- Fixed #baselevelup adding instead of substracting status points when used with negative levels. Also made it reset your stats if there wasn't enough to substract from.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8861 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2006-09-25 15:17:12 +00:00
parent 2653525969
commit 7025584abe
2 changed files with 6 additions and 1 deletions

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@ -4,6 +4,9 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/09/25
* Fixed #baselevelup adding instead of substracting status points when used
with negative levels. Also made it reset your stats if there wasn't enough
to substract from. [Skotlex]
* Applied FlavioJS's suggestion of expanding WFIFOPOS to also take the
direction. This had the side effect of fixing the direction missing from
the mob spawn packet, which explains why all npcs face north when you are

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@ -1320,7 +1320,9 @@ int charcommand_baselevel(
level = pl_sd->status.base_level -1;
if (pl_sd->status.status_point > 0) {
for (i = 0; i > -level; i--)
status_point -= (pl_sd->status.base_level +i + 14) / 5;
status_point += (pl_sd->status.base_level +i + 14) / 5;
if (pl_sd->status.status_point < status_point)
pc_resetstate(sd);
if (pl_sd->status.status_point < status_point)
pl_sd->status.status_point = 0;
else