diff --git a/src/map/battle.cpp b/src/map/battle.cpp index bd93370fbe..35f4facd9d 100644 --- a/src/map/battle.cpp +++ b/src/map/battle.cpp @@ -7093,7 +7093,7 @@ int battle_damage_area(struct block_list *bl, va_list ap) { nullpo_ret(bl); - tick = va_arg(ap, unsigned int); + tick = va_arg(ap, t_tick); src = va_arg(ap,struct block_list *); amotion = va_arg(ap,int); dmotion = va_arg(ap,int); diff --git a/src/map/mob.cpp b/src/map/mob.cpp index d057ce147b..83b1dfdcb4 100644 --- a/src/map/mob.cpp +++ b/src/map/mob.cpp @@ -1002,7 +1002,7 @@ int mob_linksearch(struct block_list *bl,va_list ap) md=(struct mob_data *)bl; mob_id = va_arg(ap, int); target = va_arg(ap, struct block_list *); - tick=va_arg(ap, unsigned int); + tick=va_arg(ap, t_tick); if (md->mob_id == mob_id && DIFF_TICK(md->last_linktime, tick) < MIN_MOBLINKTIME && !md->target_id) diff --git a/src/map/skill.cpp b/src/map/skill.cpp index 481885ce3b..9f4b2d686b 100755 --- a/src/map/skill.cpp +++ b/src/map/skill.cpp @@ -17144,7 +17144,7 @@ int skill_frostjoke_scream(struct block_list *bl, va_list ap) skill_lv = va_arg(ap,int); if(!skill_lv) return 0; - tick = va_arg(ap,unsigned int); + tick = va_arg(ap,t_tick); if (src == bl || status_isdead(bl)) return 0; @@ -17202,7 +17202,7 @@ int skill_attack_area(struct block_list *bl, va_list ap) dsrc = va_arg(ap,struct block_list*); skill_id = va_arg(ap,int); skill_lv = va_arg(ap,int); - tick = va_arg(ap,unsigned int); + tick = va_arg(ap,t_tick); flag = va_arg(ap,int); type = va_arg(ap,int); @@ -17587,7 +17587,7 @@ static int skill_trap_splash(struct block_list *bl, va_list ap) { struct block_list *src = va_arg(ap,struct block_list *); struct skill_unit *unit = NULL; - int tick = va_arg(ap,int); + t_tick tick = va_arg(ap,t_tick); struct skill_unit_group *sg; struct block_list *ss; //Skill src bl @@ -20086,7 +20086,7 @@ static int skill_destroy_trap(struct block_list *bl, va_list ap) nullpo_ret(su); - tick = va_arg(ap, unsigned int); + tick = va_arg(ap, t_tick); if (su->alive && (sg = su->group) && skill_get_inf2(sg->skill_id)&INF2_TRAP) { switch( sg->unit_id ) {