Cleaned up the battle configs a bit (corrected overly verbose texts, typos, wrong indentation, ...)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10545 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
ultramage 2007-05-16 20:25:11 +00:00
parent 3eecd9a9df
commit 72faaaea40
15 changed files with 155 additions and 216 deletions

View File

@ -15,21 +15,16 @@
// Originally Translated by Peter Kieser <pfak@telus.net> // Originally Translated by Peter Kieser <pfak@telus.net>
// Made in to plainer English by Ancyker // Made in to plainer English by Ancyker
//-------------------------------------------------------------- //--------------------------------------------------------------
//Note 1: Directives can be set using on/off, yes/no or 1/0. // Note 1: Value is a config switch (on/off, yes/no or 1/0)
//Note 2: All rates are in percents, 100 would mean 100%, 200 // Note 2: Value is in percents (100 means 100%)
// would mean 200%, etc // Note 3: Value is not limited to 60k (see below)
//Note 3: Value is not limited to 60K (see below) // Note 4: Value is a bit field. If no description is given,
//Note 4: Use bitmask values (add to build setting). When no bit values are given, // assume object types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
// assume character types bits (1: Pc, 2: Mob, 4: Pet, 8: Homonculus)
// Other Information: // Other Information:
// All options are limited to a max of 60K (aprox) which is 600% // All values are limited to a number between 0 and 60k
// or 60secs as appropiate. // (60000, 600%, 60secs, ...), unless otherwise specified.
// 1000 miliseconds is 1 second.
// Unless otherwise specified, the minimum value is 0 for all
// features.
//-------------------------------------------------------------- //--------------------------------------------------------------
// Who should have a baseatk value (makes str affect damage)? (Note 4) // Who should have a baseatk value (makes str affect damage)? (Note 4)
enable_baseatk: 9 enable_baseatk: 9
@ -165,8 +160,9 @@ equip_skill_break_rate: 100
delay_battle_damage: yes delay_battle_damage: yes
// Are arrows/ammo consumed when used on a bow/gun? // Are arrows/ammo consumed when used on a bow/gun?
// 0 - No, 1 - Yes // 0 = No
// 2 - Yes even for skills that do not specify arrow consumption when said // 1 = Yes
// 2 = Yes even for skills that do not specify arrow consumption when said
// skill is weapon-based and used with ranged weapons (auto-guesses which // skill is weapon-based and used with ranged weapons (auto-guesses which
// skills should consume ammo when it's acquired via a card or plagiarize) // skills should consume ammo when it's acquired via a card or plagiarize)
arrow_decrement: 1 arrow_decrement: 1

View File

@ -15,16 +15,12 @@
// Originally Translated by Peter Kieser <pfak@telus.net> // Originally Translated by Peter Kieser <pfak@telus.net>
// Made in to plainer English by Ancyker // Made in to plainer English by Ancyker
//-------------------------------------------------------------- //--------------------------------------------------------------
//Note 1: Directives can be set using on/off, yes/no or 1/0. // Note 1: Value is a config switch (on/off, yes/no or 1/0)
//Note 2: All rates are in percents, 100 would mean 100%, 200 // Note 2: Value is in percents (100 means 100%)
// would mean 200%, etc // Note 3: Value is not limited to 60k (see below)
//Note 3: Value is not limited to 60K (see below)
// Other Information: // Other Information:
// All options are limited to a max of 60K (aprox) which is 600% // All values are limited to a number between 0 and 60k
// or 60secs as appropiate. // (60000, 600%, 60secs, ...), unless otherwise specified.
// 1000 miliseconds is 1 second.
// Unless otherwise specified, the minimum value is 0 for all
// features.
//-------------------------------------------------------------- //--------------------------------------------------------------
// Set here which client version do you accept. Add all values of clients: // Set here which client version do you accept. Add all values of clients:
@ -58,28 +54,26 @@ max_hair_color: 8
min_cloth_color: 0 min_cloth_color: 0
max_cloth_color: 4 max_cloth_color: 4
//When set to yes, the damage field in packets sent from woe maps will be set // When set to yes, the damage field in packets sent from woe maps will be set
//to -1, making it impossible for GMs, Bots and Hexed clients to know the // to -1, making it impossible for GMs, Bots and Hexed clients to know the
//actual damage caused by attacks. (Note 1) // actual damage caused by attacks. (Note 1)
hide_woe_damage: no hide_woe_damage: no
//"hair style" number that identifies pet. // "hair style" number that identifies pet.
//NOTE: The client uses the "hair style" field in the mob packet to tell them apart from mobs. // NOTE: The client uses the "hair style" field in the mob packet to tell them apart from mobs.
//This value is always higher than the max hair-style available in said client. // This value is always higher than the max hair-style available in said client.
//Known values to work (all 2005 clients): // Known values to work (all 2005 clients):
//older sakexes: 20 // older sakexes: 20
//sakexe 0614: 24 // sakexe 0614: 24
//sakexe 0628 (and later): 100 // sakexe 0628 (and later): 100
pet_hair_style: 100 pet_hair_style: 100
// Visible area size (how many squares away from a player can they see) // Visible area size (how many squares away from a player can they see)
area_size: 14 area_size: 14
// Maximum user LV to send to client // Maximum user LV to send to client
// (Default is 99.. Never go above 127) // (Default is 99.. Never go above 127)
// // NOTE: You also need to adjust the client if you want this to work.
// this is only useful if you have adjusted your client
// to expect levels higher then 99
max_lv: 99 max_lv: 99
// Level required to display an aura. // Level required to display an aura.

View File

@ -15,16 +15,12 @@
// Originally Translated by Peter Kieser <pfak@telus.net> // Originally Translated by Peter Kieser <pfak@telus.net>
// Made in to plainer English by Ancyker // Made in to plainer English by Ancyker
//-------------------------------------------------------------- //--------------------------------------------------------------
//Note 1: Directives can be set using on/off, yes/no or 1/0. // Note 1: Value is a config switch (on/off, yes/no or 1/0)
//Note 2: All rates are in percents, 100 would mean 100%, 200 // Note 2: Value is in percents (100 means 100%)
// would mean 200%, etc // Note 3: Value is not limited to 60k (see below)
//Note 3: Value is not limited to 60K (see below)
// Other Information: // Other Information:
// All options are limited to a max of 60K (aprox) which is 600% // All values are limited to a number between 0 and 60k
// or 60secs as appropiate. // (60000, 600%, 60secs, ...), unless otherwise specified.
// 1000 miliseconds is 1 second.
// Unless otherwise specified, the minimum value is 0 for all
// features.
//-------------------------------------------------------------- //--------------------------------------------------------------
// If an item is dropped, does it go stright into the users inventory? (Note 1) // If an item is dropped, does it go stright into the users inventory? (Note 1)
@ -124,27 +120,27 @@ item_drop_treasure_max: 10000
item_logarithmic_drops: no item_logarithmic_drops: no
// Can the monster's drop rate become 0? (Note 1) // Can the monster's drop rate become 0? (Note 1)
// Defualt: no (as in official servers). // Default: no (as in official servers).
drop_rate0item: no drop_rate0item: no
// drop_by_luk: Leave at 0 to use normal drop system. Anything higher than 0 will allow luk to affect drop rates. Note that both methods can be combined (the old method is applied first). // Makes your LUK value affect drop rates on an absolute basis.
// Setting to 100 means each luk adds 0.01% chance to find items
//Old System. Your luk affects drop rates on an absolute basis. Setting to 100 means each luk adds 0.01% chance to find items (regardless of item's base drop rate). // (regardless of item's base drop rate).
drops_by_luk: 0 drops_by_luk: 0
//Alternate System: Your luk affects the drop rates on a relative basis. // Makes your LUK value affect drop rates on a relative basis.
//Setting to 100 means each luk adds 1% chance to find items // Setting to 100 means each luk adds 1% chance to find items
//(So at 100 luk, everything will have double chance of dropping). // (So at 100 luk, everything will have double chance of dropping).
drops_by_luk2: 0 drops_by_luk2: 0
// The rate of monsters dropping ores by the skill Ore Discovery (Default is 100) // The rate of monsters dropping ores by the skill Ore Discovery (Default is 100)
finding_ore_rate: 100 finding_ore_rate: 100
// Whether or not Marine Spheres and Floras summoned by Alchemist will drop items (they never give exp)? (Note 1) // Whether or not Marine Spheres and Floras summoned by Alchemist drop items?
// This setting has three available values: // This setting has three available values:
// - 0/no: Nothing drops. // 0: Nothing drops.
// - 1/yes: Only marine spheres drop items. // 1: Only marine spheres drop items.
// - 2: All alchemist summons drop items. // 2: All alchemist summons drop items.
alchemist_summon_reward: 1 alchemist_summon_reward: 1
// Make broadcast ** Player1 won Pupa's Pupa Card (chance 0.01%) *** // Make broadcast ** Player1 won Pupa's Pupa Card (chance 0.01%) ***

View File

@ -15,18 +15,15 @@
// Originally Translated by Peter Kieser <pfak@telus.net> // Originally Translated by Peter Kieser <pfak@telus.net>
// Made in to plainer English by Ancyker // Made in to plainer English by Ancyker
//-------------------------------------------------------------- //--------------------------------------------------------------
//Note 1: Directives can be set using on/off, yes/no or 1/0. // Note 1: Value is a config switch (on/off, yes/no or 1/0)
//Note 2: All rates are in percents, 100 would mean 100%, 200 // Note 2: Value is in percents (100 means 100%)
// would mean 200%, etc // Note 3: Value is not limited to 60k (see below)
//Note 3: Value is not limited to 60K (see below) // Note 4: The max level of classes is stored in the exp table.
// See files db/exp.txt and db/exp2.txt to change them.
// Other Information: // Other Information:
// All options are limited to a max of 60K (aprox) which is 600% // All values are limited to a number between 0 and 60k
// or 60secs as appropiate. // (60000, 600%, 60secs, ...), unless otherwise specified.
// 1000 miliseconds is 1 second. //--------------------------------------------------------------
// Unless otherwise specified, the minimum value is 0 for all
// features.
//Note 4: The max level of classes is specified in the exp table.
// See files db/exp.txt and db/exp2.txt to change them.
//-------------------------------------------------------------- //--------------------------------------------------------------
// Rate at which exp. is given. (Note 2) (Note 3) // Rate at which exp. is given. (Note 2) (Note 3)
@ -44,19 +41,19 @@ multi_level_up: no
// it can never give you above half of your current exp bar. // it can never give you above half of your current exp bar.
max_exp_gain_rate: 0 max_exp_gain_rate: 0
//Method of calculating earned experience when defeating a monster: // Method of calculating earned experience when defeating a monster:
//0 - jAthena's (uses damage given / total damage as damage ratio) // 0 = uses damage given / total damage as damage ratio
//1 - eAthena's (uses damage given / max_hp as damage ratio) // 1 = uses damage given / max_hp as damage ratio
//NOTE: Using type 1 disables the bonus where the first attacker gets // NOTE: Using type 1 disables the bonus where the first attacker gets
// his share of the exp doubled when multiple people attack the mob. // his share of the exp doubled when multiple people attack the mob.
exp_calc_type: 0 exp_calc_type: 0
//Experience increase per attacker. That is, every additional attacker to the // Experience increase per attacker. That is, every additional attacker to the
// monster makes it give this much more experience // monster makes it give this much more experience
// (eg: 5 people attack with 25 here, +25*4% -> +100% exp) // (eg: 5 people attack with 25 here, +(25*4)% -> +100% exp)
exp_bonus_attacker: 25 exp_bonus_attacker: 25
//Max number of attackers at which exp bonus is capped // Max number of attackers at which exp bonus is capped
// (eg: if set at 5, the max bonus is 4*bonus-per-char regardless of attackers) // (eg: if set at 5, the max bonus is 4*bonus-per-char regardless of attackers)
exp_bonus_max_attacker: 12 exp_bonus_max_attacker: 12

View File

@ -15,16 +15,12 @@
// Originally Translated by Peter Kieser <pfak@telus.net> // Originally Translated by Peter Kieser <pfak@telus.net>
// Made in to plainer English by Ancyker // Made in to plainer English by Ancyker
//-------------------------------------------------------------- //--------------------------------------------------------------
//Note 1: Directives can be set using on/off, yes/no or 1/0. // Note 1: Value is a config switch (on/off, yes/no or 1/0)
//Note 2: All rates are in percents, 100 would mean 100%, 200 // Note 2: Value is in percents (100 means 100%)
// would mean 200%, etc // Note 3: Value is not limited to 60k (see below)
//Note 3: Value is not limited to 60K (see below)
// Other Information: // Other Information:
// All options are limited to a max of 60K (aprox) which is 600% // All values are limited to a number between 0 and 60k
// or 60secs as appropiate. // (60000, 600%, 60secs, ...), unless otherwise specified.
// 1000 miliseconds is 1 second.
// Unless otherwise specified, the minimum value is 0 for all
// features.
//-------------------------------------------------------------- //--------------------------------------------------------------
// The maximum quantity of monsters that can be summoned per GM command (0 denotes an unlimited quantity) // The maximum quantity of monsters that can be summoned per GM command (0 denotes an unlimited quantity)

View File

@ -15,16 +15,12 @@
// Originally Translated by Peter Kieser <pfak@telus.net> // Originally Translated by Peter Kieser <pfak@telus.net>
// Made in to plainer English by Ancyker // Made in to plainer English by Ancyker
//-------------------------------------------------------------- //--------------------------------------------------------------
//Note 1: Directives can be set using on/off, yes/no or 1/0. // Note 1: Value is a config switch (on/off, yes/no or 1/0)
//Note 2: All rates are in percents, 100 would mean 100%, 200 // Note 2: Value is in percents (100 means 100%)
// would mean 200%, etc // Note 3: Value is not limited to 60k (see below)
//Note 3: Value is not limited to 60K (see below)
// Other Information: // Other Information:
// All options are limited to a max of 60K (aprox) which is 600% // All values are limited to a number between 0 and 60k
// or 60secs as appropiate. // (60000, 600%, 60secs, ...), unless otherwise specified.
// 1000 miliseconds is 1 second.
// Unless otherwise specified, the minimum value is 0 for all
// features.
//-------------------------------------------------------------- //--------------------------------------------------------------
// When making a guild, an Emperium is consumed? (Note 1) // When making a guild, an Emperium is consumed? (Note 1)
@ -33,7 +29,7 @@ guild_emperium_check: yes
// Maximum tax limit on a guild member. // Maximum tax limit on a guild member.
guild_exp_limit: 50 guild_exp_limit: 50
// Maximum castles one guild can own (0 - unlimited) // Maximum castles one guild can own (0 = unlimited)
guild_max_castles: 0 guild_max_castles: 0
// Damage adjustments for WOE battles against defending Guild monsters (Note 2) // Damage adjustments for WOE battles against defending Guild monsters (Note 2)
@ -58,13 +54,11 @@ gvg_misc_attack_damage_rate: 60
// NOTE: It's %, not absolute, so 20 is -20% of your total flee // NOTE: It's %, not absolute, so 20 is -20% of your total flee
gvg_flee_penalty: 20 gvg_flee_penalty: 20
// When the emperium is broken with WoE mode on, How Long Before The // When the emperium is broken during WoE, how long before the removal
// Declaration Of Castle Owner and Removal of Monsters/Players from // of monsters/players from the castle? (in miliseconds) (Note 3)
// Castle. (in milliseconds) (Note 3)
gvg_eliminate_time: 7000 gvg_eliminate_time: 7000
// Can the 'Glory of Guild' skill be learnt in the Guild window, // Can the 'Glory of Guild' skill be learnt in the Guild window,
// and does changing emblems require it? (Note 1) // and does changing emblems require it? (Note 1)
// P.S: This new guild skill only appears for 2004-10-25aSakexe or newer // P.S: This skill is not implemented on official servers
// P.S 2: This skill is not implemented on official servers, so its only optional
require_glory_guild: no require_glory_guild: no

View File

@ -15,25 +15,19 @@
// Originally Translated by Peter Kieser <pfak@telus.net> // Originally Translated by Peter Kieser <pfak@telus.net>
// Made in to plainer English by Ancyker // Made in to plainer English by Ancyker
//-------------------------------------------------------------- //--------------------------------------------------------------
//Note 1: Directives can be set using on/off, yes/no or 1/0. // Note 1: Value is a config switch (on/off, yes/no or 1/0)
//Note 2: All rates are in percents, 100 would mean 100%, 200 // Note 2: Value is in percents (100 means 100%)
// would mean 200%, etc // Note 3: Value is not limited to 60k (see below)
//Note 3: Value is not limited to 60K (see below)
// Other Information: // Other Information:
// All options are limited to a max of 60K (aprox) which is 600% // All values are limited to a number between 0 and 60k
// or 60secs as appropiate. // (60000, 600%, 60secs, ...), unless otherwise specified.
// 1000 miliseconds is 1 second.
// Unless otherwise specified, the minimum value is 0 for all
// features.
//-------------------------------------------------------------- //--------------------------------------------------------------
// Homunculus setting [Note 4] // Homunculus setting [Note 4]
// (placed here since homuncs are more or less like pet mobs) // Activates various 'quirks' that makes them behave unlike normal characters.
// Activates various homunc-related 'quirks' that makes them behave unlike
// normal characters.
// 0x001: Can't be targetted by support skills (except for their master) // 0x001: Can't be targetted by support skills (except for their master)
// 0x002: Immunity to land skills. // 0x002: Immunity to land skills
// 0x004: Mobs will always go after them instead of players until attacked. // 0x004: Mobs will always go after them instead of players until attacked
// 0x008: Copy their master's speed on spawn/map-change // 0x008: Copy their master's speed on spawn/map-change
// 0x010: They display luk/3+1 instead of their actual critical in the // 0x010: They display luk/3+1 instead of their actual critical in the
// stat window (by default they don't crit) // stat window (by default they don't crit)

View File

@ -15,12 +15,12 @@
// Originally Translated by Peter Kieser <pfak@telus.net> // Originally Translated by Peter Kieser <pfak@telus.net>
// Made in to plainer English by Ancyker // Made in to plainer English by Ancyker
//-------------------------------------------------------------- //--------------------------------------------------------------
//Note 1: Value is a config switch (on/off, yes/no or 1/0) // Note 1: Value is a config switch (on/off, yes/no or 1/0)
//Note 2: Value is in percents (100 means 100%) // Note 2: Value is in percents (100 means 100%)
//Note 3: Value is not limited to 60k (see below) // Note 3: Value is not limited to 60k (see below)
//Note 4: Value is a bitmask. If no description is given, // Note 4: Value is a bit field. If no description is given,
// assume object types (1: Pc, 2: Mob, 4: Pet, 8: Homun) // assume object types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
//Other Information: // Other Information:
// All values are limited to a number between 0 and 60k // All values are limited to a number between 0 and 60k
// (60000, 600%, 60secs, ...), unless otherwise specified. // (60000, 600%, 60secs, ...), unless otherwise specified.
//-------------------------------------------------------------- //--------------------------------------------------------------
@ -58,7 +58,7 @@ dead_branch_active: yes
random_monster_checklv: yes random_monster_checklv: yes
// Can any player equip any item regardless of the gender restrictions // Can any player equip any item regardless of the gender restrictions
// NOTE: Wedding Rings and Whips/Musical Instruments will check gender regardless of setting. // NOTE: Wedding Rings and Whips/Musical Instruments will check gender regardless of setting.
ignore_items_gender: yes ignore_items_gender: yes
// Item check? (Note 1) // Item check? (Note 1)

View File

@ -15,21 +15,17 @@
// Originally Translated by Peter Kieser <pfak@telus.net> // Originally Translated by Peter Kieser <pfak@telus.net>
// Made in to plainer English by Ancyker // Made in to plainer English by Ancyker
//-------------------------------------------------------------- //--------------------------------------------------------------
//Note 1: Directives can be set using on/off, yes/no or 1/0. // Note 1: Value is a config switch (on/off, yes/no or 1/0)
//Note 2: All rates are in percents, 100 would mean 100%, 200 // Note 2: Value is in percents (100 means 100%)
// would mean 200%, etc // Note 3: Value is not limited to 60k (see below)
//Note 3: Value is not limited to 60K (see below) // Note 4: Value is a bit field. If no description is given,
//Note 4: Use bitmask values (add to build setting). When no bit values are given, // assume object types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
// assume character types bits (1: Pc, 2: Mob, 4: Pet, 8: Homonculus)
// Other Information: // Other Information:
// All options are limited to a max of 60K (aprox) which is 600% // All values are limited to a number between 0 and 60k
// or 60secs as appropiate. // (60000, 600%, 60secs, ...), unless otherwise specified.
// 1000 miliseconds is 1 second.
// Unless otherwise specified, the minimum value is 0 for all
// features.
//-------------------------------------------------------------- //--------------------------------------------------------------
// PK Server Mode. Turns entire server pvp(excluding towns). Experience loss is doubled if killed by another player. // PK Server Mode. Turns entire server pvp(excluding towns). Experience loss is doubled if killed by another player.
// When players hunt monsters over 20 levels higher, they will receive 15% additional exp., and 25% chance of receiving more items. // When players hunt monsters over 20 levels higher, they will receive 15% additional exp., and 25% chance of receiving more items.
// There is a nopvp.txt for setting up maps not to have pk on in this mode. Novices cannot be attacked and cannot attack. // There is a nopvp.txt for setting up maps not to have pk on in this mode. Novices cannot be attacked and cannot attack.
// Normal pvp counter and rank display are disabled as well. // Normal pvp counter and rank display are disabled as well.
@ -38,14 +34,14 @@
// config to adjust how this will affect players) // config to adjust how this will affect players)
pk_mode: 0 pk_mode: 0
//Manner/karma system configuration. Specifies how does negative manner // Manner/karma system configuration. Specifies how does negative manner
//(red no chat bubble) affects players (add as needed): // (red no chat bubble) affects players (add as needed):
// 0: No penalties. // 0: No penalties.
// 1: Disables chatting (includes whispers, party/guild msgs, etc) // 1: Disables chatting (includes whispers, party/guild msgs, etc)
// 2: Disables skill usage // 2: Disables skill usage
// 4: Disables commands usage // 4: Disables commands usage
// 8: Disables item usage/picking/dropping // 8: Disables item usage/picking/dropping
//16: Disables room creation (chatrooms and vending shops) // 16: Disables room creation (chatrooms and vending shops)
manner_system: 15 manner_system: 15
// For PK Server Mode. Change this to define the minimum level players can start PK-ing // For PK Server Mode. Change this to define the minimum level players can start PK-ing

View File

@ -15,18 +15,14 @@
// Originally Translated by Peter Kieser <pfak@telus.net> // Originally Translated by Peter Kieser <pfak@telus.net>
// Made in to plainer English by Ancyker // Made in to plainer English by Ancyker
//-------------------------------------------------------------- //--------------------------------------------------------------
//Note 1: Directives can be set using on/off, yes/no or 1/0. // Note 1: Value is a config switch (on/off, yes/no or 1/0)
//Note 2: All rates are in percents, 100 would mean 100%, 200 // Note 2: Value is in percents (100 means 100%)
// would mean 200%, etc // Note 3: Value is not limited to 60k (see below)
//Note 3: Value is not limited to 60K (see below) // Note 4: Value is a bit field. If no description is given,
//Note 4: Use bitmask values (add to build setting). When no bit values are given, // assume object types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
// assume character types bits (1: Pc, 2: Mob, 4: Pet, 8: Homonculus)
// Other Information: // Other Information:
// All options are limited to a max of 60K (aprox) which is 600% // All values are limited to a number between 0 and 60k
// or 60secs as appropiate. // (60000, 600%, 60secs, ...), unless otherwise specified.
// 1000 miliseconds is 1 second.
// Unless otherwise specified, the minimum value is 0 for all
// features.
//-------------------------------------------------------------- //--------------------------------------------------------------
// [MVP] Summoned monsters HP rate, that is, monsters summoned by an MVP will have this much HP. (Note 2) // [MVP] Summoned monsters HP rate, that is, monsters summoned by an MVP will have this much HP. (Note 2)

View File

@ -15,16 +15,12 @@
// Originally Translated by Peter Kieser <pfak@telus.net> // Originally Translated by Peter Kieser <pfak@telus.net>
// Made in to plainer English by Ancyker // Made in to plainer English by Ancyker
//-------------------------------------------------------------- //--------------------------------------------------------------
//Note 1: Directives can be set using on/off, yes/no or 1/0. // Note 1: Value is a config switch (on/off, yes/no or 1/0)
//Note 2: All rates are in percents, 100 would mean 100%, 200 // Note 2: Value is in percents (100 means 100%)
// would mean 200%, etc // Note 3: Value is not limited to 60k (see below)
//Note 3: Value is not limited to 60K (see below)
// Other Information: // Other Information:
// All options are limited to a max of 60K (aprox) which is 600% // All values are limited to a number between 0 and 60k
// or 60secs as appropiate. // (60000, 600%, 60secs, ...), unless otherwise specified.
// 1000 miliseconds is 1 second.
// Unless otherwise specified, the minimum value is 0 for all
// features.
//-------------------------------------------------------------- //--------------------------------------------------------------
// If someone steals (gank/steal skills), show name in party? (Note 1) // If someone steals (gank/steal skills), show name in party? (Note 1)

View File

@ -15,18 +15,14 @@
// Originally Translated by Peter Kieser <pfak@telus.net> // Originally Translated by Peter Kieser <pfak@telus.net>
// Made in to plainer English by Ancyker // Made in to plainer English by Ancyker
//-------------------------------------------------------------- //--------------------------------------------------------------
//Note 1: Directives can be set using on/off, yes/no or 1/0. // Note 1: Value is a config switch (on/off, yes/no or 1/0)
//Note 2: All rates are in percents, 100 would mean 100%, 200 // Note 2: Value is in percents (100 means 100%)
// would mean 200%, etc // Note 3: Value is not limited to 60k (see below)
//Note 3: Value is not limited to 60K (see below) // Note 4: Value is a bit field. If no description is given,
//Note 4: Use bitmask values (add to build setting). When no bit values are given, // assume object types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
// assume character types bits (1: Pc, 2: Mob, 4: Pet, 8: Homonculus)
// Other Information: // Other Information:
// All options are limited to a max of 60K (aprox) which is 600% // All values are limited to a number between 0 and 60k
// or 60secs as appropiate. // (60000, 600%, 60secs, ...), unless otherwise specified.
// 1000 miliseconds is 1 second.
// Unless otherwise specified, the minimum value is 0 for all
// features.
//-------------------------------------------------------------- //--------------------------------------------------------------
// Rate for catching pets (Note 2) // Rate for catching pets (Note 2)

View File

@ -15,16 +15,12 @@
// Originally Translated by Peter Kieser <pfak@telus.net> // Originally Translated by Peter Kieser <pfak@telus.net>
// Made in to plainer English by Ancyker // Made in to plainer English by Ancyker
//-------------------------------------------------------------- //--------------------------------------------------------------
//Note 1: Directives can be set using on/off, yes/no or 1/0. // Note 1: Value is a config switch (on/off, yes/no or 1/0)
//Note 2: All rates are in percents, 100 would mean 100%, 200 // Note 2: Value is in percents (100 means 100%)
// would mean 200%, etc // Note 3: Value is not limited to 60k (see below)
//Note 3: Value is not limited to 60K (see below)
// Other Information: // Other Information:
// All options are limited to a max of 60K (aprox) which is 600% // All values are limited to a number between 0 and 60k
// or 60secs as appropiate. // (60000, 600%, 60secs, ...), unless otherwise specified.
// 1000 miliseconds is 1 second.
// Unless otherwise specified, the minimum value is 0 for all
// features.
//-------------------------------------------------------------- //--------------------------------------------------------------
// Players' maximum HP rate? (Default is 100) // Players' maximum HP rate? (Default is 100)
@ -133,9 +129,9 @@ friend_auto_add: yes
invite_request_check: yes invite_request_check: yes
// Players' will drop a 'Skull' when killed? // Players' will drop a 'Skull' when killed?
// 1 - Dropped only in PvP maps // 0 = Disabled
// 2 - Dropped in all situations // 1 = Dropped only in PvP maps
// 0 - Disabled // 2 = Dropped in all situations
bone_drop: 0 bone_drop: 0
// Do mounted (on Peco) characters increase their size // Do mounted (on Peco) characters increase their size

View File

@ -15,18 +15,14 @@
// Originally Translated by Peter Kieser <pfak@telus.net> // Originally Translated by Peter Kieser <pfak@telus.net>
// Made in to plainer English by Ancyker // Made in to plainer English by Ancyker
//-------------------------------------------------------------- //--------------------------------------------------------------
//Note 1: Directives can be set using on/off, yes/no or 1/0. // Note 1: Value is a config switch (on/off, yes/no or 1/0)
//Note 2: All rates are in percents, 100 would mean 100%, 200 // Note 2: Value is in percents (100 means 100%)
// would mean 200%, etc // Note 3: Value is not limited to 60k (see below)
//Note 3: Value is not limited to 60K (see below) // Note 4: Value is a bit field. If no description is given,
//Note 4: Use bitmask values (add to build setting). When no bit values are given, // assume object types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
// assume character types bits (1: Pc, 2: Mob, 4: Pet, 8: Homonculus)
// Other Information: // Other Information:
// All options are limited to a max of 60K (aprox) which is 600% // All values are limited to a number between 0 and 60k
// or 60secs as appropiate. // (60000, 600%, 60secs, ...), unless otherwise specified.
// 1000 miliseconds is 1 second.
// Unless otherwise specified, the minimum value is 0 for all
// features.
//-------------------------------------------------------------- //--------------------------------------------------------------
// The rate of time it takes to cast a spell (Note 2, 0 = No casting time) // The rate of time it takes to cast a spell (Note 2, 0 = No casting time)
@ -68,7 +64,7 @@ skill_delay_attack_enable: yes
// Range added to skills after their cast time finishes. // Range added to skills after their cast time finishes.
// Decides how far away the target can walk away after the skill began casting before the skill fails. // Decides how far away the target can walk away after the skill began casting before the skill fails.
// 0 disables this range checking (default) // 0 disables this range checking (default)
//skill_add_range: 15 skill_add_range: 0
// If the target moves out of range while casting, do we take the items and SP for the skill anyway? (Note 1) // If the target moves out of range while casting, do we take the items and SP for the skill anyway? (Note 1)
skill_out_range_consume: no skill_out_range_consume: no
@ -202,8 +198,8 @@ devotion_level_difference: 10
player_skill_partner_check: yes player_skill_partner_check: yes
// Remove trap type // Remove trap type
// 0 - Aegis system : Returns 1 'Trap' item // 0 = Aegis system : Returns 1 'Trap' item
// 1 - Athena system : Allows the returned item and amount to be defined // 1 = Athena system : Allows the returned item and amount to be defined
skill_removetrap_type: 0 skill_removetrap_type: 0
// Does using bow to do a backstab give a 50% damage penalty? (Note 1) // Does using bow to do a backstab give a 50% damage penalty? (Note 1)
@ -268,11 +264,11 @@ allow_skill_without_day: no
// Allow use of ES-type magic on players? // Allow use of ES-type magic on players?
allow_es_magic_player: no allow_es_magic_player: no
//Miracle of the Sun, Moon and Stars skill ratio (100% = 10000) // Miracle of the Sun, Moon and Stars skill ratio (100% = 10000)
sg_miracle_skill_ratio: 1 sg_miracle_skill_ratio: 1
//Miracle of the Sun, Moon and Stars skill duration in milliseconds // Miracle of the Sun, Moon and Stars skill duration in milliseconds
sg_miracle_skill_duration: 3600000 sg_miracle_skill_duration: 3600000
//Angel of the Sun, Moon and Stars skill ratio (100% = 10000) // Angel of the Sun, Moon and Stars skill ratio (100% = 10000)
sg_angel_skill_ratio: 10 sg_angel_skill_ratio: 10

View File

@ -15,18 +15,14 @@
// Originally Translated by Peter Kieser <pfak@telus.net> // Originally Translated by Peter Kieser <pfak@telus.net>
// Made in to plainer English by Ancyker // Made in to plainer English by Ancyker
//-------------------------------------------------------------- //--------------------------------------------------------------
//Note 1: Directives can be set using on/off, yes/no or 1/0. // Note 1: Value is a config switch (on/off, yes/no or 1/0)
//Note 2: All rates are in percents, 100 would mean 100%, 200 // Note 2: Value is in percents (100 means 100%)
// would mean 200%, etc // Note 3: Value is not limited to 60k (see below)
//Note 3: Value is not limited to 60K (see below) // Note 4: Value is a bit field. If no description is given,
//Note 4: Use bitmask values (add to build setting). When no bit values are given, // assume object types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
// assume character types bits (1: Pc, 2: Mob, 4: Pet, 8: Homonculus)
// Other Information: // Other Information:
// All options are limited to a max of 60K (aprox) which is 600% // All values are limited to a number between 0 and 60k
// or 60secs as appropiate. // (60000, 600%, 60secs, ...), unless otherwise specified.
// 1000 miliseconds is 1 second.
// Unless otherwise specified, the minimum value is 0 for all
// features.
//-------------------------------------------------------------- //--------------------------------------------------------------
// Should skill casting be cancelled when inflicted by curse/stun/sleep/etc (includes silence) [Note 4]? // Should skill casting be cancelled when inflicted by curse/stun/sleep/etc (includes silence) [Note 4]?
@ -35,10 +31,10 @@ status_cast_cancel: 0
// Will certain skill status-changes be removed on logout? // Will certain skill status-changes be removed on logout?
// This mimics official servers, where Extremity Fist's no SP regen, // This mimics official servers, where Extremity Fist's no SP regen,
// Strip Equipment, and some other buffs are removed when you logout. Setting is: // Strip Equipment, and some other buffs are removed when you logout. Setting is:
// 0 - remove nothing. // 0 = remove nothing.
// 1 - remove negative buffs (stripping, EF) // 1 = remove negative buffs (stripping, EF)
// 2 - remove positive buffs (maximize power, steel body...) // 2 = remove positive buffs (maximize power, steel body...)
// 3 - remove both negative and positive buffs. // 3 = remove both negative and positive buffs.
debuff_on_logout: 3 debuff_on_logout: 3
// Adjustment for the natural rate of resistance from status changes. // Adjustment for the natural rate of resistance from status changes.