Fixed crash with supernovices with 100% base exp
git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@511 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -1,6 +1,8 @@
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Date Added
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12/8
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* Fixed crash with supernovices with 100% base exp [celest]
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* Updated the readme a little. [Mass Zero]
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12/7
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* Added GUILDCACHE #define to int_guild.c for testing performance
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effects [MouseJstr]
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@ -7729,24 +7729,27 @@ void clif_parse_GlobalMessage(int fd, struct map_session_data *sd) { // S 008c <
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WFIFOSET(fd, WFIFOW(fd,2));
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// Celest
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if (pc_calc_base_job2 (sd->status.class) == 23 && (sd->status.base_exp*100/pc_nextbaseexp(sd))%10 == 0) {
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estr_lower(RFIFOP(fd,4));
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if (sd->state.snovice_flag == 0 && strstr(RFIFOP(fd,4), "guardian angel, can you hear my voice? ^^;"))
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sd->state.snovice_flag = 1;
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else if (sd->state.snovice_flag == 1) {
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sprintf(message, "my name is %s, and i'm a super novice~", sd->status.name);
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estr_lower(message);
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if (strstr(RFIFOP(fd,4), message))
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sd->state.snovice_flag = 2;
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}
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else if (sd->state.snovice_flag == 2 && strstr(RFIFOP(fd,4), "please help me~ t.t"))
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sd->state.snovice_flag = 3;
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else if (sd->state.snovice_flag == 3) {
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int i;
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skill_status_change_start(&sd->bl,SkillStatusChangeTable[MO_EXPLOSIONSPIRITS],1,0,0,0,skill_get_time(MO_EXPLOSIONSPIRITS,1),0 );
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for(i=0;i<5;i++)
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pc_addspiritball(sd,skill_get_time(MO_CALLSPIRITS,1),5);
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sd->state.snovice_flag = 0;
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if (pc_calc_base_job2 (sd->status.class) == 23 ) {
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int next = pc_nextbaseexp(sd)>0 ? pc_nextbaseexp(sd) : sd->status.base_exp;
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if ((sd->status.base_exp*100/next)%10 == 0) {
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estr_lower(RFIFOP(fd,4));
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if (sd->state.snovice_flag == 0 && strstr(RFIFOP(fd,4), "guardian angel, can you hear my voice? ^^;"))
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sd->state.snovice_flag = 1;
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else if (sd->state.snovice_flag == 1) {
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sprintf(message, "my name is %s, and i'm a super novice~", sd->status.name);
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estr_lower(message);
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if (strstr(RFIFOP(fd,4), message))
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sd->state.snovice_flag = 2;
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}
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else if (sd->state.snovice_flag == 2 && strstr(RFIFOP(fd,4), "please help me~ t.t"))
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sd->state.snovice_flag = 3;
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else if (sd->state.snovice_flag == 3) {
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int i;
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skill_status_change_start(&sd->bl,SkillStatusChangeTable[MO_EXPLOSIONSPIRITS],1,0,0,0,skill_get_time(MO_EXPLOSIONSPIRITS,1),0 );
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for(i=0;i<5;i++)
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pc_addspiritball(sd,skill_get_time(MO_CALLSPIRITS,1),5);
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sd->state.snovice_flag = 0;
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}
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}
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}
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@ -5433,8 +5433,12 @@ int pc_damage(struct block_list *src,struct map_session_data *sd,int damage)
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pc_calcstatus(sd,0);
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// activate Steel body if a super novice dies at 99+% exp [celest]
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if (s_class.job == 23 && (i=sd->status.base_exp*1000/pc_nextbaseexp(sd))>=990 && i<=1000)
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sd->state.snovice_flag = 4;
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if (s_class.job == 23) {
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if ((i=pc_nextbaseexp(sd))<=0)
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i=sd->status.base_exp;
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if ((j=sd->status.base_exp*1000/i)>=990 && j<=1000)
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sd->state.snovice_flag = 4;
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}
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for(i=0;i<5;i++)
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if(sd->dev.val1[i]){
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