Merge pull request #891 from rathena/hotfix/issue879

* Fixed #879. Added check while equipping Gun-type weapon X Ammo (bullets and grenades).
* Fixed Gunslinger's Spread Shot can be used by equipping Shotgun + Bullet or Grenade Launcher + Grenade.
This commit is contained in:
Cydh Ramdh 2016-01-25 10:43:25 +07:00
commit 7426c4bf2f
2 changed files with 33 additions and 1 deletions

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@ -502,7 +502,7 @@
517,0,0,30:32:34:36:38:40:42:44:46:48,0,0,0,19,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_GATLINGFEVER
518,0,0,3:6:9:12:15:18:21:24:27:30,0,0,0,20,3,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_DUST
519,0,0,20:25:30:35:40:45:50:55:60:65,0,0,0,20,3,2:2:4:4:6:6:8:8:10:10,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_FULLBUSTER
520,0,0,15:20:25:30:35:40:45:50:55:60,0,0,0,20:21,3,5,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0//GS_SPREADATTACK
520,0,0,15:20:25:30:35:40:45:50:55:60,0,0,0,20:21,3:5,5,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0//GS_SPREADATTACK
521,0,0,4:8:12:16:20:24:28:32:36:40,0,0,0,21,5,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_GROUNDDRIFT
//****

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@ -9323,6 +9323,38 @@ bool pc_equipitem(struct map_session_data *sd,short n,int req_pos)
return false;
}
if ((sd->class_&MAPID_BASEMASK) == MAPID_GUNSLINGER) {
/** Failing condition:
* 1. Always failed to equip ammo if no weapon equipped yet
* 2. Grenade only can be equipped if weapon is Grenade Launcher
* 3. Bullet cannot be equipped if the weapon is Grenade Launcher
* (4. The rest is relying on item job/class restriction).
**/
if (id->type == IT_AMMO) {
int w_idx = sd->equip_index[EQI_HAND_R];
enum weapon_type w_type = (w_idx != -1) ? (enum weapon_type)sd->inventory_data[w_idx]->look : W_FIST;
if (w_idx == -1 ||
(id->look == A_GRENADE && w_type != W_GRENADE) ||
(id->look != A_GRENADE && w_type == W_GRENADE))
{
clif_equipitemack(sd, 0, 0, ITEM_EQUIP_ACK_FAIL);
return false;
}
}
else if (id->type == IT_WEAPON && id->look >= W_REVOLVER && id->look <= W_GRENADE) {
int a_idx = sd->equip_index[EQI_AMMO];
if (a_idx != -1) {
enum ammo_type a_type = (enum ammo_type)sd->inventory_data[a_idx]->look;
if ((a_type == A_GRENADE && id->look != W_GRENADE) ||
(a_type != A_GRENADE && id->look == W_GRENADE))
{
clif_equipitemack(sd, 0, 0, ITEM_EQUIP_ACK_FAIL);
return false;
}
}
}
}
if (id->flag.bindOnEquip && !sd->status.inventory[n].bound) {
sd->status.inventory[n].bound = (char)battle_config.default_bind_on_equip;
clif_notify_bindOnEquip(sd,n);