Implemented NPC_LEASH (#7642)

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Lemongrass3110 2023-03-13 21:36:50 +01:00 committed by GitHub
parent 3f45df1025
commit 6ff1ebfa98
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3 changed files with 33 additions and 1 deletions

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@ -17907,6 +17907,28 @@ Body:
NoReiteration: true
NoOverlap: true
Status: PropertyWalk
- Id: 747
Name: NPC_LEASH
Description: Leash
MaxLevel: 5
TargetType: Attack
DamageFlags:
NoDamage: true
Flags:
IsNpc: true
Range:
- Level: 1
Size: 5
- Level: 2
Size: 10
- Level: 3
Size: 15
- Level: 4
Size: 20
- Level: 5
Size: 25
Hit: Single
HitCount: 1
- Id: 751
Name: NPC_ALL_STAT_DOWN
Description: Decrease All Stats

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@ -89,7 +89,7 @@ typedef uint32 t_itemid;
#endif
#define MAX_FAME 1000000000 ///Max fame points
#define MAX_CART 100 ///Maximum item in cart
#define MAX_SKILL 1486 ///Maximum skill can be hold by Player, Homunculus, & Mercenary (skill list) AND skill_db limit
#define MAX_SKILL 1500 ///Maximum skill can be hold by Player, Homunculus, & Mercenary (skill list) AND skill_db limit
#define DEFAULT_WALK_SPEED 150 ///Default walk speed
#define MIN_WALK_SPEED 20 ///Min walk speed
#define MAX_WALK_SPEED 1000 ///Max walk speed

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@ -12673,6 +12673,16 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
break;
#endif
case NPC_LEASH:
clif_skill_nodamage( src, bl, skill_id, skill_lv, 1 );
if( !skill_check_unit_movepos( 0, bl, src->x, src->y, 1, 1 ) ){
return 0;
}
clif_blown( bl );
break;
default: {
std::shared_ptr<s_skill_db> skill = skill_db.find(skill_id);
ShowWarning("skill_castend_nodamage_id: missing code case for skill %s(%d)\n", skill ? skill->name : "UNKNOWN", skill_id);