Fixed skill delay paw print icons showing for far too long.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13624 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -950,8 +950,11 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
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ud = unit_bl2ud(src);
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if (ud) {
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rate = skill_delayfix(src, skill, skilllv);
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if (DIFF_TICK(ud->canact_tick, tick + rate) < 0)
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if (DIFF_TICK(ud->canact_tick, tick + rate) < 0){
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ud->canact_tick = tick+rate;
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if ( battle_config.display_status_timers && sd )
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clif_status_change(src, SI_ACTIONDELAY, 1, rate);
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}
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}
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break; //Only one auto skill comes off at a time.
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}
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@ -1197,8 +1200,11 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list *
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ud = unit_bl2ud(bl);
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if (ud) {
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rate = skill_delayfix(bl, skillid, skilllv);
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if (DIFF_TICK(ud->canact_tick, tick + rate) < 0)
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if (DIFF_TICK(ud->canact_tick, tick + rate) < 0){
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ud->canact_tick = tick+rate;
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if ( battle_config.display_status_timers && dstsd )
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clif_status_change(bl, SI_ACTIONDELAY, 1, rate);
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}
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}
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break; //trigger only one auto-spell per hit.
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}
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@ -5667,6 +5673,8 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr data)
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unit_stop_walking(src,1);
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ud->canact_tick = tick + skill_delayfix(src, ud->skillid, ud->skilllv);
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if ( battle_config.display_status_timers && sd )
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clif_status_change(src, SI_ACTIONDELAY, 1, skill_delayfix(src, ud->skillid, ud->skilllv));
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if (skill_get_state(ud->skillid) != ST_MOVE_ENABLE)
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unit_set_walkdelay(src, tick, battle_config.default_walk_delay+skill_get_walkdelay(ud->skillid, ud->skilllv), 1);
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@ -5844,6 +5852,8 @@ int skill_castend_pos(int tid, unsigned int tick, int id, intptr data)
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src->type, src->id, ud->skillid, ud->skilllv, ud->skillx, ud->skilly);
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unit_stop_walking(src,1);
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ud->canact_tick = tick + skill_delayfix(src, ud->skillid, ud->skilllv);
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if ( battle_config.display_status_timers && sd )
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clif_status_change(src, SI_ACTIONDELAY, 1, skill_delayfix(src, ud->skillid, ud->skilllv));
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unit_set_walkdelay(src, tick, battle_config.default_walk_delay+skill_get_walkdelay(ud->skillid, ud->skilllv), 1);
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map_freeblock_lock();
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@ -1071,7 +1071,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh
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ud->canact_tick = tick + casttime + 100;
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if ( battle_config.display_status_timers && sd )
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clif_status_change(src, SI_ACTIONDELAY, 1, ud->canact_tick);
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clif_status_change(src, SI_ACTIONDELAY, 1, casttime);
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ud->skilltarget = target_id;
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ud->skillx = 0;
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ud->skilly = 0;
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@ -1178,7 +1178,7 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, sh
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ud->canact_tick = tick + casttime + 100;
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if ( battle_config.display_status_timers && sd )
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clif_status_change(src, SI_ACTIONDELAY, 1, ud->canact_tick);
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clif_status_change(src, SI_ACTIONDELAY, 1, casttime);
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ud->skillid = skill_num;
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ud->skilllv = skill_lv;
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ud->skillx = skill_x;
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