* Updated Forging and Potion making formulas
* Modified guild skills * Initialise 'canregen' when logging into map - Updated Steel Body, Thunderstorm, Investigate and Magic Crasher - Removed elunium and oridecon from produce_db git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@575 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
parent
20815bf599
commit
6f77353e4c
@ -1,4 +1,14 @@
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Date Added
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12/16
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* Updated Forging and Potion making formulas by DracoRPG [celest]
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* Changes to the guild skills
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- Dropped using sc_data and use flag values instead
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- Changed moving guild skill units to once every 'move request' only instead
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of every movement - should reduce server load abit
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- Corrected crash when checking its skill requirements
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* Initialise 'canregen' when logging into map - forgot to add this earlier,
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sorry ^^; [celest]
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12/15
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* Fixed more compile errors gcc 2.95 [MouseJstr]
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* Removed log files from svn... they will be created when
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@ -5,6 +5,10 @@
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Ayathoya items == Added but no effect ( all are "ect" itens)
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Skill databases == celest working on them i believe.
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12/15 * Updated Steel Body, Thunderstorm, Investigate and Magic Crasher, thanks
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to midas
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* Removed elunium and oridecon from produce_db, thanks to Draco
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12/14 * Changed 'Parasite' to non-moving [celest]
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12/12 * Removed unuseable skills from skill_tree.txt [celest]
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@ -9,8 +9,6 @@
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995,16,96,991,10
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997,16,96,993,10
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996,16,96,992,10
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984,16,97,756,3,1003,1
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985,16,97,757,3,1003,1
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// Weapon ItemLV=wLV
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1101,1,99,998,2
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1104,1,99,998,30
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@ -166,7 +166,7 @@
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266,1000,500,0,0 //MO_INVESTIGATE#発勁#
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267,1000,500,0,0 //MO_FINGEROFFENSIVE#指弾#
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268,0,0,30000:60000:90000:120000:150000,0 //MO_STEELBODY#‹à<E280B9>„#
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268,5000,0,30000:60000:90000:120000:150000,0 //MO_STEELBODY#‹à<E280B9>„#
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269,0,0,500:700:900:1100:1300,20000:30000:40000:50000:60000 //MO_BLADESTOP#白刃取り#
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270,0,0,180000,0 //MO_EXPLOSIONSPIRITS#爆裂波動#
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271,4000:3500:3000:2500:2000,3000:2500:2000:1500:1000,0,300000 //MO_EXTREMITYFIST#阿修羅覇凰拳#
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@ -20,7 +20,7 @@
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18,8,6,2,3,0,10,1,yes,0,0,3,magic,2 //MG_FIREWALL#フ?イア?ウォ?ル#
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19,8,8,1,3,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0 //MG_FIREBOLT#フ?イア??ルト#
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20,8,8,1,4,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0 //MG_LIGHTNINGBOLT#ライトニング?ルト#
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21,5,8,2,4,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0 //MG_THUNDERSTORM#サン??スト??#
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21,8,8,2,4,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0 //MG_THUNDERSTORM#サン??スト??#
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22,0,0,0,0,0,10,0,no,0,0,0,weapon,0 //AL_DP#ディバインプロテクション#
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23,0,0,0,0,0,10,0,no,0,0,0,weapon,0 //AL_DEMONBANE#デ?モンベイン#
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24,8,6,4,0,1,1,1,yes,0,0,0,magic,0 //AL_RUWACH#ルアフ#
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@ -316,7 +316,7 @@
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263,0,8,0,0,0,10,3,no,0,0,0,weapon,0 //MO_TRIPLEATTACK#三段掌#
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264,50,6,2,0,1,1,1,no,0,0,0,none,0 //MO_BODYRELOCATION#残影#
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265,0,0,0,0,0,10,0,no,0,0,0,weapon,0 //MO_DODGE#見切り#
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266,-1,6,1,0,0,5,1,no,0,0,0,weapon,0 //MO_INVESTIGATE#発勁#
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266,8,6,1,0,0,5,1,no,0,0,0,weapon,0 //MO_INVESTIGATE#発勁#
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267,10,8,1,0,0,5,1:2:3:4:5,no,0,0,0,weapon,0 //MO_FINGEROFFENSIVE#指弾#
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268,0,6,4,0,1,5,1,no,0,0,0,weapon,0 //MO_STEELBODY#金剛#
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269,0,6,4,0,1,5,1,no,0,0,0,weapon,0 //MO_BLADESTOP#白刃取り#
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@ -250,7 +250,7 @@
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361,0,0,25:30:35:40:45,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HP_ASSUMPTIO#アスムプティオ#
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362,0,0,80:90:100:110:120,0,0,0,99,none,0,715,1,716,1,717,1,523,1,0,0,0,0,0,0,0,0,0,0,0,0 //HP_BASILICA#バジリカ#
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365,0,0,12,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HW_MAGICCRASHER#マジッククラッシャ?#
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365,0,0,8,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HW_MAGICCRASHER#マジッククラッシャ?#
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366,0,0,14:18:22:26:30:34:38:42:46:50,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HW_MAGICPOWER#魔法力?幅#
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367,0,0,30:35:40:45:50,0,20:25:30:35:40,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PA_PRESSURE#プレッシャ?#
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368,0,9,100,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PA_SACRIFICE#サクリファイス#
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@ -795,7 +795,7 @@
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4010,92,5,14,1,91,1,0,0,0,0,0,0//WZ_QUAGMIRE #クァグマイア#
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4010,93,1,0,0,0,0,0,0,0,0,0,0//WZ_ESTIMATION #モンスター情報#
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4010,364,10,9,5,13,7,0,0,0,0,0,0//HW_SOULDRAIN #基本スキル#
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4010,365,10,9,1,0,0,0,0,0,0,0,0//HW_MAGICCRASHER #基本スキル#
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4010,365,1,9,1,0,0,0,0,0,0,0,0//HW_MAGICCRASHER #基本スキル#
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4010,366,10,0,0,0,0,0,0,0,0,0,0//HW_MAGICPOWER #基本スキル#
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4010,400,5,11,5,0,0,0,0,0,0,0,0//HW_NAPALMVULCAN
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//Whitesmith
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@ -138,6 +138,10 @@ struct map_session_data {
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unsigned potionpitcher_flag : 1;
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unsigned storage_flag : 1;
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unsigned snovice_flag : 4;
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int leadership_flag;
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int glorywounds_flag;
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int soulcold_flag;
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int hawkeyes_flag;
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} state;
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struct {
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unsigned killer : 1;
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58
src/map/pc.c
58
src/map/pc.c
@ -709,6 +709,7 @@ int pc_authok(int id, int login_id2, time_t connect_until_time, struct mmo_chars
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sd->inchealspiritsptick = 0;
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sd->canact_tick = tick;
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sd->canmove_tick = tick;
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sd->canregen_tick = tick;
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sd->attackabletime = tick;
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sd->doridori_counter = 0;
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@ -1477,37 +1478,33 @@ int pc_calcstatus(struct map_session_data* sd,int first)
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if (sd->status.guild_id > 0) {
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struct guild *g;
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if ((g = guild_search(sd->status.guild_id)) && strcmp(sd->status.name,g->master)==0) {
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if (!sd->sc_data[SC_LEADERSHIP].val4 && guild_checkskill(g, GD_LEADERSHIP)>0) {
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//skill_status_change_start(&sd->bl,SC_LEADERSHIP,1,0,0,0,0,0 );
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if (!sd->state.leadership_flag && guild_checkskill(g, GD_LEADERSHIP)>0) {
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skill_unitsetting(&sd->bl,GD_LEADERSHIP,1,sd->bl.x,sd->bl.y,0);
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}
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if (!sd->sc_data[SC_GLORYWOUNDS].val4 && guild_checkskill(g, GD_GLORYWOUNDS)>0) {
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//skill_status_change_start(&sd->bl,SC_GLORYWOUNDS,1,0,0,0,0,0 );
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if (!sd->state.glorywounds_flag && guild_checkskill(g, GD_GLORYWOUNDS)>0) {
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skill_unitsetting(&sd->bl,GD_GLORYWOUNDS,1,sd->bl.x,sd->bl.y,0);
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}
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if (!sd->sc_data[SC_SOULCOLD].val4 && guild_checkskill(g, GD_SOULCOLD)>0) {
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//skill_status_change_start(&sd->bl,SC_SOULCOLD,1,0,0,0,0,0 );
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if (!sd->state.soulcold_flag && guild_checkskill(g, GD_SOULCOLD)>0) {
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skill_unitsetting(&sd->bl,GD_SOULCOLD,1,sd->bl.x,sd->bl.y,0);
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}
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if (!sd->sc_data[SC_HAWKEYES].val4 && guild_checkskill(g, GD_HAWKEYES)>0) {
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//skill_status_change_start(&sd->bl,SC_HAWKEYES,1,0,0,0,0,0 );
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if (!sd->state.hawkeyes_flag && guild_checkskill(g, GD_HAWKEYES)>0) {
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skill_unitsetting(&sd->bl,GD_HAWKEYES,1,sd->bl.x,sd->bl.y,0);
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}
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}
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else if (sd->sc_count) {
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if (sd->sc_data[SC_LEADERSHIP].timer != -1)
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sd->paramb[0] += 2;
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if (sd->sc_data[SC_GLORYWOUNDS].timer != -1)
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sd->paramb[2] += 2;
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if (sd->sc_data[SC_SOULCOLD].timer != -1)
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sd->paramb[1] += 2;
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if (sd->sc_data[SC_HAWKEYES].timer != -1)
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sd->paramb[4] += 2;
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if (sd->sc_data[SC_BATTLEORDERS].timer != -1) {
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else if (g) {
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if (sd->sc_count && sd->sc_data[SC_BATTLEORDERS].timer != -1) {
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sd->paramb[0]+= 5;
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sd->paramb[3]+= 5;
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sd->paramb[4]+= 5;
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}
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if (sd->state.leadership_flag)
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sd->paramb[0] += 2;
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if (sd->state.glorywounds_flag)
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sd->paramb[2] += 2;
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if (sd->state.soulcold_flag)
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sd->paramb[1] += 2;
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if (sd->state.hawkeyes_flag)
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sd->paramb[4] += 2;
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}
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}
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@ -4207,17 +4204,26 @@ int pc_walktoxy(struct map_session_data *sd,int x,int y)
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if (sd->sc_data && sd->status.guild_id > 0) {
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struct skill_unit *su;
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if (sd->sc_data[SC_LEADERSHIP].val4 && (su=(struct skill_unit *)sd->sc_data[SC_LEADERSHIP].val4)) {
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skill_unit_move_unit_group(su->group,sd->bl.m,(x - sd->bl.x),(y - sd->bl.y));
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struct skill_unit_group *sg;
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//if (sd->sc_data[SC_LEADERSHIP].val4 && (su=(struct skill_unit *)sd->sc_data[SC_LEADERSHIP].val4)) {
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if (sd->state.leadership_flag && (su=(struct skill_unit *)sd->state.leadership_flag) &&
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(sg=su->group) && sg->src_id == sd->bl.id) {
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skill_unit_move_unit_group(sg,sd->bl.m,(x - sd->bl.x),(y - sd->bl.y));
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}
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if (sd->sc_data[SC_GLORYWOUNDS].val4 && (su=(struct skill_unit *)sd->sc_data[SC_GLORYWOUNDS].val4)) {
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skill_unit_move_unit_group(su->group,sd->bl.m,(x - sd->bl.x),(y - sd->bl.y));
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//if (sd->sc_data[SC_GLORYWOUNDS].val4 && (su=(struct skill_unit *)sd->sc_data[SC_GLORYWOUNDS].val4)) {
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if (sd->state.glorywounds_flag && (su=(struct skill_unit *)sd->state.glorywounds_flag) &&
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(sg=su->group) && sg->src_id == sd->bl.id) {
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skill_unit_move_unit_group(sg,sd->bl.m,(x - sd->bl.x),(y - sd->bl.y));
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}
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if (sd->sc_data[SC_SOULCOLD].val4 && (su=(struct skill_unit *)sd->sc_data[SC_SOULCOLD].val4)) {
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skill_unit_move_unit_group(su->group,sd->bl.m,(x - sd->bl.x),(y - sd->bl.y));
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//if (sd->sc_data[SC_SOULCOLD].val4 && (su=(struct skill_unit *)sd->sc_data[SC_SOULCOLD].val4)) {
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if (sd->state.soulcold_flag && (su=(struct skill_unit *)sd->state.soulcold_flag) &&
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(sg=su->group) && sg->src_id == sd->bl.id) {
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skill_unit_move_unit_group(sg,sd->bl.m,(x - sd->bl.x),(y - sd->bl.y));
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}
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if (sd->sc_data[SC_HAWKEYES].val4 && (su=(struct skill_unit *)sd->sc_data[SC_HAWKEYES].val4)) {
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skill_unit_move_unit_group(su->group,sd->bl.m,(x - sd->bl.x),(y - sd->bl.y));
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//if (sd->sc_data[SC_HAWKEYES].val4 && (su=(struct skill_unit *)sd->sc_data[SC_HAWKEYES].val4)) {
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if (sd->state.hawkeyes_flag && (su=(struct skill_unit *)sd->state.hawkeyes_flag) &&
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(sg=su->group) && sg->src_id == sd->bl.id) {
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skill_unit_move_unit_group(sg,sd->bl.m,(x - sd->bl.x),(y - sd->bl.y));
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}
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}
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159
src/map/skill.c
159
src/map/skill.c
@ -5573,7 +5573,7 @@ struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid,
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case GD_HAWKEYES:
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range=2;
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target=BCT_ALL;
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limit=60000;
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limit=300000;
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break;
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default:
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@ -5828,16 +5828,32 @@ struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid,
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sc_data[SC_BASILICA].val4 = (int)unit;
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break;
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case GD_LEADERSHIP:
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sc_data[SC_LEADERSHIP].val4 = (int)unit;
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{
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struct map_session_data *sd = (struct map_session_data *)src;
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if (sd)
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sd->state.leadership_flag = (int)unit;
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}
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break;
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case GD_GLORYWOUNDS:
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sc_data[SC_GLORYWOUNDS].val4 = (int)unit;
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{
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struct map_session_data *sd = (struct map_session_data *)src;
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if (sd)
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sd->state.glorywounds_flag = (int)unit;
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}
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break;
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case GD_SOULCOLD:
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sc_data[SC_SOULCOLD].val4 = (int)unit;
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{
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struct map_session_data *sd = (struct map_session_data *)src;
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if (sd)
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sd->state.soulcold_flag = (int)unit;
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}
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break;
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case GD_HAWKEYES:
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sc_data[SC_HAWKEYES].val4 = (int)unit;
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{
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struct map_session_data *sd = (struct map_session_data *)src;
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if (sd)
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sd->state.hawkeyes_flag = (int)unit;
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}
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break;
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}
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}
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@ -6234,8 +6250,10 @@ int skill_unit_onplace(struct skill_unit *src,struct block_list *bl,unsigned int
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struct map_session_data *sd;
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if (srcsd && bl->type == BL_PC && (sd=(struct map_session_data *)bl) &&
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sd->status.guild_id == srcsd->status.guild_id &&
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sd->sc_data[SC_LEADERSHIP].timer == -1 && !sd->sc_data[SC_LEADERSHIP].val4)
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skill_status_change_start(bl,SC_LEADERSHIP,1,0,0,0,0,0 );
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sd != srcsd) {
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sd->state.leadership_flag = (int)src;
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pc_calcstatus (sd, 0);
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}
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}
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break;
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case 0xc2: // GD_GLORYWOUNDS
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@ -6243,8 +6261,10 @@ int skill_unit_onplace(struct skill_unit *src,struct block_list *bl,unsigned int
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struct map_session_data *sd;
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if (srcsd && bl->type == BL_PC && (sd=(struct map_session_data *)bl) &&
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sd->status.guild_id == srcsd->status.guild_id &&
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sd->sc_data[SC_GLORYWOUNDS].timer == -1 && !sd->sc_data[SC_GLORYWOUNDS].val4)
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skill_status_change_start(bl,SC_GLORYWOUNDS,1,0,0,0,0,0 );
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sd != srcsd) {
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sd->state.glorywounds_flag = (int)src;
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pc_calcstatus (sd, 0);
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}
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}
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break;
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case 0xc3: // GD_SOULCOLD
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@ -6252,8 +6272,10 @@ int skill_unit_onplace(struct skill_unit *src,struct block_list *bl,unsigned int
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struct map_session_data *sd;
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if (srcsd && bl->type == BL_PC && (sd=(struct map_session_data *)bl) &&
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sd->status.guild_id == srcsd->status.guild_id &&
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sd->sc_data[SC_SOULCOLD].timer == -1 && !sd->sc_data[SC_SOULCOLD].val4)
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skill_status_change_start(bl,SC_SOULCOLD,1,0,0,0,0,0 );
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sd != srcsd) {
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sd->state.soulcold_flag = (int)src;
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pc_calcstatus (sd, 0);
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}
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}
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break;
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case 0xc4: // GD_HAWKEYES
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@ -6261,8 +6283,10 @@ int skill_unit_onplace(struct skill_unit *src,struct block_list *bl,unsigned int
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struct map_session_data *sd;
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if (srcsd && bl->type == BL_PC && (sd=(struct map_session_data *)bl) &&
|
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sd->status.guild_id == srcsd->status.guild_id &&
|
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sd->sc_data[SC_HAWKEYES].timer == -1 && !sd->sc_data[SC_HAWKEYES].val4)
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skill_status_change_start(bl,SC_HAWKEYES,1,0,0,0,0,0 );
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sd != srcsd) {
|
||||
sd->state.hawkeyes_flag = (int)src;
|
||||
pc_calcstatus (sd, 0);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
@ -6404,30 +6428,30 @@ int skill_unit_onout(struct skill_unit *src,struct block_list *bl,unsigned int t
|
||||
// New guild skills [Celest]
|
||||
case 0xc1: // GD_LEADERSHIP
|
||||
{
|
||||
struct status_change *sc_data=battle_get_sc_data(bl);
|
||||
if (sc_data && sc_data[SC_LEADERSHIP].timer != -1)
|
||||
skill_status_change_end(bl,SC_LEADERSHIP,-1);
|
||||
struct map_session_data *sd;
|
||||
if (bl->type == BL_PC && (sd=(struct map_session_data *)bl) && sd->state.leadership_flag > 0)
|
||||
sd->state.leadership_flag = 0;
|
||||
}
|
||||
break;
|
||||
case 0xc2: // GD_GLORYWOUNDS
|
||||
{
|
||||
struct status_change *sc_data=battle_get_sc_data(bl);
|
||||
if (sc_data && sc_data[SC_GLORYWOUNDS].timer != -1)
|
||||
skill_status_change_end(bl,SC_GLORYWOUNDS,-1);
|
||||
struct map_session_data *sd;
|
||||
if (bl->type == BL_PC && (sd=(struct map_session_data *)bl) && sd->state.glorywounds_flag > 0)
|
||||
sd->state.glorywounds_flag = 0;
|
||||
}
|
||||
break;
|
||||
case 0xc3: // GD_SOULCOLD
|
||||
{
|
||||
struct status_change *sc_data=battle_get_sc_data(bl);
|
||||
if (sc_data && sc_data[SC_SOULCOLD].timer != -1)
|
||||
skill_status_change_end(bl,SC_SOULCOLD,-1);
|
||||
struct map_session_data *sd;
|
||||
if (bl->type == BL_PC && (sd=(struct map_session_data *)bl) && sd->state.soulcold_flag > 0)
|
||||
sd->state.soulcold_flag = 0;
|
||||
}
|
||||
break;
|
||||
case 0xc4: // GD_HAWKEYES
|
||||
{
|
||||
struct status_change *sc_data=battle_get_sc_data(bl);
|
||||
if (sc_data && sc_data[SC_HAWKEYES].timer != -1)
|
||||
skill_status_change_end(bl,SC_HAWKEYES,-1);
|
||||
struct map_session_data *sd;
|
||||
if (bl->type == BL_PC && (sd=(struct map_session_data *)bl) && sd->state.hawkeyes_flag > 0)
|
||||
sd->state.hawkeyes_flag = 0;
|
||||
}
|
||||
break;
|
||||
|
||||
@ -6546,15 +6570,15 @@ int skill_unit_onlimit(struct skill_unit *src,unsigned int tick)
|
||||
{
|
||||
struct map_session_data *sd;
|
||||
if ((sd = (struct map_session_data *)(map_id2bl(sg->src_id)))!= NULL) {
|
||||
sd->sc_data[SC_LEADERSHIP].val4 = 0;
|
||||
}
|
||||
sd->state.leadership_flag = 0;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 0xc2: // GD_GLORYWOUNDS
|
||||
{
|
||||
struct map_session_data *sd;
|
||||
if ((sd = (struct map_session_data *)(map_id2bl(sg->src_id)))!= NULL) {
|
||||
sd->sc_data[SC_GLORYWOUNDS].val4 = 0;
|
||||
sd->state.glorywounds_flag = 0;
|
||||
}
|
||||
}
|
||||
break;
|
||||
@ -6562,7 +6586,7 @@ int skill_unit_onlimit(struct skill_unit *src,unsigned int tick)
|
||||
{
|
||||
struct map_session_data *sd;
|
||||
if ((sd = (struct map_session_data *)(map_id2bl(sg->src_id)))!= NULL) {
|
||||
sd->sc_data[SC_SOULCOLD].val4 = 0;
|
||||
sd->state.soulcold_flag = 0;
|
||||
}
|
||||
}
|
||||
break;
|
||||
@ -6570,7 +6594,7 @@ int skill_unit_onlimit(struct skill_unit *src,unsigned int tick)
|
||||
{
|
||||
struct map_session_data *sd;
|
||||
if ((sd = (struct map_session_data *)(map_id2bl(sg->src_id)))!= NULL) {
|
||||
sd->sc_data[SC_HAWKEYES].val4 = 0;
|
||||
sd->state.hawkeyes_flag = 0;
|
||||
}
|
||||
}
|
||||
break;
|
||||
@ -6975,6 +6999,8 @@ int skill_check_condition(struct map_session_data *sd,int type)
|
||||
skill = sd->skillid;
|
||||
lv = sd->skilllv;
|
||||
if(lv <= 0) return 0;
|
||||
// for the guild skills [celest]
|
||||
if (skill >= 10000 && skill < 10015) skill-= 9500;
|
||||
hp=skill_get_hp(skill, lv); /* <20>Á”ïHP */
|
||||
sp=skill_get_sp(skill, lv); /* <20>Á”ïSP */
|
||||
if((sd->skillid_old == BD_ENCORE) && skill==sd->skillid_dance)
|
||||
@ -8655,10 +8681,10 @@ int skill_status_change_end(struct block_list* bl, int type, int tid)
|
||||
case SC_MARIONETTE:
|
||||
case SC_MARIONETTE2:
|
||||
case SC_SLOWDOWN:
|
||||
case SC_LEADERSHIP:
|
||||
/* case SC_LEADERSHIP:
|
||||
case SC_GLORYWOUNDS:
|
||||
case SC_SOULCOLD:
|
||||
case SC_HAWKEYES:
|
||||
case SC_HAWKEYES:*/
|
||||
case SC_BATTLEORDERS:
|
||||
case SC_REGENERATION:
|
||||
calc_flag = 1;
|
||||
@ -9306,7 +9332,7 @@ int skill_status_change_timer(int tid, unsigned int tick, int id, int data)
|
||||
}
|
||||
break;
|
||||
|
||||
case SC_LEADERSHIP:
|
||||
/* case SC_LEADERSHIP:
|
||||
case SC_GLORYWOUNDS:
|
||||
case SC_SOULCOLD:
|
||||
case SC_HAWKEYES:
|
||||
@ -9315,7 +9341,7 @@ int skill_status_change_timer(int tid, unsigned int tick, int id, int data)
|
||||
1000+tick, skill_status_change_timer,
|
||||
bl->id, data);
|
||||
}
|
||||
break;
|
||||
break;*/
|
||||
|
||||
// Celest
|
||||
case SC_CONFUSION:
|
||||
@ -10124,14 +10150,14 @@ int skill_status_change_start(struct block_list *bl, int type, int val1, int val
|
||||
calc_flag = 1;
|
||||
break;
|
||||
|
||||
case SC_LEADERSHIP:
|
||||
/* case SC_LEADERSHIP:
|
||||
case SC_GLORYWOUNDS:
|
||||
case SC_SOULCOLD:
|
||||
case SC_HAWKEYES:
|
||||
tick = 1000;
|
||||
calc_flag = 1;
|
||||
//val4 = 1;
|
||||
break;
|
||||
break;*/
|
||||
|
||||
case SC_REGENERATION:
|
||||
val1 = 2;
|
||||
@ -11285,21 +11311,26 @@ int skill_produce_mix( struct map_session_data *sd,
|
||||
/* Šm—¦”»’è */
|
||||
equip = itemdb_isequip(nameid);
|
||||
if(!equip) {
|
||||
// Corrected rates [DracoRPG] --------------------------//
|
||||
if(skill_produce_db[idx].req_skill==AM_PHARMACY) {
|
||||
if((nameid >= 501 && nameid <= 506) || (nameid >= 545 && nameid <= 547) || nameid == 525)
|
||||
make_per = 2000 + sd->status.base_level*30 + sd->paramc[3]*20 + sd->paramc[4]*15 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300 + pc_checkskill(sd,AM_POTIONPITCHER)*100;
|
||||
else if(nameid == 970)
|
||||
make_per = 1500 + sd->status.base_level*30 + sd->paramc[3]*20 + sd->paramc[4]*15 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300;
|
||||
else if(nameid == 7135)
|
||||
make_per = 1000 + sd->status.base_level*30 + sd->paramc[3]*20 + sd->paramc[4]*15 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300 + pc_checkskill(sd,AM_DEMONSTRATION)*100;
|
||||
else if(nameid == 7136)
|
||||
make_per = 1000 + sd->status.base_level*30 + sd->paramc[3]*20 + sd->paramc[4]*15 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300 + pc_checkskill(sd,AM_ACIDTERROR)*100;
|
||||
else if(nameid == 7137)
|
||||
make_per = 1000 + sd->status.base_level*30 + sd->paramc[3]*20 + sd->paramc[4]*15 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300 + pc_checkskill(sd,AM_CANNIBALIZE)*100;
|
||||
else if(nameid == 7138)
|
||||
make_per = 1000 + sd->status.base_level*30 + sd->paramc[3]*20 + sd->paramc[4]*15 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300 + pc_checkskill(sd,AM_SPHEREMINE)*100;
|
||||
else if(nameid == 7139)
|
||||
make_per = 1000 + sd->status.base_level*30 + sd->paramc[3]*20 + sd->paramc[4]*15 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300 + pc_checkskill(sd,AM_CP_WEAPON)*100 +
|
||||
if(nameid >= 501 && nameid <= 505) // Normal potions
|
||||
make_per = 2000 + sd->status.job_level*20 + sd->paramc[4]*10 + sd->paramc[5]*10 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300 + pc_checkskill(sd,AM_POTIONPITCHER)*100;
|
||||
if(nameid >= 605 && nameid <= 606) // Anodyne & Aloevera (not sure of the formula, I put the same base value as normal pots but without the Aid Potion bonus since they are not throwable pots ^^)
|
||||
make_per = 2000 + sd->status.job_level*20 + sd->paramc[4]*10 + sd->paramc[5]*10 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300;
|
||||
else if(nameid >= 545 && nameid <= 547) // Concentrated potions
|
||||
make_per = sd->status.job_level*20 + sd->paramc[4]*10 + sd->paramc[5]*10 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300;
|
||||
else if(nameid == 970) // Alcohol
|
||||
make_per = 1000 + sd->status.job_level*20 + sd->paramc[4]*10 + sd->paramc[5]*10 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300;
|
||||
else if(nameid == 7135) // Bottle Grenade
|
||||
make_per = 500 + sd->status.job_level*20 + sd->paramc[4]*10 + sd->paramc[5]*10 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300 + pc_checkskill(sd,AM_DEMONSTRATION)*100;
|
||||
else if(nameid == 7136) // Acid Bottle
|
||||
make_per = 500 + sd->status.job_level*20 + sd->paramc[4]*10 + sd->paramc[5]*10 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300 + pc_checkskill(sd,AM_ACIDTERROR)*100;
|
||||
else if(nameid == 7137) // Plant Bottle
|
||||
make_per = 500 + sd->status.job_level*20 + sd->paramc[4]*10 + sd->paramc[5]*10 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300 + pc_checkskill(sd,AM_CANNIBALIZE)*100;
|
||||
else if(nameid == 7138) // Marine Sphere Bottle
|
||||
make_per = 500 + sd->status.job_level*20 + sd->paramc[4]*10 + sd->paramc[5]*10 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300 + pc_checkskill(sd,AM_SPHEREMINE)*100;
|
||||
else if(nameid == 7139) // Glistening Coat
|
||||
make_per = 500 + sd->status.job_level*20 + sd->paramc[4]*10 + sd->paramc[5]*10 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300 + pc_checkskill(sd,AM_CP_WEAPON)*100 +
|
||||
pc_checkskill(sd,AM_CP_SHIELD)*100 + pc_checkskill(sd,AM_CP_ARMOR)*100 + pc_checkskill(sd,AM_CP_HELM)*100;
|
||||
else
|
||||
make_per = 1000 + sd->status.base_level*30 + sd->paramc[3]*20 + sd->paramc[4]*15 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300;
|
||||
@ -11308,26 +11339,22 @@ int skill_produce_mix( struct map_session_data *sd,
|
||||
//make_per = 20 + (20*sd->paramc[4])/50 + (20*sd->paramc[5])/100;
|
||||
} else {
|
||||
if(nameid == 998)
|
||||
make_per = 2000 + sd->status.base_level*30 + sd->paramc[4]*20 + sd->paramc[5]*10 + pc_checkskill(sd,skill_produce_db[idx].req_skill)*600;
|
||||
else if(nameid == 985)
|
||||
make_per = 1000 + sd->status.base_level*30 + sd->paramc[4]*20 + sd->paramc[5]*10 + (pc_checkskill(sd,skill_produce_db[idx].req_skill)-1)*500;
|
||||
make_per = 1500 + sd->status.job_level*35 + sd->paramc[4]*10 + sd->paramc[5]*10 + pc_checkskill(sd,skill_produce_db[idx].req_skill)*600;
|
||||
else
|
||||
make_per = 1000 + sd->status.base_level*30 + sd->paramc[4]*20 + sd->paramc[5]*10 + pc_checkskill(sd,skill_produce_db[idx].req_skill)*500;
|
||||
make_per = 1000 + sd->status.job_level*35 + sd->paramc[4]*10 + sd->paramc[5]*10 + pc_checkskill(sd,skill_produce_db[idx].req_skill)*500;
|
||||
}
|
||||
}
|
||||
else {
|
||||
int add_per;
|
||||
if(pc_search_inventory(sd,989) >= 0) add_per = 750;
|
||||
else if(pc_search_inventory(sd,988) >= 0) add_per = 500;
|
||||
else if(pc_search_inventory(sd,987) >= 0) add_per = 250;
|
||||
else if(pc_search_inventory(sd,986) >= 0) add_per = 0;
|
||||
else add_per = -500;
|
||||
if(ele) add_per -= 500;
|
||||
add_per -= sc*500;
|
||||
wlv = itemdb_wlv(nameid);
|
||||
make_per = ((250 + sd->status.base_level*15 + sd->paramc[4]*10 + sd->paramc[5]*5 + pc_checkskill(sd,skill_produce_db[idx].req_skill)*500 +
|
||||
add_per) * (100 - (wlv - 1)*20))/100 + pc_checkskill(sd,BS_WEAPONRESEARCH)*100 + ((wlv >= 3)? pc_checkskill(sd,BS_ORIDEOCON)*100 : 0);
|
||||
else { // Corrected rates [DracoRPG]
|
||||
int add_per=0;
|
||||
if(pc_search_inventory(sd,989) >= 0) add_per = 400;
|
||||
else if(pc_search_inventory(sd,988) >= 0) add_per = 300;
|
||||
else if(pc_search_inventory(sd,987) >= 0) add_per = 200;
|
||||
else if(pc_search_inventory(sd,986) >= 0) add_per = 100;
|
||||
wlv = itemdb_wlv(nameid);
|
||||
make_per = 1500 + sd->status.job_level*35 + sd->paramc[4]*10 + sd->paramc[5]*10 + pc_checkskill(sd,skill_produce_db[idx].req_skill)*1000 + pc_checkskill(sd,BS_WEAPONRESEARCH)*100 +
|
||||
((wlv >= 3)? pc_checkskill(sd,BS_ORIDEOCON)*100 : 0) + add_per - (ele? 2500:0) - sc*((4-wlv)*500) - wlv*1000;
|
||||
}
|
||||
// -----------------------------------------------------//
|
||||
|
||||
if(make_per < 1) make_per = 1;
|
||||
|
||||
|
@ -344,10 +344,10 @@ enum { // struct map_session_data
|
||||
SC_SPELLBREAKER =192,
|
||||
SC_DPOISON =193, /* –Ò“Å */
|
||||
SC_BLOCKSKILL =194, // for disallowing the use of a skill for a time period
|
||||
SC_LEADERSHIP =196,
|
||||
/* SC_LEADERSHIP =196, // temporarily disabled - they're too buggy =/
|
||||
SC_GLORYWOUNDS =197,
|
||||
SC_SOULCOLD =198,
|
||||
SC_HAWKEYES =199,
|
||||
SC_HAWKEYES =199,*/
|
||||
SC_BATTLEORDERS =200,
|
||||
SC_REGENERATION =201,
|
||||
SC_PRESERVE =202,
|
||||
|
Loading…
x
Reference in New Issue
Block a user