Updated Volcanic Ash effect
* Only the Fire property attack bonus should affect Boss type monsters. * Skill cast failure chance and Hit/Def/ATK/Flee reductions don't affect Boss type monsters.
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@ -1933,7 +1933,7 @@ bool status_check_skilluse(struct block_list *src, struct block_list *target, ui
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if (sc->data[SC_ALL_RIDING])
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if (sc->data[SC_ALL_RIDING])
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return false; //You can't use skills while in the new mounts (The client doesn't let you, this is to make cheat-safe)
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return false; //You can't use skills while in the new mounts (The client doesn't let you, this is to make cheat-safe)
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if ((sc->data[SC_ASH] && rnd()%2)) {
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if (sc->data[SC_ASH] && rnd()%2 && !(status->mode&MD_BOSS)) {
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if (src->type == BL_PC)
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if (src->type == BL_PC)
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clif_skill_fail((TBL_PC*)src,skill_id,USESKILL_FAIL_LEVEL,0);
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clif_skill_fail((TBL_PC*)src,skill_id,USESKILL_FAIL_LEVEL,0);
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return false;
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return false;
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@ -10146,13 +10146,16 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty
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sc_start2(src, bl,SC_STUN,100,val1,bl->id,(1000*status_get_lv(src))/50+500*val1);
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sc_start2(src, bl,SC_STUN,100,val1,bl->id,(1000*status_get_lv(src))/50+500*val1);
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break;
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break;
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case SC_ASH:
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case SC_ASH:
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val2 = 50; // hit % reduc
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val2 = 0; // hit % reduc
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val3 = 0; // def % reduc
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val3 = 0; // def % reduc
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val4 = 0; // atk flee & reduc
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val4 = 0; // atk flee & reduc
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if (!(status_get_mode(bl)&MD_BOSS)) {
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val2 = 50;
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if (status_get_race(bl) == RC_PLANT) // plant type
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if (status_get_race(bl) == RC_PLANT) // plant type
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val3 = 50;
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val3 = 50;
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if (status_get_element(bl) == ELE_WATER) // defense water type
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if (status_get_element(bl) == ELE_WATER) // defense water type
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val4 = 50;
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val4 = 50;
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}
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break;
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break;
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case SC_FULL_THROTTLE:
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case SC_FULL_THROTTLE:
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val2 = ( val1 == 1 ? 6 : 6 - val1 );
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val2 = ( val1 == 1 ? 6 : 6 - val1 );
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