- Fixed the new npc parsing code not accounting for windows-style line terminators, which as a side effect messed up mapflag parsing if the file had windows-style terminators, which coincidentally was the case for the nopvp file, which unfortunately meant that all towns became pvp!
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9363 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,10 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/11/29
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* Fixed the new npc parsing code not accounting for windows-style line
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terminators, which as a side effect messed up mapflag parsing if the file
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had windows-style terminators, which coincidentally was the case for the
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nopvp file, which unfortunately meant that all towns became pvp! [Skotlex]
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* HT_PHANTASMIC no longer knocks back even when it misses. [Skotlex]
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* Earned exp by dead homuns will now be lost (same treatment as earned exp
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from players that died) [Skotlex]
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@ -2643,7 +2643,7 @@ void npc_parsesrcfile (char *name)
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w1[0] = w2[0] = w3[0] = w4[0] = '\0'; //It's best to initialize values
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//to prevent passing previously parsed values to the parsers when not all
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//fields are specified. [Skotlex]
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if ((count = sscanf(line, "%[^\t\n]\t%[^\t\n]\t%[^\t\n]\t%n%[^\n]", w1, w2, w3, &w4pos, w4)) < 3)
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if ((count = sscanf(line, "%[^\t\r\n]\t%[^\t\r\n]\t%[^\t\r\n]\t%n%[^\r\n]", w1, w2, w3, &w4pos, w4)) < 3)
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{
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if ((count = sscanf(line, "%s %s %[^\t]\t %n%[^\n]", w1, w2, w3, &w4pos, w4)) == 4 ||
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(count = sscanf(line, "%s %s %s %n%[^\n]\n", w1, w2, w3, &w4pos, w4)) >= 3)
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