* Updated Abyss Lake Entrance Quest to official.

* Fixed a minor bug in Juperos Ruins History Quest.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10453 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
SinSloth 2007-05-04 11:55:51 +00:00
parent d29bdbff09
commit 6f20d898f7
3 changed files with 145 additions and 53 deletions

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@ -1,5 +1,8 @@
Date Added
======
2007/05/05
* Updated Abyss Lake Entrance Quest to official. [SinSloth]
* Fixed a minor bug in Juperos Ruins History Quest. [SinSloth]
2007/05/04
* Another fix for elly, no longer RESETS to 26 when you tak to her. [L0ne_W0lf]
* Updated Veins field spawns with info from RO Monthly [Playtester]

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@ -1128,7 +1128,7 @@ yuno_in04,186,125,4 script Bundle of Files 111,{
mes "less clear I am on what";
mes "the theory actually is.";
mes "I don't think there is one...";
emotion 4;
emotion 4,1;
close;
}
mes "^8B6914What is most unsettling";

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@ -3,7 +3,7 @@
//===== By: ==================================================
//= erKURITA
//===== Current Version: =====================================
//= 1.2
//= 1.3
//===== Compatible With: =====================================
//= Any Athena Version
//===== Description: =========================================
@ -12,66 +12,155 @@
//= 1.0 Added by Nexon [Nexon]
//= 1.1 Removed Duplicates [Silent]
//= 1.2 Fixed tab - missing pillar's appeared [Lupus]
//= 1.3 Updated Abyss Lake entrance based on official [SinSloth]
//============================================================
hu_fild05,168,303,0 script Pillar#01 111,{
mes "[Ancient Voice]";
mes "So, you wish access to the Abyss Cave?";
mes "You have to bring me then 1 Dragon Canine, 1 Dragon Tail and 1 Dragon Scale";
mes "in order to grant you access to the island";
next;
mes "[Ancient Voice]";
mes "Do you wish to go?";
next;
menu "Yes",L_Check,"No",-;
mes "Return when you are ready.";
hu_fild05,168,304,0 script Column 111,{
mes "^3355FFThere are 3 oddly";
mes "shaped grooves on";
mes "the surface of this";
mes "column. It seems that";
mes "certain dragon body parts";
mes "would fit perfectly into";
mes "the column grooves.^000000";
if((countitem(1035)) && (countitem(1036)) && (countitem(1037)))
{
next;
switch( select( "Insert Dragon Body Parts","Eat Dragon Body Parts" ) )
{
case 1:
mes "^3355FFYou carefully place a";
mes "Dragon Canine into one of";
mes "the grooves, and then you";
mes "hear a powerful rumbling";
mes "from within the column.^000000";
specialeffect 52;
next;
mes "^3355FFYou slowly insert a";
mes "Dragon Scale into another";
mes "of the column's grooves,";
mes "trigerring another small";
mes "tremor from the column.^000000";
specialeffect 52;
next;
mes "^3355FFYou cautiously insert";
mes "a Dragon Tail into the";
mes "final groove. Lights shine";
mes "forth from cracks in the";
mes "column's surface...^000000";
specialeffect 52;
next;
mes "^3355FFThe ground beneath";
mes "your feet begins to";
mes "violently shake.^000000";
specialeffect 73;
donpcevent "AbyssWarp::OnWarp";
specialeffect2 36;
delitem 1035,1;
delitem 1036,1;
delitem 1037,1;
close2;
warp "hu_fild05.gat",184,204;
end;
case 2:
mes "^3355FFYou gingerly place a";
mes "Dragon's Canine, a Dragon";
mes "Scale, and a Dragon Tail into";
mes "your mouth and slowly begin";
mes "to chew. Nothing happens";
mes "and the taste of these items";
mes "is surprisingly putrid.^000000";
next;
emotion e_rice,1;
delitem 1035,1;
delitem 1036,1;
delitem 1037,1;
percentheal -10,0;
close;
}
}
close;
}
L_Check:
mes "[Ancient Voice]";
mes "Good, let me check your items first";
hu_fild05,171,211,0 script Column 111,1,1,{
mes "^3355FFThis column looks";
mes "very similar to the";
mes "one you've seen in";
mes "the lake. There is";
mes "a conspicious blue";
mes "groove on its surface.^000000";
next;
mes "[Ancient Voice]";
if ((countitem(1035) == 0) || (countitem(1036) == 0) || (countitem(1037) == 0)) goto L_No_Items;
mes "Good, I hereby grant you access then";
mes "Please hurry. The entrance will not stay open for long";
close2;
delitem 1035,1;
delitem 1036,1;
delitem 1037,1;
enablenpc "warpabyss";
initnpctimer;
warp "hu_fild05",181,197;
end;
switch( select( "Touch the Groove","Remove Item from Groove" ) )
{
case 1:
mes "^3355FF*Clatter Clatter*^000000";
next;
mes "^3355FFThe light emanating from";
mes "the groove distorts and";
mes "the column starts to shake.";
mes "You hear a faint rumbling";
mes "from inside the column.^000000";
specialeffect 52;
next;
mes "*Ggghhhhhzzzz!*";
mes "*BAM!*";
next;
mes "^3355FFThe light shining from";
mes "the column's groove grows";
mes "brighter as you feel the";
mes "ground beneath your feet";
mes "begin to slowly sink away...^000000";
next;
specialeffect 73;
specialeffect2 36;
close2;
warp "hu_fild05.gat",169,305;
end;
L_No_Items:
mes "You don't have enough items";
close;
case 2:
mes "^3355FF*Ppppsssh!*";
mes "You accidentally";
mes "broke the item.^000000";
specialeffect 52;
next;
mes "^3355FF*Gggggggghhhhhhhhzzzzzzjjjjhh!*^000000";
next;
mes "^3355FFThe light emanating from";
mes "the groove distorts and";
mes "the column starts to shake.";
mes "The tremors in the ground";
mes "make it difficult to stand";
mes "steadily, but suddently you";
mes "are warped somewhere else...^000000";
next;
specialeffect 73;
specialeffect2 36;
close2;
warp "hu_fild05.gat",157,284;
end;
}
}
OnTimer10000:
disablenpc "warpabyss";
stopnpctimer;
setnpctimer 0;
end;
hu_fild05,196,210,1 script AbyssWarp 45,2,2,{
OnInit:
disablenpc "warpabyss";
end;
}
hu_fild05,171,212,0 script Pillar#02 111,{
mes "[Ancient Voice]";
mes "Leave the island?";
next;
menu "Yes",-,"No",L_close;
warp "hu_fild05",168,301;
disablenpc "AbyssWarp";
end;
L_close:
mes "[Ancient Voice]";
mes "Return when you are ready.";
close;
}
OnTouch:
warp "abyss_01.gat",260,268;
end;
hu_fild05,197,210,0 warp warpabyss 2,3,abyss_01,264,271
OnWarp:
initnpctimer;
enablenpc "AbyssWarp";
end;
OnTimer30000:
stopnpctimer;
disablenpc "AbyssWarp";
end;
}