Items Update (#3892)

* Fixed some locations and scripts.
* Added new item.
* Added and corrected some combos.

Thanks @LemonGrass3110, @Atemo
This commit is contained in:
BrOgBr 2019-02-02 16:32:08 -02:00 committed by Atemo
parent 26720f041a
commit 727078a6f4
2 changed files with 9 additions and 4 deletions

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@ -603,7 +603,7 @@
18985:28321:28322,{ bonus2 bSkillAtk,"HT_BLITZBEAT",200; }
18985:28322,{ bonus2 bSkillAtk,"SN_FALCONASSAULT",50; }
18997:28326:28327,{ bonus bSpeedRate,10; bonus bBaseAtk,50; bonus bMatk,50; if(getequiprefinerycnt(EQI_HEAD_TOP)>=9){ bonus bMaxHPrate,10; bonus bMaxSPrate,50; } }
19026:20756,{ .@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSPGainRace,RC_Fish,10; bonus3 bAddMonsterDropItem,551,RC_Fish,(5+.@r); bonus2 bAddItemHealRate,551,5; bonus bHPrecovRate,(5+.@r); }
19026:20756,{ .@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSPGainRace,RC_Fish,10; bonus3 bAddMonsterDropItem,544,RC_Fish,(5+.@r); bonus3 bAddMonsterDropItem,551,RC_Fish,(5+.@r); bonus2 bAddItemHealRate,544,5*(1+.@r); bonus2 bAddItemHealRate,551,5*(1+.@r); }
19026:22059,{ bonus2 bCriticalAddRace,RC_Fish,(10+getequiprefinerycnt(EQI_SHOES)); }
19038:19039,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HEAD_MID); if((.@r==7)||(.@r==8)){ bonus bCritical,12; bonus bHit,12; } if(.@r>=9){ bonus bMaxHP,1200; bonus bMaxSP,120; } }
19117:22101,{ bonus2 bDropAddRace,RC_All,5; bonus2 bExpAddRace,RC_All,5; if(getequiprefinerycnt(EQI_SHOES) >= 12) { bonus bFixedCast,-400; } }
@ -613,6 +613,7 @@
19344:32301,{ bonus bBaseAtk,30; .@eq = getequiprefinerycnt(EQI_HEAD_TOP); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { bonus2 bAddClass,Class_All,5; } if ((.@eq + .@weapon) >= 18) { bonus2 bSubSize,Size_Small,20; bonus2 bSubSize,Size_Medium,20; if ((.@eq + .@weapon) >= 22) { autobonus3 "{ bonus bBaseAtk,100; bonus bLongAtkRate,15; }",5,10000,"RL_FIREDANCE"; /* unknown rate */ } } }
19428:20948:32238:32239,{ bonus bInt,5; bonus bMaxSPrate,10; bonus bDef,100; bonus2 bMagicAtkEle,Ele_Water,10; bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Neutral,10; .@head = getequiprefinerycnt(EQI_HEAD_TOP); .@garment = getequiprefinerycnt(EQI_GARMENT); if (.@head >= 7 && .@garment >= 7) { .@matk = 40; } if ((.@head + .@garment) >= 18) { .@matk += 40; bonus2 bMagicAtkEle,Ele_Ghost,15; bonus2 bMagicAtkEle,Ele_Wind,15; bonus2 bMagicAtkEle,Ele_Holy,15; if ((.@head + .@garment) >= 22) { bonus bMatkRate,10; bonus2 bIgnoreMdefRaceRate,RC_Formless,50; bonus2 bIgnoreMdefRaceRate,RC_Demon,50; bonus2 bIgnoreMdefRaceRate,RC_Brute,50; } } bonus bMatk,.@matk; }
20135:20136,{ bonus bAllStats,12; }
20701:2165,{ .@a = getequiprefinerycnt(EQI_GARMENT); .@b = getequiprefinerycnt(EQI_HAND_L); bonus2 bAddEle,Ele_Earth,.@b; bonus2 bSubRace,RC_Fish,.@a; }
20717:22000,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
20717:22001,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
20717:22002,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
@ -661,8 +662,11 @@
20718:22116,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
20718:22117,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
20718:22118,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
20725:2189,{ .@a = getequiprefinerycnt(EQI_GARMENT); autobonus "{ bonus2 bHPLossRate,30,1000; bonus bMatk,5*(.@a/3); }",30+.@a,10000,BF_MAGIC,"{ active_transform 1930,10000; specialeffect2 EF_POTION_BERSERK; /*Confirm Special Effect*/ }"; .@b = getequiprefinerycnt(EQI_HAND_L); if(.@b>=7) bonus2 bSubEle,Ele_All,2*.@b; }
20783:4174,{ bonus2 bSubEle,Ele_Neutral,-50; }
20797:2339,{ bonus bInt,15; bonus bMaxHPrate,5; bonus bMaxSPrate,5; if (getequiprefinerycnt(EQI_ARMOR) > 6) bonus bNoCastCancel; }
20797:4174,{ bonus2 bSubEle,Ele_All,50; bonus2 bSubEle,Ele_Neutral,-50; }
20819:5397,{ bonus bAspd,1; bonus bNoCastCancel; }
20838:26109,{ bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10; .@eq = getequiprefinerycnt(EQI_GARMENT); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { bonus2 bSkillAtk,"SO_EARTHGRAVE",40; } if ((.@eq + .@weapon) >= 18) { bonus2 bMagicAtkEle,Ele_Neutral,10; bonus2 bMagicAtkEle,Ele_Earth,10; if ((.@eq + .@weapon) >= 22) { bonus2 bMagicAtkEle,Ele_Water,10; } } }
20840:28725,{ .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_GARMENT); .@val = 80; if (.@weapon >= 7 && .@eq >= 7) { .@val += 80; } if ((.@weapon + .@eq) >= 18) { .@val += 40; } if ((.@weapon + .@eq) >= 22) { bonus2 bMagicAtkEle,Ele_Fire,15; } bonus bMatk,.@val; }
20847:28745,{ .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_GARMENT); .@val = 10; if (.@weapon >= 7 && .@eq >= 7) { bonus bCritAtkRate,15; } if ((.@weapon + .@eq) >= 18) { .@val += 15; if ((.@weapon + .@eq) >= 22) { skill "TF_DOUBLE",4; bonus bDoubleRate,20; } } bonus bAspdRate,.@val; }

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@ -10365,7 +10365,7 @@
19843,C_Cat_Hairband,Costume Kitty Band,4,20,,10,,0,,0,0xFFFFFFFF,63,2,1024,,1,0,2,{},{},{}
19844,C_Turban,Costume Turban,4,20,,10,,0,,0,0xFFFFFFFF,63,2,1024,,1,0,7,{},{},{}
19845,C_Hair_Protector,Costume Bao Bao,4,20,,10,,0,,0,0xFFFFFFFF,63,2,1024,,1,0,127,{},{},{}
19846,C_Opera_Ghost_Mask,Costume Opera Masque,4,20,,10,,0,,0,0xFFFFFFFF,63,2,6144,,1,0,128,{},{},{}
19846,C_Opera_Ghost_Mask,Costume Opera Masque,4,20,,10,,0,,0,0xFFFFFFFF,63,2,2048,,1,0,128,{},{},{}
19847,C_Big_Sis_Ribbon,Costume Big Ribbon,4,20,,10,,0,,0,0xFFFFFFFF,63,2,1024,,1,0,28,{},{},{}
19848,C_Angeling_Hat,Costume Angeling Hat,4,20,,10,,0,,0,0xFFFFFFFF,63,2,1024,,1,0,204,{},{},{}
19849,C_Munak_Turban,Costume Munak Hat,4,20,,10,,0,,0,0xFFFFFFFF,63,2,7168,,1,0,51,{},{},{}
@ -10479,7 +10479,7 @@
20012,C_Double_Horn_Helm,Costume Double Horn Helm,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,1,1200,{},{},{}
20013,C_Chef_Hat,Costume Chef Hat,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,1,111,{},{},{}
20014,Lincoln_Hat,Costume Lincoln Hat,4,10,,0,,,,0,0xFFFFFFFF,63,2,1024,,,1,1204,{},{},{}
20015,Lincoln_Beard,Costume Lincoln Beard,4,10,,0,,,,0,0xFFFFFFFF,63,2,1024,,,1,1205,{},{},{}
20015,Lincoln_Beard,Costume Lincoln Beard,4,10,,0,,,,0,0xFFFFFFFF,63,2,4096,,,1,1205,{},{},{}
20016,Lobster_Hat,Costume Cool Dinner Hat,4,10,,0,,,,0,0xFFFFFFFF,63,2,1024,,,1,1206,{},{},{}
20017,C_Marionette_Doll,Costume Marionette Doll,4,10,,0,,,,0,0xFFFFFFFF,63,2,1024,,,1,212,{},{},{}
20018,C_Holo_Ear,Costume Holo Ear,4,10,,0,,,,0,0xFFFFFFFF,63,2,1024,,,1,1208,{},{},{}
@ -10838,7 +10838,7 @@
20393,C_Schmitz_Helm,Costume Schmitz Helm,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,1,634,{},{},{}
20394,C_Pumpkin_Toque,Costume Pumpkin Toque,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,1,1411,{},{},{}
20396,C_Green_Hat,Costume Green Hat,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,1,939,{},{},{}
20397,C_Jakk,Jack,4,0,,0,,,,0,0xFFFFFFFF,63,2,6144,,1,1,1415,{},{},{}
20397,C_Jakk,Jack,4,0,,0,,,,0,0xFFFFFFFF,63,2,6144,,1,1,1415,{ autobonus2 "{}",31,10000,BF_WEAPON|BF_MAGIC,"{ active_transform 1130,10000; specialeffect2 372; /*Confirm Special Effect*/ }"; },{},{}
20398,C_Niffleheim_Bunny_Hat,Costume Niffleheim Bunny Hat,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,1,1285,{},{},{}
20399,C_Crow_Tengu_Mask,Costume Crow Tengu Mask,4,0,,0,,,,0,0xFFFFFFFF,63,2,2048,,1,1,1287,{},{},{}
20400,C_Ichthys_Rosario,Costume Ichthys Rosario,4,0,,0,,,,0,0xFFFFFFFF,63,2,4096,,1,1,1028,{},{},{}
@ -10924,6 +10924,7 @@
20516,C_Wings_of_Michael,Costume Wings of Michael,4,0,,0,,0,,0,0xFFFFFFFF,63,2,8192,,1,0,24,{},{},{}
20600,Fantastic_Aura,Fantastic Aura,4,0,,0,,0,,0,0xFFFFFFFF,63,2,8192,,1,0,0,{ /*TODO: View ID*/ bonus bUnbreakableHelm; },{},{}
20700,Egir_Manteau,Egir Manteau,4,200000,,300,,10,,1,0xFFFFFFFF,63,2,4,,110,1,0,{ bonus bUnbreakableGarment; .@r = getrefine(); if (.@r > 10) .@r = 10; if (BaseClass == Job_Mage || BaseClass == Job_Archer || BaseClass == Job_Acolyte) { bonus bFlee2,5+(.@r*2); } else if (BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Thief) { bonus bShortWeaponDamageReturn,5+(.@r*2); } },{},{}
20701,Sol_Manteau,Sol Manteau,4,0,,700,,20,,1,0xFFFFFFFF,63,2,4,,65,1,0,{ bonus2 bSubEle,Ele_Earth,5; bonus2 bSubRace,RC_Fish,-5; },{},{}
20702,TE_Woe_Muffler,TE Woe Muffler,4,0,,0,,5,,0,0xFFFFFFFF,63,2,4,,40,1,,{ bonus bMdef,5; bonus2 bAddRace,RC_Player,5; bonus2 bMagicAddRace,RC_Player,5; bonus2 bResEff,Eff_Freeze,25; },{},{}
20703,TE_Woe_Manteau,TE Woe Manteau,4,0,,0,,10,,0,0x000444A2,63,2,4,,40,1,,{ bonus2 bAddRace,RC_Player,10; bonus2 bResEff,Eff_Freeze,25; },{},{}
20704,TE_Woe_Magic_Manteau,TE Woe Magic Manteau,4,0,,0,,5,,0,0x00818315,63,2,4,,40,1,,{ bonus2 bMagicAddRace,RC_Player,10; bonus2 bResEff,Eff_Freeze,25; },{},{}