Added some renewal behaviors of skills from bugreport:5302 (all under renewal mode)
- Venom Splasher no longer requires target to be at 3/4 or lower health to work. - Deluge, Volcano and Violent Gale no longer require user to be of it's specific armor property to receive it's bonus. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15555 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -6224,7 +6224,14 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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break;
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case AS_SPLASHER:
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if(tstatus->mode&MD_BOSS || tstatus-> hp > tstatus->max_hp*3/4) {
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if(tstatus->mode&MD_BOSS
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/**
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* Renewal dropped the 3/4 hp requirement
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**/
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#if isOFF(REMODE)
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|| tstatus-> hp > tstatus->max_hp*3/4
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#endif
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) {
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if (sd) clif_skill_fail(sd,skillid,USESKILL_FAIL_LEVEL,0);
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map_freeblock_unlock();
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return 1;
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@ -6157,22 +6157,25 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
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val4 = 5 + val1*2; //Chance of casting
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break;
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case SC_VOLCANO:
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if (status->def_ele == ELE_FIRE)
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val2 = val1*10; //Watk increase
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else
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val2 = val1*10; //Watk increase
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#if isOFF(REMODE)
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if (status->def_ele != ELE_FIRE)
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val2 = 0;
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#endif
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break;
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case SC_VIOLENTGALE:
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if (status->def_ele == ELE_WIND)
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val2 = val1*3; //Flee increase
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else
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val2 = val1*3; //Flee increase
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#if isOFF(REMODE)
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if (status->def_ele != ELE_WIND)
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val2 = 0;
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#endif
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break;
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case SC_DELUGE:
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if(status->def_ele == ELE_WATER)
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val2 = deluge_eff[val1-1]; //HP increase
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else
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val2 = deluge_eff[val1-1]; //HP increase
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#if isOFF(REMODE)
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if(status->def_ele != ELE_WATER)
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val2 = 0;
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#endif
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break;
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case SC_SUITON:
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if (!val2 || (sd && (sd->class_&MAPID_UPPERMASK) == MAPID_NINJA)) {
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