* Added a missing 'close' in El Dicastes quests (bugreport:7273).
> Hercules merges: * ac78454: Extending readparam functionality: Added many more bonuses including missing key stuff such as def/mdef. * 4983181: Script commands relying on equipment slot may now access the 3 following types: EQI_COSTUME_HEAD_LOW (11) EQI_COSTUME_HEAD_MID (12) EQI_COSTUME_HEAD_TOP (13) * b305c1f, e5cc221: Updated EXP rewards in 13-1 and 13-2 quests. * a244b61: Status effects no longer propagate with magical reflection (e.g. when frost diver is reflected there is no chance that target will be frozen) * f825d79: Database and script updates. (bugreport:6957, bugreport:6834) * a2b070b: Various typo fixes. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17131 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
parent
7b302716bf
commit
711e5009da
@ -237,9 +237,9 @@
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4082,0,3,4,1,4,5,0,0,3,0,4,0,1,5,0,6,0,0,4,5,0,0,2,4,0,4,3,0,0,1,5,0,6,2,0,0,4,4,0,1,3,3,0,5,1,4,0,1,5,0
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4082,0,3,4,1,4,5,0,0,3,0,4,0,1,5,0,6,0,0,4,5,0,0,2,4,0,4,3,0,0,1,5,0,6,2,0,0,4,4,0,1,3,3,0,5,1,4,0,1,5,0
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// Royal Guard (Gryphon) (Trans)
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// Royal Guard (Gryphon) (Trans)
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4083,0,3,4,1,4,5,0,0,3,0,4,0,1,5,0,6,0,0,4,5,0,0,2,4,0,4,3,0,0,1,5,0,6,2,0,0,4,4,0,1,3,3,0,5,1,4,0,1,5,0
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4083,0,3,4,1,4,5,0,0,3,0,4,0,1,5,0,6,0,0,4,5,0,0,2,4,0,4,3,0,0,1,5,0,6,2,0,0,4,4,0,1,3,3,0,5,1,4,0,1,5,0
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// Ranger (Waug) (Regular)
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// Ranger (Warg) (Regular)
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4084,5,4,4,2,0,0,2,5,4,0,0,3,3,3,0,0,5,2,0,0,4,3,5,0,0,1,1,0,0,5,2,3,0,0,0,4,4,4,2,0,0,0,2,5,2,0,0,0,4,2
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4084,5,4,4,2,0,0,2,5,4,0,0,3,3,3,0,0,5,2,0,0,4,3,5,0,0,1,1,0,0,5,2,3,0,0,0,4,4,4,2,0,0,0,2,5,2,0,0,0,4,2
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// Ranger (Waug) (Trans)
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// Ranger (Warg) (Trans)
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4085,5,4,4,2,0,0,2,5,4,0,0,3,3,3,0,0,5,2,0,0,4,3,5,0,0,1,1,0,0,5,2,3,0,0,0,4,4,4,2,0,0,0,2,5,2,0,0,0,4,2
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4085,5,4,4,2,0,0,2,5,4,0,0,3,3,3,0,0,5,2,0,0,4,3,5,0,0,1,1,0,0,5,2,3,0,0,0,4,4,4,2,0,0,0,2,5,2,0,0,0,4,2
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// Mechanic (Mado) (Regular)
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// Mechanic (Mado) (Regular)
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4086,6,1,0,0,1,0,6,2,5,4,0,0,4,6,0,0,2,0,3,3,4,5,0,0,3,6,0,0,3,0,1,1,3,6,0,0,4,4,0,0,0,3,3,1,1,0,0,5,2,0
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4086,6,1,0,0,1,0,6,2,5,4,0,0,4,6,0,0,2,0,3,3,4,5,0,0,3,6,0,0,3,0,1,1,3,6,0,0,4,4,0,0,0,3,3,1,1,0,0,5,2,0
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@ -275,7 +275,7 @@
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4109,4,4,5,3,4,0,0,0,0,1,1,4,4,3,5,0,0,0,5,2,2,4,3,5,0,0,0,0,0,4,5,3,1,0,0,0,0,0,4,5,2,0,0,5,3,4,6,6,6,4
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4109,4,4,5,3,4,0,0,0,0,1,1,4,4,3,5,0,0,0,5,2,2,4,3,5,0,0,0,0,0,4,5,3,1,0,0,0,0,0,4,5,2,0,0,5,3,4,6,6,6,4
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// Baby Royal Guard (Gryphon)
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// Baby Royal Guard (Gryphon)
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4110,0,3,4,1,4,5,0,0,3,0,4,0,1,5,0,6,0,0,4,5,0,0,2,4,0,4,3,0,0,1,5,0,6,2,0,0,4,4,0,1,3,3,0,5,1,4,0,1,5,0
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4110,0,3,4,1,4,5,0,0,3,0,4,0,1,5,0,6,0,0,4,5,0,0,2,4,0,4,3,0,0,1,5,0,6,2,0,0,4,4,0,1,3,3,0,5,1,4,0,1,5,0
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// Baby Ranger (Waug)
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// Baby Ranger (Warg)
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4111,5,4,4,2,0,0,2,5,4,0,0,3,3,3,0,0,5,2,0,0,4,3,5,0,0,1,1,0,0,5,2,3,0,0,0,4,4,4,2,0,0,0,2,5,2,0,0,0,4,2
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4111,5,4,4,2,0,0,2,5,4,0,0,3,3,3,0,0,5,2,0,0,4,3,5,0,0,1,1,0,0,5,2,3,0,0,0,4,4,4,2,0,0,0,2,5,2,0,0,0,4,2
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// Baby Mechanic (Mado)
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// Baby Mechanic (Mado)
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4112,6,1,0,0,1,0,6,2,5,4,0,0,4,6,0,0,2,0,3,3,4,5,0,0,3,6,0,0,3,0,1,1,3,6,0,0,4,4,0,0,0,3,3,1,1,0,0,5,2,0
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4112,6,1,0,0,1,0,6,2,5,4,0,0,4,6,0,0,2,0,3,3,4,5,0,0,3,6,0,0,3,0,1,1,3,6,0,0,4,4,0,0,0,3,3,1,1,0,0,5,2,0
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@ -229,9 +229,9 @@
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4082, 28000,110 ,700 ,470 ,400 ,500 ,500 ,550 ,600 ,600 ,700 ,700 ,650 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
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4082, 28000,110 ,700 ,470 ,400 ,500 ,500 ,550 ,600 ,600 ,700 ,700 ,650 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
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// Royal Guard (Gryphon) (Trans)
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// Royal Guard (Gryphon) (Trans)
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4083, 28000,110 ,700 ,470 ,400 ,500 ,500 ,550 ,600 ,600 ,700 ,700 ,650 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
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4083, 28000,110 ,700 ,470 ,400 ,500 ,500 ,550 ,600 ,600 ,700 ,700 ,650 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
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// Ranger (Waug) (Regular)
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// Ranger (Warg) (Regular)
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4084, 27000,85 ,500 ,400 ,400 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
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4084, 27000,85 ,500 ,400 ,400 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
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// Ranger (Waug) (Trans)
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// Ranger (Warg) (Trans)
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4085, 27000,85 ,500 ,400 ,400 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
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4085, 27000,85 ,500 ,400 ,400 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
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// Mechanic (Mado) (Regular)
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// Mechanic (Mado) (Regular)
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4086, 30000,90 ,500 ,400 ,400 ,600 ,650 ,2000 ,2000 ,2000 ,650 ,650 ,675 ,675 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
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4086, 30000,90 ,500 ,400 ,400 ,600 ,650 ,2000 ,2000 ,2000 ,650 ,650 ,675 ,675 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
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@ -267,7 +267,7 @@
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4109, 28000,150 ,500 ,300 ,400 ,500 ,500 ,550 ,600 ,600 ,700 ,700 ,650 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
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4109, 28000,150 ,500 ,300 ,400 ,500 ,500 ,550 ,600 ,600 ,700 ,700 ,650 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
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// Baby Royal Guard (Gryphon)
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// Baby Royal Guard (Gryphon)
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4110, 28000,110 ,700 ,470 ,400 ,500 ,500 ,550 ,600 ,600 ,700 ,700 ,650 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
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4110, 28000,110 ,700 ,470 ,400 ,500 ,500 ,550 ,600 ,600 ,700 ,700 ,650 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
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// Baby Ranger (Waug)
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// Baby Ranger (Warg)
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4111, 27000,85 ,500 ,400 ,400 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
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4111, 27000,85 ,500 ,400 ,400 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
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// Baby Mechanic (Mado)
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// Baby Mechanic (Mado)
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4112, 30000,90 ,500 ,400 ,400 ,600 ,650 ,2000 ,2000 ,2000 ,650 ,650 ,675 ,675 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
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4112, 30000,90 ,500 ,400 ,400 ,600 ,650 ,2000 ,2000 ,2000 ,650 ,650 ,675 ,675 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
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@ -4151,7 +4151,7 @@
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4083,2323,5,2311,3,0,0,0,0,0,0,0,0 //LG_EARTHDRIVE#Earth Drive#
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4083,2323,5,2311,3,0,0,0,0,0,0,0,0 //LG_EARTHDRIVE#Earth Drive#
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4083,2324,5,2318,3,2319,3,0,0,0,0,0,0 //LG_HESPERUSLIT#Hesperus Lit#
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4083,2324,5,2318,3,2319,3,0,0,0,0,0,0 //LG_HESPERUSLIT#Hesperus Lit#
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4083,2325,5,2315,3,2321,4,2322,5,0,0,0,0 //LG_INSPIRATION#Inspiration#
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4083,2325,5,2315,3,2321,4,2322,5,0,0,0,0 //LG_INSPIRATION#Inspiration#
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//Ranger (Waug) (Regular)
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//Ranger (Warg) (Regular)
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4084,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
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4084,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
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4084,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
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4084,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
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4084,43,10,0,0,0,0,0,0,0,0,0,0 //AC_OWL#Owl's Eye#
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4084,43,10,0,0,0,0,0,0,0,0,0,0 //AC_OWL#Owl's Eye#
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@ -4204,7 +4204,7 @@
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4084,2252,1,2248,1,0,0,0,0,0,0,0,0 //RA_VERDURETRAP#Verdure Trap#
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4084,2252,1,2248,1,0,0,0,0,0,0,0,0 //RA_VERDURETRAP#Verdure Trap#
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4084,2253,5,2237,1,0,0,0,0,0,0,0,0 //RA_FIRINGTRAP#Firing Trap#
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4084,2253,5,2237,1,0,0,0,0,0,0,0,0 //RA_FIRINGTRAP#Firing Trap#
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4084,2254,5,2237,1,0,0,0,0,0,0,0,0 //RA_ICEBOUNDTRAP#Icebound Trap#
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4084,2254,5,2237,1,0,0,0,0,0,0,0,0 //RA_ICEBOUNDTRAP#Icebound Trap#
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//Ranger (Waug) (Trans)
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//Ranger (Warg) (Trans)
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4085,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
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4085,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
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4085,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
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4085,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
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4085,43,10,0,0,0,0,0,0,0,0,0,0 //AC_OWL#Owl's Eye#
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4085,43,10,0,0,0,0,0,0,0,0,0,0 //AC_OWL#Owl's Eye#
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@ -5232,7 +5232,7 @@
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4110,2323,5,2311,3,0,0,0,0,0,0,0,0 //LG_EARTHDRIVE#Earth Drive#
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4110,2323,5,2311,3,0,0,0,0,0,0,0,0 //LG_EARTHDRIVE#Earth Drive#
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4110,2324,5,2318,3,2319,3,0,0,0,0,0,0 //LG_HESPERUSLIT#Hesperus Lit#
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4110,2324,5,2318,3,2319,3,0,0,0,0,0,0 //LG_HESPERUSLIT#Hesperus Lit#
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4110,2325,5,2315,3,2321,4,2322,5,0,0,0,0 //LG_INSPIRATION#Inspiration#
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4110,2325,5,2315,3,2321,4,2322,5,0,0,0,0 //LG_INSPIRATION#Inspiration#
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//Baby Ranger (Waug)
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//Baby Ranger (Warg)
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4111,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
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4111,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
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4111,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
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4111,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
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4111,43,10,0,0,0,0,0,0,0,0,0,0 //AC_OWL#Owl's Eye#
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4111,43,10,0,0,0,0,0,0,0,0,0,0 //AC_OWL#Owl's Eye#
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@ -219,9 +219,9 @@
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4082, 28000,110 ,700 ,470 ,440 ,510 ,490 ,530 ,540 ,540 ,520 ,560 ,480 ,480 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
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4082, 28000,110 ,700 ,470 ,440 ,510 ,490 ,530 ,540 ,540 ,520 ,560 ,480 ,480 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
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// Royal Guard (Gryphon) (Trans)
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// Royal Guard (Gryphon) (Trans)
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4083, 28000,110 ,700 ,470 ,440 ,510 ,490 ,530 ,540 ,540 ,520 ,560 ,480 ,480 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
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4083, 28000,110 ,700 ,470 ,440 ,510 ,490 ,530 ,540 ,540 ,520 ,560 ,480 ,480 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
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// Ranger (Waug) (Regular)
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// Ranger (Warg) (Regular)
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4084, 27000,85 ,500 ,400 ,440 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,530 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,520
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4084, 27000,85 ,500 ,400 ,440 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,530 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,520
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// Ranger (Waug) (Trans)
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// Ranger (Warg) (Trans)
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4085, 27000,85 ,500 ,400 ,440 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,530 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,520
|
4085, 27000,85 ,500 ,400 ,440 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,530 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,520
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// Mechanic (Mado) (Regular)
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// Mechanic (Mado) (Regular)
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4086, 30000,90 ,500 ,400 ,440 ,640 ,690 ,2000 ,2000 ,2000 ,490 ,520 ,520 ,520 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500
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4086, 30000,90 ,500 ,400 ,440 ,640 ,690 ,2000 ,2000 ,2000 ,490 ,520 ,520 ,520 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500
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@ -257,7 +257,7 @@
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4109, 28000,150 ,500 ,300 ,440 ,540 ,560 ,590 ,620 ,560 ,620 ,640 ,490 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
|
4109, 28000,150 ,500 ,300 ,440 ,540 ,560 ,590 ,620 ,560 ,620 ,640 ,490 ,490 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
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// Baby Royal Guard (Gryphon)
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// Baby Royal Guard (Gryphon)
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4110, 28000,110 ,700 ,470 ,440 ,510 ,490 ,530 ,540 ,540 ,520 ,560 ,480 ,480 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
|
4110, 28000,110 ,700 ,470 ,440 ,510 ,490 ,530 ,540 ,540 ,520 ,560 ,480 ,480 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490
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// Baby Ranger (Waug)
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// Baby Ranger (Warg)
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4111, 27000,85 ,500 ,400 ,440 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,530 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,520
|
4111, 27000,85 ,500 ,400 ,440 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,530 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,520
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// Baby Mechanic (Mado)
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// Baby Mechanic (Mado)
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4112, 30000,90 ,500 ,400 ,440 ,640 ,690 ,2000 ,2000 ,2000 ,490 ,520 ,520 ,520 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500
|
4112, 30000,90 ,500 ,400 ,440 ,640 ,690 ,2000 ,2000 ,2000 ,490 ,520 ,520 ,520 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500
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@ -4151,7 +4151,7 @@
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4083,2323,5,2311,3,0,0,0,0,0,0,0,0 //LG_EARTHDRIVE#Earth Drive#
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4083,2323,5,2311,3,0,0,0,0,0,0,0,0 //LG_EARTHDRIVE#Earth Drive#
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4083,2324,5,2318,3,2319,3,0,0,0,0,0,0 //LG_HESPERUSLIT#Hesperus Lit#
|
4083,2324,5,2318,3,2319,3,0,0,0,0,0,0 //LG_HESPERUSLIT#Hesperus Lit#
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4083,2325,5,2315,3,2321,4,2322,5,0,0,0,0 //LG_INSPIRATION#Inspiration#
|
4083,2325,5,2315,3,2321,4,2322,5,0,0,0,0 //LG_INSPIRATION#Inspiration#
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//Ranger (Waug) (Regular)
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//Ranger (Warg) (Regular)
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4084,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
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4084,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
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4084,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
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4084,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
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4084,43,10,0,0,0,0,0,0,0,0,0,0 //AC_OWL#Owl's Eye#
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4084,43,10,0,0,0,0,0,0,0,0,0,0 //AC_OWL#Owl's Eye#
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4084,2252,1,2248,1,0,0,0,0,0,0,0,0 //RA_VERDURETRAP#Verdure Trap#
|
4084,2252,1,2248,1,0,0,0,0,0,0,0,0 //RA_VERDURETRAP#Verdure Trap#
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4084,2253,5,2237,1,0,0,0,0,0,0,0,0 //RA_FIRINGTRAP#Firing Trap#
|
4084,2253,5,2237,1,0,0,0,0,0,0,0,0 //RA_FIRINGTRAP#Firing Trap#
|
||||||
4084,2254,5,2237,1,0,0,0,0,0,0,0,0 //RA_ICEBOUNDTRAP#Icebound Trap#
|
4084,2254,5,2237,1,0,0,0,0,0,0,0,0 //RA_ICEBOUNDTRAP#Icebound Trap#
|
||||||
//Ranger (Waug) (Trans)
|
//Ranger (Warg) (Trans)
|
||||||
4085,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
4085,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||||
4085,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
|
4085,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
|
||||||
4085,43,10,0,0,0,0,0,0,0,0,0,0 //AC_OWL#Owl's Eye#
|
4085,43,10,0,0,0,0,0,0,0,0,0,0 //AC_OWL#Owl's Eye#
|
||||||
@ -5232,7 +5232,7 @@
|
|||||||
4110,2323,5,2311,3,0,0,0,0,0,0,0,0 //LG_EARTHDRIVE#Earth Drive#
|
4110,2323,5,2311,3,0,0,0,0,0,0,0,0 //LG_EARTHDRIVE#Earth Drive#
|
||||||
4110,2324,5,2318,3,2319,3,0,0,0,0,0,0 //LG_HESPERUSLIT#Hesperus Lit#
|
4110,2324,5,2318,3,2319,3,0,0,0,0,0,0 //LG_HESPERUSLIT#Hesperus Lit#
|
||||||
4110,2325,5,2315,3,2321,4,2322,5,0,0,0,0 //LG_INSPIRATION#Inspiration#
|
4110,2325,5,2315,3,2321,4,2322,5,0,0,0,0 //LG_INSPIRATION#Inspiration#
|
||||||
//Baby Ranger (Waug)
|
//Baby Ranger (Warg)
|
||||||
4111,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
4111,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||||
4111,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
|
4111,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
|
||||||
4111,43,10,0,0,0,0,0,0,0,0,0,0 //AC_OWL#Owl's Eye#
|
4111,43,10,0,0,0,0,0,0,0,0,0,0 //AC_OWL#Owl's Eye#
|
||||||
|
@ -84,7 +84,7 @@ If we had used addition, we would have gotten a completely different result.
|
|||||||
The EAJL (eA Job Level) constants
|
The EAJL (eA Job Level) constants
|
||||||
-------------------------------------------------------------------------------
|
-------------------------------------------------------------------------------
|
||||||
|
|
||||||
There are a few constants which can be used to filter out and make job comparisons easier. The comparisons involve eA job IDs, not classic job IDs, using the eaclass() command explained in the next section.
|
There are a few constants which can be used to filter out and make job comparisons easier. The comparisons involve eA job IDs, not classic job IDs, using the eaclass() command explained in the next section.
|
||||||
|
|
||||||
set @eac, eaclass();
|
set @eac, eaclass();
|
||||||
|
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
//===== By: ==================================================
|
//===== By: ==================================================
|
||||||
//= MasterOfMuppets
|
//= MasterOfMuppets
|
||||||
//===== Current Version: =====================================
|
//===== Current Version: =====================================
|
||||||
//= 1.8
|
//= 1.9
|
||||||
//===== Compatible With: =====================================
|
//===== Compatible With: =====================================
|
||||||
//= rAthena SVN
|
//= rAthena SVN
|
||||||
//===== Description: =========================================
|
//===== Description: =========================================
|
||||||
@ -13,6 +13,7 @@
|
|||||||
//= 1.6 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
|
//= 1.6 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
|
||||||
//= 1.7 Fixed character's anme bugs [Lupus]
|
//= 1.7 Fixed character's anme bugs [Lupus]
|
||||||
//= 1.8 Moved Alberta NPC to pre-re/re paths. [Euphy]
|
//= 1.8 Moved Alberta NPC to pre-re/re paths. [Euphy]
|
||||||
|
//= 1.9 Updated Renewal warp coordinates.
|
||||||
//============================================================
|
//============================================================
|
||||||
|
|
||||||
// Ayothaya Transportation NPC
|
// Ayothaya Transportation NPC
|
||||||
@ -93,9 +94,9 @@ ayothaya,152,68,1 script Aibakthing#ayo2 843,{
|
|||||||
mes "You will be welcome to come back whenever you please. I hope that we will see each other again sometime soon. Thank you~";
|
mes "You will be welcome to come back whenever you please. I hope that we will see each other again sometime soon. Thank you~";
|
||||||
close2;
|
close2;
|
||||||
if (checkre(0))
|
if (checkre(0))
|
||||||
warp "alberta",238,22;
|
|
||||||
else
|
|
||||||
warp "alberta",235,45;
|
warp "alberta",235,45;
|
||||||
|
else
|
||||||
|
warp "alberta",238,22;
|
||||||
end;
|
end;
|
||||||
}
|
}
|
||||||
mes "[Aibakthing]";
|
mes "[Aibakthing]";
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
//===== By: ==================================================
|
//===== By: ==================================================
|
||||||
//= MasterOfMuppets
|
//= MasterOfMuppets
|
||||||
//===== Current Version: =====================================
|
//===== Current Version: =====================================
|
||||||
//= 1.9
|
//= 2.0
|
||||||
//===== Compatible With: =====================================
|
//===== Compatible With: =====================================
|
||||||
//= rAthena SVN
|
//= rAthena SVN
|
||||||
//===== Description: =========================================
|
//===== Description: =========================================
|
||||||
@ -21,6 +21,7 @@
|
|||||||
//= 1.7 Corrected reminants from aegis conversion. [L0en_w0lf]
|
//= 1.7 Corrected reminants from aegis conversion. [L0en_w0lf]
|
||||||
//= 1.8 Replaced effect numerics with constants. [L0ne_W0lf]
|
//= 1.8 Replaced effect numerics with constants. [L0ne_W0lf]
|
||||||
//= 1.9 Removed duplicate text. [Kisuka]
|
//= 1.9 Removed duplicate text. [Kisuka]
|
||||||
|
//= 2.0 Updated EXP rewards.
|
||||||
//============================================================
|
//============================================================
|
||||||
|
|
||||||
morocc_in,116,101,3 script Old Scholar Tyus#hellion 735,3,3,{
|
morocc_in,116,101,3 script Old Scholar Tyus#hellion 735,3,3,{
|
||||||
@ -547,7 +548,7 @@ morocc_in,116,101,3 script Old Scholar Tyus#hellion 735,3,3,{
|
|||||||
set HELLIONQ,69;
|
set HELLIONQ,69;
|
||||||
getitem 2658,1; //Nile_Rose_
|
getitem 2658,1; //Nile_Rose_
|
||||||
getitem 603,1; //Old_Blue_Box
|
getitem 603,1; //Old_Blue_Box
|
||||||
getexp 120000,0;
|
getexp 1200000,0;
|
||||||
next;
|
next;
|
||||||
mes "[Sir Chilias'Tyus]";
|
mes "[Sir Chilias'Tyus]";
|
||||||
mes "Thank you, kind";
|
mes "Thank you, kind";
|
||||||
@ -614,7 +615,7 @@ morocc_in,116,101,3 script Old Scholar Tyus#hellion 735,3,3,{
|
|||||||
delitem 7332,1; //Slate
|
delitem 7332,1; //Slate
|
||||||
set HELLIONQ,70;
|
set HELLIONQ,70;
|
||||||
getitem 2658,1; //Nile_Rose_
|
getitem 2658,1; //Nile_Rose_
|
||||||
getexp 100000,0;
|
getexp 1000000,0;
|
||||||
next;
|
next;
|
||||||
mes "[Sir Chilias'Tyus]";
|
mes "[Sir Chilias'Tyus]";
|
||||||
mes "Thank you, kind";
|
mes "Thank you, kind";
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
//===== By: ==================================================
|
//===== By: ==================================================
|
||||||
//= Fix up by Jukka
|
//= Fix up by Jukka
|
||||||
//===== Current Version: =====================================
|
//===== Current Version: =====================================
|
||||||
//= 1.4
|
//= 1.5
|
||||||
//===== Compatible With: =====================================
|
//===== Compatible With: =====================================
|
||||||
//= rAthena SVN (Testet in Trunk 88xx)
|
//= rAthena SVN (Testet in Trunk 88xx)
|
||||||
//===== Description: =========================================
|
//===== Description: =========================================
|
||||||
@ -15,6 +15,7 @@
|
|||||||
//= 1.2 Fixed a typo on NPC name. [SinSloth]
|
//= 1.2 Fixed a typo on NPC name. [SinSloth]
|
||||||
//= 1.3 Fixed experience gains to match upcoming rate adjustments. [SinSloth]
|
//= 1.3 Fixed experience gains to match upcoming rate adjustments. [SinSloth]
|
||||||
//= 1.4 Misc. updates. [L0ne_W0lf]
|
//= 1.4 Misc. updates. [L0ne_W0lf]
|
||||||
|
//= 1.5 Added Renewal Izlude coordinates.
|
||||||
//============================================================
|
//============================================================
|
||||||
|
|
||||||
// Shurank
|
// Shurank
|
||||||
@ -1006,7 +1007,10 @@ geffen,154,143,3 script Dequ'ee 734,{
|
|||||||
set tu_swordman, 21;
|
set tu_swordman, 21;
|
||||||
changequest 8226,8227;
|
changequest 8226,8227;
|
||||||
close2;
|
close2;
|
||||||
warp "izlude",35,78;
|
if (checkre(0))
|
||||||
|
warp "izlude",127,100;
|
||||||
|
else
|
||||||
|
warp "izlude",35,78;
|
||||||
end;
|
end;
|
||||||
}
|
}
|
||||||
if(tu_swordman == 19){
|
if(tu_swordman == 19){
|
||||||
@ -2116,7 +2120,10 @@ geffen,154,143,3 script Dequ'ee 734,{
|
|||||||
mes "of yourself,";
|
mes "of yourself,";
|
||||||
mes "brave Swordman.";
|
mes "brave Swordman.";
|
||||||
next;
|
next;
|
||||||
warp "izlude",35,78;
|
if (checkre(0))
|
||||||
|
warp "izlude",127,100;
|
||||||
|
else
|
||||||
|
warp "izlude",35,78;
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
case 2:
|
case 2:
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
//===== By: ==================================================
|
//===== By: ==================================================
|
||||||
//= L0ne_W0lf
|
//= L0ne_W0lf
|
||||||
//===== Current Version: =====================================
|
//===== Current Version: =====================================
|
||||||
//= 2.6a
|
//= 2.7
|
||||||
//===== Compatible With: =====================================
|
//===== Compatible With: =====================================
|
||||||
//= rAthena SVN
|
//= rAthena SVN
|
||||||
//===== Description: =========================================
|
//===== Description: =========================================
|
||||||
@ -45,6 +45,7 @@
|
|||||||
//= 2.5a Minor fixes. [Euphy]
|
//= 2.5a Minor fixes. [Euphy]
|
||||||
//= 2.6 Disabled "Ash Vacuum Warper" as it's no longer in iRO. [Euphy]
|
//= 2.6 Disabled "Ash Vacuum Warper" as it's no longer in iRO. [Euphy]
|
||||||
//= 2.6a Added 'npcskill' command. [Euphy]
|
//= 2.6a Added 'npcskill' command. [Euphy]
|
||||||
|
//= 2.7 Updated EXP rewards.
|
||||||
//============================================================
|
//============================================================
|
||||||
|
|
||||||
// Onward to the New World
|
// Onward to the New World
|
||||||
@ -294,7 +295,10 @@ prt_castle,83,67,5 script Recruiter for the Brave 109,{
|
|||||||
next;
|
next;
|
||||||
changequest 10064,10065;
|
changequest 10064,10065;
|
||||||
set ep13_ryu,9;
|
set ep13_ryu,9;
|
||||||
getexp 66000,21000;
|
if (checkre(0))
|
||||||
|
getexp 66000,21000;
|
||||||
|
else
|
||||||
|
getexp 660000,210000;
|
||||||
mes "[Recruiter]";
|
mes "[Recruiter]";
|
||||||
mes "Just go there!";
|
mes "Just go there!";
|
||||||
mes "And listen carefully";
|
mes "And listen carefully";
|
||||||
@ -1940,7 +1944,10 @@ moc_fild22b,230,197,5 script Munkenro#2 967,{
|
|||||||
next;
|
next;
|
||||||
completequest 10078;
|
completequest 10078;
|
||||||
set ep13_ryu,100;
|
set ep13_ryu,100;
|
||||||
getexp 66000,21000;
|
if (checkre(0))
|
||||||
|
getexp 66000,21000;
|
||||||
|
else
|
||||||
|
getexp 660000,210000;
|
||||||
mes "[Munkenro]";
|
mes "[Munkenro]";
|
||||||
mes "I will let you go there.";
|
mes "I will let you go there.";
|
||||||
mes "Let me know once you are ready.";
|
mes "Let me know once you are ready.";
|
||||||
@ -2833,7 +2840,10 @@ mid_camp,261,284,4 script Instructor#ep13bs 405,{
|
|||||||
set ep13_newbs,100;
|
set ep13_newbs,100;
|
||||||
getitem 617,1; //Old_Violet_Box
|
getitem 617,1; //Old_Violet_Box
|
||||||
getitem 12322,5; //Chocolate_Pie
|
getitem 12322,5; //Chocolate_Pie
|
||||||
getexp 100000,10000;
|
if (checkre(0))
|
||||||
|
getexp 100000,10000;
|
||||||
|
else
|
||||||
|
getexp 1000000,100000;
|
||||||
completequest 11100;
|
completequest 11100;
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
@ -4363,7 +4373,10 @@ mid_camp,188,254,3 script Monster Scholar#ep13 883,{
|
|||||||
mes "I hope you'll make yourself known in Ash Vacuum with your great accomplishments.";
|
mes "I hope you'll make yourself known in Ash Vacuum with your great accomplishments.";
|
||||||
set ep13_animal,15;
|
set ep13_animal,15;
|
||||||
completequest 2157;
|
completequest 2157;
|
||||||
getexp 150000,0;
|
if (checkre(0))
|
||||||
|
getexp 100000,0;
|
||||||
|
else
|
||||||
|
getexp 1500000,0;
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
@ -4461,7 +4474,10 @@ mid_camp,188,254,3 script Monster Scholar#ep13 883,{
|
|||||||
mes "- You pat his shoulder gently, it's worrying that Rumis is not able to return to his country. -";
|
mes "- You pat his shoulder gently, it's worrying that Rumis is not able to return to his country. -";
|
||||||
set ep13_animal,100;
|
set ep13_animal,100;
|
||||||
delitem 6033,1; //Horn_Of_Tendrilion
|
delitem 6033,1; //Horn_Of_Tendrilion
|
||||||
getexp 100000,0;
|
if (checkre(0))
|
||||||
|
getexp 50000,0;
|
||||||
|
else
|
||||||
|
getexp 1000000,0;
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
@ -5293,7 +5309,10 @@ mid_camp,212,237,5 script Camp Guard Captain#man1 852,{
|
|||||||
mes "I'll discuss this more with the expedition management.";
|
mes "I'll discuss this more with the expedition management.";
|
||||||
mes "Thank you for your valuable information.";
|
mes "Thank you for your valuable information.";
|
||||||
completequest 2158;
|
completequest 2158;
|
||||||
getexp 70000,0;
|
if (checkre(0))
|
||||||
|
getexp 90000,0;
|
||||||
|
else
|
||||||
|
getexp 900000,0;
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
else if (checkquest(2158) == -1) {
|
else if (checkquest(2158) == -1) {
|
||||||
@ -5302,28 +5321,6 @@ mid_camp,212,237,5 script Camp Guard Captain#man1 852,{
|
|||||||
mes "Sorry to bother you.";
|
mes "Sorry to bother you.";
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
else if (checkquest(2158) == 2) {
|
|
||||||
if (checkquest(2159) == 1) {
|
|
||||||
mes "- You report your encounter with a tree giant in the Manuk area to the guard captain. -";
|
|
||||||
next;
|
|
||||||
mes "[Captain]";
|
|
||||||
mes "That sounds very important.";
|
|
||||||
mes "It's too early to say this, but we might have to dispatch an investigation group to the area.";
|
|
||||||
next;
|
|
||||||
mes "[Captain]";
|
|
||||||
mes "I'll discuss this more with the expedition management.";
|
|
||||||
mes "Thank you for your valuable information.";
|
|
||||||
completequest 2159;
|
|
||||||
getexp 70000,0;
|
|
||||||
close;
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
mes "["+strcharinfo(0)+"]";
|
|
||||||
mes "Oh, nothing.";
|
|
||||||
mes "Sorry to bother you.";
|
|
||||||
close;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else {
|
else {
|
||||||
if (checkquest(2159) == 1) {
|
if (checkquest(2159) == 1) {
|
||||||
mes "- You report your encounter with a tree giant in the Manuk area to the guard captain. -";
|
mes "- You report your encounter with a tree giant in the Manuk area to the guard captain. -";
|
||||||
@ -5336,7 +5333,10 @@ mid_camp,212,237,5 script Camp Guard Captain#man1 852,{
|
|||||||
mes "I'll discuss this more with the expedition management.";
|
mes "I'll discuss this more with the expedition management.";
|
||||||
mes "Thank you for your valuable information.";
|
mes "Thank you for your valuable information.";
|
||||||
completequest 2159;
|
completequest 2159;
|
||||||
getexp 70000,0;
|
if (checkre(0))
|
||||||
|
getexp 90000,0;
|
||||||
|
else
|
||||||
|
getexp 900000,0;
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
@ -5762,7 +5762,10 @@ OnTouch:
|
|||||||
mes "- You feel so refreshed and light, as you drink the tea that the Official offered. -";
|
mes "- You feel so refreshed and light, as you drink the tea that the Official offered. -";
|
||||||
specialeffect2 EF_ABSORBSPIRITS;
|
specialeffect2 EF_ABSORBSPIRITS;
|
||||||
set ep13_1_rhea,100;
|
set ep13_1_rhea,100;
|
||||||
getexp 30000,10000;
|
if (checkre(0))
|
||||||
|
getexp 80000,3000;
|
||||||
|
else
|
||||||
|
getexp 300000,10000;
|
||||||
completequest 8210;
|
completequest 8210;
|
||||||
next;
|
next;
|
||||||
mes "[United Research Official]";
|
mes "[United Research Official]";
|
||||||
@ -7579,7 +7582,10 @@ mid_camp,143,306,5 script Breeder Taab#ep13_alba 946,{
|
|||||||
next;
|
next;
|
||||||
delitem 579,50; //Delicious_Fish
|
delitem 579,50; //Delicious_Fish
|
||||||
set ep13_alba,6;
|
set ep13_alba,6;
|
||||||
getexp 8000,3000;
|
if (checkre(0))
|
||||||
|
getexp 8000,3000;
|
||||||
|
else
|
||||||
|
getexp 80000,30000;
|
||||||
erasequest 7042;
|
erasequest 7042;
|
||||||
setquest 7047;
|
setquest 7047;
|
||||||
mes "^4d4dff You have received 8,000 EXP";
|
mes "^4d4dff You have received 8,000 EXP";
|
||||||
@ -7612,7 +7618,10 @@ mid_camp,143,306,5 script Breeder Taab#ep13_alba 946,{
|
|||||||
delitem 7198,30; //Great_Leaf
|
delitem 7198,30; //Great_Leaf
|
||||||
delitem 7188,30; //Browny_Root
|
delitem 7188,30; //Browny_Root
|
||||||
set ep13_alba,6;
|
set ep13_alba,6;
|
||||||
getexp 9000,4000;
|
if (checkre(0))
|
||||||
|
getexp 9000,4000;
|
||||||
|
else
|
||||||
|
getexp 90000,40000;
|
||||||
erasequest 7043;
|
erasequest 7043;
|
||||||
setquest 7047;
|
setquest 7047;
|
||||||
mes "^4d4dff You have received 9,000 EXP";
|
mes "^4d4dff You have received 9,000 EXP";
|
||||||
@ -7650,7 +7659,10 @@ mid_camp,143,306,5 script Breeder Taab#ep13_alba 946,{
|
|||||||
delitem 528,20; //Monster's_Feed
|
delitem 528,20; //Monster's_Feed
|
||||||
delitem 537,30; //Pet_Food
|
delitem 537,30; //Pet_Food
|
||||||
set ep13_alba,6;
|
set ep13_alba,6;
|
||||||
getexp 8000,3000;
|
if (checkre(0))
|
||||||
|
getexp 8000,3000;
|
||||||
|
else
|
||||||
|
getexp 80000,30000;
|
||||||
erasequest 7044;
|
erasequest 7044;
|
||||||
setquest 7047;
|
setquest 7047;
|
||||||
mes "^4d4dff You have received 8,000 EXP";
|
mes "^4d4dff You have received 8,000 EXP";
|
||||||
@ -7685,7 +7697,10 @@ mid_camp,143,306,5 script Breeder Taab#ep13_alba 946,{
|
|||||||
delitem 517,50; //Meat
|
delitem 517,50; //Meat
|
||||||
delitem 537,30; //Pet_Food
|
delitem 537,30; //Pet_Food
|
||||||
set ep13_alba,6;
|
set ep13_alba,6;
|
||||||
getexp 8000,3000;
|
if (checkre(0))
|
||||||
|
getexp 8000,3000;
|
||||||
|
else
|
||||||
|
getexp 80000,30000;
|
||||||
erasequest 7045;
|
erasequest 7045;
|
||||||
setquest 7047;
|
setquest 7047;
|
||||||
mes "^4d4dff You have received 8,000 EXP";
|
mes "^4d4dff You have received 8,000 EXP";
|
||||||
@ -7717,7 +7732,10 @@ mid_camp,143,306,5 script Breeder Taab#ep13_alba 946,{
|
|||||||
next;
|
next;
|
||||||
delitem 6020,30; //Fur
|
delitem 6020,30; //Fur
|
||||||
set ep13_alba,6;
|
set ep13_alba,6;
|
||||||
getexp 8000,3000;
|
if (checkre(0))
|
||||||
|
getexp 8000,3000;
|
||||||
|
else
|
||||||
|
getexp 80000,30000;
|
||||||
erasequest 7046;
|
erasequest 7046;
|
||||||
setquest 7047;
|
setquest 7047;
|
||||||
mes "^4d4dff You have received 8,000 EXP";
|
mes "^4d4dff You have received 8,000 EXP";
|
||||||
@ -8024,7 +8042,7 @@ function Catwarp;
|
|||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if ((ep13_yong1 > 39) && (ep13_yong1 < 200)) {
|
else if ((ep13_yong1 > 39) && (ep13_yong1 < 100)) {
|
||||||
mes "[Cat Hand Agent]";
|
mes "[Cat Hand Agent]";
|
||||||
mes "Cat Trading's available services are as followed.";
|
mes "Cat Trading's available services are as followed.";
|
||||||
mes "For additional services, please consult Agent Gyaruk.";
|
mes "For additional services, please consult Agent Gyaruk.";
|
||||||
@ -8469,7 +8487,7 @@ mid_camp,69,144,0 script Ferocious Gorurug 421,{
|
|||||||
mes "You've brough Pieces of Fish!";
|
mes "You've brough Pieces of Fish!";
|
||||||
mes "GOOD JOB!";
|
mes "GOOD JOB!";
|
||||||
delitem 6039,10; //Piece_Of_Fish
|
delitem 6039,10; //Piece_Of_Fish
|
||||||
getexp 3000,0;
|
getexp 20000,0;
|
||||||
set ep13_yong1,10;
|
set ep13_yong1,10;
|
||||||
setquest 12060;
|
setquest 12060;
|
||||||
next;
|
next;
|
||||||
@ -8489,7 +8507,7 @@ mid_camp,69,144,0 script Ferocious Gorurug 421,{
|
|||||||
mes "You've brough Pieces of Fish!";
|
mes "You've brough Pieces of Fish!";
|
||||||
mes "GOOD JOB!";
|
mes "GOOD JOB!";
|
||||||
delitem 6039,10; //Piece_Of_Fish
|
delitem 6039,10; //Piece_Of_Fish
|
||||||
getexp 1500,0;
|
getexp 15000,0;
|
||||||
setquest 12060;
|
setquest 12060;
|
||||||
set ep13_yong1,ep13_yong1+1;
|
set ep13_yong1,ep13_yong1+1;
|
||||||
next;
|
next;
|
||||||
@ -8510,7 +8528,7 @@ mid_camp,69,144,0 script Ferocious Gorurug 421,{
|
|||||||
mes "You've brough Pieces of Fish!";
|
mes "You've brough Pieces of Fish!";
|
||||||
mes "GOOD JOB!";
|
mes "GOOD JOB!";
|
||||||
delitem 6039,10; //Piece_Of_Fish
|
delitem 6039,10; //Piece_Of_Fish
|
||||||
getexp 1500,0;
|
getexp 15000,0;
|
||||||
setquest 12060;
|
setquest 12060;
|
||||||
set ep13_yong1,ep13_yong1+1;
|
set ep13_yong1,ep13_yong1+1;
|
||||||
next;
|
next;
|
||||||
@ -8530,7 +8548,7 @@ mid_camp,69,144,0 script Ferocious Gorurug 421,{
|
|||||||
mes "You've brough Pieces of Fish!";
|
mes "You've brough Pieces of Fish!";
|
||||||
mes "GOOD JOB!";
|
mes "GOOD JOB!";
|
||||||
delitem 6039,10; //Piece_Of_Fish
|
delitem 6039,10; //Piece_Of_Fish
|
||||||
getexp 1500,0;
|
getexp 15000,0;
|
||||||
setquest 12060;
|
setquest 12060;
|
||||||
set ep13_yong1,ep13_yong1+1;
|
set ep13_yong1,ep13_yong1+1;
|
||||||
next;
|
next;
|
||||||
@ -8552,7 +8570,7 @@ mid_camp,69,144,0 script Ferocious Gorurug 421,{
|
|||||||
mes "You've brough Pieces of Fish!";
|
mes "You've brough Pieces of Fish!";
|
||||||
mes "GOOD JOB!";
|
mes "GOOD JOB!";
|
||||||
delitem 6039,10; //Piece_Of_Fish
|
delitem 6039,10; //Piece_Of_Fish
|
||||||
getexp 1500,0;
|
getexp 15000,0;
|
||||||
setquest 12060;
|
setquest 12060;
|
||||||
set ep13_yong1,ep13_yong1+1;
|
set ep13_yong1,ep13_yong1+1;
|
||||||
next;
|
next;
|
||||||
@ -8716,7 +8734,7 @@ mid_camp,88,100,55 script Cat Hand Mining Agent 876,{
|
|||||||
mes "Thank you for collecting minerals for me.";
|
mes "Thank you for collecting minerals for me.";
|
||||||
next;
|
next;
|
||||||
delitem 6048,3; //Unidentified_Mineral
|
delitem 6048,3; //Unidentified_Mineral
|
||||||
getexp 3000,0;
|
getexp 20000,0;
|
||||||
setquest 12062;
|
setquest 12062;
|
||||||
set ep13_yong1,ep13_yong1+1;
|
set ep13_yong1,ep13_yong1+1;
|
||||||
select("I'm freezing! Take them quickly.");
|
select("I'm freezing! Take them quickly.");
|
||||||
@ -9231,7 +9249,10 @@ mid_campin,90,121,5 script Hibba Agip 459,{
|
|||||||
mes "And please take this small reward.";
|
mes "And please take this small reward.";
|
||||||
mes "Thank you for your help so far.";
|
mes "Thank you for your help so far.";
|
||||||
next;
|
next;
|
||||||
getexp 3750000,0;
|
if (checkre(0))
|
||||||
|
getexp 30000,0;
|
||||||
|
else
|
||||||
|
getexp 2500000,0;
|
||||||
getitem 12110,3; //First_Aid_Kit
|
getitem 12110,3; //First_Aid_Kit
|
||||||
set ep13_1_edq,14;
|
set ep13_1_edq,14;
|
||||||
completequest 3094;
|
completequest 3094;
|
||||||
@ -11627,7 +11648,10 @@ mid_campin,68,185,3 script Pursuit Party Leader#1 803,{
|
|||||||
mes "[Echinacea]";
|
mes "[Echinacea]";
|
||||||
mes "Keep up the good work assisting the explorers in this camp.";
|
mes "Keep up the good work assisting the explorers in this camp.";
|
||||||
set mao_morocc2,100;
|
set mao_morocc2,100;
|
||||||
getexp 120000,20000;
|
if (checkre(0))
|
||||||
|
getexp 120000,20000;
|
||||||
|
else
|
||||||
|
getexp 1200000,200000;
|
||||||
getitem 617,1; //Old_Violet_Box
|
getitem 617,1; //Old_Violet_Box
|
||||||
completequest 7036;
|
completequest 7036;
|
||||||
close;
|
close;
|
||||||
@ -12004,7 +12028,10 @@ mid_camp,199,311,7 script Mr. Kidd#ep13_dan01 884,{
|
|||||||
delitem 6029,1; //Morocc_Tracing_Log
|
delitem 6029,1; //Morocc_Tracing_Log
|
||||||
delitem 6027,1; //Crystal_Of_Feardoom
|
delitem 6027,1; //Crystal_Of_Feardoom
|
||||||
set mao_morocc2,10;
|
set mao_morocc2,10;
|
||||||
getexp 20000,1000;
|
if (checkre(0))
|
||||||
|
getexp 20000,1000;
|
||||||
|
else
|
||||||
|
getexp 200000,10000;
|
||||||
changequest 7018,7019;
|
changequest 7018,7019;
|
||||||
close2;
|
close2;
|
||||||
}
|
}
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
//===== By: ==================================================
|
//===== By: ==================================================
|
||||||
//= L0ne_W0lf
|
//= L0ne_W0lf
|
||||||
//===== Current Version: =====================================
|
//===== Current Version: =====================================
|
||||||
//= 2.4a
|
//= 2.5
|
||||||
//===== Compatible With: =====================================
|
//===== Compatible With: =====================================
|
||||||
//= rAthena SVN
|
//= rAthena SVN
|
||||||
//===== Description: =========================================
|
//===== Description: =========================================
|
||||||
@ -14,7 +14,7 @@
|
|||||||
//= Daily Quests:
|
//= Daily Quests:
|
||||||
//= - Bradium Collection
|
//= - Bradium Collection
|
||||||
//= - Laphine Craftsman
|
//= - Laphine Craftsman
|
||||||
//= - Drago Egg Collection (npc includes 'Wanted' quest)
|
//= - Draco Egg Collection (npc includes 'Wanted' quest)
|
||||||
//= Otherworld language
|
//= Otherworld language
|
||||||
//= Daily Quests:
|
//= Daily Quests:
|
||||||
//= - Midgard Ore
|
//= - Midgard Ore
|
||||||
@ -43,6 +43,7 @@
|
|||||||
//= 2.3 Fixed EF_Wind not showing. (bugreport:5149) [Masao]
|
//= 2.3 Fixed EF_Wind not showing. (bugreport:5149) [Masao]
|
||||||
//= 2.4 Optimized (6000+ lines reduced!). [Euphy]
|
//= 2.4 Optimized (6000+ lines reduced!). [Euphy]
|
||||||
//= 2.4a Fixed an invisible NPC clashing with a warp portal. [Euphy]
|
//= 2.4a Fixed an invisible NPC clashing with a warp portal. [Euphy]
|
||||||
|
//= 2.5 Updated EXP rewards.
|
||||||
//============================================================
|
//============================================================
|
||||||
|
|
||||||
// Cat Hand Addition.
|
// Cat Hand Addition.
|
||||||
@ -2452,7 +2453,10 @@ spl_in02,236,92,5 script Arc#ep13md_l02 447,{
|
|||||||
mes "I'm sorry this is all I can give you for now.";
|
mes "I'm sorry this is all I can give you for now.";
|
||||||
set ep13_mdrama,27;
|
set ep13_mdrama,27;
|
||||||
getitem 6081,25; //Splendide_Coin
|
getitem 6081,25; //Splendide_Coin
|
||||||
getexp 120000,10000;
|
if (checkre(0))
|
||||||
|
getexp 120000,10000;
|
||||||
|
else
|
||||||
|
getexp 1200000,100000;
|
||||||
completequest 7071;
|
completequest 7071;
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
@ -2771,7 +2775,10 @@ manuk,252,116,3 script Manuk Galtun#ep13_2day 450,{
|
|||||||
completequest 7074;
|
completequest 7074;
|
||||||
completequest 7075;
|
completequest 7075;
|
||||||
set ep13_2_days01,2;
|
set ep13_2_days01,2;
|
||||||
getexp 50000,30000;
|
if (checkre(0))
|
||||||
|
getexp 50000,30000;
|
||||||
|
else
|
||||||
|
getexp 500000,300000;
|
||||||
getitem 6080,10; //Manuk_Coin
|
getitem 6080,10; //Manuk_Coin
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
@ -2805,7 +2812,7 @@ manuk,252,116,3 script Manuk Galtun#ep13_2day 450,{
|
|||||||
// Daily Quests
|
// Daily Quests
|
||||||
// - Bradium Collection
|
// - Bradium Collection
|
||||||
// - Laphine Craftsman
|
// - Laphine Craftsman
|
||||||
// - Drago Egg Collection (npc includes 'Wanted' quest)
|
// - Draco Egg Collection (NPC includes 'Wanted' quest)
|
||||||
//============================================================
|
//============================================================
|
||||||
man_in01,378,276,3 script Manuk Engineer#ep13_2 453,{
|
man_in01,378,276,3 script Manuk Engineer#ep13_2 453,{
|
||||||
if (checkweight(1201,2) == 0) {
|
if (checkweight(1201,2) == 0) {
|
||||||
@ -2845,7 +2852,7 @@ man_in01,378,276,3 script Manuk Engineer#ep13_2 453,{
|
|||||||
delitem 6090,20; //Purified_Bradium
|
delitem 6090,20; //Purified_Bradium
|
||||||
erasequest 7079;
|
erasequest 7079;
|
||||||
setquest 7080;
|
setquest 7080;
|
||||||
getexp 4000,4000;
|
getexp 40000,40000;
|
||||||
getitem 6080,3; //Manuk_Coin
|
getitem 6080,3; //Manuk_Coin
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
@ -2954,7 +2961,7 @@ spl_in01,97,313,3 script Laphine Craftsman#ep13 446,{
|
|||||||
delitem 6075,15; //Crystalized_Teardrop
|
delitem 6075,15; //Crystalized_Teardrop
|
||||||
erasequest 7081;
|
erasequest 7081;
|
||||||
setquest 7082;
|
setquest 7082;
|
||||||
getexp 3000,3000;
|
getexp 30000,30000;
|
||||||
getitem 6081,3; //Splendide_Coin
|
getitem 6081,3; //Splendide_Coin
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
@ -3159,7 +3166,7 @@ mid_camp,146,306,3 script Pet Breeder#ep13_eden01 982,{
|
|||||||
erasequest 7077;
|
erasequest 7077;
|
||||||
setquest 7078;
|
setquest 7078;
|
||||||
set ep13_2_dayegg,2;
|
set ep13_2_dayegg,2;
|
||||||
getexp 4000,4000;
|
getexp 40000,40000;
|
||||||
getitem 6081,1; //Splendide_Coin
|
getitem 6081,1; //Splendide_Coin
|
||||||
getitem 6080,1; //Manuk_Coin
|
getitem 6080,1; //Manuk_Coin
|
||||||
close;
|
close;
|
||||||
@ -3739,7 +3746,10 @@ mid_camp,197,237,3 script Schwartzvalt Mechanic#1 869,{
|
|||||||
mes "I hope this ring would be a big help for your journey through the other world.";
|
mes "I hope this ring would be a big help for your journey through the other world.";
|
||||||
completequest 8253;
|
completequest 8253;
|
||||||
set ep13_2_rhea,100;
|
set ep13_2_rhea,100;
|
||||||
getexp 100000,30000;
|
if (checkre(0))
|
||||||
|
getexp 200000,5000;
|
||||||
|
else
|
||||||
|
getexp 1000000,300000;
|
||||||
getitem 2782,1; //Ring_Of_Wise_King
|
getitem 2782,1; //Ring_Of_Wise_King
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
@ -4832,8 +4842,9 @@ man_in01,372,221,5 script Scientist#lifeguard 449,{
|
|||||||
delitem 6077,.@stone_chk; //Rough_Mineral
|
delitem 6077,.@stone_chk; //Rough_Mineral
|
||||||
delitem 6078,.@stoneelse_chk; //Stone_Fragments
|
delitem 6078,.@stoneelse_chk; //Stone_Fragments
|
||||||
delitem 6076,1; //Portable_Toolbox
|
delitem 6076,1; //Portable_Toolbox
|
||||||
getitem 6080,2; //Manuk_Coin
|
getitem 6080,3; //Manuk_Coin
|
||||||
getexp 0,70000;
|
if (checkre(0) == 0)
|
||||||
|
getexp 0,700000;
|
||||||
changequest 2179+(ep13_2_tre-2),2182;
|
changequest 2179+(ep13_2_tre-2),2182;
|
||||||
set ep13_2_tre,100;
|
set ep13_2_tre,100;
|
||||||
close;
|
close;
|
||||||
@ -5699,8 +5710,9 @@ spl_in01,30,324,3 script High Laphine#grenouille 446,{
|
|||||||
mes "If you have something to talk to me about, come to me whenever. Nice to meet you, human from Rune Midgard.";
|
mes "If you have something to talk to me about, come to me whenever. Nice to meet you, human from Rune Midgard.";
|
||||||
set ep13_2_tre1,6;
|
set ep13_2_tre1,6;
|
||||||
changequest 2185,2186;
|
changequest 2185,2186;
|
||||||
getitem 6081,2; //Splendide_Coin
|
getitem 6081,3; //Splendide_Coin
|
||||||
getexp 0,70000;
|
if (checkre(0) == 0)
|
||||||
|
getexp 0,700000;
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
|
@ -3,15 +3,16 @@
|
|||||||
//===== By: ==================================================
|
//===== By: ==================================================
|
||||||
//= L0ne_W0lf
|
//= L0ne_W0lf
|
||||||
//===== Current Version: =====================================
|
//===== Current Version: =====================================
|
||||||
//= 1.1
|
//= 1.2
|
||||||
//===== Compatible With: =====================================
|
//===== Compatible With: =====================================
|
||||||
//= rAthena SVN
|
//= rAthena SVN
|
||||||
//===== Description: =========================================
|
//===== Description: =========================================
|
||||||
//= [Official Conversion]
|
//= [Official Conversion]
|
||||||
//= Guides for the city of Izlude
|
//= Guides for the city of Izlude
|
||||||
//===== Additional Comments: =================================
|
//===== Additional Comments: =================================
|
||||||
//= 1.0 First version, Renewal guide.
|
//= 1.0 First version, Renewal guide.
|
||||||
//= 1.1 Updated to match the new Izlude Map. [Masao]
|
//= 1.1 Updated to match the new Izlude Map. [Masao]
|
||||||
|
//= 1.2 Added Renewal Izlude viewpoint coordinates.
|
||||||
//============================================================
|
//============================================================
|
||||||
|
|
||||||
- script Guide#01izlude::GuideIzlude -1,{
|
- script Guide#01izlude::GuideIzlude -1,{
|
||||||
@ -35,7 +36,7 @@
|
|||||||
mes "on Byalan Island since it is";
|
mes "on Byalan Island since it is";
|
||||||
mes "filled with dreadful monsters.";
|
mes "filled with dreadful monsters.";
|
||||||
mes "Would you like to check any other locations?";
|
mes "Would you like to check any other locations?";
|
||||||
viewpoint 1,200,180,0,0xFF0000;
|
viewpoint 1,197,205,0,0xFF0000;
|
||||||
next;
|
next;
|
||||||
break;
|
break;
|
||||||
case 2:
|
case 2:
|
||||||
@ -45,7 +46,7 @@
|
|||||||
mes "Let me mark its location";
|
mes "Let me mark its location";
|
||||||
mes "on your mini-map.";
|
mes "on your mini-map.";
|
||||||
mes "Would you like to check any other locations?";
|
mes "Would you like to check any other locations?";
|
||||||
viewpoint 1,145,39,1,0x0A82FF;
|
viewpoint 1,204,75,1,0x0A82FF;
|
||||||
next;
|
next;
|
||||||
break;
|
break;
|
||||||
case 3:
|
case 3:
|
||||||
@ -64,7 +65,7 @@
|
|||||||
mes "Let me mark the location of the ^006400Tool Shop^000000";
|
mes "Let me mark the location of the ^006400Tool Shop^000000";
|
||||||
mes "on your mini-map.";
|
mes "on your mini-map.";
|
||||||
mes "Would you like to check any other locations?";
|
mes "Would you like to check any other locations?";
|
||||||
viewpoint 1,148,148,3,0xAAFF00;
|
viewpoint 1,160,125,3,0xAAFF00;
|
||||||
next;
|
next;
|
||||||
break;
|
break;
|
||||||
case 5:
|
case 5:
|
||||||
@ -72,7 +73,7 @@
|
|||||||
mes "Let me mark the location of the ^7F3300Weapon & Armor Shop^000000";
|
mes "Let me mark the location of the ^7F3300Weapon & Armor Shop^000000";
|
||||||
mes "on your mini-map.";
|
mes "on your mini-map.";
|
||||||
mes "Would you like to check any other locations?";
|
mes "Would you like to check any other locations?";
|
||||||
viewpoint 1,114,149,4,0xD2691E;
|
viewpoint 1,109,182,4,0xD2691E;
|
||||||
next;
|
next;
|
||||||
break;
|
break;
|
||||||
case 6:
|
case 6:
|
||||||
@ -81,7 +82,7 @@
|
|||||||
mes "Let me mark its location";
|
mes "Let me mark its location";
|
||||||
mes "on your mini-map.";
|
mes "on your mini-map.";
|
||||||
mes "Would you like to check any other locations?";
|
mes "Would you like to check any other locations?";
|
||||||
viewpoint 1,52,140,5,0xDA70D6;
|
viewpoint 1,52,172,5,0xDA70D6;
|
||||||
next;
|
next;
|
||||||
break;
|
break;
|
||||||
case 7:
|
case 7:
|
||||||
@ -89,7 +90,7 @@
|
|||||||
mes "Let me mark the location of the ^B9062FSwordsman Association^000000";
|
mes "Let me mark the location of the ^B9062FSwordsman Association^000000";
|
||||||
mes "on your mini-map.";
|
mes "on your mini-map.";
|
||||||
mes "Would you like to check any other locations?";
|
mes "Would you like to check any other locations?";
|
||||||
viewpoint 1,214,130,6,0xFF0000;
|
viewpoint 1,212,161,6,0xFF0000;
|
||||||
next;
|
next;
|
||||||
break;
|
break;
|
||||||
case 8:
|
case 8:
|
||||||
@ -109,7 +110,7 @@
|
|||||||
mes "the Swordsman Guild building.";
|
mes "the Swordsman Guild building.";
|
||||||
mes "Let me mark his location on your mini-map.";
|
mes "Let me mark his location on your mini-map.";
|
||||||
mes "Would you like to check any other locations?";
|
mes "Would you like to check any other locations?";
|
||||||
viewpoint 1,52,140,7,0x0A82FF;
|
viewpoint 1,131,148,7,0x0A82FF;
|
||||||
next;
|
next;
|
||||||
break;
|
break;
|
||||||
case 2:
|
case 2:
|
||||||
@ -118,7 +119,7 @@
|
|||||||
mes "^FF5400Kafra Employee^000000";
|
mes "^FF5400Kafra Employee^000000";
|
||||||
mes "on your mini-map.";
|
mes "on your mini-map.";
|
||||||
mes "Would you like to check any other locations?";
|
mes "Would you like to check any other locations?";
|
||||||
viewpoint 1,134,88,8,0xFF5400;
|
viewpoint 1,128,148,8,0xFF5400;
|
||||||
next;
|
next;
|
||||||
break;
|
break;
|
||||||
case 3:
|
case 3:
|
||||||
@ -127,7 +128,7 @@
|
|||||||
mes "^8B4513Jawaii^000000, the paradise of newlyweds,";
|
mes "^8B4513Jawaii^000000, the paradise of newlyweds,";
|
||||||
mes "please speak to the ^B9062FNewlywed Helper^000000.";
|
mes "please speak to the ^B9062FNewlywed Helper^000000.";
|
||||||
mes "Would you like to check any other locations?";
|
mes "Would you like to check any other locations?";
|
||||||
viewpoint 1,171,185,9,0xFF0000;
|
viewpoint 1,102,150,9,0xFF0000;
|
||||||
next;
|
next;
|
||||||
break;
|
break;
|
||||||
case 4:
|
case 4:
|
||||||
@ -137,7 +138,7 @@
|
|||||||
mes "Let me mark his location";
|
mes "Let me mark his location";
|
||||||
mes "on your mini-map.";
|
mes "on your mini-map.";
|
||||||
mes "Would you like to check any other locations?";
|
mes "Would you like to check any other locations?";
|
||||||
viewpoint 1,171,130,10,0xD2691E;
|
viewpoint 1,158,130,10,0xD2691E;
|
||||||
next;
|
next;
|
||||||
break;
|
break;
|
||||||
case 5:
|
case 5:
|
||||||
@ -146,7 +147,7 @@
|
|||||||
mes "^0000FFMercenary Goods Merchant^000000";
|
mes "^0000FFMercenary Goods Merchant^000000";
|
||||||
mes "on your mini-map.";
|
mes "on your mini-map.";
|
||||||
mes "Would you like to check any other locations?";
|
mes "Would you like to check any other locations?";
|
||||||
viewpoint 1,48,137,11,0xDA70D6;
|
viewpoint 1,56,169,11,0xDA70D6;
|
||||||
next;
|
next;
|
||||||
break;
|
break;
|
||||||
case 6:
|
case 6:
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
//===== By: ==================================================
|
//===== By: ==================================================
|
||||||
//= Athena (1.0)
|
//= Athena (1.0)
|
||||||
//===== Current Version: =====================================
|
//===== Current Version: =====================================
|
||||||
//= 1.5
|
//= 1.6
|
||||||
//===== Compatible With: =====================================
|
//===== Compatible With: =====================================
|
||||||
//= Any Athena Version
|
//= Any Athena Version
|
||||||
//===== Additional Comments: =================================
|
//===== Additional Comments: =================================
|
||||||
@ -12,6 +12,7 @@
|
|||||||
//= 1.3 Removed Choco [Lupus]
|
//= 1.3 Removed Choco [Lupus]
|
||||||
//= 1.4 Official kRO 10.1 spawns [Playtester]
|
//= 1.4 Official kRO 10.1 spawns [Playtester]
|
||||||
//= 1.5 Updated to Renewal Spawns [Kisuka]
|
//= 1.5 Updated to Renewal Spawns [Kisuka]
|
||||||
|
//= 1.6 Renewal spawn update.
|
||||||
//============================================================
|
//============================================================
|
||||||
|
|
||||||
//==================================================
|
//==================================================
|
||||||
@ -20,7 +21,7 @@
|
|||||||
ayo_fild01,0,0,0,0 monster Smokie 1056,30,5000,0,0
|
ayo_fild01,0,0,0,0 monster Smokie 1056,30,5000,0,0
|
||||||
ayo_fild01,0,0,0,0 monster Coco 1104,30,5000,0,0
|
ayo_fild01,0,0,0,0 monster Coco 1104,30,5000,0,0
|
||||||
ayo_fild01,0,0,0,0 monster Yoyo 1057,30,5000,0,0
|
ayo_fild01,0,0,0,0 monster Yoyo 1057,30,5000,0,0
|
||||||
ayo_fild01,0,0,0,0 monster Green Plant 1080,10,5000,0,0
|
ayo_fild01,0,0,0,0 monster Green Plant 1080,10,10000,0,0
|
||||||
|
|
||||||
//==================================================
|
//==================================================
|
||||||
// ayo_fild02 - Ayothaya Field
|
// ayo_fild02 - Ayothaya Field
|
||||||
@ -28,4 +29,4 @@ ayo_fild01,0,0,0,0 monster Green Plant 1080,10,5000,0,0
|
|||||||
ayo_fild02,0,0,0,0 monster Yoyo 1057,45,5000,0,0
|
ayo_fild02,0,0,0,0 monster Yoyo 1057,45,5000,0,0
|
||||||
ayo_fild02,0,0,0,0 monster Leaf Cat 1586,35,5000,0,0
|
ayo_fild02,0,0,0,0 monster Leaf Cat 1586,35,5000,0,0
|
||||||
ayo_fild02,0,0,0,0 monster Kraben 1587,5,5000,0,0
|
ayo_fild02,0,0,0,0 monster Kraben 1587,5,5000,0,0
|
||||||
ayo_fild02,0,0,0,0 monster Yellow Plant 1081,10,5000,0,0
|
ayo_fild02,0,0,0,0 monster Yellow Plant 1081,10,10000,0,0
|
||||||
|
@ -11,7 +11,7 @@
|
|||||||
//============================================================
|
//============================================================
|
||||||
|
|
||||||
//==================================================
|
//==================================================
|
||||||
// bra_fild01
|
// bra_fild01 - Brasilis Field
|
||||||
//==================================================
|
//==================================================
|
||||||
bra_fild01,0,0,0,0 monster Curupira 2074,50,5000,0,0
|
bra_fild01,0,0,0,0 monster Curupira 2074,50,5000,0,0
|
||||||
bra_fild01,0,0,0,0 monster Dokebi 1110,10,5000,0,0
|
bra_fild01,0,0,0,0 monster Dokebi 1110,10,5000,0,0
|
||||||
|
@ -3,13 +3,14 @@
|
|||||||
//===== By: ==================================================
|
//===== By: ==================================================
|
||||||
//= Evera/Lorri
|
//= Evera/Lorri
|
||||||
//===== Current Version: =====================================
|
//===== Current Version: =====================================
|
||||||
//= 1.3
|
//= 1.4
|
||||||
//===== Compatible With: =====================================
|
//===== Compatible With: =====================================
|
||||||
//= Any Athena Version
|
//= Any Athena Version
|
||||||
//===== Additional Comments: =================================
|
//===== Additional Comments: =================================
|
||||||
//= 1.1 updated by MasterOfMuppets
|
//= 1.1 updated by MasterOfMuppets
|
||||||
//= 1.2 Official kRO 10.1 spawns [Playtester]
|
//= 1.2 Official kRO 10.1 spawns [Playtester]
|
||||||
//= 1.3 Updated to Renewal Spawns [Kisuka]
|
//= 1.3 Updated to Renewal Spawns [Kisuka]
|
||||||
|
//= 1.4 Renewal spawn update.
|
||||||
//============================================================
|
//============================================================
|
||||||
|
|
||||||
//==================================================
|
//==================================================
|
||||||
@ -19,4 +20,4 @@ lou_fild01,0,0,0,0 monster Mi Gao 1516,40,5000,0,0
|
|||||||
lou_fild01,0,0,0,0 monster Mantis 1139,19,5000,0,0
|
lou_fild01,0,0,0,0 monster Mantis 1139,19,5000,0,0
|
||||||
lou_fild01,0,0,0,0 monster Geographer 1368,19,5000,0,0
|
lou_fild01,0,0,0,0 monster Geographer 1368,19,5000,0,0
|
||||||
lou_fild01,0,0,0,0 monster Black Mushroom 1084,5,5000,0,0
|
lou_fild01,0,0,0,0 monster Black Mushroom 1084,5,5000,0,0
|
||||||
lou_fild01,0,0,0,0 monster Yellow Plant 1081,10,5000,0,0
|
lou_fild01,0,0,0,0 monster Yellow Plant 1081,10,10000,0,0
|
||||||
|
@ -3,27 +3,28 @@
|
|||||||
//===== By: ==================================================
|
//===== By: ==================================================
|
||||||
//= Chilly
|
//= Chilly
|
||||||
//===== Current Version: =====================================
|
//===== Current Version: =====================================
|
||||||
//= 1.0
|
//= 1.1
|
||||||
//===== Compatible With: =====================================
|
//===== Compatible With: =====================================
|
||||||
//= rAthena SVN
|
//= rAthena SVN
|
||||||
//===== Description: =========================================
|
//===== Description: =========================================
|
||||||
//= Official kRO monster spawns
|
//= Official kRO monster spawns
|
||||||
//===== Additional Comments: =================================
|
//===== Additional Comments: =================================
|
||||||
//= 1.0 First Release
|
//= 1.0 First Release
|
||||||
|
//= 1.1 Renewal spawn update.
|
||||||
//============================================================
|
//============================================================
|
||||||
|
|
||||||
//==================================================
|
//==================================================
|
||||||
// ma_fild01 - Barrio Maligawa
|
// ma_fild01 - Barrio Maligawa
|
||||||
//==================================================
|
//==================================================
|
||||||
ma_fild01,0,0,0,0 monster Tikbalang 2313,70,0,0,0
|
ma_fild01,0,0,0,0 monster Tikbalang 2313,50,0,0,0
|
||||||
ma_fild01,0,0,0,0 monster Tiyanak 2314,50,0,0,0
|
ma_fild01,0,0,0,0 monster Tiyanak 2314,40,0,0,0
|
||||||
ma_fild01,0,0,0,0 monster Jejeling 2316,30,0,0,0
|
ma_fild01,0,0,0,0 monster Jejeling 2316,20,0,0,0
|
||||||
|
|
||||||
//==================================================
|
//==================================================
|
||||||
// ma_fild02 - Malaya Forest
|
// ma_fild02 - Malaya Forest
|
||||||
//==================================================
|
//==================================================
|
||||||
ma_fild02,0,0,0,0 monster Bungisngis 2309,70,0,0,0
|
ma_fild02,0,0,0,0 monster Bungisngis 2309,40,0,0,0
|
||||||
ma_fild02,0,0,0,0 monster Engkanto 2310,50,0,0,0
|
ma_fild02,0,0,0,0 monster Engkanto 2310,15,0,0,0
|
||||||
ma_fild02,0,0,0,0 monster Mangkukulam 2312,20,0,0,0
|
ma_fild02,0,0,0,0 monster Mangkukulam 2312,20,0,0,0
|
||||||
ma_fild02,0,0,0,0 monster Jejeling 2316,10,0,0,0
|
ma_fild02,0,0,0,0 monster Jejeling 2316,10,0,0,0
|
||||||
ma_fild02,0,0,0,0 monster Wakwak 2315,10,0,0,0
|
ma_fild02,0,0,0,0 monster Wakwak 2315,25,0,0,0
|
||||||
|
@ -3,12 +3,13 @@
|
|||||||
//===== By: ==================================================
|
//===== By: ==================================================
|
||||||
//= Athena (1.0)
|
//= Athena (1.0)
|
||||||
//===== Current Version: =====================================
|
//===== Current Version: =====================================
|
||||||
//= 1.1
|
//= 1.2
|
||||||
//===== Compatible With: =====================================
|
//===== Compatible With: =====================================
|
||||||
//= Any Athena Version
|
//= Any Athena Version
|
||||||
//===== Additional Comments: =================================
|
//===== Additional Comments: =================================
|
||||||
//= 1.0 Added spawns [Playtester]
|
//= 1.0 Added spawns [Playtester]
|
||||||
//= 1.1 Updated to Renewal Spawns [Kisuka]
|
//= 1.1 Updated to Renewal Spawns [Kisuka]
|
||||||
|
//= 1.2 Renewal spawn update.
|
||||||
//============================================================
|
//============================================================
|
||||||
|
|
||||||
//==================================================
|
//==================================================
|
||||||
@ -18,5 +19,5 @@ mosk_fild02,0,0,0,0 monster Side Winder 1037,40,5000,0,0
|
|||||||
mosk_fild02,0,0,0,0 monster Argiope 1099,30,5000,0,0
|
mosk_fild02,0,0,0,0 monster Argiope 1099,30,5000,0,0
|
||||||
mosk_fild02,0,0,0,0 monster Mantis 1139,10,5000,0,0
|
mosk_fild02,0,0,0,0 monster Mantis 1139,10,5000,0,0
|
||||||
mosk_fild02,0,0,0,0 monster Geographer 1368,5,5000,0,0
|
mosk_fild02,0,0,0,0 monster Geographer 1368,5,5000,0,0
|
||||||
mosk_fild02,0,0,0,0 monster Yellow Plant 1081,5,5000,0,0
|
mosk_fild02,0,0,0,0 monster Yellow Plant 1081,5,10000,0,0
|
||||||
mosk_fild02,0,0,0,0 monster White Plant 1082,5,10000,0,0
|
mosk_fild02,0,0,0,0 monster White Plant 1082,5,10000,0,0
|
||||||
|
@ -51,7 +51,7 @@ prt_fild03,0,0,0,0 monster Choco 1214,1,5000,0,0
|
|||||||
prt_fild03,296,58,15,15 monster Green Plant 1080,5,180000,90000,1
|
prt_fild03,296,58,15,15 monster Green Plant 1080,5,180000,90000,1
|
||||||
prt_fild03,296,58,15,15 monster Blue Plant 1079,2,900000,450000,1
|
prt_fild03,296,58,15,15 monster Blue Plant 1079,2,900000,450000,1
|
||||||
prt_fild03,307,75,5,5 monster Green Plant 1080,5,360000,180000,1
|
prt_fild03,307,75,5,5 monster Green Plant 1080,5,360000,180000,1
|
||||||
prt_fild03,0,0,0,0 monster Green Plant 1080,5,360000,180000,1
|
prt_fild03,147,219,5,5 monster Green Plant 1080,5,360000,180000,1
|
||||||
prt_fild03,148,107,5,5 monster Green Plant 1080,5,360000,180000,1
|
prt_fild03,148,107,5,5 monster Green Plant 1080,5,360000,180000,1
|
||||||
|
|
||||||
//==================================================
|
//==================================================
|
||||||
@ -77,7 +77,7 @@ prt_fild05,208,37,10,10 monster Blue Plant 1079,1,900000,450000,1
|
|||||||
prt_fild06,0,0,0,0 monster Fabre 1007,140,5000,0,0
|
prt_fild06,0,0,0,0 monster Fabre 1007,140,5000,0,0
|
||||||
prt_fild06,0,0,0,0 monster Poring 1002,30,5000,0,0
|
prt_fild06,0,0,0,0 monster Poring 1002,30,5000,0,0
|
||||||
prt_fild06,0,0,0,0 monster Lunatic 1063,30,5000,0,0
|
prt_fild06,0,0,0,0 monster Lunatic 1063,30,5000,0,0
|
||||||
//prt_fild06,222,30,40,10 monster Green Plant 1080,15,900000,450000,1 // Commented the Line since those Plants can't spawn anyway. Maybe Gravity will fix it someday... [Masao]
|
prt_fild06,222,30,40,10 monster Green Plant 1080,15,900000,450000,1
|
||||||
|
|
||||||
//==================================================
|
//==================================================
|
||||||
// prt_fild07 - Prontera Field
|
// prt_fild07 - Prontera Field
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
//===== By: ==================================================
|
//===== By: ==================================================
|
||||||
//= Athena (1.0)
|
//= Athena (1.0)
|
||||||
//===== Current Version: =====================================
|
//===== Current Version: =====================================
|
||||||
//= 1.4
|
//= 1.5
|
||||||
//===== Compatible With: =====================================
|
//===== Compatible With: =====================================
|
||||||
//= Any Athena Version
|
//= Any Athena Version
|
||||||
//===== Additional Comments: =================================
|
//===== Additional Comments: =================================
|
||||||
@ -12,6 +12,7 @@
|
|||||||
//= 1.2 More accurate spawns [Playtester]
|
//= 1.2 More accurate spawns [Playtester]
|
||||||
//= 1.3 Corrected MVP spawn variance. [L0ne_W0lf]
|
//= 1.3 Corrected MVP spawn variance. [L0ne_W0lf]
|
||||||
//= 1.4 Updated to Renewal Spawns [Kisuka]
|
//= 1.4 Updated to Renewal Spawns [Kisuka]
|
||||||
|
//= 1.5 Renewal spawn update.
|
||||||
//============================================================
|
//============================================================
|
||||||
|
|
||||||
//==================================================
|
//==================================================
|
||||||
@ -93,8 +94,8 @@ ra_fild08,0,0,0,0 monster Anopheles 1627,10,5000,0,0
|
|||||||
ra_fild12,0,0,0,0 monster Roween 1782,130,5000,0,0
|
ra_fild12,0,0,0,0 monster Roween 1782,130,5000,0,0
|
||||||
ra_fild12,0,0,0,0 monster Anopheles 1627,30,5000,0,0
|
ra_fild12,0,0,0,0 monster Anopheles 1627,30,5000,0,0
|
||||||
ra_fild12,0,0,0,0 monster Baby Desert Wolf 1107,15,5000,0,0
|
ra_fild12,0,0,0,0 monster Baby Desert Wolf 1107,15,5000,0,0
|
||||||
ra_fild12,0,0,0,0 monster Yellow Plant 1081,15,5000,0,1
|
ra_fild12,0,0,0,0 monster Yellow Plant 1081,15,10000,0,1
|
||||||
ra_fild12,0,0,0,0 monster Red Plant 1078,5,5000,0,1
|
ra_fild12,0,0,0,0 monster Red Plant 1078,5,10000,0,1
|
||||||
|
|
||||||
//==================================================
|
//==================================================
|
||||||
// ra_fild13 - Disabled on Renewal
|
// ra_fild13 - Disabled on Renewal
|
||||||
|
@ -56,4 +56,3 @@ um_fild04,0,0,0,0 monster Wooden Golem 1497,10,5000,0,0
|
|||||||
um_fild04,0,0,0,0 monster Choco 1214,2,5000,0,0
|
um_fild04,0,0,0,0 monster Choco 1214,2,5000,0,0
|
||||||
um_fild04,0,0,0,0 monster Red Plant 1078,5,180000,90000,1
|
um_fild04,0,0,0,0 monster Red Plant 1078,5,180000,90000,1
|
||||||
um_fild04,0,0,0,0 monster Yellow Plant 1081,5,180000,90000,1
|
um_fild04,0,0,0,0 monster Yellow Plant 1081,5,180000,90000,1
|
||||||
um_fild01,0,0,0,0 monster Shining Plant 1083,1,180000,90000,1
|
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
//===== By: ==================================================
|
//===== By: ==================================================
|
||||||
//= $ephiroth
|
//= $ephiroth
|
||||||
//===== Current Version: =====================================
|
//===== Current Version: =====================================
|
||||||
//= 1.8
|
//= 1.9
|
||||||
//===== Compatible With: =====================================
|
//===== Compatible With: =====================================
|
||||||
//= Any Athena Version
|
//= Any Athena Version
|
||||||
//===== Additional Comments: =================================
|
//===== Additional Comments: =================================
|
||||||
@ -16,6 +16,7 @@
|
|||||||
//= 1.6 Even more accurate spawns [Playtester]
|
//= 1.6 Even more accurate spawns [Playtester]
|
||||||
//= 1.7 Corrected MVP spawn variance. [Gepard]
|
//= 1.7 Corrected MVP spawn variance. [Gepard]
|
||||||
//= 1.8 Updated to Renewal Spawns. [Kisuka]
|
//= 1.8 Updated to Renewal Spawns. [Kisuka]
|
||||||
|
//= 1.9 Renewal spawn update.
|
||||||
//============================================================
|
//============================================================
|
||||||
|
|
||||||
//==================================================
|
//==================================================
|
||||||
@ -38,8 +39,8 @@ ve_fild02,0,0,0,0 monster Drosera 1781,130,5000,0,0
|
|||||||
ve_fild02,0,0,0,0 monster Muscipular 1780,20,5000,0,0
|
ve_fild02,0,0,0,0 monster Muscipular 1780,20,5000,0,0
|
||||||
ve_fild02,0,0,0,0 monster Galion 1783,10,5000,0,0
|
ve_fild02,0,0,0,0 monster Galion 1783,10,5000,0,0
|
||||||
ve_fild02,120,55,50,50 boss_monster Atroce 1785,1,21600000,600000,0
|
ve_fild02,120,55,50,50 boss_monster Atroce 1785,1,21600000,600000,0
|
||||||
ve_fild02,0,0,0,0 monster Red Plant 1078,10,5000,0,0
|
ve_fild02,0,0,0,0 monster Red Plant 1078,10,10000,0,0
|
||||||
ve_fild02,0,0,0,0 monster Yellow Plant 1081,10,5000,0,0
|
ve_fild02,0,0,0,0 monster Yellow Plant 1081,10,10000,0,0
|
||||||
|
|
||||||
//==================================================
|
//==================================================
|
||||||
// ve_fild03 - Veins Field
|
// ve_fild03 - Veins Field
|
||||||
@ -47,8 +48,8 @@ ve_fild02,0,0,0,0 monster Yellow Plant 1081,10,5000,0,0
|
|||||||
ve_fild03,0,0,0,0 monster Magmaring 1836,130,5000,0,0
|
ve_fild03,0,0,0,0 monster Magmaring 1836,130,5000,0,0
|
||||||
ve_fild03,0,0,0,0 monster Muscipular 1780,35,5000,0,0
|
ve_fild03,0,0,0,0 monster Muscipular 1780,35,5000,0,0
|
||||||
ve_fild03,0,0,0,0 monster Drosera 1781,35,5000,0,0
|
ve_fild03,0,0,0,0 monster Drosera 1781,35,5000,0,0
|
||||||
ve_fild03,200,212,114,60 monster Red Plant 1078,10,0,0,0
|
ve_fild03,200,212,114,60 monster Red Plant 1078,10,10000,0,0
|
||||||
ve_fild03,0,0,0,0 monster Yellow Plant 1081,10,0,0,0
|
ve_fild03,0,0,0,0 monster Yellow Plant 1081,10,10000,0,0
|
||||||
|
|
||||||
//==================================================
|
//==================================================
|
||||||
// ve_fild04 - Veins Field
|
// ve_fild04 - Veins Field
|
||||||
@ -56,6 +57,7 @@ ve_fild03,0,0,0,0 monster Yellow Plant 1081,10,0,0,0
|
|||||||
ve_fild04,0,0,0,0 monster Muscipular 1780,100,5000,0,0
|
ve_fild04,0,0,0,0 monster Muscipular 1780,100,5000,0,0
|
||||||
ve_fild04,0,0,0,0 monster Drosera 1781,50,5000,0,0
|
ve_fild04,0,0,0,0 monster Drosera 1781,50,5000,0,0
|
||||||
ve_fild04,0,0,0,0 monster Galion 1783,20,5000,0,0
|
ve_fild04,0,0,0,0 monster Galion 1783,20,5000,0,0
|
||||||
|
ve_fild04,0,0,0,0 monster Yellow Plant 1081,10,10000,0,0
|
||||||
ve_fild04,288,273,4,4 monster Blue Plant 1079,3,660000,0,0
|
ve_fild04,288,273,4,4 monster Blue Plant 1079,3,660000,0,0
|
||||||
|
|
||||||
//==================================================
|
//==================================================
|
||||||
@ -65,7 +67,7 @@ ve_fild04,288,273,4,4 monster Blue Plant 1079,3,660000,0,0
|
|||||||
//==================================================
|
//==================================================
|
||||||
// ve_fild06 - Veins Field - No spawns on Renewal
|
// ve_fild06 - Veins Field - No spawns on Renewal
|
||||||
//==================================================
|
//==================================================
|
||||||
ve_fild06,0,0,0,0 monster Shining Plant 1083,1,5000,0,0
|
//ve_fild06,0,0,0,0 monster Shining Plant 1083,1,5000,0,0
|
||||||
|
|
||||||
//==================================================
|
//==================================================
|
||||||
// ve_fild07 - Veins Field
|
// ve_fild07 - Veins Field
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
//===== By: ==================================================
|
//===== By: ==================================================
|
||||||
//= Athena (1.0)
|
//= Athena (1.0)
|
||||||
//===== Current Version: =====================================
|
//===== Current Version: =====================================
|
||||||
//= 2.0
|
//= 2.1
|
||||||
//===== Compatible With: =====================================
|
//===== Compatible With: =====================================
|
||||||
//= Any Athena Version
|
//= Any Athena Version
|
||||||
//===== Additional Comments: =================================
|
//===== Additional Comments: =================================
|
||||||
@ -21,6 +21,7 @@
|
|||||||
//= 1.8 Added kRO 10.1 spawns where they fit [Playtester]
|
//= 1.8 Added kRO 10.1 spawns where they fit [Playtester]
|
||||||
//= 1.9 More accurate spawns [Playtester]
|
//= 1.9 More accurate spawns [Playtester]
|
||||||
//= 2.0 Updated spawns to renewal. [L0ne_W0lf]
|
//= 2.0 Updated spawns to renewal. [L0ne_W0lf]
|
||||||
|
//= 2.1 Renewal spawn update.
|
||||||
//============================================================
|
//============================================================
|
||||||
|
|
||||||
//==================================================
|
//==================================================
|
||||||
@ -84,8 +85,8 @@ yuno_fild04,0,0,0,0 monster Green Plant 1080,10,1800000,900000,1
|
|||||||
yuno_fild06,0,0,0,0 monster Sleeper 1386,80,5000,0,0
|
yuno_fild06,0,0,0,0 monster Sleeper 1386,80,5000,0,0
|
||||||
yuno_fild06,0,0,0,0 monster Geographer 1368,20,5000,0,0
|
yuno_fild06,0,0,0,0 monster Geographer 1368,20,5000,0,0
|
||||||
yuno_fild06,0,0,0,0 monster Red Plant 1078,10,5000,0,0
|
yuno_fild06,0,0,0,0 monster Red Plant 1078,10,5000,0,0
|
||||||
yuno_fild06,0,0,0,0 monster Yellow Plant 1081,10,5000,0,0
|
yuno_fild06,0,0,0,0 monster Yellow Plant 1081,10,10000,0,0
|
||||||
yuno_fild06,0,0,0,0 monster Green Plant 1080,10,5000,0,0
|
yuno_fild06,0,0,0,0 monster Green Plant 1080,10,10000,0,0
|
||||||
|
|
||||||
//==================================================
|
//==================================================
|
||||||
// yuno_fild07 - El Mes Gorge (Valley of Abyss)
|
// yuno_fild07 - El Mes Gorge (Valley of Abyss)
|
||||||
|
@ -6688,6 +6688,7 @@ man_in01,315,52,3 script Guard Captain Avalanche 450,{
|
|||||||
mes "[Avalanche]";
|
mes "[Avalanche]";
|
||||||
mes "Always take care of yourself at all times.";
|
mes "Always take care of yourself at all times.";
|
||||||
mes "Haha.. but then you humans are very strong.";
|
mes "Haha.. but then you humans are very strong.";
|
||||||
|
close;
|
||||||
}
|
}
|
||||||
|
|
||||||
dic_in01,42,264,3 script Adventurer Clerk#ep133 453,{
|
dic_in01,42,264,3 script Adventurer Clerk#ep133 453,{
|
||||||
|
@ -211,6 +211,7 @@ struct delay_damage {
|
|||||||
uint16 skill_id;
|
uint16 skill_id;
|
||||||
enum damage_lv dmg_lv;
|
enum damage_lv dmg_lv;
|
||||||
unsigned short attack_type;
|
unsigned short attack_type;
|
||||||
|
bool additional_effects;
|
||||||
};
|
};
|
||||||
|
|
||||||
int battle_delay_damage_sub(int tid, unsigned int tick, int id, intptr_t data) {
|
int battle_delay_damage_sub(int tid, unsigned int tick, int id, intptr_t data) {
|
||||||
@ -233,7 +234,7 @@ int battle_delay_damage_sub(int tid, unsigned int tick, int id, intptr_t data) {
|
|||||||
{
|
{
|
||||||
map_freeblock_lock();
|
map_freeblock_lock();
|
||||||
status_fix_damage(src, target, dat->damage, dat->delay);
|
status_fix_damage(src, target, dat->damage, dat->delay);
|
||||||
if( dat->attack_type && !status_isdead(target) )
|
if( dat->attack_type && !status_isdead(target) && dat->additional_effects )
|
||||||
skill_additional_effect(src,target,dat->skill_id,dat->skill_lv,dat->attack_type,dat->dmg_lv,tick);
|
skill_additional_effect(src,target,dat->skill_id,dat->skill_lv,dat->attack_type,dat->dmg_lv,tick);
|
||||||
if( dat->dmg_lv > ATK_BLOCK && dat->attack_type )
|
if( dat->dmg_lv > ATK_BLOCK && dat->attack_type )
|
||||||
skill_counter_additional_effect(src,target,dat->skill_id,dat->skill_lv,dat->attack_type,tick);
|
skill_counter_additional_effect(src,target,dat->skill_id,dat->skill_lv,dat->attack_type,tick);
|
||||||
@ -251,7 +252,7 @@ int battle_delay_damage_sub(int tid, unsigned int tick, int id, intptr_t data) {
|
|||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
int battle_delay_damage (unsigned int tick, int amotion, struct block_list *src, struct block_list *target, int attack_type, uint16 skill_id, uint16 skill_lv, int damage, enum damage_lv dmg_lv, int ddelay)
|
int battle_delay_damage (unsigned int tick, int amotion, struct block_list *src, struct block_list *target, int attack_type, uint16 skill_id, uint16 skill_lv, int damage, enum damage_lv dmg_lv, int ddelay, bool additional_effects)
|
||||||
{
|
{
|
||||||
struct delay_damage *dat;
|
struct delay_damage *dat;
|
||||||
struct status_change *sc;
|
struct status_change *sc;
|
||||||
@ -266,7 +267,7 @@ int battle_delay_damage (unsigned int tick, int amotion, struct block_list *src,
|
|||||||
if ( !battle_config.delay_battle_damage || amotion <= 1 ) {
|
if ( !battle_config.delay_battle_damage || amotion <= 1 ) {
|
||||||
map_freeblock_lock();
|
map_freeblock_lock();
|
||||||
status_fix_damage(src, target, damage, ddelay); // We have to seperate here between reflect damage and others [icescope]
|
status_fix_damage(src, target, damage, ddelay); // We have to seperate here between reflect damage and others [icescope]
|
||||||
if( attack_type && !status_isdead(target) )
|
if( attack_type && !status_isdead(target) && additional_effects )
|
||||||
skill_additional_effect(src, target, skill_id, skill_lv, attack_type, dmg_lv, gettick());
|
skill_additional_effect(src, target, skill_id, skill_lv, attack_type, dmg_lv, gettick());
|
||||||
if( dmg_lv > ATK_BLOCK && attack_type )
|
if( dmg_lv > ATK_BLOCK && attack_type )
|
||||||
skill_counter_additional_effect(src, target, skill_id, skill_lv, attack_type, gettick());
|
skill_counter_additional_effect(src, target, skill_id, skill_lv, attack_type, gettick());
|
||||||
@ -283,6 +284,7 @@ int battle_delay_damage (unsigned int tick, int amotion, struct block_list *src,
|
|||||||
dat->dmg_lv = dmg_lv;
|
dat->dmg_lv = dmg_lv;
|
||||||
dat->delay = ddelay;
|
dat->delay = ddelay;
|
||||||
dat->distance = distance_bl(src, target)+10; //Attack should connect regardless unless you teleported.
|
dat->distance = distance_bl(src, target)+10; //Attack should connect regardless unless you teleported.
|
||||||
|
dat->additional_effects = additional_effects;
|
||||||
if (src->type != BL_PC && amotion > 1000)
|
if (src->type != BL_PC && amotion > 1000)
|
||||||
amotion = 1000; //Aegis places a damage-delay cap of 1 sec to non player attacks. [Skotlex]
|
amotion = 1000; //Aegis places a damage-delay cap of 1 sec to non player attacks. [Skotlex]
|
||||||
|
|
||||||
@ -4679,7 +4681,7 @@ int battle_damage_area( struct block_list *bl, va_list ap) {
|
|||||||
if( src->type == BL_PC )
|
if( src->type == BL_PC )
|
||||||
battle_drain((TBL_PC*)src, bl, damage, damage, status_get_race(bl), is_boss(bl));
|
battle_drain((TBL_PC*)src, bl, damage, damage, status_get_race(bl), is_boss(bl));
|
||||||
if( amotion )
|
if( amotion )
|
||||||
battle_delay_damage(tick, amotion,src,bl,0,CR_REFLECTSHIELD,0,damage,ATK_DEF,0);
|
battle_delay_damage(tick, amotion,src,bl,0,CR_REFLECTSHIELD,0,damage,ATK_DEF,0,true);
|
||||||
else
|
else
|
||||||
status_fix_damage(src,bl,damage,0);
|
status_fix_damage(src,bl,damage,0);
|
||||||
clif_damage(bl,bl,tick,amotion,dmotion,damage,1,ATK_BLOCK,0);
|
clif_damage(bl,bl,tick,amotion,dmotion,damage,1,ATK_BLOCK,0);
|
||||||
@ -4916,7 +4918,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
|
|||||||
}
|
}
|
||||||
map_freeblock_lock();
|
map_freeblock_lock();
|
||||||
|
|
||||||
battle_delay_damage(tick, wd.amotion, src, target, wd.flag, 0, 0, damage, wd.dmg_lv, wd.dmotion);
|
battle_delay_damage(tick, wd.amotion, src, target, wd.flag, 0, 0, damage, wd.dmg_lv, wd.dmotion, true);
|
||||||
if( tsc ) {
|
if( tsc ) {
|
||||||
if( tsc->data[SC_DEVOTION] ) {
|
if( tsc->data[SC_DEVOTION] ) {
|
||||||
struct status_change_entry *sce = tsc->data[SC_DEVOTION];
|
struct status_change_entry *sce = tsc->data[SC_DEVOTION];
|
||||||
@ -5044,7 +5046,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
|
|||||||
if (rdamage > 0 && !(tsc && tsc->data[SC_REFLECTDAMAGE])) { //By sending attack type "none" skill_additional_effect won't be invoked. [Skotlex]
|
if (rdamage > 0 && !(tsc && tsc->data[SC_REFLECTDAMAGE])) { //By sending attack type "none" skill_additional_effect won't be invoked. [Skotlex]
|
||||||
if(tsd && src != target)
|
if(tsd && src != target)
|
||||||
battle_drain(tsd, src, rdamage, rdamage, sstatus->race, is_boss(src));
|
battle_drain(tsd, src, rdamage, rdamage, sstatus->race, is_boss(src));
|
||||||
battle_delay_damage(tick, wd.amotion, target, src, 0, CR_REFLECTSHIELD, 0, rdamage, ATK_DEF, rdelay);
|
battle_delay_damage(tick, wd.amotion, target, src, 0, CR_REFLECTSHIELD, 0, rdamage, ATK_DEF, rdelay, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (tsc) {
|
if (tsc) {
|
||||||
|
@ -61,7 +61,7 @@ enum { // Flag of the final calculation
|
|||||||
BF_SKILLMASK= 0x0f00,
|
BF_SKILLMASK= 0x0f00,
|
||||||
};
|
};
|
||||||
|
|
||||||
int battle_delay_damage (unsigned int tick, int amotion, struct block_list *src, struct block_list *target, int attack_type, uint16 skill_id, uint16 skill_lv, int damage, enum damage_lv dmg_lv, int ddelay);
|
int battle_delay_damage (unsigned int tick, int amotion, struct block_list *src, struct block_list *target, int attack_type, uint16 skill_id, uint16 skill_lv, int damage, enum damage_lv dmg_lv, int ddelay, bool additional_effects);
|
||||||
|
|
||||||
// Summary normal attack treatment (basic attack)
|
// Summary normal attack treatment (basic attack)
|
||||||
enum damage_lv battle_weapon_attack( struct block_list *bl,struct block_list *target,unsigned int tick,int flag);
|
enum damage_lv battle_weapon_attack( struct block_list *bl,struct block_list *target,unsigned int tick,int flag);
|
||||||
|
@ -3319,8 +3319,8 @@ void map_reloadnpc_sub(char *cfgName)
|
|||||||
|
|
||||||
if (strcmpi(w1, "npc") == 0)
|
if (strcmpi(w1, "npc") == 0)
|
||||||
npc_addsrcfile(w2);
|
npc_addsrcfile(w2);
|
||||||
else if( strcmpi( w1, "delnpc" ) == 0 )
|
else if (strcmpi(w1, "delnpc") == 0)
|
||||||
npc_delsrcfile( w2 );
|
npc_delsrcfile(w2);
|
||||||
else if (strcmpi(w1, "import") == 0)
|
else if (strcmpi(w1, "import") == 0)
|
||||||
map_reloadnpc_sub(w2);
|
map_reloadnpc_sub(w2);
|
||||||
else
|
else
|
||||||
|
1343
src/map/pc.c
1343
src/map/pc.c
File diff suppressed because it is too large
Load Diff
@ -7344,10 +7344,10 @@ BUILDIN_FUNC(strnpcinfo)
|
|||||||
|
|
||||||
|
|
||||||
// aegis->athena slot position conversion table
|
// aegis->athena slot position conversion table
|
||||||
static unsigned int equip[] = {EQP_HEAD_TOP,EQP_ARMOR,EQP_HAND_L,EQP_HAND_R,EQP_GARMENT,EQP_SHOES,EQP_ACC_L,EQP_ACC_R,EQP_HEAD_MID,EQP_HEAD_LOW};
|
static unsigned int equip[] = {EQP_HEAD_TOP,EQP_ARMOR,EQP_HAND_L,EQP_HAND_R,EQP_GARMENT,EQP_SHOES,EQP_ACC_L,EQP_ACC_R,EQP_HEAD_MID,EQP_HEAD_LOW,EQP_COSTUME_HEAD_LOW,EQP_COSTUME_HEAD_MID,EQP_COSTUME_HEAD_TOP};
|
||||||
|
|
||||||
/*==========================================
|
/*==========================================
|
||||||
* GetEquipID(Pos); Pos: 1-10
|
* GetEquipID(Pos); Pos: 1-13
|
||||||
*------------------------------------------*/
|
*------------------------------------------*/
|
||||||
BUILDIN_FUNC(getequipid)
|
BUILDIN_FUNC(getequipid)
|
||||||
{
|
{
|
||||||
|
@ -2191,6 +2191,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
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struct map_session_data *sd, *tsd;
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struct map_session_data *sd, *tsd;
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int type,damage,rdamage=0;
|
int type,damage,rdamage=0;
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int8 rmdamage=0;//magic reflected
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int8 rmdamage=0;//magic reflected
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||||||
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bool additional_effects = true;
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||||||
|
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if(skill_id > 0 && !skill_lv) return 0;
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if(skill_id > 0 && !skill_lv) return 0;
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||||||
|
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@ -2271,7 +2272,8 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
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sc->data[SC_SPIRIT]->val3 = skill_id;
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sc->data[SC_SPIRIT]->val3 = skill_id;
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||||||
sc->data[SC_SPIRIT]->val4 = dsrc->id;
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sc->data[SC_SPIRIT]->val4 = dsrc->id;
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||||||
}
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}
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||||||
}
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} else if( type != 2 ) /* Kaite bypasses */
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additional_effects = false;
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||||||
|
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||||||
/**
|
/**
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||||||
* Official Magic Reflection Behavior : damage reflected depends on gears caster wears, not target
|
* Official Magic Reflection Behavior : damage reflected depends on gears caster wears, not target
|
||||||
@ -2617,7 +2619,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
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|||||||
{ //Instant damage
|
{ //Instant damage
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||||||
if( !sc || (!sc->data[SC_DEVOTION] && skill_id != CR_REFLECTSHIELD) )
|
if( !sc || (!sc->data[SC_DEVOTION] && skill_id != CR_REFLECTSHIELD) )
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||||||
status_fix_damage(src,bl,damage,dmg.dmotion); //Deal damage before knockback to allow stuff like firewall+storm gust combo.
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status_fix_damage(src,bl,damage,dmg.dmotion); //Deal damage before knockback to allow stuff like firewall+storm gust combo.
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if( !status_isdead(bl) )
|
if( !status_isdead(bl) && additional_effects )
|
||||||
skill_additional_effect(src,bl,skill_id,skill_lv,dmg.flag,dmg.dmg_lv,tick);
|
skill_additional_effect(src,bl,skill_id,skill_lv,dmg.flag,dmg.dmg_lv,tick);
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||||||
if( damage > 0 ) //Counter status effects [Skotlex]
|
if( damage > 0 ) //Counter status effects [Skotlex]
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||||||
skill_counter_additional_effect(src,bl,skill_id,skill_lv,dmg.flag,tick);
|
skill_counter_additional_effect(src,bl,skill_id,skill_lv,dmg.flag,tick);
|
||||||
@ -2691,10 +2693,9 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
|
|||||||
|
|
||||||
//Delayed damage must be dealt after the knockback (it needs to know actual position of target)
|
//Delayed damage must be dealt after the knockback (it needs to know actual position of target)
|
||||||
if (dmg.amotion)
|
if (dmg.amotion)
|
||||||
battle_delay_damage(tick, dmg.amotion,src,bl,dmg.flag,skill_id,skill_lv,damage,dmg.dmg_lv,dmg.dmotion);
|
battle_delay_damage(tick, dmg.amotion,src,bl,dmg.flag,skill_id,skill_lv,damage,dmg.dmg_lv,dmg.dmotion, additional_effects);
|
||||||
|
|
||||||
if( sc && sc->data[SC_DEVOTION] && skill_id != PA_PRESSURE )
|
if( sc && sc->data[SC_DEVOTION] && skill_id != PA_PRESSURE ) {
|
||||||
{
|
|
||||||
struct status_change_entry *sce = sc->data[SC_DEVOTION];
|
struct status_change_entry *sce = sc->data[SC_DEVOTION];
|
||||||
struct block_list *d_bl = map_id2bl(sce->val1);
|
struct block_list *d_bl = map_id2bl(sce->val1);
|
||||||
|
|
||||||
@ -2706,8 +2707,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
|
|||||||
if(!rmdamage){
|
if(!rmdamage){
|
||||||
clif_damage(d_bl,d_bl, gettick(), 0, 0, damage, 0, 0, 0);
|
clif_damage(d_bl,d_bl, gettick(), 0, 0, damage, 0, 0, 0);
|
||||||
status_fix_damage(NULL,d_bl, damage, 0);
|
status_fix_damage(NULL,d_bl, damage, 0);
|
||||||
}
|
} else {//Reflected magics are done directly on the target not on paladin
|
||||||
else{//Reflected magics are done directly on the target not on paladin
|
|
||||||
//This check is only for magical skill.
|
//This check is only for magical skill.
|
||||||
//For BF_WEAPON skills types track var rdamage and function battle_calc_return_damage
|
//For BF_WEAPON skills types track var rdamage and function battle_calc_return_damage
|
||||||
clif_damage(bl,bl, gettick(), 0, 0, damage, 0, 0, 0);
|
clif_damage(bl,bl, gettick(), 0, 0, damage, 0, 0, 0);
|
||||||
@ -2749,7 +2749,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
|
|||||||
map_foreachinshootrange(battle_damage_area,bl,skill_get_splash(LG_REFLECTDAMAGE,1),BL_CHAR,tick,bl,dmg.amotion,sstatus->dmotion,rdamage,tstatus->race);
|
map_foreachinshootrange(battle_damage_area,bl,skill_get_splash(LG_REFLECTDAMAGE,1),BL_CHAR,tick,bl,dmg.amotion,sstatus->dmotion,rdamage,tstatus->race);
|
||||||
} else {
|
} else {
|
||||||
if( dmg.amotion )
|
if( dmg.amotion )
|
||||||
battle_delay_damage(tick, dmg.amotion,bl,src,0,CR_REFLECTSHIELD,0,rdamage,ATK_DEF,0);
|
battle_delay_damage(tick, dmg.amotion,bl,src,0,CR_REFLECTSHIELD,0,rdamage,ATK_DEF,0,additional_effects);
|
||||||
else
|
else
|
||||||
status_fix_damage(bl,src,rdamage,0);
|
status_fix_damage(bl,src,rdamage,0);
|
||||||
clif_damage(src,src,tick, dmg.amotion,0,rdamage,1,4,0); // in aegis damage reflected is shown in single hit.
|
clif_damage(src,src,tick, dmg.amotion,0,rdamage,1,4,0); // in aegis damage reflected is shown in single hit.
|
||||||
|
Loading…
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Reference in New Issue
Block a user