Added "clear" for item group
* It is: <IG>,clear,0,0 Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
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f366a23fa2
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@ -556,13 +556,15 @@ static bool itemdb_read_itemavail(char* str[], int columns, int current) {
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return true;
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}
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static int itemdb_group_free(DBKey key, DBData *data, va_list ap);
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/** Read item group data
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* Structure: GroupID,ItemID,Rate{,Amount,isMust,isAnnounced,Duration,GUID,isBound,isNamed}
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*/
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static void itemdb_read_itemgroup_sub(const char* filename, bool silent)
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{
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FILE *fp;
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int ln=0, entries=0;
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int ln = 0, entries = 0;
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char line[1024];
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if ((fp=fopen(filename,"r")) == NULL) {
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@ -571,6 +573,7 @@ static void itemdb_read_itemgroup_sub(const char* filename, bool silent)
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}
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while (fgets(line,sizeof(line),fp)) {
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DBData data;
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int group_id = -1;
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unsigned int j, prob = 1;
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uint8 rand_group = 1;
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@ -623,6 +626,13 @@ static void itemdb_read_itemgroup_sub(const char* filename, bool silent)
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continue;
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}
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// Remove from DB
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if (strcmpi(str[1], "clear") == 0 && itemdb_group->remove(itemdb_group, db_ui2key(group_id), &data)) {
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itemdb_group_free(db_ui2key(group_id), &data, 0);
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ShowNotice("Item Group '%s' has been cleared.\n", str[0]);
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continue;
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}
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// Checking sub group
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prob = atoi(str[2]);
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if (str[4] != NULL)
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@ -639,10 +649,8 @@ static void itemdb_read_itemgroup_sub(const char* filename, bool silent)
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// Checking item
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trim(str[1]);
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if (ISDIGIT(str[1][0])) {
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if (itemdb_exists((entry.nameid = atoi(str[1]))))
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found = true;
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}
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if (ISDIGIT(str[1][0]) && ISDIGIT(str[1][1]) && itemdb_exists((entry.nameid = atoi(str[1]))))
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found = true;
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else {
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struct item_data *id = itemdb_searchname(str[1]);
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if (id) {
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@ -650,6 +658,7 @@ static void itemdb_read_itemgroup_sub(const char* filename, bool silent)
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found = true;
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}
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}
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if (!found) {
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ShowWarning("itemdb_read_itemgroup: Non-existant item '%s' in %s:%d\n", str[1], filename, ln);
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continue;
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@ -672,14 +681,8 @@ static void itemdb_read_itemgroup_sub(const char* filename, bool silent)
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// Must item (rand_group == 0), place it here
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if (!rand_group) {
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uint16 idx = group->must_qty;
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if (!idx)
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CREATE(group->must, struct s_item_group_entry, 1);
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else
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RECREATE(group->must, struct s_item_group_entry, idx+1);
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group->must[idx] = entry;
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group->must_qty++;
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RECREATE(group->must, struct s_item_group_entry, group->must_qty+1);
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group->must[group->must_qty++] = entry;
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// If 'must' item isn't set as random item, skip the next process
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if (!prob) {
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@ -693,13 +696,7 @@ static void itemdb_read_itemgroup_sub(const char* filename, bool silent)
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random = &group->random[rand_group];
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// Check, if the entry for this random group already created or not
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if (!random->data_qty) {
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CREATE(random->data, struct s_item_group_entry, prob);
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random->data_qty = 0;
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}
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else
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RECREATE(random->data, struct s_item_group_entry, random->data_qty+prob);
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RECREATE(random->data, struct s_item_group_entry, random->data_qty+prob);
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// Put the entry to its rand_group
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for (j = random->data_qty; j < random->data_qty+prob; j++)
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