Updated item DB and mapcache up to september 2023 (#7940)

* Added new items
* Item scripts corrections
* Updated item prices
* Updated mapcache
* Corrected Royal Guardian Ring and Lich Lord Card Position

Thanks to @mazvi
This commit is contained in:
Atemo 2023-09-24 14:25:47 +02:00 committed by GitHub
parent 1bc9748755
commit 73604e370f
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
6 changed files with 2641 additions and 64 deletions

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@ -1595,5 +1595,12 @@ map: jor_twig
// Biosphere 1st floor
map: bl_depth1
// Garden of Time
map: 1@ba_go
map: 1@f_lake
map: for_dun01
map: for_dun02
map: t_garden
//------------------------- Clone Maps ---------------------------
//------------------------- Extra Maps ---------------------------

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@ -1231,6 +1231,11 @@ jor_sanct
jor_twice
jor_twig
bl_depth1
1@ba_go
1@f_lake
for_dun01
for_dun02
t_garden
//======================================================================================
// - Other/Extra maps -

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@ -44555,3 +44555,57 @@ Body:
bonus2 bSkillAtk,"PR_MAGNUS",10;
bonus bCritAtkRate,10;
}
- Combos:
- Combo:
- Justice_Vigor_MT # 312649
- Justice_Power # 312014
Script: |
bonus2 bAddEle,Ele_All,20;
bonus bAspdRate,5;
bonus2 bSkillAtk,"MT_AXE_STOMP",40;
bonus2 bSkillAtk,"MT_MIGHTY_SMASH",20;
- Combos:
- Combo:
- Justice_Vigor_SHC # 312650
- Justice_Power # 312014
Script: |
bonus2 bAddEle,Ele_All,20;
bonus bCritical,5;
bonus2 bSkillAtk,"SHC_SAVAGE_IMPACT",40;
bonus2 bSkillAtk,"SHC_ETERNAL_SLASH",20;
- Combos:
- Combo:
- Justice_Vigor_SS # 312651
- Justice_Power # 312014
Script: |
bonus2 bAddEle,Ele_All,20;
bonus bVariableCastrate,-5;
bonus2 bSkillAtk,"SS_FUUMASHOUAKU",40;
bonus2 bSkillAtk,"SS_FUUMAKOUCHIKU",20;
- Combos:
- Combo:
- Injustice_Vigor_MT # 312652
- Injustice_Power # 312021
Script: |
bonus2 bAddEle,Ele_All,20;
bonus bCritAtkRate,20;
bonus bCritical,5;
bonus2 bSkillAtk,"MT_TRIPLE_LASER",30;
- Combos:
- Combo:
- Injustice_Vigor_SHC # 312653
- Injustice_Power # 312021
Script: |
bonus2 bAddEle,Ele_All,20;
bonus bCritAtkRate,20;
bonus bAspdRate,5;
bonus2 bSkillAtk,"SHC_IMPACT_CRATER",30;
- Combos:
- Combo:
- Injustice_Vigor_SS # 312654
- Injustice_Power # 312021
Script: |
bonus2 bMagicAddEle,Ele_All,20;
bonus bVariableCastrate,-5;
bonus2 bSkillAtk,"SS_SEKIENHOU",40;
bonus2 bSkillAtk,"SS_ANTENPOU",20;

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@ -98294,6 +98294,14 @@ Body:
ArmorLevel: 1
EquipLevelMin: 1
View: 502
- Id: 19868
AegisName: aegis_19868
Name: Costume Showy High Cap
Type: Armor
Locations:
Costume_Head_Top: true
ArmorLevel: 1
View: 830
- Id: 19871
AegisName: C_Music_Decoration
Name: Costume Decoration of Music
@ -120727,7 +120735,8 @@ Body:
Refineable: true
Script: |
.@r = getrefine();
bonus bMaxHP,.@r*10;
bonus bBaseAtk,.@r;
bonus bMatk,.@r;
bonus bAspdRate,5+.@r/2;
if (.@r >= 7) {
bonus bAspd,1;
@ -136638,7 +136647,7 @@ Body:
Weight: 10
Slots: 1
Locations:
Both_Accessory: true
Right_Accessory: true
ArmorLevel: 1
EquipLevelMin: 99
Script: |
@ -160373,6 +160382,37 @@ Body:
bonus2 bAddRace,RC_DemiHuman,5;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Rogue)
bonus2 bSkillAtk,"RG_BACKSTAP",5*getrefine();
- Id: 400480
AegisName: aegis_400480
Name: Costume Cat Straw Hat
Type: Armor
Locations:
Costume_Head_Top: true
ArmorLevel: 1
View: 2413
- Id: 400481
AegisName: aegis_400481
Name: The Brandishing
Type: Armor
Weight: 500
Defense: 10
Slots: 1
Locations:
Head_Top: true
ArmorLevel: 1
EquipLevelMin: 200
Refineable: true
View: 2415
Script: |
bonus bCrt,3+getrefine();
bonus2 bSubRace,RC_Player_Doram,13;
bonus2 bSubRace,RC_Player_Human,13;
bonus2 bSubClass,Class_Boss,20;
bonus2 bSubClass,Class_Normal,20;
bonus bAtkRate,40;
bonus2 bSkillAtk,"DK_SERVANT_W_PHANTOM",BaseLevel/10;
bonus2 bSkillAtk,"DK_SERVANT_W_DEMOL",BaseLevel/10;
bonus2 bSkillAtk,"DK_SERVANTWEAPON_ATK",BaseLevel/10;
- Id: 400483
AegisName: aegis_400483
Name: Opened Illusion Cap
@ -160419,37 +160459,6 @@ Body:
bonus2 bMagicAtkEle,Ele_All,5;
if (.@r>=11)
bonus2 bMagicAddSize,Size_All,5;
- Id: 400480
AegisName: aegis_400480
Name: Costume Cat Straw Hat
Type: Armor
Locations:
Costume_Head_Top: true
ArmorLevel: 1
View: 2413
- Id: 400481
AegisName: aegis_400481
Name: The Brandishing
Type: Armor
Weight: 500
Defense: 10
Slots: 1
Locations:
Head_Top: true
ArmorLevel: 1
EquipLevelMin: 200
Refineable: true
View: 2415
Script: |
bonus bCrt,3+getrefine();
bonus2 bSubRace,RC_Player_Doram,13;
bonus2 bSubRace,RC_Player_Human,13;
bonus2 bSubClass,Class_Boss,20;
bonus2 bSubClass,Class_Normal,20;
bonus bAtkRate,40;
bonus2 bSkillAtk,"DK_SERVANT_W_PHANTOM",BaseLevel/10;
bonus2 bSkillAtk,"DK_SERVANT_W_DEMOL",BaseLevel/10;
bonus2 bSkillAtk,"DK_SERVANTWEAPON_ATK",BaseLevel/10;
- Id: 400490
AegisName: aegis_400490
Name: "[Not for Sale] Boxer Glove"
@ -160482,6 +160491,14 @@ Body:
bonus2 bSkillAtk,"CH_CHAINCRUSH",BaseLevel;
bonus2 bSkillAtk,"MO_FINGEROFFENSIVE",JobLevel;
}
- Id: 400504
AegisName: aegis_400504
Name: Autumn one piece costume # !todo check english name
Type: Armor
Locations:
Costume_Head_Top: true
ArmorLevel: 1
View: 2424
- Id: 410001
AegisName: Phalanx
Name: Phalanx
@ -164419,6 +164436,22 @@ Body:
Costume_Garment: true
ArmorLevel: 1
View: 2396
- Id: 420231
AegisName: MD_Hol_Protection
Name: Constellations Protection # !todo check english name
Type: Armor
Locations:
Head_Low: true
ArmorLevel: 1
EquipLevelMin: 250
Trade:
NoDrop: true
NoTrade: true
NoCart: true
NoStorage: true
NoGuildStorage: true
NoMail: true
NoAuction: true
- Id: 420232
AegisName: aegis_420232
Name: Costume Cheese Stick
@ -173081,6 +173114,32 @@ Body:
bonus bInt,10;
bonus bDex,10;
}
- Id: 460052
AegisName: aegis_460052
Name: Striking Gauntlet
Type: Armor
Weight: 400
Defense: 60
Slots: 1
Locations:
Left_Hand: true
ArmorLevel: 1
EquipLevelMin: 100
Refineable: true
View: 1
Script: |
.@r = getrefine();
bonus bMdef,15;
bonus bMaxHPrate,3*.@r;
bonus bMaxSPrate,3*.@r;
if (.@r>=6) {
bonus bAgi,5;
bonus bDex,5;
}
if (.@r>=8) {
bonus bAgi,10;
bonus bDex,10;
}
- Id: 460053
AegisName: Feather_Shield_LT_TW
Name: Holy Feather Shield-LT
@ -173134,32 +173193,6 @@ Body:
bonus2 bResEff,Eff_Stun,10000;
}
}
- Id: 460052
AegisName: aegis_460052
Name: Striking Gauntlet
Type: Armor
Weight: 400
Defense: 60
Slots: 1
Locations:
Left_Hand: true
ArmorLevel: 1
EquipLevelMin: 100
Refineable: true
View: 1
Script: |
.@r = getrefine();
bonus bMdef,15;
bonus bMaxHPrate,3*.@r;
bonus bMaxSPrate,3*.@r;
if (.@r>=6) {
bonus bAgi,5;
bonus bDex,5;
}
if (.@r>=8) {
bonus bAgi,10;
bonus bDex,10;
}
- Id: 470000
AegisName: Atker_Greave
Name: Attacker Booster Greaves
@ -177594,6 +177627,151 @@ Body:
}
}
}
- Id: 470221
AegisName: FateSin_Boots_MT
Name: Boots of Good and Evil (Meister) # !todo check english name
Type: Armor
Weight: 600
Defense: 20
Slots: 1
Jobs:
Blacksmith: true
Classes:
Fourth: true
Locations:
Shoes: true
ArmorLevel: 2
EquipLevelMin: 210
Refineable: true
Gradable: true
Script: |
.@g = getenchantgrade();
.@r = getrefine();
bonus bMaxHP,500;
bonus bMaxSP,100;
bonus bMaxHPrate,(.@r/2);
bonus bMaxSPrate,(.@r/2);
if (.@r>=7) {
bonus bAtkRate,7;
if (.@r>=9) {
bonus bLongAtkRate,10;
bonus bShortAtkRate,10;
if (.@r>=11) {
bonus bFixedCast,-500;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bMRes,50;
bonus bRes,50;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bAddSize,Size_All,10;
if (.@g>=ENCHANTGRADE_B) {
bonus bPAtk,7;
bonus bSMatk,7;
if (.@g>=ENCHANTGRADE_A) {
bonus bFixedCast,-500;
}
}
}
}
- Id: 470222
AegisName: FateSin_Boots_SHC
Name: Boots of Good and Evil (Shadow Cross) # !todo check english name
Type: Armor
Weight: 600
Defense: 20
Slots: 1
Jobs:
Assassin: true
Classes:
Fourth: true
Locations:
Shoes: true
ArmorLevel: 2
EquipLevelMin: 210
Refineable: true
Gradable: true
Script: |
.@g = getenchantgrade();
.@r = getrefine();
bonus bMaxHP,500;
bonus bMaxSP,100;
bonus bMaxHPrate,(.@r/2);
bonus bMaxSPrate,(.@r/2);
if (.@r>=7) {
bonus bAtkRate,7;
if (.@r>=9) {
bonus bShortAtkRate,10;
if (.@r>=11) {
bonus bFixedCast,-500;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bMRes,50;
bonus bRes,50;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bAddSize,Size_All,10;
if (.@g>=ENCHANTGRADE_B) {
bonus bPAtk,7;
bonus bSMatk,7;
if (.@g>=ENCHANTGRADE_A) {
bonus bFixedCast,-500;
}
}
}
}
- Id: 470223
AegisName: FateSin_Boots_SS
Name: Boots of Good and Evil (Shinkiro & Shiranui) # !todo check english name
Type: Armor
Weight: 600
Defense: 20
Slots: 1
Jobs:
KagerouOboro: true
Classes:
Fourth: true
Locations:
Shoes: true
ArmorLevel: 2
EquipLevelMin: 210
Refineable: true
Gradable: true
Script: |
.@g = getenchantgrade();
.@r = getrefine();
bonus bMaxHP,500;
bonus bMaxSP,100;
bonus bMaxHPrate,(.@r/2);
bonus bMaxSPrate,(.@r/2);
if (.@r>=7) {
bonus bAtkRate,7;
bonus bMatkRate,7;
if (.@r>=9) {
bonus2 bMagicAtkEle,Ele_All,10;
bonus bLongAtkRate,10;
if (.@r>=11) {
bonus bFixedCast,-500;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bMRes,50;
bonus bRes,50;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bAddSize,Size_All,10;
bonus2 bMagicAddSize,Size_All,10;
if (.@g>=ENCHANTGRADE_B) {
bonus bPAtk,7;
bonus bSMatk,7;
if (.@g>=ENCHANTGRADE_A) {
bonus bFixedCast,-500;
}
}
}
}
- Id: 480000
AegisName: Atker_Manteau
Name: Attacker Booster Manteau
@ -182373,6 +182551,434 @@ Body:
skill "TF_DOUBLE",10;
skill "MO_TRIPLEATTACK",10;
}
- Id: 480345
AegisName: Season_Hood_Spring
Name: "Divine Beast's Cloak: Spring" # !todo check english name
Type: Armor
Weight: 700
Defense: 80
Slots: 1
Locations:
Garment: true
ArmorLevel: 2
EquipLevelMin: 250
Refineable: true
Gradable: true
Script: |
.@g = getenchantgrade();
.@r = getrefine();
bonus bCritical,-20;
bonus bPow,2;
bonus bCon,2;
bonus bBaseAtk,5*(.@r/2);
bonus bShortAtkRate,2*(.@r/3);
if (.@r>=7) {
bonus bVariableCastrate,-10;
if (.@r>=9) {
bonus bAspdRate,10;
if (.@r>=11) {
bonus bDelayrate,-10;
bonus bPAtk,2;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bMRes,25;
bonus bRes,25;
if (.@g>=ENCHANTGRADE_C) {
bonus bShortAtkRate,7;
bonus bAtkRate,7;
if (.@g>=ENCHANTGRADE_B) {
bonus bPAtk,3;
bonus bDef,50;
bonus bPow,5;
bonus bCon,5;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bAddEle,Ele_All,5;
bonus bPAtk,5;
}
}
}
}
- Id: 480346
AegisName: Season_Hood_Summer
Name: "Divine Beast's Cloak: Summer" # !todo check english name
Type: Armor
Weight: 700
Defense: 80
Slots: 1
Locations:
Garment: true
ArmorLevel: 2
EquipLevelMin: 250
Refineable: true
Gradable: true
Script: |
.@g = getenchantgrade();
.@r = getrefine();
bonus bCritical,-20;
bonus bPow,2;
bonus bCon,2;
bonus bBaseAtk,5*(.@r/2);
bonus bLongAtkRate,2*(.@r/3);
if (.@r>=7) {
bonus bVariableCastrate,-10;
if (.@r>=9) {
bonus bAspdRate,10;
if (.@r>=11) {
bonus bDelayrate,-10;
bonus bPAtk,2;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bMRes,25;
bonus bRes,25;
if (.@g>=ENCHANTGRADE_C) {
bonus bLongAtkRate,7;
bonus bAtkRate,7;
if (.@g>=ENCHANTGRADE_B) {
bonus bPAtk,3;
bonus bDef,50;
bonus bPow,5;
bonus bCon,5;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bAddEle,Ele_All,5;
bonus bPAtk,5;
}
}
}
}
- Id: 480347
AegisName: Season_Hood_Autumn
Name: "Divine Beast's Cloak: Autumn" # !todo check english name
Type: Armor
Weight: 700
Defense: 80
Slots: 1
Locations:
Garment: true
ArmorLevel: 2
EquipLevelMin: 250
Refineable: true
Gradable: true
Script: |
.@g = getenchantgrade();
.@r = getrefine();
bonus bSpl,2;
bonus bCon,2;
bonus bUseSPrate,15;
bonus bMatk,5*(.@r/2);
bonus2 bMagicAtkEle,Ele_All,2*(.@r/3);
if (.@r>=7) {
bonus bVariableCastrate,-10;
if (.@r>=9) {
bonus bAspdRate,5;
bonus bVariableCastrate,-5;
if (.@r>=11) {
bonus bDelayrate,-10;
bonus bSMatk,2;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bMRes,25;
bonus bRes,25;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bMagicAtkEle,Ele_All,7;
bonus bMatkRate,7;
if (.@g>=ENCHANTGRADE_B) {
bonus bSMatk,3;
bonus bDef,50;
bonus bSpl,5;
bonus bCon,5;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bMagicAddEle,Ele_All,5;
bonus bSMatk,5;
}
}
}
}
- Id: 480348
AegisName: Season_Hood_Winter
Name: "Divine Beast's Cloak: Winter" # !todo check english name
Type: Armor
Weight: 700
Defense: 80
Slots: 1
Locations:
Garment: true
ArmorLevel: 2
EquipLevelMin: 250
Refineable: true
Gradable: true
Script: |
.@g = getenchantgrade();
.@r = getrefine();
bonus bCritical,4;
bonus bPow,1;
bonus bCon,1;
bonus bBaseAtk,4*(.@r/2);
bonus bCritAtkRate,(.@r/3);
bonus bCrt,(.@r/3);
if (.@r>=7) {
bonus bVariableCastrate,-5;
bonus bCRate,3;
if (.@r>=9) {
bonus bAspdRate,10;
if (.@r>=11) {
bonus bDelayrate,-10;
bonus bPAtk,2;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bMRes,25;
bonus bRes,25;
if (.@g>=ENCHANTGRADE_C) {
bonus bShortAtkRate,7;
bonus bLongAtkRate,7;
bonus bCritical,7;
if (.@g>=ENCHANTGRADE_B) {
bonus bCRate,1;
bonus bPow,5;
bonus bCon,5;
bonus bCrt,3;
if (.@g>=ENCHANTGRADE_A) {
bonus bCritAtkRate,10;
bonus bCRate,3;
}
}
}
}
- Id: 480349
AegisName: Circul_Of_Life_Spring
Name: "Cycle of Life: Spring" # !todo check english name
Type: Armor
Weight: 700
Defense: 80
Slots: 1
Locations:
Garment: true
ArmorLevel: 2
EquipLevelMin: 250
Refineable: true
Gradable: true
Trade:
NoDrop: true
NoTrade: true
NoCart: true
NoGuildStorage: true
NoMail: true
NoAuction: true
Script: |
.@g = getenchantgrade();
.@r = getrefine();
bonus bCritical,-20;
bonus bPow,4;
bonus bCon,4;
bonus bBaseAtk,10*(.@r/2);
bonus bShortAtkRate,2*(.@r/3);
if (.@r>=7) {
bonus bVariableCastrate,-10;
if (.@r>=9) {
bonus bAspdRate,10;
if (.@r>=11) {
bonus bDelayrate,-10;
bonus bPAtk,7;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bMRes,25;
bonus bRes,25;
if (.@g>=ENCHANTGRADE_C) {
bonus bShortAtkRate,7;
bonus bAtkRate,10;
if (.@g>=ENCHANTGRADE_B) {
bonus bPAtk,7;
bonus bDef,50;
bonus bPow,5;
bonus bCon,5;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bAddEle,Ele_All,7;
bonus bPAtk,9;
}
}
}
}
- Id: 480350
AegisName: Circul_Of_Life_Summer
Name: "Cycle of Life: Summer" # !todo check english name
Type: Armor
Weight: 700
Defense: 80
Slots: 1
Locations:
Garment: true
ArmorLevel: 2
EquipLevelMin: 250
Refineable: true
Gradable: true
Trade:
NoDrop: true
NoTrade: true
NoCart: true
NoGuildStorage: true
NoMail: true
NoAuction: true
Script: |
.@g = getenchantgrade();
.@r = getrefine();
bonus bCritical,-20;
bonus bPow,4;
bonus bCon,4;
bonus bBaseAtk,10*(.@r/2);
bonus bLongAtkRate,2*(.@r/3);
if (.@r>=7) {
bonus bVariableCastrate,-10;
if (.@r>=9) {
bonus bAspdRate,10;
if (.@r>=11) {
bonus bDelayrate,-10;
bonus bPAtk,7;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bMRes,25;
bonus bRes,25;
if (.@g>=ENCHANTGRADE_C) {
bonus bLongAtkRate,7;
bonus bAtkRate,10;
if (.@g>=ENCHANTGRADE_B) {
bonus bPAtk,7;
bonus bDef,50;
bonus bPow,5;
bonus bCon,5;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bAddEle,Ele_All,7;
bonus bPAtk,9;
}
}
}
}
- Id: 480351
AegisName: Circul_Of_Life_Autumn
Name: "Cycle of Life: Autumn" # !todo check english name
Type: Armor
Weight: 700
Defense: 80
Slots: 1
Locations:
Garment: true
ArmorLevel: 2
EquipLevelMin: 250
Refineable: true
Gradable: true
Trade:
NoDrop: true
NoTrade: true
NoCart: true
NoGuildStorage: true
NoMail: true
NoAuction: true
Script: |
.@g = getenchantgrade();
.@r = getrefine();
bonus bSpl,4;
bonus bCon,4;
bonus bUseSPrate,15;
bonus bMatk,10*(.@r/2);
bonus2 bMagicAtkEle,Ele_All,2*(.@r/3);
if (.@r>=7) {
bonus bVariableCastrate,-10;
if (.@r>=9) {
bonus bAspdRate,5;
bonus bVariableCastrate,-5;
if (.@r>=11) {
bonus bDelayrate,-10;
bonus bSMatk,7;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bMRes,25;
bonus bRes,25;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bMagicAtkEle,Ele_All,7;
bonus bMatkRate,10;
if (.@g>=ENCHANTGRADE_B) {
bonus bSMatk,7;
bonus bDef,50;
bonus bSpl,5;
bonus bCon,5;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bMagicAddEle,Ele_All,7;
bonus bSMatk,9;
}
}
}
}
- Id: 480352
AegisName: Circul_Of_Life_Winter
Name: "Cycle of Life: Winter" # !todo check english name
Type: Armor
Weight: 700
Defense: 80
Slots: 1
Locations:
Garment: true
ArmorLevel: 2
EquipLevelMin: 250
Refineable: true
Gradable: true
Trade:
NoDrop: true
NoTrade: true
NoCart: true
NoGuildStorage: true
NoMail: true
NoAuction: true
Script: |
.@g = getenchantgrade();
.@r = getrefine();
bonus bCritical,4+(.@r/2);
bonus bPow,2;
bonus bCon,2;
bonus bBaseAtk,5*(.@r/2);
bonus bCritAtkRate,(.@r/3);
bonus bCrt,(.@r/3);
if (.@r>=7) {
bonus bVariableCastrate,-5;
bonus bCRate,3;
if (.@r>=9) {
bonus bAspdRate,10;
if (.@r>=11) {
bonus bDelayrate,-10;
bonus bPAtk,7;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bMRes,25;
bonus bRes,25;
if (.@g>=ENCHANTGRADE_C) {
bonus bShortAtkRate,7;
bonus bLongAtkRate,7;
bonus bCritical,10;
if (.@g>=ENCHANTGRADE_B) {
bonus bCRate,5;
bonus bPow,5;
bonus bCon,5;
bonus bCrt,5;
if (.@g>=ENCHANTGRADE_A) {
bonus bCritAtkRate,15;
bonus bCRate,7;
}
}
}
}
- Id: 480358
AegisName: aegis_480358
Name: Dark Shadow Scarf
@ -212607,7 +213213,7 @@ Body:
if (.@r>=9) {
bonus2 bSkillCooldown,"KO_JYUMONJIKIRI",-2000;
if (.@r>=11) {
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",20;
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",25;
if (.@r>=12) {
bonus bLongAtkRate,15;
}

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