- Fixed the inverted behavior of display_skill_fail, caused by r9823
- Commented out some duplicit homunculus speed calc code git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9852 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,7 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2007/02/11
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* Fixed the inverted behavior of display_skill_fail, caused by r9823
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* Fixed @loadnpc not updating the script_event[] array
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2007/02/10
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* Fixed clif_party_message using an incorrect buffer length [ultramage]
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@ -8213,11 +8213,10 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
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clif_hominfo(sd,sd->hd,0); //for some reason, at least older clients want this sent twice
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clif_send_homdata(sd,0,0);
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clif_homskillinfoblock(sd);
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//Homunc mimic their master's speed on each map change. [Skotlex]
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if (battle_config.hom_setting&0x8)
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status_calc_bl(&sd->hd->bl, SCB_SPEED);
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status_calc_bl(&sd->hd->bl, SCB_SPEED); //Homunc mimic their master's speed on each map change
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if (!(battle_config.hom_setting&0x2))
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skill_unit_move(&sd->hd->bl,gettick(),1);
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skill_unit_move(&sd->hd->bl,gettick(),1); // apply land skills immediately
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}
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if(sd->state.connect_new) {
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@ -613,7 +613,7 @@ int pc_authok(struct map_session_data *sd, int login_id2, time_t connect_until_t
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if (battle_config.disp_zeny)
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sd->state.showzeny = 1;
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if (!(battle_config.display_skill_fail&2))
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if (battle_config.display_skill_fail&2)
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sd->state.showdelay = 1;
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// Request all registries.
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@ -2413,11 +2413,12 @@ int status_calc_homunculus(struct homun_data *hd, int first)
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status->aspd_rate = 1000;
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/* //this calc is useless since status_calc_bl(SCB_ALL) does it already
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skill = (1000 -4*status->agi -status->dex)
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*hd->homunculusDB->baseASPD/1000;
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status->amotion = cap_value(skill,battle_config.max_aspd,2000);
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status->adelay = status->amotion; //It seems adelay = amotion for Homunculus.
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status->adelay = status->amotion; //It seems adelay = amotion for Homunculus.*/
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status_calc_misc(&hd->bl, status, hom->level);
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status_calc_bl(&hd->bl, SCB_ALL); //Status related changes.
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