* Commited the quick fix "emps not respawning if the emp breaker logs off". (from r11630 bureport:369)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11913 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
FlavioJS 2007-12-14 10:57:38 +00:00
parent a772e3699d
commit 71efbff724
5 changed files with 75 additions and 44 deletions

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@ -1,5 +1,8 @@
Date Added
======
2007/12/14
* Commited the quick fix "emps not respawning if the emp breaker logs off".
(from r11630 bureport:369) [FlavioJS]
2007/12/13
* Rev. 11907 Maheo in Ice dungeon quest now uses setnpcdisplay. [L0ne_W0lf]
* Rev. 11906 Minor fixes, guild manager, and a couple others. [L0ne_W0lf]

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@ -4,7 +4,7 @@
//= jAthena (1.0)
//= 1.1 by Akaru and ho|yAnge|
//===== Current Version: =====================================
//= 1.4
//= 1.5
//===== Compatible With: =====================================
//= eAthena 0.1+; RO Episode 4+
//===== Description: =========================================
@ -13,6 +13,8 @@
//= v1.2 Now using functions for OnAgitStart and OnAgitBreak. [kobra_k88]
//= 1.3 Added code for abandoning captured castles on /breakguild [Lupus]
//= 1.4 Small updated. Changed "EMPERIUM" to "Emperium". [L0ne_W0lf]
//= 1.5 Quick fix "emps not respawning if the emp breaker logs off".
//= (from r11630 bureport:369) [FlavioJS]
//============================================================
@ -29,13 +31,14 @@ OnAgitStart:
end;
OnAgitBreak:
callfunc "F_AgitBreak","aldeg_cas01","A01";
addtimer getbattleflag("gvg_eliminate_time"), "Agit_A01::OnAgitEliminate";
end;
goto OnAgitEliminate;
OnGuildBreak:
callfunc "F_GuildBreak","aldeg_cas01","A01";
end;
OnAgitEliminate:
sleep getbattleflag("gvg_eliminate_time");
MapRespawnGuildID "aldeg_cas01",GetCastleData("aldeg_cas01",1),6;
sleep 6333-getbattleflag("gvg_eliminate_time");// wait for emp animation to end
Monster "aldeg_cas01",216,24,"Emperium",1288,1,"Agit_A01::OnAgitBreak";
end;
OnAgitEnd:
@ -56,13 +59,14 @@ OnAgitStart:
end;
OnAgitBreak:
callfunc "F_AgitBreak","aldeg_cas02","A02";
addtimer getbattleflag("gvg_eliminate_time"), "Agit_A02::OnAgitEliminate";
end;
goto OnAgitEliminate;
OnGuildBreak:
callfunc "F_GuildBreak","aldeg_cas02","A02";
end;
OnAgitEliminate:
sleep getbattleflag("gvg_eliminate_time");
MapRespawnGuildID "aldeg_cas02",GetCastleData("aldeg_cas02",1),6;
sleep 6333-getbattleflag("gvg_eliminate_time");// wait for emp animation to end
Monster "aldeg_cas02",214,24,"Emperium",1288,1,"Agit_A02::OnAgitBreak";
end;
OnAgitEnd:
@ -83,13 +87,14 @@ OnAgitStart:
end;
OnAgitBreak:
callfunc "F_AgitBreak","aldeg_cas03","A03";
addtimer getbattleflag("gvg_eliminate_time"), "Agit_A03::OnAgitEliminate";
end;
goto OnAgitEliminate;
OnGuildBreak:
callfunc "F_GuildBreak","aldeg_cas03","A03";
end;
OnAgitEliminate:
sleep getbattleflag("gvg_eliminate_time");
MapRespawnGuildID "aldeg_cas03",GetCastleData("aldeg_cas03",1),6;
sleep 6333-getbattleflag("gvg_eliminate_time");// wait for emp animation to end
Monster "aldeg_cas03",206,32,"Emperium",1288,1,"Agit_A03::OnAgitBreak";
end;
OnAgitEnd:
@ -110,13 +115,14 @@ OnAgitStart:
end;
OnAgitBreak:
callfunc "F_AgitBreak","aldeg_cas04","A04";
addtimer getbattleflag("gvg_eliminate_time"), "Agit_A04::OnAgitEliminate";
end;
goto OnAgitEliminate;
OnGuildBreak:
callfunc "F_GuildBreak","aldeg_cas04","A04";
end;
OnAgitEliminate:
sleep getbattleflag("gvg_eliminate_time");
MapRespawnGuildID "aldeg_cas04",GetCastleData("aldeg_cas04",1),6;
sleep 6333-getbattleflag("gvg_eliminate_time");// wait for emp animation to end
Monster "aldeg_cas04",36,218,"Emperium",1288,1,"Agit_A04::OnAgitBreak";
end;
OnAgitEnd:
@ -137,13 +143,14 @@ OnAgitStart:
end;
OnAgitBreak:
callfunc "F_AgitBreak","aldeg_cas05","A05";
addtimer getbattleflag("gvg_eliminate_time"), "Agit_A05::OnAgitEliminate";
end;
goto OnAgitEliminate;
OnGuildBreak:
callfunc "F_GuildBreak","aldeg_cas05","A05";
end;
OnAgitEliminate:
sleep getbattleflag("gvg_eliminate_time");
MapRespawnGuildID "aldeg_cas05",GetCastleData("aldeg_cas05",1),6;
sleep 6333-getbattleflag("gvg_eliminate_time");// wait for emp animation to end
Monster "aldeg_cas05",28,102,"Emperium",1288,1,"Agit_A05::OnAgitBreak";
end;
OnAgitEnd:

View File

@ -4,7 +4,7 @@
//= jAthena (1.0)
//= 1.1 by Akaru and ho|yAnge|
//===== Current Version: =====================================
//= 1.4
//= 1.5
//===== Compatible With: =====================================
//= eAthena 0.1+; RO Episode 4+
//===== Description: =========================================
@ -13,6 +13,8 @@
//= v1.2 Now using functions for OnAgitStart and OnAgitBreak. [kobra_k88]
//= 1.3 Added code for abandoning captured castles on /breakguild [Lupus]
//= 1.4 Small updated. Changed "EMPERIUM" to "Emperium". [L0ne_W0lf]
//= 1.5 Quick fix "emps not respawning if the emp breaker logs off".
//= (from r11630 bureport:369) [FlavioJS]
//============================================================
@ -29,13 +31,14 @@ OnAgitStart:
end;
OnAgitBreak:
callfunc "F_AgitBreak","gefg_cas01","G01";
addtimer getbattleflag("gvg_eliminate_time"), "Agit_G01::OnAgitEliminate";
end;
goto OnAgitEliminate;
OnGuildBreak:
callfunc "F_GuildBreak","gefg_cas01","G01";
end;
OnAgitEliminate:
sleep getbattleflag("gvg_eliminate_time");
MapRespawnGuildID "gefg_cas01",GetCastleData("gefg_cas01",1),6;
sleep 6333-getbattleflag("gvg_eliminate_time");// wait for emp animation to end
Monster "gefg_cas01",198,182,"Emperium",1288,1,"Agit_G01::OnAgitBreak";
end;
OnAgitEnd:
@ -56,13 +59,14 @@ OnAgitStart:
end;
OnAgitBreak:
callfunc "F_AgitBreak","gefg_cas02","G02";
addtimer getbattleflag("gvg_eliminate_time"), "Agit_G02::OnAgitEliminate";
end;
goto OnAgitEliminate;
OnGuildBreak:
callfunc "F_GuildBreak","gefg_cas02","G02";
end;
OnAgitEliminate:
sleep getbattleflag("gvg_eliminate_time");
MapRespawnGuildID "gefg_cas02",GetCastleData("gefg_cas02",1),6;
sleep 6333-getbattleflag("gvg_eliminate_time");// wait for emp animation to end
Monster "gefg_cas02",176,178,"Emperium",1288,1,"Agit_G02::OnAgitBreak";
end;
OnAgitEnd:
@ -83,13 +87,14 @@ OnAgitStart:
end;
OnAgitBreak:
callfunc "F_AgitBreak","gefg_cas03","G03";
addtimer getbattleflag("gvg_eliminate_time"), "Agit_G03::OnAgitEliminate";
end;
goto OnAgitEliminate;
OnGuildBreak:
callfunc "F_GuildBreak","gefg_cas03","G03";
end;
OnAgitEliminate:
sleep getbattleflag("gvg_eliminate_time");
MapRespawnGuildID "gefg_cas03",GetCastleData("gefg_cas03",1),6;
sleep 6333-getbattleflag("gvg_eliminate_time");// wait for emp animation to end
Monster "gefg_cas03",245,167,"Emperium",1288,1,"Agit_G03::OnAgitBreak";
end;
OnAgitEnd:
@ -110,13 +115,14 @@ OnAgitStart:
end;
OnAgitBreak:
callfunc "F_AgitBreak","gefg_cas04","G04";
addtimer getbattleflag("gvg_eliminate_time"), "Agit_G04::OnAgitEliminate";
end;
goto OnAgitEliminate;
OnGuildBreak:
callfunc "F_GuildBreak","gefg_cas04","G04";
end;
OnAgitEliminate:
sleep getbattleflag("gvg_eliminate_time");
MapRespawnGuildID "gefg_cas04",GetCastleData("gefg_cas04",1),6;
sleep 6333-getbattleflag("gvg_eliminate_time");// wait for emp animation to end
Monster "gefg_cas04",174,178,"Emperium",1288,1,"Agit_G04::OnAgitBreak";
end;
OnAgitEnd:
@ -137,13 +143,14 @@ OnAgitStart:
end;
OnAgitBreak:
callfunc "F_AgitBreak","gefg_cas05","G05";
addtimer getbattleflag("gvg_eliminate_time"), "Agit_G05::OnAgitEliminate";
end;
goto OnAgitEliminate;
OnGuildBreak:
callfunc "F_GuildBreak","gefg_cas05","G05";
end;
OnAgitEliminate:
sleep getbattleflag("gvg_eliminate_time");
MapRespawnGuildID "gefg_cas05",GetCastleData("gefg_cas05",1),6;
sleep 6333-getbattleflag("gvg_eliminate_time");// wait for emp animation to end
Monster "gefg_cas05",194,184,"Emperium",1288,1,"Agit_G05::OnAgitBreak";
end;
OnAgitEnd:

View File

@ -4,7 +4,7 @@
//= jAthena (1.0)
//= 1.1 by Akaru and ho|yAnge|
//===== Current Version: =====================================
//= 1.4
//= 1.5
//===== Compatible With: =====================================
//= eAthena 0.1+; RO Episode 4+
//===== Description: =========================================
@ -13,6 +13,8 @@
//= v1.2 Now using functions for OnAgitStart and OnAgitBreak. [kobra_k88]
//= 1.3 Added code for abandoning captured castles on /breakguild [Lupus]
//= 1.4 Small updated. Changed "EMPERIUM" to "Emperium". [L0ne_W0lf]
//= 1.5 Quick fix "emps not respawning if the emp breaker logs off".
//= (from r11630 bureport:369) [FlavioJS]
//============================================================
@ -29,13 +31,14 @@ OnAgitStart:
end;
OnAgitBreak:
callfunc "F_AgitBreak","payg_cas01","Py01";
addtimer getbattleflag("gvg_eliminate_time"), "Agit_Py01::OnAgitEliminate";
end;
goto OnAgitEliminate;
OnGuildBreak:
callfunc "F_GuildBreak","payg_cas01","Py01";
end;
OnAgitEliminate:
sleep getbattleflag("gvg_eliminate_time");
MapRespawnGuildID "payg_cas01",GetCastleData("payg_cas01",1),6;
sleep 6333-getbattleflag("gvg_eliminate_time");// wait for emp animation to end
Monster "payg_cas01",139,139,"Emperium",1288,1,"Agit_Py01::OnAgitBreak";
end;
OnAgitEnd:
@ -56,13 +59,14 @@ OnAgitStart:
end;
OnAgitBreak:
callfunc "F_AgitBreak","payg_cas02","Py02";
addtimer getbattleflag("gvg_eliminate_time"), "Agit_Py02::OnAgitEliminate";
end;
goto OnAgitEliminate;
OnGuildBreak:
callfunc "F_GuildBreak","payg_cas02","Py02";
end;
OnAgitEliminate:
sleep getbattleflag("gvg_eliminate_time");
MapRespawnGuildID "payg_cas02",GetCastleData("payg_cas02",1),6;
sleep 6333-getbattleflag("gvg_eliminate_time");// wait for emp animation to end
Monster "payg_cas02",39,25,"Emperium",1288,1,"Agit_Py02::OnAgitBreak";
end;
OnAgitEnd:
@ -83,13 +87,14 @@ OnAgitStart:
end;
OnAgitBreak:
callfunc "F_AgitBreak","payg_cas03","Py03";
addtimer getbattleflag("gvg_eliminate_time"), "Agit_Py03::OnAgitEliminate";
end;
goto OnAgitEliminate;
OnGuildBreak:
callfunc "F_GuildBreak","payg_cas03","Py03";
end;
OnAgitEliminate:
sleep getbattleflag("gvg_eliminate_time");
MapRespawnGuildID "payg_cas03",GetCastleData("payg_cas03",1),6;
sleep 6333-getbattleflag("gvg_eliminate_time");// wait for emp animation to end
Monster "payg_cas03",269,265,"Emperium",1288,1,"Agit_Py03::OnAgitBreak";
end;
OnAgitEnd:
@ -110,13 +115,14 @@ OnAgitStart:
end;
OnAgitBreak:
callfunc "F_AgitBreak","payg_cas04","Py04";
addtimer getbattleflag("gvg_eliminate_time"), "Agit_Py04::OnAgitEliminate";
end;
goto OnAgitEliminate;
OnGuildBreak:
callfunc "F_GuildBreak","payg_cas04","Py04";
end;
OnAgitEliminate:
sleep getbattleflag("gvg_eliminate_time");
MapRespawnGuildID "payg_cas04",GetCastleData("payg_cas04",1),6;
sleep 6333-getbattleflag("gvg_eliminate_time");// wait for emp animation to end
Monster "payg_cas04",271,29,"Emperium",1288,1,"Agit_Py04::OnAgitBreak";
end;
OnAgitEnd:
@ -137,13 +143,14 @@ OnAgitStart:
end;
OnAgitBreak:
callfunc "F_AgitBreak","payg_cas05","Py05";
addtimer getbattleflag("gvg_eliminate_time"), "Agit_Py05::OnAgitEliminate";
end;
goto OnAgitEliminate;
OnGuildBreak:
callfunc "F_GuildBreak","payg_cas05","Py05";
end;
OnAgitEliminate:
sleep getbattleflag("gvg_eliminate_time");
MapRespawnGuildID "payg_cas05",GetCastleData("payg_cas05",1),6;
sleep 6333-getbattleflag("gvg_eliminate_time");// wait for emp animation to end
Monster "payg_cas05",30,30,"Emperium",1288,1,"Agit_Py05::OnAgitBreak";
end;
OnAgitEnd:

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@ -4,7 +4,7 @@
//= jAthena (1.0)
//= 1.1 by Akaru and ho|yAnge|
//===== Current Version: =====================================
//= 1.4
//= 1.5
//===== Compatible With: =====================================
//= eAthena 0.1+; RO Episode 4+
//===== Description: =========================================
@ -13,6 +13,8 @@
//= v1.2 Now using functions for OnAgitStart and OnAgitBreak. [kobra_k88]
//= 1.3 Added code for abandoning captured castles on /breakguild [Lupus]
//= 1.4 Small updated. Changed "EMPERIUM" to "Emperium". [L0ne_W0lf]
//= 1.5 Quick fix "emps not respawning if the emp breaker logs off".
//= (from r11630 bureport:369) [FlavioJS]
//============================================================
@ -29,13 +31,14 @@ OnAgitStart:
end;
OnAgitBreak:
callfunc "F_AgitBreak","prtg_cas01","Pt01";
addtimer getbattleflag("gvg_eliminate_time"), "Agit_Pt01::OnAgitEliminate";
end;
goto OnAgitEliminate;
OnGuildBreak:
callfunc "F_GuildBreak","prtg_cas01","Pt01";
end;
OnAgitEliminate:
sleep getbattleflag("gvg_eliminate_time");
MapRespawnGuildID "prtg_cas01",GetCastleData("prtg_cas01",1),6;
sleep 6333-getbattleflag("gvg_eliminate_time");// wait for emp animation to end
Monster "prtg_cas01",197,197,"Emperium",1288,1,"Agit_Pt01::OnAgitBreak";
end;
OnAgitEnd:
@ -56,13 +59,14 @@ OnAgitStart:
end;
OnAgitBreak:
callfunc "F_AgitBreak","prtg_cas02","Pt02";
addtimer getbattleflag("gvg_eliminate_time"), "Agit_Pt02::OnAgitEliminate";
end;
goto OnAgitEliminate;
OnGuildBreak:
callfunc "F_GuildBreak","prtg_cas02","Pt02";
end;
OnAgitEliminate:
sleep getbattleflag("gvg_eliminate_time");
MapRespawnGuildID "prtg_cas02",GetCastleData("prtg_cas02",1),6;
sleep 6333-getbattleflag("gvg_eliminate_time");// wait for emp animation to end
Monster "prtg_cas02",158,174,"Emperium",1288,1,"Agit_Pt02::OnAgitBreak";
end;
OnAgitEnd:
@ -83,13 +87,14 @@ OnAgitStart:
end;
OnAgitBreak:
callfunc "F_AgitBreak","prtg_cas03","Pt03";
addtimer getbattleflag("gvg_eliminate_time"), "Agit_Pt03::OnAgitEliminate";
end;
goto OnAgitEliminate;
OnGuildBreak:
callfunc "F_GuildBreak","prtg_cas03","Pt03";
end;
OnAgitEliminate:
sleep getbattleflag("gvg_eliminate_time");
MapRespawnGuildID "prtg_cas03",GetCastleData("prtg_cas03",1),6;
sleep 6333-getbattleflag("gvg_eliminate_time");// wait for emp animation to end
Monster "prtg_cas03",17,221,"Emperium",1288,1,"Agit_Pt03::OnAgitBreak";
end;
OnAgitEnd:
@ -110,13 +115,14 @@ OnAgitStart:
end;
OnAgitBreak:
callfunc "F_AgitBreak","prtg_cas04","Pt04";
addtimer getbattleflag("gvg_eliminate_time"), "Agit_Pt04::OnAgitEliminate";
end;
goto OnAgitEliminate;
OnGuildBreak:
callfunc "F_GuildBreak","prtg_cas04","Pt04";
end;
OnAgitEliminate:
sleep getbattleflag("gvg_eliminate_time");
MapRespawnGuildID "prtg_cas04",GetCastleData("prtg_cas04",1),6;
sleep 6333-getbattleflag("gvg_eliminate_time");// wait for emp animation to end
Monster "prtg_cas04",292,14,"Emperium",1288,1,"Agit_Pt04::OnAgitBreak";
end;
OnAgitEnd:
@ -137,13 +143,14 @@ OnAgitStart:
end;
OnAgitBreak:
callfunc "F_AgitBreak","prtg_cas05","Pt05";
addtimer getbattleflag("gvg_eliminate_time"), "Agit_Pt05::OnAgitEliminate";
end;
goto OnAgitEliminate;
OnGuildBreak:
callfunc "F_GuildBreak","prtg_cas05","Pt05";
end;
OnAgitEliminate:
sleep getbattleflag("gvg_eliminate_time");
MapRespawnGuildID "prtg_cas05",GetCastleData("prtg_cas05",1),6;
sleep 6333-getbattleflag("gvg_eliminate_time");// wait for emp animation to end
Monster "prtg_cas05",266,266,"Emperium",1288,1,"Agit_Pt05::OnAgitBreak";
end;
OnAgitEnd: