- Fixed #baselevelup adding instead of substracting status points when used with negative levels. Also made it reset your stats if there wasn't enough to substract from.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8861 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,9 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/09/25
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2006/09/25
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* Fixed #baselevelup adding instead of substracting status points when used
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with negative levels. Also made it reset your stats if there wasn't enough
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to substract from. [Skotlex]
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* Applied FlavioJS's suggestion of expanding WFIFOPOS to also take the
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* Applied FlavioJS's suggestion of expanding WFIFOPOS to also take the
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direction. This had the side effect of fixing the direction missing from
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direction. This had the side effect of fixing the direction missing from
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the mob spawn packet, which explains why all npcs face north when you are
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the mob spawn packet, which explains why all npcs face north when you are
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@ -1320,7 +1320,9 @@ int charcommand_baselevel(
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level = pl_sd->status.base_level -1;
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level = pl_sd->status.base_level -1;
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if (pl_sd->status.status_point > 0) {
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if (pl_sd->status.status_point > 0) {
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for (i = 0; i > -level; i--)
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for (i = 0; i > -level; i--)
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status_point -= (pl_sd->status.base_level +i + 14) / 5;
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status_point += (pl_sd->status.base_level +i + 14) / 5;
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if (pl_sd->status.status_point < status_point)
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pc_resetstate(sd);
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if (pl_sd->status.status_point < status_point)
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if (pl_sd->status.status_point < status_point)
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pl_sd->status.status_point = 0;
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pl_sd->status.status_point = 0;
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else
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else
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