- Fixed two instances in the login-sql server where the ip in the log-login table was being stored backwards.
- Now when a skill's range is 0 and the skill is NOT casted on self, it will take the basic weapon's range (without Vulture/Snake Eye bonus). - Now when a duration is not specified, sc_start/sc_start2/sc_start4 will try to guess the duration by extracting it from the skill_db (it uses skill_get_time on whatever skill is associated to the status-change using val1 as skill-level) - Corrected that extra comma at the end of the Kaensin layout setup. - Some cleanups on trade_tradeaccept to prevent packets being resent when they shouldn't. - Corrected that ALLOW NULL thingie on main.sql git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8229 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,17 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/08/10
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* Fixed two instances in the login-sql server where the ip in the log-login
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table was being stored backwards. [Skotlex]
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* Now when a skill's range is 0 and the skill is NOT casted on self, it
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will take the basic weapon's range (without Vulture/Snake Eye bonus).
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[Skotlex]
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* Now when a duration is not specified, sc_start/sc_start2/sc_start4 will
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try to guess the duration by extracting it from the skill_db (it uses
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skill_get_time on whatever skill is associated to the status-change using
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val1 as skill-level) [Skotlex]
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* Some cleanups on trade_tradeaccept to prevent packets being resent when
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they shouldn't. [Skotlex]
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* Fixed syntax error in 'guild' create table statement [Toms]
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2006/08/09
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* Fixed Asura not wasting all SP away when it fails on cast-end. [Skotlex]
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@ -1,10 +1,13 @@
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//id,range,hit,inf,pl,nk,splash,max,list_num,castcancel,cast_defence_rate,inf2,maxcount,skill_type,blow_count
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// 01 ID
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// 02 range (combo skills do not check for range when used)
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// 02 range (combo skills do not check for range when used, if 0 and skill is
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// not inf = 4, use base weapon's range)
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// 03 hit (8- repeated hitting, 6- single-hit)
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// 04 inf (0- passive, 1- enemy, 2- place, 4- self, 16- friend, 32- trap)
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// 05 pl attributes (0- nothing, 1- water, 2- earth, 3- fire, 4- wind, 5- poison, 6- saint, 7- darkness, 8- sense, 9- immortality)
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// 06 nk (0- normal skill, 1-no damage skill, 2-splash damage skill, 3-no damage area skill, 4-splash and split damage skill)
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// 05 pl attributes (0- nothing, 1- water, 2- earth, 3- fire, 4- wind,
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// 5- poison, 6- saint, 7- darkness, 8- sense, 9- immortality)
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// 06 nk (0- normal skill, 1-no damage skill, 2-splash damage skill,
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// 3-no damage area skill, 4-splash and split damage skill)
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// 07 splash/effect range (-1 for screen-wide)
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// 08 MaxLv
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// 09 Number of hits (when positive, damage is increased by hits,
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@ -153,7 +153,7 @@ CREATE TABLE `guild` (
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`mes2` varchar(120) NOT NULL default '',
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`emblem_len` int(11) unsigned NOT NULL default '0',
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`emblem_id` int(11) unsigned NOT NULL default '0',
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`emblem_data` blob NULL default NULL,
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`emblem_data` blob,
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PRIMARY KEY (`guild_id`,`char_id`),
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UNIQUE KEY `guild_id` (`guild_id`),
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KEY `char_id` (`char_id`),
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@ -906,6 +906,7 @@ int parse_fromchar(int fd){
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MYSQL_ROW sql_row = NULL;
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unsigned char *p = (unsigned char *) &session[fd]->client_addr.sin_addr.s_addr;
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unsigned long ipl = session[fd]->client_addr.sin_addr.s_addr;
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char ip[16];
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sprintf(ip, "%d.%d.%d.%d", p[0], p[1], p[2], p[3]);
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@ -941,7 +942,7 @@ int parse_fromchar(int fd){
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case 0x2709:
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if (log_login)
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{
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sprintf(tmpsql,"INSERT DELAYED INTO `%s`(`time`,`ip`,`user`,`rcode`,`log`) VALUES (NOW(), '%u', '%s','%s', 'GM reload request')", loginlog_db, *((unsigned int*)p),server[id].name, RETCODE);
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sprintf(tmpsql,"INSERT DELAYED INTO `%s`(`time`,`ip`,`user`,`rcode`,`log`) VALUES (NOW(), '%u', '%s','%s', 'GM reload request')", loginlog_db, (unsigned int)ntohl(ipl),server[id].name, RETCODE);
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if (mysql_query(&mysql_handle, tmpsql)) {
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ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
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ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
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@ -1452,7 +1453,7 @@ int lan_subnetcheck(long p) {
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return 0;
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}
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int login_ip_ban_check(unsigned char *p)
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int login_ip_ban_check(unsigned char *p, unsigned long ipl)
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{
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MYSQL_RES* sql_res;
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MYSQL_ROW sql_row;
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@ -1483,7 +1484,7 @@ int login_ip_ban_check(unsigned char *p)
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if (log_login)
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{
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sprintf(tmpsql,"INSERT DELAYED INTO `%s`(`time`,`ip`,`user`,`rcode`,`log`) VALUES (NOW(), '%u', 'unknown','-3', 'ip banned')", loginlog_db, *((unsigned int *)p));
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sprintf(tmpsql,"INSERT DELAYED INTO `%s`(`time`,`ip`,`user`,`rcode`,`log`) VALUES (NOW(), '%u', 'unknown','-3', 'ip banned')", loginlog_db, (unsigned int)ntohl(ipl));
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// query
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if(mysql_query(&mysql_handle, tmpsql)) {
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ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
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@ -1547,7 +1548,7 @@ int parse_login(int fd) {
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packet_len = RFIFOREST(fd);
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//Perform ip-ban check ONLY on login packets
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if (ipban > 0 && login_ip_ban_check(p))
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if (ipban > 0 && login_ip_ban_check(p,ipl))
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{
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RFIFOSKIP(fd,packet_len);
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session[fd]->eof = 1;
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@ -7571,6 +7571,14 @@ int buildin_sc_start(struct script_state *st)
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tick/=2; //Thrown potions only last half.
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val4 = 1; //Mark that this was a thrown sc_effect
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}
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if (type >= 0 && type < SC_MAX && val1 && !tick)
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{ //When there isn't a duration specified, try to get it from the skill_db
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tick = StatusSkillChangeTable[type];
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if (tick)
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tick = skill_get_time(tick,val1);
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else //Failed to retrieve duration, reset to what it was.
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tick = 0;
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}
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if (bl)
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status_change_start(bl,type,10000,val1,0,0,val4,tick,11);
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return 0;
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@ -7593,6 +7601,15 @@ int buildin_sc_start2(struct script_state *st)
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else
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bl = map_id2bl(st->rid);
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if (type >= 0 && type < SC_MAX && val1 && !tick)
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{ //When there isn't a duration specified, try to get it from the skill_db
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tick = StatusSkillChangeTable[type];
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if (tick)
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tick = skill_get_time(tick,val1);
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else //Failed to retrieve duration, reset to what it was.
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tick = 0;
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}
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if (potion_flag==1 && potion_target) {
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bl = map_id2bl(potion_target);
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tick/=2;
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@ -7625,6 +7642,15 @@ int buildin_sc_start4(struct script_state *st)
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else
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bl = map_id2bl(st->rid);
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if (type >= 0 && type < SC_MAX && val1 && !tick)
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{ //When there isn't a duration specified, try to get it from the skill_db
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tick = StatusSkillChangeTable[type];
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if (tick)
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tick = skill_get_time(tick,val1);
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else //Failed to retrieve duration, reset to what it was.
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tick = 0;
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}
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if (potion_flag==1 && potion_target) {
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bl = map_id2bl(potion_target);
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tick/=2;
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@ -760,6 +760,20 @@ int skill_get_range2 (struct block_list *bl, int id, int lv)
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return status_get_range(bl);
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range *=-1;
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}
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if(!range && !(skill_get_inf(id)&INF_SELF_SKILL))
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{ //Use weapon's basic range.
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if (bl->type==BL_PC) {
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struct map_session_data *sd = (TBL_PC*)bl;
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range = sd->equip_index[EQI_HAND_R];
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if (range >= 0 && sd->inventory_data[range])
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range = sd->inventory_data[range]->range;
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else
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range = 1; //Assume fist range.
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} else
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range = status_get_range(bl);
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}
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//TODO: Find a way better than hardcoding the list of skills affected by AC_VULTURE
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switch (id) {
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case AC_SHOWER:
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@ -10876,8 +10890,8 @@ void skill_init_unit_layout (void)
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}
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case NJ_KAENSIN:
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{
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static const int dx[] = {-2,-1, 0, 1, 2,-2,-1, 0, 1, 2,-2,-1, 1, 2,-2,-1, 0, 1, 2,-2,-1, 0, 1, 2,};
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static const int dy[] = { 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 0, 0, 0, 0,-1,-1,-1,-1,-1,-2,-2,-2,-2,-2,};
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static const int dx[] = {-2,-1, 0, 1, 2,-2,-1, 0, 1, 2,-2,-1, 1, 2,-2,-1, 0, 1, 2,-2,-1, 0, 1, 2};
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static const int dy[] = { 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 0, 0, 0, 0,-1,-1,-1,-1,-1,-2,-2,-2,-2,-2};
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skill_unit_layout[pos].count = 24;
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memcpy(skill_unit_layout[pos].dx,dx,sizeof(dx));
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memcpy(skill_unit_layout[pos].dy,dy,sizeof(dy));
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@ -86,7 +86,10 @@ void trade_tradeack(struct map_session_data *sd, int type) {
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sd->trade_partner=0;
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return;
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}
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if (target_sd->state.trading || target_sd->trade_partner != sd->bl.id)
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return; //Already trading or wrong partner.
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//Copied here as well since the original character could had warped.
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if (type == 3 && pc_isGM(target_sd) < lowest_gm_level && (sd->bl.m != target_sd->bl.m ||
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(sd->bl.x - target_sd->bl.x <= -5 || sd->bl.x - target_sd->bl.x >= 5) ||
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@ -97,14 +100,15 @@ void trade_tradeack(struct map_session_data *sd, int type) {
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clif_tradestart(sd, 0); // too far
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return;
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}
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clif_tradestart(target_sd, type);
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clif_tradestart(sd, type);
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//TODO: Type 4/3? What would 1/2 and the rest do?
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if (type == 4) { // Cancel
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sd->state.deal_locked = 0;
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sd->trade_partner = 0;
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target_sd->state.deal_locked = 0;
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target_sd->trade_partner = 0;
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clif_tradestart(target_sd, type);
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clif_tradestart(sd, type);
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}
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if (type == 3) { //Initiate trade
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@ -112,21 +116,13 @@ void trade_tradeack(struct map_session_data *sd, int type) {
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target_sd->state.trading = 1;
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memset(&sd->deal, 0, sizeof(sd->deal));
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memset(&target_sd->deal, 0, sizeof(target_sd->deal));
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clif_tradestart(target_sd, type);
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clif_tradestart(sd, type);
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if (sd->npc_id)
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npc_event_dequeue(sd);
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if (target_sd->npc_id)
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npc_event_dequeue(target_sd);
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}
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if (sd->npc_id)
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npc_event_dequeue(sd);
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if (target_sd->npc_id)
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npc_event_dequeue(target_sd);
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/* Why? It should be allowed to bring items from storage to inventory for trading, but not the other way around
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* (this is blocked on clif.c) [Skotlex]
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//close STORAGE window if it's open. It protects from spooffing packets [Lupus]
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if (sd->state.storage_flag == 1)
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storage_storageclose(sd);
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else if (sd->state.storage_flag == 2)
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storage_guild_storageclose(sd);
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*/
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}
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/*==========================================
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