Corrected Hell Inferno Dark damage behavior
* Follow up to dc2c51c. * Fixes #2623. * Resolved the Dark damage not being flagged properly. Thanks to @Sweet520 and @hartonox!
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@ -5672,7 +5672,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
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s_ele = ELE_HOLY;
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break;
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case WL_HELLINFERNO:
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if (ad.miscflag&ELE_DARK)
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if (mflag&ELE_DARK)
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s_ele = ELE_DARK;
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break;
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case SO_PSYCHIC_WAVE:
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