* Fixed SC_CHANGEUNDEAD behavior: Blessing and Increase AGI deals 1 damage and does not apply buffs to those inflicted by it.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12862 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
sketchyphoenix 2008-06-19 08:05:57 +00:00
parent 7340e02d5b
commit 7173c6123f
2 changed files with 17 additions and 2 deletions

View File

@ -5,6 +5,7 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2008/06/19
* Added Sirius_White's fix for sense working on emperium. (bugreport: 1679) [SketchyPhoenix]
* Fixed SC_CHANGEUNDEAD behavior: Blessing and Increase AGI deals 1 damage and does not apply buffs to those inflicted by it.
2008/06/18
* Added a fix for refresh properly displaying dead and sitting players. [SketchyPhoenix]
* Fixed basilica behavior not knocking back monsters 2 cells should one attempt to enter the field.

View File

@ -278,8 +278,11 @@ int skill_calc_heal (struct block_list *src, struct block_list *target, int skil
}
// Making plagiarize check its own function [Aru]
int can_copy (struct map_session_data *sd, int skillid)
int can_copy (struct map_session_data *sd, int skillid, struct block_list* bl)
{
struct status_change* sc;
sc = status_get_sc(bl);
// Never copy NPC/Wedding Skills
if (skill_get_inf2(skillid)&(INF2_NPC_SKILL|INF2_WEDDING_SKILL))
return 0;
@ -293,6 +296,10 @@ int can_copy (struct map_session_data *sd, int skillid)
return (sd->status.class_ == JOB_STALKER);
}
//don't copy increase agi or blessing from someone who is inflicted with sc_changeundead
if ((skillid == AL_INCAGI || skillid == AL_BLESSING) && sd->sc.data[SC_CHANGEUNDEAD])
return 0;
return 1;
}
@ -1466,6 +1473,9 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
damage = dmg.damage + dmg.damage2;
if (skillid == AL_INCAGI || skillid == AL_BLESSING && tsd->sc.data[SC_CHANGEUNDEAD])
damage = 1;
if (damage > 0 && dmg.flag&BF_WEAPON && src != bl && src == dsrc &&
skillid != WS_CARTTERMINATION) // FIXME(?): Quick and dirty check, but HSCR does bypass Shield Reflect... so I make it bypass the whole reflect thing [DracoRPG]
rdamage = battle_calc_return_damage(bl, damage, dmg.flag);
@ -1611,7 +1621,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
&& damage < tsd->status.hp)
{ //Updated to not be able to copy skills if the blow will kill you. [Skotlex]
if ((!tsd->status.skill[skillid].id || tsd->status.skill[skillid].flag >= 13) &&
can_copy(tsd,skillid)) // Split all the check into their own function [Aru]
can_copy(tsd,skillid,bl)) // Split all the check into their own function [Aru]
{
int lv = skilllv;
if (tsd->cloneskill_id && tsd->status.skill[tsd->cloneskill_id].flag == 13){
@ -3293,6 +3303,10 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
case AL_INCAGI:
case AL_BLESSING:
if (dstsd != NULL && tsc->data[SC_CHANGEUNDEAD]) {
skill_attack(BF_MISC,src,src,bl,skillid,skilllv,tick,flag);
break;
}
case PR_SLOWPOISON:
case PR_IMPOSITIO:
case PR_LEXAETERNA: