Cleaned up the battle configs a bit (corrected overly verbose texts, typos, wrong indentation, ...)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10545 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -15,21 +15,16 @@
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// Originally Translated by Peter Kieser <pfak@telus.net>
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// Originally Translated by Peter Kieser <pfak@telus.net>
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// Made in to plainer English by Ancyker
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// Made in to plainer English by Ancyker
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//--------------------------------------------------------------
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//--------------------------------------------------------------
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//Note 1: Directives can be set using on/off, yes/no or 1/0.
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// Note 1: Value is a config switch (on/off, yes/no or 1/0)
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//Note 2: All rates are in percents, 100 would mean 100%, 200
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// Note 2: Value is in percents (100 means 100%)
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// would mean 200%, etc
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// Note 3: Value is not limited to 60k (see below)
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//Note 3: Value is not limited to 60K (see below)
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// Note 4: Value is a bit field. If no description is given,
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//Note 4: Use bitmask values (add to build setting). When no bit values are given,
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// assume object types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
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// assume character types bits (1: Pc, 2: Mob, 4: Pet, 8: Homonculus)
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// Other Information:
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// Other Information:
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// All options are limited to a max of 60K (aprox) which is 600%
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// All values are limited to a number between 0 and 60k
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// or 60secs as appropiate.
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// (60000, 600%, 60secs, ...), unless otherwise specified.
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// 1000 miliseconds is 1 second.
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// Unless otherwise specified, the minimum value is 0 for all
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// features.
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//--------------------------------------------------------------
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//--------------------------------------------------------------
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// Who should have a baseatk value (makes str affect damage)? (Note 4)
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// Who should have a baseatk value (makes str affect damage)? (Note 4)
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enable_baseatk: 9
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enable_baseatk: 9
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@ -165,8 +160,9 @@ equip_skill_break_rate: 100
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delay_battle_damage: yes
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delay_battle_damage: yes
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// Are arrows/ammo consumed when used on a bow/gun?
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// Are arrows/ammo consumed when used on a bow/gun?
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// 0 - No, 1 - Yes
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// 0 = No
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// 2 - Yes even for skills that do not specify arrow consumption when said
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// 1 = Yes
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// 2 = Yes even for skills that do not specify arrow consumption when said
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// skill is weapon-based and used with ranged weapons (auto-guesses which
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// skill is weapon-based and used with ranged weapons (auto-guesses which
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// skills should consume ammo when it's acquired via a card or plagiarize)
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// skills should consume ammo when it's acquired via a card or plagiarize)
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arrow_decrement: 1
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arrow_decrement: 1
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@ -15,16 +15,12 @@
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// Originally Translated by Peter Kieser <pfak@telus.net>
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// Originally Translated by Peter Kieser <pfak@telus.net>
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// Made in to plainer English by Ancyker
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// Made in to plainer English by Ancyker
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//--------------------------------------------------------------
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//--------------------------------------------------------------
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//Note 1: Directives can be set using on/off, yes/no or 1/0.
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// Note 1: Value is a config switch (on/off, yes/no or 1/0)
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//Note 2: All rates are in percents, 100 would mean 100%, 200
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// Note 2: Value is in percents (100 means 100%)
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// would mean 200%, etc
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// Note 3: Value is not limited to 60k (see below)
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//Note 3: Value is not limited to 60K (see below)
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// Other Information:
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// Other Information:
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// All options are limited to a max of 60K (aprox) which is 600%
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// All values are limited to a number between 0 and 60k
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// or 60secs as appropiate.
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// (60000, 600%, 60secs, ...), unless otherwise specified.
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// 1000 miliseconds is 1 second.
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// Unless otherwise specified, the minimum value is 0 for all
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// features.
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//--------------------------------------------------------------
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//--------------------------------------------------------------
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// Set here which client version do you accept. Add all values of clients:
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// Set here which client version do you accept. Add all values of clients:
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@ -58,28 +54,26 @@ max_hair_color: 8
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min_cloth_color: 0
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min_cloth_color: 0
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max_cloth_color: 4
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max_cloth_color: 4
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//When set to yes, the damage field in packets sent from woe maps will be set
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// When set to yes, the damage field in packets sent from woe maps will be set
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//to -1, making it impossible for GMs, Bots and Hexed clients to know the
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// to -1, making it impossible for GMs, Bots and Hexed clients to know the
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//actual damage caused by attacks. (Note 1)
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// actual damage caused by attacks. (Note 1)
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hide_woe_damage: no
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hide_woe_damage: no
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//"hair style" number that identifies pet.
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// "hair style" number that identifies pet.
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//NOTE: The client uses the "hair style" field in the mob packet to tell them apart from mobs.
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// NOTE: The client uses the "hair style" field in the mob packet to tell them apart from mobs.
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//This value is always higher than the max hair-style available in said client.
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// This value is always higher than the max hair-style available in said client.
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//Known values to work (all 2005 clients):
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// Known values to work (all 2005 clients):
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//older sakexes: 20
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// older sakexes: 20
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//sakexe 0614: 24
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// sakexe 0614: 24
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//sakexe 0628 (and later): 100
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// sakexe 0628 (and later): 100
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pet_hair_style: 100
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pet_hair_style: 100
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// Visible area size (how many squares away from a player can they see)
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// Visible area size (how many squares away from a player can they see)
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area_size: 14
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area_size: 14
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// Maximum user LV to send to client
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// Maximum user LV to send to client
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// (Default is 99.. Never go above 127)
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// (Default is 99.. Never go above 127)
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//
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// NOTE: You also need to adjust the client if you want this to work.
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// this is only useful if you have adjusted your client
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// to expect levels higher then 99
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max_lv: 99
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max_lv: 99
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// Level required to display an aura.
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// Level required to display an aura.
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@ -15,16 +15,12 @@
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// Originally Translated by Peter Kieser <pfak@telus.net>
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// Originally Translated by Peter Kieser <pfak@telus.net>
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// Made in to plainer English by Ancyker
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// Made in to plainer English by Ancyker
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//--------------------------------------------------------------
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//--------------------------------------------------------------
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//Note 1: Directives can be set using on/off, yes/no or 1/0.
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// Note 1: Value is a config switch (on/off, yes/no or 1/0)
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//Note 2: All rates are in percents, 100 would mean 100%, 200
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// Note 2: Value is in percents (100 means 100%)
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// would mean 200%, etc
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// Note 3: Value is not limited to 60k (see below)
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//Note 3: Value is not limited to 60K (see below)
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// Other Information:
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// Other Information:
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// All options are limited to a max of 60K (aprox) which is 600%
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// All values are limited to a number between 0 and 60k
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// or 60secs as appropiate.
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// (60000, 600%, 60secs, ...), unless otherwise specified.
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// 1000 miliseconds is 1 second.
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// Unless otherwise specified, the minimum value is 0 for all
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// features.
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//--------------------------------------------------------------
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//--------------------------------------------------------------
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// If an item is dropped, does it go stright into the users inventory? (Note 1)
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// If an item is dropped, does it go stright into the users inventory? (Note 1)
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@ -124,27 +120,27 @@ item_drop_treasure_max: 10000
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item_logarithmic_drops: no
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item_logarithmic_drops: no
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// Can the monster's drop rate become 0? (Note 1)
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// Can the monster's drop rate become 0? (Note 1)
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// Defualt: no (as in official servers).
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// Default: no (as in official servers).
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drop_rate0item: no
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drop_rate0item: no
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// drop_by_luk: Leave at 0 to use normal drop system. Anything higher than 0 will allow luk to affect drop rates. Note that both methods can be combined (the old method is applied first).
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// Makes your LUK value affect drop rates on an absolute basis.
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// Setting to 100 means each luk adds 0.01% chance to find items
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//Old System. Your luk affects drop rates on an absolute basis. Setting to 100 means each luk adds 0.01% chance to find items (regardless of item's base drop rate).
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// (regardless of item's base drop rate).
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drops_by_luk: 0
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drops_by_luk: 0
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//Alternate System: Your luk affects the drop rates on a relative basis.
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// Makes your LUK value affect drop rates on a relative basis.
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//Setting to 100 means each luk adds 1% chance to find items
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// Setting to 100 means each luk adds 1% chance to find items
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//(So at 100 luk, everything will have double chance of dropping).
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// (So at 100 luk, everything will have double chance of dropping).
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drops_by_luk2: 0
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drops_by_luk2: 0
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// The rate of monsters dropping ores by the skill Ore Discovery (Default is 100)
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// The rate of monsters dropping ores by the skill Ore Discovery (Default is 100)
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finding_ore_rate: 100
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finding_ore_rate: 100
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// Whether or not Marine Spheres and Floras summoned by Alchemist will drop items (they never give exp)? (Note 1)
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// Whether or not Marine Spheres and Floras summoned by Alchemist drop items?
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// This setting has three available values:
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// This setting has three available values:
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// - 0/no: Nothing drops.
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// 0: Nothing drops.
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// - 1/yes: Only marine spheres drop items.
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// 1: Only marine spheres drop items.
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// - 2: All alchemist summons drop items.
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// 2: All alchemist summons drop items.
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alchemist_summon_reward: 1
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alchemist_summon_reward: 1
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// Make broadcast ** Player1 won Pupa's Pupa Card (chance 0.01%) ***
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// Make broadcast ** Player1 won Pupa's Pupa Card (chance 0.01%) ***
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@ -15,18 +15,15 @@
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// Originally Translated by Peter Kieser <pfak@telus.net>
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// Originally Translated by Peter Kieser <pfak@telus.net>
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// Made in to plainer English by Ancyker
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// Made in to plainer English by Ancyker
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//--------------------------------------------------------------
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//--------------------------------------------------------------
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//Note 1: Directives can be set using on/off, yes/no or 1/0.
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// Note 1: Value is a config switch (on/off, yes/no or 1/0)
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//Note 2: All rates are in percents, 100 would mean 100%, 200
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// Note 2: Value is in percents (100 means 100%)
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// would mean 200%, etc
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// Note 3: Value is not limited to 60k (see below)
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//Note 3: Value is not limited to 60K (see below)
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// Note 4: The max level of classes is stored in the exp table.
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// See files db/exp.txt and db/exp2.txt to change them.
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// Other Information:
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// Other Information:
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// All options are limited to a max of 60K (aprox) which is 600%
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// All values are limited to a number between 0 and 60k
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// or 60secs as appropiate.
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// (60000, 600%, 60secs, ...), unless otherwise specified.
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// 1000 miliseconds is 1 second.
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//--------------------------------------------------------------
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// Unless otherwise specified, the minimum value is 0 for all
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// features.
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//Note 4: The max level of classes is specified in the exp table.
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// See files db/exp.txt and db/exp2.txt to change them.
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//--------------------------------------------------------------
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//--------------------------------------------------------------
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// Rate at which exp. is given. (Note 2) (Note 3)
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// Rate at which exp. is given. (Note 2) (Note 3)
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@ -44,19 +41,19 @@ multi_level_up: no
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// it can never give you above half of your current exp bar.
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// it can never give you above half of your current exp bar.
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max_exp_gain_rate: 0
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max_exp_gain_rate: 0
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//Method of calculating earned experience when defeating a monster:
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// Method of calculating earned experience when defeating a monster:
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//0 - jAthena's (uses damage given / total damage as damage ratio)
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// 0 = uses damage given / total damage as damage ratio
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//1 - eAthena's (uses damage given / max_hp as damage ratio)
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// 1 = uses damage given / max_hp as damage ratio
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//NOTE: Using type 1 disables the bonus where the first attacker gets
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// NOTE: Using type 1 disables the bonus where the first attacker gets
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// his share of the exp doubled when multiple people attack the mob.
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// his share of the exp doubled when multiple people attack the mob.
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exp_calc_type: 0
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exp_calc_type: 0
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//Experience increase per attacker. That is, every additional attacker to the
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// Experience increase per attacker. That is, every additional attacker to the
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// monster makes it give this much more experience
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// monster makes it give this much more experience
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// (eg: 5 people attack with 25 here, +25*4% -> +100% exp)
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// (eg: 5 people attack with 25 here, +(25*4)% -> +100% exp)
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exp_bonus_attacker: 25
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exp_bonus_attacker: 25
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//Max number of attackers at which exp bonus is capped
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// Max number of attackers at which exp bonus is capped
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// (eg: if set at 5, the max bonus is 4*bonus-per-char regardless of attackers)
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// (eg: if set at 5, the max bonus is 4*bonus-per-char regardless of attackers)
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exp_bonus_max_attacker: 12
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exp_bonus_max_attacker: 12
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@ -15,16 +15,12 @@
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// Originally Translated by Peter Kieser <pfak@telus.net>
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// Originally Translated by Peter Kieser <pfak@telus.net>
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// Made in to plainer English by Ancyker
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// Made in to plainer English by Ancyker
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//--------------------------------------------------------------
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//--------------------------------------------------------------
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//Note 1: Directives can be set using on/off, yes/no or 1/0.
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// Note 1: Value is a config switch (on/off, yes/no or 1/0)
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//Note 2: All rates are in percents, 100 would mean 100%, 200
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// Note 2: Value is in percents (100 means 100%)
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// would mean 200%, etc
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// Note 3: Value is not limited to 60k (see below)
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//Note 3: Value is not limited to 60K (see below)
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// Other Information:
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// Other Information:
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// All options are limited to a max of 60K (aprox) which is 600%
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// All values are limited to a number between 0 and 60k
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// or 60secs as appropiate.
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// (60000, 600%, 60secs, ...), unless otherwise specified.
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// 1000 miliseconds is 1 second.
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// Unless otherwise specified, the minimum value is 0 for all
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// features.
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//--------------------------------------------------------------
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//--------------------------------------------------------------
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// The maximum quantity of monsters that can be summoned per GM command (0 denotes an unlimited quantity)
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// The maximum quantity of monsters that can be summoned per GM command (0 denotes an unlimited quantity)
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@ -15,16 +15,12 @@
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// Originally Translated by Peter Kieser <pfak@telus.net>
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// Originally Translated by Peter Kieser <pfak@telus.net>
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// Made in to plainer English by Ancyker
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// Made in to plainer English by Ancyker
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//--------------------------------------------------------------
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//--------------------------------------------------------------
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//Note 1: Directives can be set using on/off, yes/no or 1/0.
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// Note 1: Value is a config switch (on/off, yes/no or 1/0)
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//Note 2: All rates are in percents, 100 would mean 100%, 200
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// Note 2: Value is in percents (100 means 100%)
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// would mean 200%, etc
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// Note 3: Value is not limited to 60k (see below)
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//Note 3: Value is not limited to 60K (see below)
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// Other Information:
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// Other Information:
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// All options are limited to a max of 60K (aprox) which is 600%
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// All values are limited to a number between 0 and 60k
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// or 60secs as appropiate.
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// (60000, 600%, 60secs, ...), unless otherwise specified.
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// 1000 miliseconds is 1 second.
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// Unless otherwise specified, the minimum value is 0 for all
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// features.
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//--------------------------------------------------------------
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//--------------------------------------------------------------
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// When making a guild, an Emperium is consumed? (Note 1)
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// When making a guild, an Emperium is consumed? (Note 1)
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@ -33,7 +29,7 @@ guild_emperium_check: yes
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// Maximum tax limit on a guild member.
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// Maximum tax limit on a guild member.
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guild_exp_limit: 50
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guild_exp_limit: 50
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// Maximum castles one guild can own (0 - unlimited)
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// Maximum castles one guild can own (0 = unlimited)
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guild_max_castles: 0
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guild_max_castles: 0
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// Damage adjustments for WOE battles against defending Guild monsters (Note 2)
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// Damage adjustments for WOE battles against defending Guild monsters (Note 2)
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@ -58,13 +54,11 @@ gvg_misc_attack_damage_rate: 60
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// NOTE: It's %, not absolute, so 20 is -20% of your total flee
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// NOTE: It's %, not absolute, so 20 is -20% of your total flee
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gvg_flee_penalty: 20
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gvg_flee_penalty: 20
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// When the emperium is broken with WoE mode on, How Long Before The
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// When the emperium is broken during WoE, how long before the removal
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// Declaration Of Castle Owner and Removal of Monsters/Players from
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// of monsters/players from the castle? (in miliseconds) (Note 3)
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// Castle. (in milliseconds) (Note 3)
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gvg_eliminate_time: 7000
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gvg_eliminate_time: 7000
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// Can the 'Glory of Guild' skill be learnt in the Guild window,
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// Can the 'Glory of Guild' skill be learnt in the Guild window,
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// and does changing emblems require it? (Note 1)
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// and does changing emblems require it? (Note 1)
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// P.S: This new guild skill only appears for 2004-10-25aSakexe or newer
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// P.S: This skill is not implemented on official servers
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// P.S 2: This skill is not implemented on official servers, so its only optional
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require_glory_guild: no
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require_glory_guild: no
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// Originally Translated by Peter Kieser <pfak@telus.net>
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// Originally Translated by Peter Kieser <pfak@telus.net>
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// Made in to plainer English by Ancyker
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// Made in to plainer English by Ancyker
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//--------------------------------------------------------------
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//--------------------------------------------------------------
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//Note 1: Directives can be set using on/off, yes/no or 1/0.
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// Note 1: Value is a config switch (on/off, yes/no or 1/0)
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//Note 2: All rates are in percents, 100 would mean 100%, 200
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// Note 2: Value is in percents (100 means 100%)
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// would mean 200%, etc
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// Note 3: Value is not limited to 60k (see below)
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//Note 3: Value is not limited to 60K (see below)
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// Other Information:
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// Other Information:
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// All options are limited to a max of 60K (aprox) which is 600%
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// All values are limited to a number between 0 and 60k
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// or 60secs as appropiate.
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// (60000, 600%, 60secs, ...), unless otherwise specified.
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// 1000 miliseconds is 1 second.
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// Unless otherwise specified, the minimum value is 0 for all
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// features.
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//--------------------------------------------------------------
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//--------------------------------------------------------------
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// Homunculus setting [Note 4]
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// Homunculus setting [Note 4]
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// (placed here since homuncs are more or less like pet mobs)
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// Activates various 'quirks' that makes them behave unlike normal characters.
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// Activates various homunc-related 'quirks' that makes them behave unlike
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// normal characters.
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// 0x001: Can't be targetted by support skills (except for their master)
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// 0x001: Can't be targetted by support skills (except for their master)
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// 0x002: Immunity to land skills.
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// 0x002: Immunity to land skills
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// 0x004: Mobs will always go after them instead of players until attacked.
|
// 0x004: Mobs will always go after them instead of players until attacked
|
||||||
// 0x008: Copy their master's speed on spawn/map-change
|
// 0x008: Copy their master's speed on spawn/map-change
|
||||||
// 0x010: They display luk/3+1 instead of their actual critical in the
|
// 0x010: They display luk/3+1 instead of their actual critical in the
|
||||||
// stat window (by default they don't crit)
|
// stat window (by default they don't crit)
|
||||||
|
@ -15,12 +15,12 @@
|
|||||||
// Originally Translated by Peter Kieser <pfak@telus.net>
|
// Originally Translated by Peter Kieser <pfak@telus.net>
|
||||||
// Made in to plainer English by Ancyker
|
// Made in to plainer English by Ancyker
|
||||||
//--------------------------------------------------------------
|
//--------------------------------------------------------------
|
||||||
//Note 1: Value is a config switch (on/off, yes/no or 1/0)
|
// Note 1: Value is a config switch (on/off, yes/no or 1/0)
|
||||||
//Note 2: Value is in percents (100 means 100%)
|
// Note 2: Value is in percents (100 means 100%)
|
||||||
//Note 3: Value is not limited to 60k (see below)
|
// Note 3: Value is not limited to 60k (see below)
|
||||||
//Note 4: Value is a bitmask. If no description is given,
|
// Note 4: Value is a bit field. If no description is given,
|
||||||
// assume object types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
|
// assume object types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
|
||||||
//Other Information:
|
// Other Information:
|
||||||
// All values are limited to a number between 0 and 60k
|
// All values are limited to a number between 0 and 60k
|
||||||
// (60000, 600%, 60secs, ...), unless otherwise specified.
|
// (60000, 600%, 60secs, ...), unless otherwise specified.
|
||||||
//--------------------------------------------------------------
|
//--------------------------------------------------------------
|
||||||
@ -58,7 +58,7 @@ dead_branch_active: yes
|
|||||||
random_monster_checklv: yes
|
random_monster_checklv: yes
|
||||||
|
|
||||||
// Can any player equip any item regardless of the gender restrictions
|
// Can any player equip any item regardless of the gender restrictions
|
||||||
// NOTE: Wedding Rings and Whips/Musical Instruments will check gender regardless of setting.
|
// NOTE: Wedding Rings and Whips/Musical Instruments will check gender regardless of setting.
|
||||||
ignore_items_gender: yes
|
ignore_items_gender: yes
|
||||||
|
|
||||||
// Item check? (Note 1)
|
// Item check? (Note 1)
|
||||||
|
@ -15,21 +15,17 @@
|
|||||||
// Originally Translated by Peter Kieser <pfak@telus.net>
|
// Originally Translated by Peter Kieser <pfak@telus.net>
|
||||||
// Made in to plainer English by Ancyker
|
// Made in to plainer English by Ancyker
|
||||||
//--------------------------------------------------------------
|
//--------------------------------------------------------------
|
||||||
//Note 1: Directives can be set using on/off, yes/no or 1/0.
|
// Note 1: Value is a config switch (on/off, yes/no or 1/0)
|
||||||
//Note 2: All rates are in percents, 100 would mean 100%, 200
|
// Note 2: Value is in percents (100 means 100%)
|
||||||
// would mean 200%, etc
|
// Note 3: Value is not limited to 60k (see below)
|
||||||
//Note 3: Value is not limited to 60K (see below)
|
// Note 4: Value is a bit field. If no description is given,
|
||||||
//Note 4: Use bitmask values (add to build setting). When no bit values are given,
|
// assume object types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
|
||||||
// assume character types bits (1: Pc, 2: Mob, 4: Pet, 8: Homonculus)
|
|
||||||
// Other Information:
|
// Other Information:
|
||||||
// All options are limited to a max of 60K (aprox) which is 600%
|
// All values are limited to a number between 0 and 60k
|
||||||
// or 60secs as appropiate.
|
// (60000, 600%, 60secs, ...), unless otherwise specified.
|
||||||
// 1000 miliseconds is 1 second.
|
|
||||||
// Unless otherwise specified, the minimum value is 0 for all
|
|
||||||
// features.
|
|
||||||
//--------------------------------------------------------------
|
//--------------------------------------------------------------
|
||||||
|
|
||||||
// PK Server Mode. Turns entire server pvp(excluding towns). Experience loss is doubled if killed by another player.
|
// PK Server Mode. Turns entire server pvp(excluding towns). Experience loss is doubled if killed by another player.
|
||||||
// When players hunt monsters over 20 levels higher, they will receive 15% additional exp., and 25% chance of receiving more items.
|
// When players hunt monsters over 20 levels higher, they will receive 15% additional exp., and 25% chance of receiving more items.
|
||||||
// There is a nopvp.txt for setting up maps not to have pk on in this mode. Novices cannot be attacked and cannot attack.
|
// There is a nopvp.txt for setting up maps not to have pk on in this mode. Novices cannot be attacked and cannot attack.
|
||||||
// Normal pvp counter and rank display are disabled as well.
|
// Normal pvp counter and rank display are disabled as well.
|
||||||
@ -38,14 +34,14 @@
|
|||||||
// config to adjust how this will affect players)
|
// config to adjust how this will affect players)
|
||||||
pk_mode: 0
|
pk_mode: 0
|
||||||
|
|
||||||
//Manner/karma system configuration. Specifies how does negative manner
|
// Manner/karma system configuration. Specifies how does negative manner
|
||||||
//(red no chat bubble) affects players (add as needed):
|
// (red no chat bubble) affects players (add as needed):
|
||||||
// 0: No penalties.
|
// 0: No penalties.
|
||||||
// 1: Disables chatting (includes whispers, party/guild msgs, etc)
|
// 1: Disables chatting (includes whispers, party/guild msgs, etc)
|
||||||
// 2: Disables skill usage
|
// 2: Disables skill usage
|
||||||
// 4: Disables commands usage
|
// 4: Disables commands usage
|
||||||
// 8: Disables item usage/picking/dropping
|
// 8: Disables item usage/picking/dropping
|
||||||
//16: Disables room creation (chatrooms and vending shops)
|
// 16: Disables room creation (chatrooms and vending shops)
|
||||||
manner_system: 15
|
manner_system: 15
|
||||||
|
|
||||||
// For PK Server Mode. Change this to define the minimum level players can start PK-ing
|
// For PK Server Mode. Change this to define the minimum level players can start PK-ing
|
||||||
|
@ -15,18 +15,14 @@
|
|||||||
// Originally Translated by Peter Kieser <pfak@telus.net>
|
// Originally Translated by Peter Kieser <pfak@telus.net>
|
||||||
// Made in to plainer English by Ancyker
|
// Made in to plainer English by Ancyker
|
||||||
//--------------------------------------------------------------
|
//--------------------------------------------------------------
|
||||||
//Note 1: Directives can be set using on/off, yes/no or 1/0.
|
// Note 1: Value is a config switch (on/off, yes/no or 1/0)
|
||||||
//Note 2: All rates are in percents, 100 would mean 100%, 200
|
// Note 2: Value is in percents (100 means 100%)
|
||||||
// would mean 200%, etc
|
// Note 3: Value is not limited to 60k (see below)
|
||||||
//Note 3: Value is not limited to 60K (see below)
|
// Note 4: Value is a bit field. If no description is given,
|
||||||
//Note 4: Use bitmask values (add to build setting). When no bit values are given,
|
// assume object types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
|
||||||
// assume character types bits (1: Pc, 2: Mob, 4: Pet, 8: Homonculus)
|
|
||||||
// Other Information:
|
// Other Information:
|
||||||
// All options are limited to a max of 60K (aprox) which is 600%
|
// All values are limited to a number between 0 and 60k
|
||||||
// or 60secs as appropiate.
|
// (60000, 600%, 60secs, ...), unless otherwise specified.
|
||||||
// 1000 miliseconds is 1 second.
|
|
||||||
// Unless otherwise specified, the minimum value is 0 for all
|
|
||||||
// features.
|
|
||||||
//--------------------------------------------------------------
|
//--------------------------------------------------------------
|
||||||
|
|
||||||
// [MVP] Summoned monsters HP rate, that is, monsters summoned by an MVP will have this much HP. (Note 2)
|
// [MVP] Summoned monsters HP rate, that is, monsters summoned by an MVP will have this much HP. (Note 2)
|
||||||
|
@ -15,16 +15,12 @@
|
|||||||
// Originally Translated by Peter Kieser <pfak@telus.net>
|
// Originally Translated by Peter Kieser <pfak@telus.net>
|
||||||
// Made in to plainer English by Ancyker
|
// Made in to plainer English by Ancyker
|
||||||
//--------------------------------------------------------------
|
//--------------------------------------------------------------
|
||||||
//Note 1: Directives can be set using on/off, yes/no or 1/0.
|
// Note 1: Value is a config switch (on/off, yes/no or 1/0)
|
||||||
//Note 2: All rates are in percents, 100 would mean 100%, 200
|
// Note 2: Value is in percents (100 means 100%)
|
||||||
// would mean 200%, etc
|
// Note 3: Value is not limited to 60k (see below)
|
||||||
//Note 3: Value is not limited to 60K (see below)
|
|
||||||
// Other Information:
|
// Other Information:
|
||||||
// All options are limited to a max of 60K (aprox) which is 600%
|
// All values are limited to a number between 0 and 60k
|
||||||
// or 60secs as appropiate.
|
// (60000, 600%, 60secs, ...), unless otherwise specified.
|
||||||
// 1000 miliseconds is 1 second.
|
|
||||||
// Unless otherwise specified, the minimum value is 0 for all
|
|
||||||
// features.
|
|
||||||
//--------------------------------------------------------------
|
//--------------------------------------------------------------
|
||||||
|
|
||||||
// If someone steals (gank/steal skills), show name in party? (Note 1)
|
// If someone steals (gank/steal skills), show name in party? (Note 1)
|
||||||
|
@ -15,18 +15,14 @@
|
|||||||
// Originally Translated by Peter Kieser <pfak@telus.net>
|
// Originally Translated by Peter Kieser <pfak@telus.net>
|
||||||
// Made in to plainer English by Ancyker
|
// Made in to plainer English by Ancyker
|
||||||
//--------------------------------------------------------------
|
//--------------------------------------------------------------
|
||||||
//Note 1: Directives can be set using on/off, yes/no or 1/0.
|
// Note 1: Value is a config switch (on/off, yes/no or 1/0)
|
||||||
//Note 2: All rates are in percents, 100 would mean 100%, 200
|
// Note 2: Value is in percents (100 means 100%)
|
||||||
// would mean 200%, etc
|
// Note 3: Value is not limited to 60k (see below)
|
||||||
//Note 3: Value is not limited to 60K (see below)
|
// Note 4: Value is a bit field. If no description is given,
|
||||||
//Note 4: Use bitmask values (add to build setting). When no bit values are given,
|
// assume object types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
|
||||||
// assume character types bits (1: Pc, 2: Mob, 4: Pet, 8: Homonculus)
|
|
||||||
// Other Information:
|
// Other Information:
|
||||||
// All options are limited to a max of 60K (aprox) which is 600%
|
// All values are limited to a number between 0 and 60k
|
||||||
// or 60secs as appropiate.
|
// (60000, 600%, 60secs, ...), unless otherwise specified.
|
||||||
// 1000 miliseconds is 1 second.
|
|
||||||
// Unless otherwise specified, the minimum value is 0 for all
|
|
||||||
// features.
|
|
||||||
//--------------------------------------------------------------
|
//--------------------------------------------------------------
|
||||||
|
|
||||||
// Rate for catching pets (Note 2)
|
// Rate for catching pets (Note 2)
|
||||||
|
@ -15,16 +15,12 @@
|
|||||||
// Originally Translated by Peter Kieser <pfak@telus.net>
|
// Originally Translated by Peter Kieser <pfak@telus.net>
|
||||||
// Made in to plainer English by Ancyker
|
// Made in to plainer English by Ancyker
|
||||||
//--------------------------------------------------------------
|
//--------------------------------------------------------------
|
||||||
//Note 1: Directives can be set using on/off, yes/no or 1/0.
|
// Note 1: Value is a config switch (on/off, yes/no or 1/0)
|
||||||
//Note 2: All rates are in percents, 100 would mean 100%, 200
|
// Note 2: Value is in percents (100 means 100%)
|
||||||
// would mean 200%, etc
|
// Note 3: Value is not limited to 60k (see below)
|
||||||
//Note 3: Value is not limited to 60K (see below)
|
|
||||||
// Other Information:
|
// Other Information:
|
||||||
// All options are limited to a max of 60K (aprox) which is 600%
|
// All values are limited to a number between 0 and 60k
|
||||||
// or 60secs as appropiate.
|
// (60000, 600%, 60secs, ...), unless otherwise specified.
|
||||||
// 1000 miliseconds is 1 second.
|
|
||||||
// Unless otherwise specified, the minimum value is 0 for all
|
|
||||||
// features.
|
|
||||||
//--------------------------------------------------------------
|
//--------------------------------------------------------------
|
||||||
|
|
||||||
// Players' maximum HP rate? (Default is 100)
|
// Players' maximum HP rate? (Default is 100)
|
||||||
@ -133,9 +129,9 @@ friend_auto_add: yes
|
|||||||
invite_request_check: yes
|
invite_request_check: yes
|
||||||
|
|
||||||
// Players' will drop a 'Skull' when killed?
|
// Players' will drop a 'Skull' when killed?
|
||||||
// 1 - Dropped only in PvP maps
|
// 0 = Disabled
|
||||||
// 2 - Dropped in all situations
|
// 1 = Dropped only in PvP maps
|
||||||
// 0 - Disabled
|
// 2 = Dropped in all situations
|
||||||
bone_drop: 0
|
bone_drop: 0
|
||||||
|
|
||||||
// Do mounted (on Peco) characters increase their size
|
// Do mounted (on Peco) characters increase their size
|
||||||
|
@ -15,18 +15,14 @@
|
|||||||
// Originally Translated by Peter Kieser <pfak@telus.net>
|
// Originally Translated by Peter Kieser <pfak@telus.net>
|
||||||
// Made in to plainer English by Ancyker
|
// Made in to plainer English by Ancyker
|
||||||
//--------------------------------------------------------------
|
//--------------------------------------------------------------
|
||||||
//Note 1: Directives can be set using on/off, yes/no or 1/0.
|
// Note 1: Value is a config switch (on/off, yes/no or 1/0)
|
||||||
//Note 2: All rates are in percents, 100 would mean 100%, 200
|
// Note 2: Value is in percents (100 means 100%)
|
||||||
// would mean 200%, etc
|
// Note 3: Value is not limited to 60k (see below)
|
||||||
//Note 3: Value is not limited to 60K (see below)
|
// Note 4: Value is a bit field. If no description is given,
|
||||||
//Note 4: Use bitmask values (add to build setting). When no bit values are given,
|
// assume object types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
|
||||||
// assume character types bits (1: Pc, 2: Mob, 4: Pet, 8: Homonculus)
|
|
||||||
// Other Information:
|
// Other Information:
|
||||||
// All options are limited to a max of 60K (aprox) which is 600%
|
// All values are limited to a number between 0 and 60k
|
||||||
// or 60secs as appropiate.
|
// (60000, 600%, 60secs, ...), unless otherwise specified.
|
||||||
// 1000 miliseconds is 1 second.
|
|
||||||
// Unless otherwise specified, the minimum value is 0 for all
|
|
||||||
// features.
|
|
||||||
//--------------------------------------------------------------
|
//--------------------------------------------------------------
|
||||||
|
|
||||||
// The rate of time it takes to cast a spell (Note 2, 0 = No casting time)
|
// The rate of time it takes to cast a spell (Note 2, 0 = No casting time)
|
||||||
@ -68,7 +64,7 @@ skill_delay_attack_enable: yes
|
|||||||
// Range added to skills after their cast time finishes.
|
// Range added to skills after their cast time finishes.
|
||||||
// Decides how far away the target can walk away after the skill began casting before the skill fails.
|
// Decides how far away the target can walk away after the skill began casting before the skill fails.
|
||||||
// 0 disables this range checking (default)
|
// 0 disables this range checking (default)
|
||||||
//skill_add_range: 15
|
skill_add_range: 0
|
||||||
|
|
||||||
// If the target moves out of range while casting, do we take the items and SP for the skill anyway? (Note 1)
|
// If the target moves out of range while casting, do we take the items and SP for the skill anyway? (Note 1)
|
||||||
skill_out_range_consume: no
|
skill_out_range_consume: no
|
||||||
@ -202,8 +198,8 @@ devotion_level_difference: 10
|
|||||||
player_skill_partner_check: yes
|
player_skill_partner_check: yes
|
||||||
|
|
||||||
// Remove trap type
|
// Remove trap type
|
||||||
// 0 - Aegis system : Returns 1 'Trap' item
|
// 0 = Aegis system : Returns 1 'Trap' item
|
||||||
// 1 - Athena system : Allows the returned item and amount to be defined
|
// 1 = Athena system : Allows the returned item and amount to be defined
|
||||||
skill_removetrap_type: 0
|
skill_removetrap_type: 0
|
||||||
|
|
||||||
// Does using bow to do a backstab give a 50% damage penalty? (Note 1)
|
// Does using bow to do a backstab give a 50% damage penalty? (Note 1)
|
||||||
@ -268,11 +264,11 @@ allow_skill_without_day: no
|
|||||||
// Allow use of ES-type magic on players?
|
// Allow use of ES-type magic on players?
|
||||||
allow_es_magic_player: no
|
allow_es_magic_player: no
|
||||||
|
|
||||||
//Miracle of the Sun, Moon and Stars skill ratio (100% = 10000)
|
// Miracle of the Sun, Moon and Stars skill ratio (100% = 10000)
|
||||||
sg_miracle_skill_ratio: 1
|
sg_miracle_skill_ratio: 1
|
||||||
|
|
||||||
//Miracle of the Sun, Moon and Stars skill duration in milliseconds
|
// Miracle of the Sun, Moon and Stars skill duration in milliseconds
|
||||||
sg_miracle_skill_duration: 3600000
|
sg_miracle_skill_duration: 3600000
|
||||||
|
|
||||||
//Angel of the Sun, Moon and Stars skill ratio (100% = 10000)
|
// Angel of the Sun, Moon and Stars skill ratio (100% = 10000)
|
||||||
sg_angel_skill_ratio: 10
|
sg_angel_skill_ratio: 10
|
||||||
|
@ -15,18 +15,14 @@
|
|||||||
// Originally Translated by Peter Kieser <pfak@telus.net>
|
// Originally Translated by Peter Kieser <pfak@telus.net>
|
||||||
// Made in to plainer English by Ancyker
|
// Made in to plainer English by Ancyker
|
||||||
//--------------------------------------------------------------
|
//--------------------------------------------------------------
|
||||||
//Note 1: Directives can be set using on/off, yes/no or 1/0.
|
// Note 1: Value is a config switch (on/off, yes/no or 1/0)
|
||||||
//Note 2: All rates are in percents, 100 would mean 100%, 200
|
// Note 2: Value is in percents (100 means 100%)
|
||||||
// would mean 200%, etc
|
// Note 3: Value is not limited to 60k (see below)
|
||||||
//Note 3: Value is not limited to 60K (see below)
|
// Note 4: Value is a bit field. If no description is given,
|
||||||
//Note 4: Use bitmask values (add to build setting). When no bit values are given,
|
// assume object types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
|
||||||
// assume character types bits (1: Pc, 2: Mob, 4: Pet, 8: Homonculus)
|
|
||||||
// Other Information:
|
// Other Information:
|
||||||
// All options are limited to a max of 60K (aprox) which is 600%
|
// All values are limited to a number between 0 and 60k
|
||||||
// or 60secs as appropiate.
|
// (60000, 600%, 60secs, ...), unless otherwise specified.
|
||||||
// 1000 miliseconds is 1 second.
|
|
||||||
// Unless otherwise specified, the minimum value is 0 for all
|
|
||||||
// features.
|
|
||||||
//--------------------------------------------------------------
|
//--------------------------------------------------------------
|
||||||
|
|
||||||
// Should skill casting be cancelled when inflicted by curse/stun/sleep/etc (includes silence) [Note 4]?
|
// Should skill casting be cancelled when inflicted by curse/stun/sleep/etc (includes silence) [Note 4]?
|
||||||
@ -35,10 +31,10 @@ status_cast_cancel: 0
|
|||||||
// Will certain skill status-changes be removed on logout?
|
// Will certain skill status-changes be removed on logout?
|
||||||
// This mimics official servers, where Extremity Fist's no SP regen,
|
// This mimics official servers, where Extremity Fist's no SP regen,
|
||||||
// Strip Equipment, and some other buffs are removed when you logout. Setting is:
|
// Strip Equipment, and some other buffs are removed when you logout. Setting is:
|
||||||
// 0 - remove nothing.
|
// 0 = remove nothing.
|
||||||
// 1 - remove negative buffs (stripping, EF)
|
// 1 = remove negative buffs (stripping, EF)
|
||||||
// 2 - remove positive buffs (maximize power, steel body...)
|
// 2 = remove positive buffs (maximize power, steel body...)
|
||||||
// 3 - remove both negative and positive buffs.
|
// 3 = remove both negative and positive buffs.
|
||||||
debuff_on_logout: 3
|
debuff_on_logout: 3
|
||||||
|
|
||||||
// Adjustment for the natural rate of resistance from status changes.
|
// Adjustment for the natural rate of resistance from status changes.
|
||||||
|
Loading…
x
Reference in New Issue
Block a user