diff --git a/src/map/battle.c b/src/map/battle.c index 29d6c05c53..bc94f0e277 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -7169,19 +7169,25 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t if( sc && sc->count ) { if (sc->data[SC_EXEEDBREAK]) { - wd.damage *= sc->data[SC_EXEEDBREAK]->val2 / 100; + if (!is_infinite_defense(target, wd.flag)) + wd.damage *= sc->data[SC_EXEEDBREAK]->val2 / 100; status_change_end(src, SC_EXEEDBREAK, INVALID_TIMER); } if( sc->data[SC_SPELLFIST] ) { if( --(sc->data[SC_SPELLFIST]->val1) >= 0 ){ - struct Damage ad = battle_calc_attack(BF_MAGIC,src,target,sc->data[SC_SPELLFIST]->val3,sc->data[SC_SPELLFIST]->val4,flag|BF_SHORT); - wd.damage = ad.damage; - if (wd.div_ > 1) - wd.damage *= 2; // Double the damage for multiple hits. + if (!is_infinite_defense(target, wd.flag)) { + struct Damage ad = battle_calc_attack(BF_MAGIC, src, target, sc->data[SC_SPELLFIST]->val3, sc->data[SC_SPELLFIST]->val4, flag | BF_SHORT); + + wd.damage = ad.damage; + DAMAGE_DIV_FIX(wd.damage, wd.div_); // Double the damage for multiple hits. + } else { + wd.damage = 1; + DAMAGE_DIV_FIX(wd.damage, wd.div_); + } } else status_change_end(src,SC_SPELLFIST,INVALID_TIMER); } - if( sc->data[SC_GIANTGROWTH] && (wd.flag&BF_SHORT) && rnd()%100 < sc->data[SC_GIANTGROWTH]->val2 ) + if( sc->data[SC_GIANTGROWTH] && (wd.flag&BF_SHORT) && rnd()%100 < sc->data[SC_GIANTGROWTH]->val2 && !is_infinite_defense(target, wd.flag) ) wd.damage *= 3; // Triple Damage if( sd && battle_config.arrow_decrement && sc->data[SC_FEARBREEZE] && sc->data[SC_FEARBREEZE]->val4 > 0) {