Mobs with no respawn information which don't have a master will not get unloaded by the dynamic mobs system.

This prevents script-spawned mobs (bio MVPs, Emperium/Guardians, ...) and dead-branched mobs from disappearing (bugreport:1246).

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12424 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
ultramage 2008-03-22 11:57:57 +00:00
parent 42b5164970
commit 71ce130467

View File

@ -1981,6 +1981,9 @@ int map_removemobs_sub(struct block_list *bl, va_list ap)
nullpo_retr(0, md); nullpo_retr(0, md);
//When not to remove: //When not to remove:
//Mob doesn't respawn and is not a slave
if( !md->spawn && !md->master_id )
return 0;
//Mob respawn data is not in cache //Mob respawn data is not in cache
if( md->spawn && !md->spawn->state.dynamic ) if( md->spawn && !md->spawn->state.dynamic )
return 0; return 0;