Updated Madogear effect
* Canto Candidus can now increase the agility of Madogear-ed players in the party. * Heal, Increase Agility, Decrease Agility, Dispell, Renovatio, and Highness Heal now display the correct skill fail message.
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@ -5875,10 +5875,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
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{
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{
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int heal = skill_calc_heal(src, bl, skill_id, skill_lv, true);
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int heal = skill_calc_heal(src, bl, skill_id, skill_lv, true);
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int heal_get_jobexp;
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int heal_get_jobexp;
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if( status_isimmune(bl) ||
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if (status_isimmune(bl) || (dstmd && (dstmd->mob_id == MOBID_EMPERIUM || mob_is_battleground(dstmd))))
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(dstmd && (dstmd->mob_id == MOBID_EMPERIUM || mob_is_battleground(dstmd))) ||
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heal = 0;
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(dstsd && pc_ismadogear(dstsd)) )//Mado is immune to heal
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heal=0;
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if( tsc && tsc->count ) {
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if( tsc && tsc->count ) {
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if( tsc->data[SC_KAITE] && !(sstatus->mode&MD_BOSS) ) { //Bounce back heal
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if( tsc->data[SC_KAITE] && !(sstatus->mode&MD_BOSS) ) { //Bounce back heal
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@ -7536,8 +7534,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
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clif_skill_nodamage(src,bl,skill_id,skill_lv,1);
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clif_skill_nodamage(src,bl,skill_id,skill_lv,1);
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if((dstsd && (dstsd->class_&MAPID_UPPERMASK) == MAPID_SOUL_LINKER)
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if((dstsd && (dstsd->class_&MAPID_UPPERMASK) == MAPID_SOUL_LINKER)
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|| (tsc && tsc->data[SC_SPIRIT] && tsc->data[SC_SPIRIT]->val2 == SL_ROGUE) //Rogue's spirit defends againt dispel.
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|| (tsc && tsc->data[SC_SPIRIT] && tsc->data[SC_SPIRIT]->val2 == SL_ROGUE) //Rogue's spirit defends againt dispel.
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|| rnd()%100 >= 50+10*skill_lv
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|| rnd()%100 >= 50+10*skill_lv)
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|| ( tsc && tsc->option&OPTION_MADOGEAR ) )//Mado Gear is immune to dispell according to bug report 49 [Ind]
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{
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{
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if (sd)
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if (sd)
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clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
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clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
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@ -10742,6 +10739,15 @@ static int8 skill_castend_id_check(struct block_list *src, struct block_list *ta
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struct status_change *tsc = status_get_sc(target);
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struct status_change *tsc = status_get_sc(target);
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switch (skill_id) {
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switch (skill_id) {
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case AL_HEAL:
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case AL_INCAGI:
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case AL_DECAGI:
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case SA_DISPELL: // Mado Gear is immune to Dispell according to bugreport:49 [Ind]
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case AB_RENOVATIO:
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case AB_HIGHNESSHEAL:
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if (tsc && tsc->option&OPTION_MADOGEAR)
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return USESKILL_FAIL_TOTARGET;
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break;
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case RG_BACKSTAP:
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case RG_BACKSTAP:
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{
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{
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uint8 dir = map_calc_dir(src,target->x,target->y),t_dir = unit_getdir(target);
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uint8 dir = map_calc_dir(src,target->x,target->y),t_dir = unit_getdir(target);
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@ -8001,17 +8001,17 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty
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if(sc->data[SC_DECREASEAGI] || sc->data[SC_ADORAMUS])
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if(sc->data[SC_DECREASEAGI] || sc->data[SC_ADORAMUS])
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return 0;
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return 0;
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case SC_INCREASEAGI:
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case SC_CONCENTRATE:
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case SC_CONCENTRATE:
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case SC_SPEARQUICKEN:
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case SC_SPEARQUICKEN:
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case SC_TRUESIGHT:
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case SC_TRUESIGHT:
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case SC_WINDWALK:
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case SC_WINDWALK:
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case SC_CARTBOOST:
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case SC_CARTBOOST:
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case SC_ASSNCROS:
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case SC_ASSNCROS:
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if (sc->option&OPTION_MADOGEAR)
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return 0; // Mado is immune to Wind Walk, Cart Boost, etc (others above) [Ind]
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case SC_INCREASEAGI:
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if (sc->data[SC_QUAGMIRE])
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if (sc->data[SC_QUAGMIRE])
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return 0;
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return 0;
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if(sc->option&OPTION_MADOGEAR)
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return 0; // Mado is immune to increase agi, wind walk, cart boost, etc (others above) [Ind]
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break;
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break;
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case SC_CLOAKING:
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case SC_CLOAKING:
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// Avoid cloaking with no wall and low skill level. [Skotlex]
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// Avoid cloaking with no wall and low skill level. [Skotlex]
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