Official EXP on Max Level
* Fixed #942 * 'Last' EXP for max base level is 99,999,999 and 999,999,999 for Job EXP on max job level. * Player still obtains EXP on max level (of course until both base & job reach 100%). * This behavior is used for Base EXP check for: * Super Novice's Explosion Spirit. * Royal Guard's Inspiration. * High Priest's Redemptio. * Added config `death_penalty_maxlv`, default is set to 0. Player on max level, never loss EXP by death penalty. Signed-off-by: Cydh Ramdh <cydh@pservero.com>
This commit is contained in:
parent
4c1c6e6d2f
commit
70a67d6c57
@ -79,6 +79,12 @@ death_penalty_job: 100
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// NOTE: It is a percentage of their zeny, so 100 = 1%
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// NOTE: It is a percentage of their zeny, so 100 = 1%
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zeny_penalty: 0
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zeny_penalty: 0
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// By default, player on max level never loss the EXP on death.
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// 0: Disabled
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// 1: Loss Base EXP
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// 2: Loss Job EXP
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death_penalty_maxlv: 0
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// Will display experience gained from killing a monster. (Note 1)
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// Will display experience gained from killing a monster. (Note 1)
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disp_experience: no
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disp_experience: no
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@ -8199,6 +8199,7 @@ static const struct _battle_data {
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{ "monster_eye_range_bonus", &battle_config.mob_eye_range_bonus, 0, 0, 10, },
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{ "monster_eye_range_bonus", &battle_config.mob_eye_range_bonus, 0, 0, 10, },
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{ "monster_stuck_warning", &battle_config.mob_stuck_warning, 0, 0, 1, },
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{ "monster_stuck_warning", &battle_config.mob_stuck_warning, 0, 0, 1, },
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{ "skill_eightpath_algorithm", &battle_config.skill_eightpath_algorithm, 1, 0, 1, },
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{ "skill_eightpath_algorithm", &battle_config.skill_eightpath_algorithm, 1, 0, 1, },
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{ "death_penalty_maxlv", &battle_config.death_penalty_maxlv, 0, 0, 3, },
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};
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};
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#ifndef STATS_OPT_OUT
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#ifndef STATS_OPT_OUT
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@ -601,6 +601,7 @@ extern struct Battle_Config
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int mob_eye_range_bonus; //Vulture's Eye and Snake's Eye range bonus
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int mob_eye_range_bonus; //Vulture's Eye and Snake's Eye range bonus
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int mob_stuck_warning; //Show warning if a monster is stuck too long
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int mob_stuck_warning; //Show warning if a monster is stuck too long
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int skill_eightpath_algorithm; //Official path algorithm
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int skill_eightpath_algorithm; //Official path algorithm
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int death_penalty_maxlv;
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} battle_config;
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} battle_config;
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void do_init_battle(void);
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void do_init_battle(void);
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@ -14038,7 +14038,6 @@ void clif_parse_NoviceExplosionSpirits(int fd, struct map_session_data *sd)
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if( (sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE ) {
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if( (sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE ) {
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unsigned int next = pc_nextbaseexp(sd);
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unsigned int next = pc_nextbaseexp(sd);
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if( next == 0 ) next = pc_thisbaseexp(sd);
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if( next ) {
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if( next ) {
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int percent = (int)( ( (float)sd->status.base_exp/(float)next )*1000. );
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int percent = (int)( ( (float)sd->status.base_exp/(float)next )*1000. );
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133
src/map/pc.c
133
src/map/pc.c
@ -38,6 +38,8 @@
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int pc_split_atoui(char* str, unsigned int* val, char sep, int max);
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int pc_split_atoui(char* str, unsigned int* val, char sep, int max);
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#define PVP_CALCRANK_INTERVAL 1000 // PVP calculation interval
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#define PVP_CALCRANK_INTERVAL 1000 // PVP calculation interval
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#define MAX_LEVEL_BASE_EXP 99999999 ///< Max Base EXP for player on Max Base Level
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#define MAX_LEVEL_JOB_EXP 999999999 ///< Max Job EXP for player on Max Job Level
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static unsigned int statp[MAX_LEVEL+1];
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static unsigned int statp[MAX_LEVEL+1];
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#if defined(RENEWAL_DROP) || defined(RENEWAL_EXP)
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#if defined(RENEWAL_DROP) || defined(RENEWAL_EXP)
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@ -6236,7 +6238,7 @@ int pc_follow(struct map_session_data *sd,int target_id)
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int pc_checkbaselevelup(struct map_session_data *sd) {
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int pc_checkbaselevelup(struct map_session_data *sd) {
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unsigned int next = pc_nextbaseexp(sd);
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unsigned int next = pc_nextbaseexp(sd);
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if (!next || sd->status.base_exp < next)
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if (!next || sd->status.base_exp < next || pc_is_maxbaselv(sd))
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return 0;
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return 0;
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do {
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do {
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@ -6299,7 +6301,7 @@ int pc_checkjoblevelup(struct map_session_data *sd)
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unsigned int next = pc_nextjobexp(sd);
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unsigned int next = pc_nextjobexp(sd);
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nullpo_ret(sd);
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nullpo_ret(sd);
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if(!next || sd->status.job_exp < next)
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if(!next || sd->status.job_exp < next || pc_is_maxjoblv(sd))
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return 0;
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return 0;
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do {
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do {
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@ -6361,6 +6363,7 @@ static void pc_calcexp(struct map_session_data *sd, unsigned int *base_exp, unsi
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#endif
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#endif
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}
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}
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// Give EXPBOOST for quests even if src is NULL.
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if (&sd->sc && sd->sc.data[SC_EXPBOOST]) {
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if (&sd->sc && sd->sc.data[SC_EXPBOOST]) {
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bonus += sd->sc.data[SC_EXPBOOST]->val1;
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bonus += sd->sc.data[SC_EXPBOOST]->val1;
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if( battle_config.vip_bm_increase && pc_isvip(sd) ) // Increase Battle Manual EXP rate for VIP.
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if( battle_config.vip_bm_increase && pc_isvip(sd) ) // Increase Battle Manual EXP rate for VIP.
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@ -6369,6 +6372,7 @@ static void pc_calcexp(struct map_session_data *sd, unsigned int *base_exp, unsi
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*base_exp = (unsigned int) cap_value(*base_exp + (double)*base_exp * (bonus + vip_bonus_base)/100., 1, UINT_MAX);
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*base_exp = (unsigned int) cap_value(*base_exp + (double)*base_exp * (bonus + vip_bonus_base)/100., 1, UINT_MAX);
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// Give JEXPBOOST for quests even if src is NULL.
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if (&sd->sc && sd->sc.data[SC_JEXPBOOST])
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if (&sd->sc && sd->sc.data[SC_JEXPBOOST])
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bonus += sd->sc.data[SC_JEXPBOOST]->val1;
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bonus += sd->sc.data[SC_JEXPBOOST]->val1;
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@ -6376,13 +6380,21 @@ static void pc_calcexp(struct map_session_data *sd, unsigned int *base_exp, unsi
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return;
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return;
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}
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}
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/*==========================================
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* Give x exp at sd player and calculate remaining exp for next lvl
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/**
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*------------------------------------------*/
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* Give Base or Job EXP to player, then calculate remaining exp for next lvl
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* @param sd Player
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* @param src EXP source
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* @param base_exp Base EXP gained
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* @param base_exp Job EXP gained
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* @param quest True if EXP from quest, false otherwise.
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* @return
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**/
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int pc_gainexp(struct map_session_data *sd, struct block_list *src, unsigned int base_exp, unsigned int job_exp, bool quest)
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int pc_gainexp(struct map_session_data *sd, struct block_list *src, unsigned int base_exp, unsigned int job_exp, bool quest)
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{
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{
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float nextbp = 0, nextjp = 0;
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float nextbp = 0, nextjp = 0;
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unsigned int nextb = 0, nextj = 0;
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unsigned int nextb = 0, nextj = 0;
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bool is_max_base = false, is_max_job = false; // True for player with max base/job level
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nullpo_ret(sd);
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nullpo_ret(sd);
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@ -6395,11 +6407,20 @@ int pc_gainexp(struct map_session_data *sd, struct block_list *src, unsigned int
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if(sd->status.guild_id>0)
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if(sd->status.guild_id>0)
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base_exp-=guild_payexp(sd,base_exp);
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base_exp-=guild_payexp(sd,base_exp);
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pc_calcexp(sd, &base_exp, &job_exp, src); // Give (J)EXPBOOST for quests even if src is NULL.
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pc_calcexp(sd, &base_exp, &job_exp, src);
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nextb = pc_nextbaseexp(sd);
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nextb = pc_nextbaseexp(sd);
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nextj = pc_nextjobexp(sd);
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nextj = pc_nextjobexp(sd);
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is_max_base = pc_is_maxbaselv(sd);
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is_max_job = pc_is_maxjoblv(sd);
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// On Max Level and Max EXP, just set EXP 0 avoid unnecessary process. [Cydh]
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if (is_max_base && sd->status.base_exp >= MAX_LEVEL_BASE_EXP)
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base_exp = 0;
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if (is_max_job && sd->status.job_exp >= MAX_LEVEL_JOB_EXP)
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job_exp = 0;
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if(sd->state.showexp || battle_config.max_exp_gain_rate){
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if(sd->state.showexp || battle_config.max_exp_gain_rate){
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if (nextb > 0)
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if (nextb > 0)
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nextbp = (float) base_exp / (float) nextb;
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nextbp = (float) base_exp / (float) nextb;
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@ -6422,9 +6443,8 @@ int pc_gainexp(struct map_session_data *sd, struct block_list *src, unsigned int
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}
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}
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}
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}
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//Cap exp to the level up requirement of the previous level when you are at max level, otherwise cap at UINT_MAX (this is required for some S. Novice bonuses). [Skotlex]
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// Give EXP for Base Level
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if (base_exp) {
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if (base_exp) {
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nextb = nextb?UINT_MAX:pc_thisbaseexp(sd);
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if(sd->status.base_exp > nextb - base_exp)
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if(sd->status.base_exp > nextb - base_exp)
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sd->status.base_exp = nextb;
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sd->status.base_exp = nextb;
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else
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else
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@ -6433,8 +6453,8 @@ int pc_gainexp(struct map_session_data *sd, struct block_list *src, unsigned int
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clif_updatestatus(sd,SP_BASEEXP);
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clif_updatestatus(sd,SP_BASEEXP);
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}
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}
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// Give EXP for Job Level
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if (job_exp) {
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if (job_exp) {
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nextj = nextj?UINT_MAX:pc_thisjobexp(sd);
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if(sd->status.job_exp > nextj - job_exp)
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if(sd->status.job_exp > nextj - job_exp)
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sd->status.job_exp = nextj;
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sd->status.job_exp = nextj;
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else
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else
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@ -6443,12 +6463,14 @@ int pc_gainexp(struct map_session_data *sd, struct block_list *src, unsigned int
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clif_updatestatus(sd,SP_JOBEXP);
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clif_updatestatus(sd,SP_JOBEXP);
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}
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}
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// On Max Level, always send EXP as 0. [Cydh]
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if(base_exp)
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if(base_exp)
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clif_displayexp(sd, base_exp, SP_BASEEXP, quest);
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clif_displayexp(sd, (is_max_base) ? 0 : base_exp, SP_BASEEXP, quest);
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if(job_exp)
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if(job_exp)
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clif_displayexp(sd, job_exp, SP_JOBEXP, quest);
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clif_displayexp(sd, (is_max_job) ? 0 : job_exp, SP_JOBEXP, quest);
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if(sd->state.showexp) {
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if(sd->state.showexp) {
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char output[256];
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char output[CHAT_SIZE_MAX];
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sprintf(output,
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sprintf(output,
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"Experience Gained Base:%u (%.2f%%) Job:%u (%.2f%%)",base_exp,nextbp*(float)100,job_exp,nextjp*(float)100);
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"Experience Gained Base:%u (%.2f%%) Job:%u (%.2f%%)",base_exp,nextbp*(float)100,job_exp,nextjp*(float)100);
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clif_disp_onlyself(sd,output,strlen(output));
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clif_disp_onlyself(sd,output,strlen(output));
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@ -6457,59 +6479,72 @@ int pc_gainexp(struct map_session_data *sd, struct block_list *src, unsigned int
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return 1;
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return 1;
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}
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}
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/*==========================================
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/**
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* Returns max level for this character.
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* Returns max base level for this character.
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*------------------------------------------*/
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* @param sd Player
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* @return Max Base Level
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**/
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unsigned int pc_maxbaselv(struct map_session_data *sd){
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unsigned int pc_maxbaselv(struct map_session_data *sd){
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return job_info[pc_class2idx(sd->status.class_)].max_level[0];
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return job_info[pc_class2idx(sd->status.class_)].max_level[0];
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}
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}
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/**
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* Returns max job level for this character.
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* @param sd Player
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* @return Max Job Level
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**/
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unsigned int pc_maxjoblv(struct map_session_data *sd){
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unsigned int pc_maxjoblv(struct map_session_data *sd){
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return job_info[pc_class2idx(sd->status.class_)].max_level[1];
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return job_info[pc_class2idx(sd->status.class_)].max_level[1];
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}
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}
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/*==========================================
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/**
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* base level exp lookup.
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* Check if player is reached max base level
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*------------------------------------------*/
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* @param sd
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* @return True if reached max level
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**/
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bool pc_is_maxbaselv(struct map_session_data *sd) {
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nullpo_retr(false, sd);
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return (sd->status.base_level >= pc_maxbaselv(sd));
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}
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//Base exp needed for next level.
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/**
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* Check if player is reached max base level
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* @param sd
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* @return True if reached max level
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**/
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bool pc_is_maxjoblv(struct map_session_data *sd) {
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nullpo_retr(false, sd);
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return (sd->status.job_level >= pc_maxjoblv(sd));
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}
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/**
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* Base exp needed for player to level up.
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* @param sd
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* @return Base EXP needed for next base level
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**/
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unsigned int pc_nextbaseexp(struct map_session_data *sd){
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unsigned int pc_nextbaseexp(struct map_session_data *sd){
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nullpo_ret(sd);
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nullpo_ret(sd);
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if(sd->status.base_level>=pc_maxbaselv(sd) || sd->status.base_level==0)
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if (sd->status.base_level == 0) // Is this something that possible?
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return 0;
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return 0;
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if (pc_is_maxbaselv(sd))
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return MAX_LEVEL_BASE_EXP; // On max level, player's base EXP limit is 99,999,999
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return job_info[pc_class2idx(sd->status.class_)].exp_table[0][sd->status.base_level-1];
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return job_info[pc_class2idx(sd->status.class_)].exp_table[0][sd->status.base_level-1];
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}
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}
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//Base exp needed for this level.
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/**
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unsigned int pc_thisbaseexp(struct map_session_data *sd){
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* Job exp needed for player to level up.
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if(sd->status.base_level>pc_maxbaselv(sd) || sd->status.base_level<=1)
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* @param sd
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return 0;
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* @return Job EXP needed for next job level
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return job_info[pc_class2idx(sd->status.class_)].exp_table[0][sd->status.base_level-2];
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**/
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}
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/*==========================================
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* job level exp lookup
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* Return:
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* 0 = not found
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* x = exp for level
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*------------------------------------------*/
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//Job exp needed for next level.
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unsigned int pc_nextjobexp(struct map_session_data *sd){
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unsigned int pc_nextjobexp(struct map_session_data *sd){
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nullpo_ret(sd);
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nullpo_ret(sd);
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if(sd->status.job_level>=pc_maxjoblv(sd) || sd->status.job_level==0)
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if (sd->status.job_level == 0) // Is this something that possible?
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return 0;
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return 0;
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if (pc_is_maxjoblv(sd))
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return MAX_LEVEL_JOB_EXP; // On max level, player's job EXP limit is 999,999,999
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return job_info[pc_class2idx(sd->status.class_)].exp_table[1][sd->status.job_level-1];
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return job_info[pc_class2idx(sd->status.class_)].exp_table[1][sd->status.job_level-1];
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}
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}
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//Job exp needed for this level.
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unsigned int pc_thisjobexp(struct map_session_data *sd){
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if(sd->status.job_level>pc_maxjoblv(sd) || sd->status.job_level<=1)
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return 0;
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return job_info[pc_class2idx(sd->status.class_)].exp_table[1][sd->status.job_level-2];
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}
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/// Returns the value of the specified stat.
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/// Returns the value of the specified stat.
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static int pc_getstat(struct map_session_data* sd, int type)
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static int pc_getstat(struct map_session_data* sd, int type)
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{
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{
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@ -7295,10 +7330,9 @@ int pc_dead(struct map_session_data *sd,struct block_list *src)
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// Activate Steel body if a super novice dies at 99+% exp [celest]
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// Activate Steel body if a super novice dies at 99+% exp [celest]
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// Super Novices have no kill or die functions attached when saved by their angel
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// Super Novices have no kill or die functions attached when saved by their angel
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if (!sd->state.snovice_dead_flag && (sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE) {
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if (!sd->state.snovice_dead_flag && (sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE) {
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unsigned int next = pc_nextbaseexp(sd);
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unsigned int exp = pc_nextbaseexp(sd);
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if( next == 0 ) next = pc_thisbaseexp(sd);
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if( exp && get_percentage(sd->status.base_exp,exp) >= 99 ) {
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if( get_percentage(sd->status.base_exp,next) >= 99 ) {
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|
||||||
sd->state.snovice_dead_flag = 1;
|
sd->state.snovice_dead_flag = 1;
|
||||||
pc_setrestartvalue(sd,1);
|
pc_setrestartvalue(sd,1);
|
||||||
status_percent_heal(&sd->bl, 100, 100);
|
status_percent_heal(&sd->bl, 100, 100);
|
||||||
@ -7474,6 +7508,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src)
|
|||||||
uint32 base_penalty = battle_config.death_penalty_base;
|
uint32 base_penalty = battle_config.death_penalty_base;
|
||||||
uint32 job_penalty = battle_config.death_penalty_job;
|
uint32 job_penalty = battle_config.death_penalty_job;
|
||||||
uint32 zeny_penalty = battle_config.zeny_penalty;
|
uint32 zeny_penalty = battle_config.zeny_penalty;
|
||||||
|
bool is_max_level = pc_is_maxbaselv(sd);
|
||||||
|
|
||||||
#ifdef VIP_ENABLE
|
#ifdef VIP_ENABLE
|
||||||
if(pc_isvip(sd)){
|
if(pc_isvip(sd)){
|
||||||
@ -7486,7 +7521,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src)
|
|||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
if (base_penalty > 0) {
|
if ((!is_max_level || battle_config.death_penalty_maxlv&1) && base_penalty > 0) {
|
||||||
switch (battle_config.death_penalty_type) {
|
switch (battle_config.death_penalty_type) {
|
||||||
case 1: base_penalty = (uint32) ( pc_nextbaseexp(sd) * ( base_penalty / 10000. ) ); break;
|
case 1: base_penalty = (uint32) ( pc_nextbaseexp(sd) * ( base_penalty / 10000. ) ); break;
|
||||||
case 2: base_penalty = (uint32) ( sd->status.base_exp * ( base_penalty / 10000. ) ); break;
|
case 2: base_penalty = (uint32) ( sd->status.base_exp * ( base_penalty / 10000. ) ); break;
|
||||||
@ -7499,7 +7534,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if(job_penalty > 0) {
|
if ((!is_max_level || battle_config.death_penalty_maxlv&2) && job_penalty > 0) {
|
||||||
switch (battle_config.death_penalty_type) {
|
switch (battle_config.death_penalty_type) {
|
||||||
case 1: job_penalty = (uint32) ( pc_nextjobexp(sd) * ( job_penalty / 10000. ) ); break;
|
case 1: job_penalty = (uint32) ( pc_nextjobexp(sd) * ( job_penalty / 10000. ) ); break;
|
||||||
case 2: job_penalty = (uint32) ( sd->status.job_exp * ( job_penalty /10000. ) ); break;
|
case 2: job_penalty = (uint32) ( sd->status.job_exp * ( job_penalty /10000. ) ); break;
|
||||||
|
@ -1004,13 +1004,13 @@ int pc_stop_following(struct map_session_data*);
|
|||||||
|
|
||||||
unsigned int pc_maxbaselv(struct map_session_data *sd);
|
unsigned int pc_maxbaselv(struct map_session_data *sd);
|
||||||
unsigned int pc_maxjoblv(struct map_session_data *sd);
|
unsigned int pc_maxjoblv(struct map_session_data *sd);
|
||||||
|
bool pc_is_maxbaselv(struct map_session_data *sd);
|
||||||
|
bool pc_is_maxjoblv(struct map_session_data *sd);
|
||||||
int pc_checkbaselevelup(struct map_session_data *sd);
|
int pc_checkbaselevelup(struct map_session_data *sd);
|
||||||
int pc_checkjoblevelup(struct map_session_data *sd);
|
int pc_checkjoblevelup(struct map_session_data *sd);
|
||||||
int pc_gainexp(struct map_session_data*,struct block_list*,unsigned int,unsigned int, bool);
|
int pc_gainexp(struct map_session_data*,struct block_list*,unsigned int,unsigned int, bool);
|
||||||
unsigned int pc_nextbaseexp(struct map_session_data *);
|
unsigned int pc_nextbaseexp(struct map_session_data *sd);
|
||||||
unsigned int pc_thisbaseexp(struct map_session_data *);
|
unsigned int pc_nextjobexp(struct map_session_data *sd);
|
||||||
unsigned int pc_nextjobexp(struct map_session_data *);
|
|
||||||
unsigned int pc_thisjobexp(struct map_session_data *);
|
|
||||||
int pc_gets_status_point(int);
|
int pc_gets_status_point(int);
|
||||||
int pc_need_status_point(struct map_session_data *,int,int);
|
int pc_need_status_point(struct map_session_data *,int,int);
|
||||||
int pc_maxparameterincrease(struct map_session_data*,int);
|
int pc_maxparameterincrease(struct map_session_data*,int);
|
||||||
|
@ -9634,14 +9634,13 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
|
|||||||
break;
|
break;
|
||||||
|
|
||||||
case LG_INSPIRATION:
|
case LG_INSPIRATION:
|
||||||
if( sd && !map[sd->bl.m].flag.noexppenalty && sd->status.base_level != MAX_LEVEL ) {
|
if( sd && !map[sd->bl.m].flag.noexppenalty ) {
|
||||||
sd->status.base_exp -= min(sd->status.base_exp, pc_nextbaseexp(sd) * 1 / 100); // 1% penalty.
|
sd->status.base_exp -= min(sd->status.base_exp, pc_nextbaseexp(sd) * 1 / 100); // 1% penalty.
|
||||||
sd->status.job_exp -= min(sd->status.job_exp, pc_nextjobexp(sd) * 1 / 100);
|
sd->status.job_exp -= min(sd->status.job_exp, pc_nextjobexp(sd) * 1 / 100);
|
||||||
clif_updatestatus(sd,SP_BASEEXP);
|
clif_updatestatus(sd,SP_BASEEXP);
|
||||||
clif_updatestatus(sd,SP_JOBEXP);
|
clif_updatestatus(sd,SP_JOBEXP);
|
||||||
}
|
}
|
||||||
clif_skill_nodamage(bl,src,skill_id,skill_lv,
|
clif_skill_nodamage(bl,src,skill_id,skill_lv, sc_start(src,bl, type, 100, skill_lv, skill_get_time(skill_id, skill_lv)));
|
||||||
sc_start(src,bl, type, 100, skill_lv, skill_get_time(skill_id, skill_lv)));
|
|
||||||
break;
|
break;
|
||||||
case SR_CURSEDCIRCLE:
|
case SR_CURSEDCIRCLE:
|
||||||
if( flag&1 ) {
|
if( flag&1 ) {
|
||||||
@ -14757,6 +14756,7 @@ bool skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_i
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
case LG_INSPIRATION:
|
||||||
case PR_REDEMPTIO:
|
case PR_REDEMPTIO:
|
||||||
{
|
{
|
||||||
int exp;
|
int exp;
|
||||||
|
Loading…
x
Reference in New Issue
Block a user