Added a check to make sure a player wasn't in a guild when they accepted a guild invitation. This fixes a few possible problems that could/would arise.
(Zomg. My first source commit. =x) git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13317 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -3,6 +3,8 @@ Date Added
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2008/10/21
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* Added a check to make sure a player wasn't in a guild when they accepted a guild invitation. [Paradox924X]
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2008/10/18
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2008/10/18
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* Corrected a target checking problem brought about with Kaizel/Osiris combination. [SketchyPhoenix]
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* Corrected a target checking problem brought about with Kaizel/Osiris combination. [SketchyPhoenix]
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2008/10/16
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2008/10/16
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@ -677,7 +677,12 @@ int guild_reply_invite(struct map_session_data* sd, int guild_id, int flag)
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//NOTE: this can be NULL because the person might have logged off in the meantime
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//NOTE: this can be NULL because the person might have logged off in the meantime
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tsd = map_id2sd(sd->guild_invite_account);
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tsd = map_id2sd(sd->guild_invite_account);
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if( flag == 0 )
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if ( sd->status.guild_id > 0 ) // [Paradox924X]
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{ // Already in another guild.
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if ( tsd ) clif_guild_inviteack(tsd,0);
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return 0;
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}
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else if( flag == 0 )
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{// rejected
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{// rejected
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sd->guild_invite = 0;
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sd->guild_invite = 0;
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sd->guild_invite_account = 0;
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sd->guild_invite_account = 0;
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