111,{
|
||||
mes "is starting to look more solid.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
case 3:
|
||||
@ -1905,7 +1906,7 @@ schg_cas04,109,247,0 script Control Device03#sch04 111,{
|
||||
mes "much of the gate's damage.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
case 4:
|
||||
|
@ -3,7 +3,7 @@
|
||||
//===== By: ==================================================
|
||||
//= L0ne_W0lf
|
||||
//===== Current Version: =====================================
|
||||
//= 1.4
|
||||
//= 1.5
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
@ -17,6 +17,7 @@
|
||||
//= 1.4 Fixed investment period not resetting. [L0ne_W0lf]
|
||||
//= Made it so treasure won't spawn if castle is empty.
|
||||
//= Treasure will now be killed before spawning.
|
||||
//= 1.5 Replaced effect numerics with constants. [L0ne_W0lf]
|
||||
//============================================================
|
||||
|
||||
schg_cas05,1,1,0 script Manager#sch05_02 111,{
|
||||
@ -690,7 +691,7 @@ schg_cas05,27,36,0 script 1st Guardian Stone#sch05 844,{
|
||||
else {
|
||||
switch(rand(1,3)) {
|
||||
case 1:
|
||||
specialeffect 54; //"1st Guardian Stone#sch05" EF_BEGINSPELL2
|
||||
specialeffect EF_BEGINSPELL2;
|
||||
mes "^3355FFThe Gemstones must";
|
||||
mes "be arranged in the correct";
|
||||
mes "order according to their";
|
||||
@ -713,13 +714,13 @@ schg_cas05,27,36,0 script 1st Guardian Stone#sch05 844,{
|
||||
mes "^3355FFYou placed the Blue Gemstone.^000000";
|
||||
set .@nice,.@nice+10;
|
||||
set .@roof0,.@roof0 + 1;
|
||||
specialeffect 18; //"1st Guardian Stone#sch05" EF_STEAL
|
||||
specialeffect EF_STEAL;
|
||||
next;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
specialeffect 225; //"1st Guardian Stone#sch05" EF_VOLCANO
|
||||
specialeffect EF_VOLCANO;
|
||||
mes "^3355FFThe Gemstones must";
|
||||
mes "be arranged in the correct";
|
||||
mes "order according to their";
|
||||
@ -730,7 +731,7 @@ schg_cas05,27,36,0 script 1st Guardian Stone#sch05 844,{
|
||||
mes "^3355FFYou placed the Red Gemstone.^000000";
|
||||
set .@nice,.@nice+10;
|
||||
set .@roof0,.@roof0 + 1;
|
||||
specialeffect 18; //"1st Guardian Stone#sch05" EF_STEAL
|
||||
specialeffect EF_STEAL;
|
||||
next;
|
||||
break;
|
||||
case 2:
|
||||
@ -748,7 +749,7 @@ schg_cas05,27,36,0 script 1st Guardian Stone#sch05 844,{
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
specialeffect 56; //"1st Guardian Stone#sch05" EF_BEGINSPELL4
|
||||
specialeffect EF_BEGINSPELL4;
|
||||
mes "^3355FFThe Gemstones must";
|
||||
mes "be arranged in the correct";
|
||||
mes "order according to their";
|
||||
@ -765,7 +766,7 @@ schg_cas05,27,36,0 script 1st Guardian Stone#sch05 844,{
|
||||
mes "^3355FFYou placed the Yellow Gemstone.^000000";
|
||||
set .@nice,.@nice+10;
|
||||
set .@roof0,.@roof0 + 1;
|
||||
specialeffect 18; //"1st Guardian Stone#sch05" EF_STEAL
|
||||
specialeffect EF_STEAL;
|
||||
next;
|
||||
break;
|
||||
case 3:
|
||||
@ -805,7 +806,7 @@ schg_cas05,27,36,0 script 1st Guardian Stone#sch05 844,{
|
||||
delitem 716,5; //Red_Gemstone
|
||||
close2;
|
||||
donpcevent "#sch05_df01::OnEnable";
|
||||
specialeffect 135; //"1st Guardian Stone#sch05" EF_ICECRASH
|
||||
specialeffect EF_ICECRASH;
|
||||
disablenpc "1st Guardian Stone#sch05";
|
||||
setarray $agit_sc05[0],0;
|
||||
set .@df_all,$agit_sc05[0]+$agit_sc05[1];
|
||||
@ -851,7 +852,7 @@ OnInit:
|
||||
|
||||
OnEnable:
|
||||
enablenpc "1st Guardian Stone#sch05";
|
||||
specialeffect 247; //"1st Guardian Stone#sch05" EF_MAPPILLAR2
|
||||
specialeffect EF_MAPPILLAR2;
|
||||
end;
|
||||
|
||||
OnDisable:
|
||||
@ -999,7 +1000,7 @@ schg_cas05,208,75,0 script 2nd Guardian Stone#sch05 844,{
|
||||
else {
|
||||
switch(rand(1,3)) {
|
||||
case 1:
|
||||
specialeffect 54; //"2nd Guardian Stone#sch05" EF_BEGINSPELL2
|
||||
specialeffect EF_BEGINSPELL2;
|
||||
mes "^3355FFThe Gemstones must";
|
||||
mes "be arranged in the correct";
|
||||
mes "order according to their";
|
||||
@ -1022,13 +1023,13 @@ schg_cas05,208,75,0 script 2nd Guardian Stone#sch05 844,{
|
||||
mes "^3355FFYou placed the Blue Gemstone.^000000";
|
||||
set .@nice,.@nice+10;
|
||||
set .@roof0,.@roof0 + 1;
|
||||
specialeffect 18; //"2nd Guardian Stone#sch05" EF_STEAL
|
||||
specialeffect EF_STEAL;
|
||||
next;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
specialeffect 225; //"2nd Guardian Stone#sch05" EF_VOLCANO
|
||||
specialeffect EF_VOLCANO;
|
||||
mes "^3355FFThe Gemstones must";
|
||||
mes "be arranged in the correct";
|
||||
mes "order according to their";
|
||||
@ -1039,7 +1040,7 @@ schg_cas05,208,75,0 script 2nd Guardian Stone#sch05 844,{
|
||||
mes "^3355FFYou placed the Red Gemstone.^000000";
|
||||
set .@nice,.@nice+10;
|
||||
set .@roof0,.@roof0 + 1;
|
||||
specialeffect 18; //"2nd Guardian Stone#sch05" EF_STEAL
|
||||
specialeffect EF_STEAL;
|
||||
next;
|
||||
break;
|
||||
case 2:
|
||||
@ -1057,7 +1058,7 @@ schg_cas05,208,75,0 script 2nd Guardian Stone#sch05 844,{
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
specialeffect 56; //"2nd Guardian Stone#sch05" EF_BEGINSPELL4
|
||||
specialeffect EF_BEGINSPELL4;
|
||||
mes "^3355FFThe Gemstones must";
|
||||
mes "be arranged in the correct";
|
||||
mes "order according to their";
|
||||
@ -1074,7 +1075,7 @@ schg_cas05,208,75,0 script 2nd Guardian Stone#sch05 844,{
|
||||
mes "^3355FFYou placed the Yellow Gemstone.^000000";
|
||||
set .@nice,.@nice+10;
|
||||
set .@roof0,.@roof0 + 1;
|
||||
specialeffect 18; //"2nd Guardian Stone#sch05" EF_STEAL
|
||||
specialeffect EF_STEAL;
|
||||
next;
|
||||
break;
|
||||
case 3:
|
||||
@ -1114,7 +1115,7 @@ schg_cas05,208,75,0 script 2nd Guardian Stone#sch05 844,{
|
||||
delitem 716,5; //Red_Gemstone
|
||||
close2;
|
||||
donpcevent "#sch05_df02::OnEnable";
|
||||
specialeffect 135; //"2nd Guardian Stone#sch05" EF_ICECRASH
|
||||
specialeffect EF_ICECRASH;
|
||||
disablenpc "2nd Guardian Stone#sch05";
|
||||
setarray $agit_sc05[1],0;
|
||||
set .@df_all,$agit_sc05[0]+$agit_sc05[1];
|
||||
@ -1160,7 +1161,7 @@ OnInit:
|
||||
|
||||
OnEnable:
|
||||
enablenpc "2nd Guardian Stone#sch05";
|
||||
specialeffect 247; //"2nd Guardian Stone#sch05" EF_MAPPILLAR2
|
||||
specialeffect EF_MAPPILLAR2;
|
||||
end;
|
||||
|
||||
OnDisable:
|
||||
@ -1313,7 +1314,7 @@ schg_cas05,124,52,0 script Control Device01#sch05 111,{
|
||||
mes "reinforced with wood.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
case 2:
|
||||
@ -1364,7 +1365,7 @@ schg_cas05,124,52,0 script Control Device01#sch05 111,{
|
||||
mes "like this will work.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
}
|
||||
@ -1388,7 +1389,7 @@ schg_cas05,124,52,0 script Control Device01#sch05 111,{
|
||||
mes "is starting to look more solid.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
case 3:
|
||||
@ -1429,7 +1430,7 @@ schg_cas05,124,52,0 script Control Device01#sch05 111,{
|
||||
mes "much of the gate's damage.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
case 4:
|
||||
@ -1548,7 +1549,7 @@ schg_cas05,128,157,0 script Control Device02#sch05 111,{
|
||||
mes "reinforced with wood.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
case 2:
|
||||
@ -1601,7 +1602,7 @@ schg_cas05,128,157,0 script Control Device02#sch05 111,{
|
||||
mes "like this will work.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
}
|
||||
@ -1625,7 +1626,7 @@ schg_cas05,128,157,0 script Control Device02#sch05 111,{
|
||||
mes "is starting to look more solid.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
case 3:
|
||||
@ -1666,7 +1667,7 @@ schg_cas05,128,157,0 script Control Device02#sch05 111,{
|
||||
mes "much of the gate's damage.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
case 4:
|
||||
@ -1787,7 +1788,7 @@ schg_cas05,109,247,0 script Control Device03#sch05 111,{
|
||||
mes "reinforced with wood.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
case 2:
|
||||
@ -1840,7 +1841,7 @@ schg_cas05,109,247,0 script Control Device03#sch05 111,{
|
||||
mes "like this will work.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
}
|
||||
@ -1864,7 +1865,7 @@ schg_cas05,109,247,0 script Control Device03#sch05 111,{
|
||||
mes "is starting to look more solid.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
case 3:
|
||||
@ -1905,7 +1906,7 @@ schg_cas05,109,247,0 script Control Device03#sch05 111,{
|
||||
mes "much of the gate's damage.^000000";
|
||||
set .@rp_temp,.@rp_temp + 1;
|
||||
set .@ro_of02,.@ro_of02 + 1;
|
||||
specialeffect2 101; // EF_REPAIRWEAPON
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
next;
|
||||
break;
|
||||
case 4:
|
||||
|
@ -3,7 +3,7 @@
|
||||
//===== By: ==================================================
|
||||
//= Celestria & Samuray22
|
||||
//===== Current Version: =====================================
|
||||
//= 1.3a
|
||||
//= 1.4
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
@ -18,6 +18,7 @@
|
||||
//= Removed the GM-use only NPC from the sec_in map.
|
||||
//= No longer used a global var, uses an NPC var instead.
|
||||
//= 1.3a Deleted Empty Color Tag. (bugreport:1572) [Samuray22]
|
||||
//= 1.4 Replaced effect numerics with constants. [L0ne_W0lf]
|
||||
//============================================================
|
||||
|
||||
morocc_in,174,30,6 script Kid#link1 716,{
|
||||
@ -473,7 +474,7 @@ OnTouch:
|
||||
end;
|
||||
|
||||
Oneff:
|
||||
specialeffect 247; //"Maia#link2" EF_MAPPILLAR2
|
||||
specialeffect EF_MAPPILLAR2;
|
||||
end;
|
||||
}
|
||||
|
||||
|
@ -4,7 +4,7 @@
|
||||
//= Perkka, Scriptor, LightFighter
|
||||
//= L0ne_W0lf
|
||||
//===== Current Version: =====================================
|
||||
//= 1.4
|
||||
//= 1.5
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
@ -21,6 +21,7 @@
|
||||
//= old married players divorcing, optimized, fixed a bug [Lupus]
|
||||
//= 1.3 Wedding variable 'wedding_sign' is now unset on divorce. [L0ne_W0lf]
|
||||
//= 1.4 Removed ifpartneron check, fixed typo in percentheal. [L0ne_W0lf]
|
||||
//= 1.5 Replaced effect numerics with constants. [L0ne_W0lf]
|
||||
//============================================================
|
||||
|
||||
nif_in,190,112,5 script Deviruchi#divorce 738,{
|
||||
@ -192,8 +193,8 @@ nif_in,190,112,5 script Deviruchi#divorce 738,{
|
||||
mes "being hopelessly married";
|
||||
mes "^FF0000for the rest of your life.^000000";
|
||||
next;
|
||||
specialeffect 244; //EF_MAGICROD
|
||||
specialeffect2 372; //EF_DEVIL
|
||||
specialeffect EF_MAGICROD;
|
||||
specialeffect2 EF_DEVIL;
|
||||
set wedding_sign,0;
|
||||
set zeny,zeny-2500000;
|
||||
percentheal -100,-100;
|
||||
|
@ -3,7 +3,7 @@
|
||||
//===== By: ==================================================
|
||||
//= L0ne_W0lf
|
||||
//===== Current Version: =====================================
|
||||
//= 1.1
|
||||
//= 1.2
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN (Trunk, r12752+)
|
||||
//===== Description: =========================================
|
||||
@ -15,6 +15,7 @@
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 First version. Please report bugs. [L0ne_W0lf]
|
||||
//= 1.1 Corrected a minor typo. [L0ne_W0lf]
|
||||
//= 1.2 Replaced effect numerics with constants. [L0ne_W0lf]
|
||||
//============================================================
|
||||
|
||||
//============================================================
|
||||
@ -7486,14 +7487,14 @@ OnDisable:
|
||||
OnTouchNPC:
|
||||
if ($@mon_race_2_1 == 0) {
|
||||
emotion e_lv;
|
||||
specialeffect 68; //"#poring1" EF_MVP
|
||||
specialeffect EF_MVP;
|
||||
mapannounce "p_track02","Monster 1 has reached the Finish Line!",bc_map,"0x66FFCC";
|
||||
set $@mon_race_2_1,1;
|
||||
donpcevent "#poring1::OnDisable";
|
||||
}
|
||||
else {
|
||||
emotion e_lv;
|
||||
specialeffect 68; //"#poring1" EF_MVP
|
||||
specialeffect EF_MVP;
|
||||
mapannounce "p_track02","The race is over! Monster 1 has reached the Finish Line!",bc_map,"0x66FFCC";
|
||||
set $@mon_race_2_2,1;
|
||||
donpcevent "#poring1::OnDisable";
|
||||
@ -7530,14 +7531,14 @@ OnDisable:
|
||||
OnTouchNPC:
|
||||
if ($@mon_race_2_1 == 0) {
|
||||
emotion e_ho;
|
||||
specialeffect 68; //"#lunatic1" EF_MVP
|
||||
specialeffect EF_MVP;
|
||||
mapannounce "p_track02","Monster 2 has reached the Finish Line!",bc_map,"0x66FFCC";
|
||||
set $@mon_race_2_1,2;
|
||||
donpcevent "#lunatic1::OnDisable";
|
||||
}
|
||||
else {
|
||||
emotion e_ho;
|
||||
specialeffect 68; //"#lunatic1" EF_MVP
|
||||
specialeffect EF_MVP;
|
||||
mapannounce "p_track02","The race is over! Monster 2 has reached the Finish Line!",bc_map,"0x66FFCC";
|
||||
set $@mon_race_2_2,2;
|
||||
donpcevent "#lunatic1::OnDisable";
|
||||
@ -7574,14 +7575,14 @@ OnDisable:
|
||||
OnTouchNPC:
|
||||
if ($@mon_race_2_1 == 0) {
|
||||
emotion e_heh;
|
||||
specialeffect 68; //"#savagebebe1" EF_MVP
|
||||
specialeffect EF_MVP;
|
||||
mapannounce "p_track02","Monster 3 has reached the Finish Line!",bc_map,"0x66FFCC";
|
||||
set $@mon_race_2_1,3;
|
||||
donpcevent "#savagebebe1::OnDisable";
|
||||
}
|
||||
else {
|
||||
emotion e_heh;
|
||||
specialeffect 68; //"#savagebebe1" EF_MVP
|
||||
specialeffect EF_MVP;
|
||||
mapannounce "p_track02","The race is over! Monster 3 has reached the Finish Line!",bc_map,"0x66FFCC";
|
||||
set $@mon_race_2_2,3;
|
||||
donpcevent "#savagebebe1::OnDisable";
|
||||
@ -7618,14 +7619,14 @@ OnDisable:
|
||||
OnTouchNPC:
|
||||
if ($@mon_race_2_1 == 0) {
|
||||
emotion e_kis;
|
||||
specialeffect 68; //"#desertwolf1" EF_MVP
|
||||
specialeffect EF_MVP;
|
||||
mapannounce "p_track02","Monster 4 has reached the Finish Line!",bc_map,"0x66FFCC";
|
||||
set $@mon_race_2_1,4;
|
||||
donpcevent "#desertwolf1::OnDisable";
|
||||
}
|
||||
else {
|
||||
emotion e_kis;
|
||||
specialeffect 68; //"#desertwolf1" EF_MVP
|
||||
specialeffect EF_MVP;
|
||||
mapannounce "p_track02","The race is over! Monster 4 has reached the Finish Line!",bc_map,"0x66FFCC";
|
||||
set $@mon_race_2_2,4;
|
||||
donpcevent "#desertwolf1::OnDisable";
|
||||
@ -7662,14 +7663,14 @@ OnDisable:
|
||||
OnTouchNPC:
|
||||
if ($@mon_race_2_1 == 0) {
|
||||
emotion e_gg;
|
||||
specialeffect 68; //"#deviruchi1" EF_MVP
|
||||
specialeffect EF_MVP;
|
||||
mapannounce "p_track02","Monster 5 has reached the Finish Line!",bc_map,"0x66FFCC";
|
||||
set $@mon_race_2_1,5;
|
||||
donpcevent "#deviruchi1::OnDisable";
|
||||
}
|
||||
else {
|
||||
emotion e_gg;
|
||||
specialeffect 68; //"#deviruchi1" EF_MVP
|
||||
specialeffect EF_MVP;
|
||||
mapannounce "p_track02","The race is over! Monster 5 has reached the Finish Line!",bc_map,"0x66FFCC";
|
||||
set $@mon_race_2_2,5;
|
||||
donpcevent "#deviruchi1::OnDisable";
|
||||
@ -7706,14 +7707,14 @@ OnDisable:
|
||||
OnTouchNPC:
|
||||
if ($@mon_race_2_1 == 0) {
|
||||
emotion e_pif;
|
||||
specialeffect 68; //"#baphomet1" EF_MVP
|
||||
specialeffect EF_MVP;
|
||||
mapannounce "p_track02","Monster 6 has reached the Finish Line!",bc_map,"0x66FFCC";
|
||||
set $@mon_race_2_1,6;
|
||||
donpcevent "#baphomet1::OnDisable";
|
||||
}
|
||||
else {
|
||||
emotion e_pif;
|
||||
specialeffect 68; //"#baphomet1" EF_MVP
|
||||
specialeffect EF_MVP;
|
||||
mapannounce "p_track02","The race is over! Monster 6 has reached the Finish Line!",bc_map,"0x66FFCC";
|
||||
set $@mon_race_2_2,6;
|
||||
donpcevent "#baphomet1::OnDisable";
|
||||
@ -12296,7 +12297,7 @@ p_track02,32,45,3 script Eccentric Scholar#double 755,{
|
||||
mes "I must complete";
|
||||
mes "my calculations!";
|
||||
mes "Now, where was I...?";
|
||||
specialeffect 107; //"Eccentric Scholar#double" EF_CLAYMORE
|
||||
specialeffect EF_CLAYMORE;
|
||||
emotion e_an;
|
||||
close;
|
||||
}
|
||||
|
@ -1319,7 +1319,7 @@ turbo_e_16,253,364,0 duplicate(Warp_e_16) Warp#e_16_7 -1,2,2
|
||||
|
||||
turbo_e_16,307,55,0 script trap_e16#F1::TurboTrap_e16 -1,1,1,{
|
||||
OnTouch:
|
||||
specialeffect 106; //"trap_e4#F1" EF_BLASTMINEBOMB
|
||||
specialeffect EF_BLASTMINEBOMB;
|
||||
set .@HitTrap,10;
|
||||
if (.@HitTrap > 0 && .@HitTrap < 4)
|
||||
percentheal -1,0;
|
||||
@ -1374,7 +1374,7 @@ turbo_e_16,332,36,0 duplicate(TurboTrap_e16) trap_e16#F41 139,1,1
|
||||
|
||||
turbo_e_16,336,56,0 script trap_e16#F42::TurboTrap_e16_2 139,1,1,{
|
||||
OnTouch:
|
||||
specialeffect 108; //"trap_e4#F42" EF_FREEZING
|
||||
specialeffect EF_FREEZING;
|
||||
set .@HitTrap,10;
|
||||
if (.@HitTrap > 0 && .@HitTrap < 4)
|
||||
percentheal -1,0;
|
||||
|
@ -1237,7 +1237,7 @@ turbo_e_4,253,364,0 duplicate(Warp_e_4) Warp#e_4_7 -1,2,2,{
|
||||
|
||||
turbo_e_4,307,55,0 script trap_e4#F1::TurboTrap_e4 139,1,1,{
|
||||
OnTouch:
|
||||
specialeffect 106; //"trap_e4#F1" EF_BLASTMINEBOMB
|
||||
specialeffect EF_BLASTMINEBOMB;
|
||||
set .@HitTrap,10;
|
||||
if (.@HitTrap > 0 && .@HitTrap < 4)
|
||||
percentheal -1,0;
|
||||
@ -1292,7 +1292,7 @@ turbo_e_4,332,36,0 duplicate(TurboTrap_e4) trap_e4#F41 139,1,1
|
||||
|
||||
turbo_e_4,336,56,0 script trap_e4#F42::TurboTrap_e4_2 -1,1,1,{
|
||||
OnTouch:
|
||||
specialeffect 108; //"trap_e4#F42" EF_FREEZING
|
||||
specialeffect EF_FREEZING;
|
||||
set .@HitTrap,10;
|
||||
if (.@HitTrap > 0 && .@HitTrap < 4)
|
||||
percentheal -1,0;
|
||||
|
@ -1241,7 +1241,7 @@ turbo_e_8,253,364,0 duplicate(Warp_e_8) Warp#e_8_7 -1,2,2
|
||||
|
||||
turbo_e_8,307,55,0 script trap_e8#F1::TurboTrap_e8 -1,1,1,{
|
||||
OnTouch:
|
||||
specialeffect 106; //"trap_e4#F1" EF_BLASTMINEBOMB
|
||||
specialeffect EF_BLASTMINEBOMB;
|
||||
set .@HitTrap,10;
|
||||
if (.@HitTrap > 0 && .@HitTrap < 4)
|
||||
percentheal -1,0;
|
||||
@ -1296,7 +1296,7 @@ turbo_e_8,332,36,0 duplicate(TurboTrap_e8) trap_e8#F41 139,1,1
|
||||
|
||||
turbo_e_8,336,56,0 script trap_e8#F42::TurboTrap_e8_2 -1,1,1,{
|
||||
OnTouch:
|
||||
specialeffect 108; //"trap_e4#F42" EF_FREEZING
|
||||
specialeffect EF_FREEZING;
|
||||
set .@HitTrap,10;
|
||||
if (.@HitTrap > 0 && .@HitTrap < 4)
|
||||
percentheal -1,0;
|
||||
|
@ -3,7 +3,7 @@
|
||||
//===== By: ==================================================
|
||||
//= L0ne_W0lf
|
||||
//===== Current Version: =====================================
|
||||
//= 1.1
|
||||
//= 1.2
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
@ -12,6 +12,7 @@
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 First version. [L0ne_W0lf]
|
||||
//= 1.1 Fixed small official bug. [L0ne_W0lf]
|
||||
//= 1.2 Replaced effect numerics with constants. [L0ne_W0lf]
|
||||
//============================================================
|
||||
|
||||
turbo_room,91,135,3 script Normal mode - 16 person 124,{
|
||||
@ -1319,7 +1320,7 @@ turbo_n_16,253,364,0 duplicate(Warp_n_16) Warp#n_16_7 -1,2,2
|
||||
|
||||
turbo_n_16,307,55,0 script trap_n16#F1::TurboTrap_n16 -1,1,1,{
|
||||
OnTouch:
|
||||
specialeffect 106; //"trap_e4#F1" EF_BLASTMINEBOMB
|
||||
specialeffect EF_BLASTMINEBOMB;
|
||||
set .@HitTrap,10;
|
||||
if (.@HitTrap > 0 && .@HitTrap < 4)
|
||||
percentheal -1,0;
|
||||
@ -1374,7 +1375,7 @@ turbo_n_16,332,36,0 duplicate(TurboTrap_n16) trap_n16#F41 139,1,1
|
||||
|
||||
turbo_n_16,336,56,0 script trap_n16#F42::TurboTrap_n16_2 139,1,1,{
|
||||
OnTouch:
|
||||
specialeffect 108; //"trap_e4#F42" EF_FREEZING
|
||||
specialeffect EF_FREEZING;
|
||||
set .@HitTrap,10;
|
||||
if (.@HitTrap > 0 && .@HitTrap < 4)
|
||||
percentheal -1,0;
|
||||
|
@ -3,7 +3,7 @@
|
||||
//===== By: ==================================================
|
||||
//= L0ne_W0lf
|
||||
//===== Current Version: =====================================
|
||||
//= 1.1
|
||||
//= 1.2
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
@ -12,6 +12,7 @@
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 First version. [L0ne_W0lf]
|
||||
//= 1.1 Fixed small official bug. [L0ne_W0lf]
|
||||
//= 1.2 Replaced effect numerics with constants. [L0ne_W0lf]
|
||||
//============================================================
|
||||
|
||||
turbo_room,77,135,3 script Normal mode - 4 person 124,{
|
||||
@ -1236,7 +1237,7 @@ turbo_n_4,253,364,0 duplicate(Warp_n_4) Warp#n_4_7 -1,2,2,{
|
||||
|
||||
turbo_n_4,307,55,0 script trap_n4#F1::TurboTrap_n4 139,1,1,{
|
||||
OnTouch:
|
||||
specialeffect 106; //"trap_n4#F1" EF_BLASTMINEBOMB
|
||||
specialeffect EF_BLASTMINEBOMB;
|
||||
set .@HitTrap,10;
|
||||
if (.@HitTrap > 0 && .@HitTrap < 4)
|
||||
percentheal -1,0;
|
||||
@ -1291,7 +1292,7 @@ turbo_n_4,332,36,0 duplicate(TurboTrap_n4) trap_n4#F41 139,1,1
|
||||
|
||||
turbo_n_4,336,56,0 script trap_n4#F42::TurboTrap_n4_2 -1,1,1,{
|
||||
OnTouch:
|
||||
specialeffect 108; //"trap_n4#F42" EF_FREEZING
|
||||
specialeffect EF_FREEZING;
|
||||
set .@HitTrap,10;
|
||||
if (.@HitTrap > 0 && .@HitTrap < 4)
|
||||
percentheal -1,0;
|
||||
|
@ -3,7 +3,7 @@
|
||||
//===== By: ==================================================
|
||||
//= L0ne_W0lf
|
||||
//===== Current Version: =====================================
|
||||
//= 1.1
|
||||
//= 1.2
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
@ -12,6 +12,7 @@
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 First version. [L0ne_W0lf]
|
||||
//= 1.1 Fixed small official bug. [L0ne_W0lf]
|
||||
//= 1.2 Replaced effect numerics with constants. [L0ne_W0lf]
|
||||
//============================================================
|
||||
|
||||
turbo_room,84,135,3 script Normal mode - 8 person 124,{
|
||||
@ -1240,7 +1241,7 @@ turbo_n_8,253,364,0 duplicate(Warp_n_8) Warp#n_8_7 -1,2,2
|
||||
|
||||
turbo_n_8,307,55,0 script trap_n8#F1::TurboTrap_n8 -1,1,1,{
|
||||
OnTouch:
|
||||
specialeffect 106; //"trap_e4#F1" EF_BLASTMINEBOMB
|
||||
specialeffect EF_BLASTMINEBOMB;
|
||||
set .@HitTrap,10;
|
||||
if (.@HitTrap > 0 && .@HitTrap < 4)
|
||||
percentheal -1,0;
|
||||
@ -1295,7 +1296,7 @@ turbo_n_8,332,36,0 duplicate(TurboTrap_n8) trap_n8#F41 139,1,1
|
||||
|
||||
turbo_n_8,336,56,0 script trap_n8#F42::TurboTrap_n8_2 -1,1,1,{
|
||||
OnTouch:
|
||||
specialeffect 108; //"trap_e4#F42" EF_FREEZING
|
||||
specialeffect EF_FREEZING;
|
||||
set .@HitTrap,10;
|
||||
if (.@HitTrap > 0 && .@HitTrap < 4)
|
||||
percentheal -1,0;
|
||||
|
@ -3,7 +3,7 @@
|
||||
//===== By: ==================================================
|
||||
//= L0ne_W0lf
|
||||
//===== Current Version: =====================================
|
||||
//= 1.2
|
||||
//= 1.3
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
@ -13,6 +13,7 @@
|
||||
//= 1.0 First version. [L0ne_W0lf]
|
||||
//= 1.1 Fixed small official bug. [L0ne_W0lf]
|
||||
//= 1.2 Fixed end timer not enabling warp. (bugreport:1682) [L0ne_W0lf]
|
||||
//= 1.3 Replaced effect numerics with constants. [L0ne_W0lf]
|
||||
//============================================================
|
||||
|
||||
turbo_room,72,132,3 script Solo Mode#n1 124,{
|
||||
@ -1163,7 +1164,7 @@ turbo_n_1,253,364,0 duplicate(Warp_n_1) Warp#n_1_7 -1,2,2,{
|
||||
|
||||
turbo_n_1,307,55,0 script trap_n1#F1::TurboTrap_n1 139,1,1,{
|
||||
OnTouch:
|
||||
specialeffect 106; //"trap_n1#F1" EF_BLASTMINEBOMB
|
||||
specialeffect EF_BLASTMINEBOMB;
|
||||
set .@HitTrap,10;
|
||||
if (.@HitTrap > 0 && .@HitTrap < 4)
|
||||
percentheal -1,0;
|
||||
@ -1218,7 +1219,7 @@ turbo_n_1,332,36,0 duplicate(TurboTrap_n1) trap_n1#F41 139,1,1
|
||||
|
||||
turbo_n_1,336,56,0 script trap_n1#F42::TurboTrap_n1_2 -1,1,1,{
|
||||
OnTouch:
|
||||
specialeffect 108; //"trap_n1#F42" EF_FREEZING
|
||||
specialeffect EF_FREEZING;
|
||||
set .@HitTrap,10;
|
||||
if (.@HitTrap > 0 && .@HitTrap < 4)
|
||||
percentheal -1,0;
|
||||
|
Loading…
x
Reference in New Issue
Block a user