Added more misc NPCs to Splendide and Manuk city files.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14300 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
L0ne_W0lf 2010-05-21 02:04:46 +00:00
parent f48c41a1c1
commit 74550d0792
4 changed files with 838 additions and 92 deletions

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@ -1,6 +1,7 @@
Date Added
======
2010/05/20
* Rev. 14300 Added more misc NPCs to Splendide and Manuk city files. [L0ne_W0lf]
* Rev. 14299 Added some Brasilis basic NPCs. [L0ne_W0lf]
2010/03/23
* Rev. 14269 Fixed a couple bugs in the episode 13.x quests. [L0ne_W0lf]

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@ -3,16 +3,293 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.0
//= 1.1
//===== Compatible With: =====================================
//= eAthena 1.0
//= eAthena SVN
//===== Description: =========================================
//= [Aegis Conversion]
//= Town-specific NPCs for Manuk.
//===== Additional Comments: =================================
//= 1.0 First Version.
//= 1.1 Added more town NPCs
//============================================================
// cat_enhance
manuk,304,195,5 script Soldier#ep13pa829 454,{
if (isequipped(2782) == 1) {
mes "[Food Provider]";
mes "The Manuk family subsists mostly on refining Gray Hollows that were burried a long time ago deep down under the ground.";
close;
}
else {
mes "[Food Provider]";
mes "Gdiios duuie Dssoas pogggd fdrul fdddoweet";
close;
}
}
manuk,274,239,5 script Soldier#ep13_2 455,{
if (isequipped(2782) == 1) {
mes "[Injured Manuk Soldier]";
mes "I can't absorb Bradium Essence anymore because of my fatal injury.";
mes "Those wicked fairies attacked me and left me like this.";
close;
mes "[Injured Manuk Soldier]";
mes "I wish I could kill all the fairies...";
close;
}
else {
mes "[Injured Manuk Soldier";
mes "Bhiio aaas dgwer fdds rrrrrpppp Ee";
close;
mes "[Injured Manuk Soldier]";
mes "Foi dsddff gggeeeerr pqowe";
close;
}
}
manuk,107,233,5 script Soldier#ep13_3 454,{
if (isequipped(2782) == 1) {
mes "[Anxious Soldier]";
mes "Hurry, I am in big trouble. I lost all the Manuk Coins. I think I dropped them somewhere on the snowfield. Gosh, I saw them right before I fell asleep!";
close;
}
else {
mes "[Anxious Soldier]";
mes "Qosi dhhui rffd poaner ouh.";
close;
}
}
// ep13_2_hiki
/*
manuk,100,100,3 script Piom 454,{
if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
mes "[Piom]";
mes "Ä?¡­Õæ?¡£¿´Ñù×?ÃÏñ²»ÊÇFairy¡£";
mes "??²»Ê?ÃËÀµÄFairy£¬";
mes "¾?»ÊÇÎÒÃ?jÐÈ?¡ÊÀ½çÉÏ";
mes "?Ó?ÐÈ?¬»òÕß?°?";
close;
}
else {
mes "[Piom]";
mes "As our wi nueo woud bus";
mes "Gw pii rooop pishe";
mes "Fw iusbn podim bn usow ";
mes "Psbh io whe pasn jd";
close;
}
}
*/
manuk,188,216,3 script Benknee#ep13_2_1 449,{
if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
mes "[Benknee]";
mes "What brings you here?";
mes "Are you a human?";
mes "If you are human, you shouldn't be here.";
next;
mes "[Benknee]";
mes "Jotunheim is a blessed and sacred place.";
mes "We, Saphas will be standing with our own feet.";
mes "And rise against oppression!";
close;
}
else {
mes "[Benknee]";
mes "Bdf sdio hs ioq";
mes "Wfn is ao ps od jd";
mes "No pip dd dow hso le";
next;
mes "[Benknee]";
mes "Wsd oup nc xkh d";
mes "Rww o jsd sp";
mes "Yd aihd oa sd s dd";
close;
}
}
manuk,169,260,3 script Piom#ep13_2_1 455,{
if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
mes "[Piom]";
mes "We, Saphas are always together!";
mes "Wherever we are. We are always connected to each other.";
mes "I don't know where you are from but, you should learn our spirits.";
close;
}
else {
mes "[Piom]";
mes "Ng go oois yus dd";
mes "You ii iaao nfb ud";
mes "Wqq ifn isp did";
mes "Uy ydf sd fs wee";
mes "Mgg gf fs d ff";
close;
}
}
manuk,218,163,3 script Galtun#ep13_2_1 450,{
if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
mes "[Galtun]";
mes "Recently, tiny things have been flying around.";
mes "I am not sure if they are flies or not.";
mes "But it is very annoying.";
next;
mes "[Galtun]";
mes "They can only use their small magic from a long distance.";
mes "But I can kick them off quickly.";
mes "They are so bothersome. But I better not waste my time with them.";
close;
}
else {
mes "[Galtun]";
mes "Ya sda sdou sh dbi";
mes "Av bu dgs ldo gp gf ";
mes "Jg gfs dsd fw eerr ";
next;
mes "[Galtun]";
mes "Mb ih ids oj fd";
mes "Pg sdf dd sd fff";
mes "Bq wer jfsd fsd ut yy";
mes "Nx cxd fsd fs df ";
close;
}
}
manuk,266,199,5 script Galtun#ep13_2_2 450,{
if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
mes "[Galtun]";
mes "I can relax now that we have those piles of Bradium.";
mes "But I am also worried that we can spend them in a short time.";
close;
}
else {
mes "[Galtun]";
mes "Bu iu bus sfi a sd";
mes "Zsd dwo uf sh osad ";
mes "Qdf aih fas io d hoas";
mes "Nas d iy as di";
close;
}
}
manuk,225,129,5 script Benknee#ep13_2_2 449,{
if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
mes "[Benknee]";
mes "Huh? Who?? Who are you??";
mes "Oh, you are not a fairy.";
mes "I thought you were a fairy thing.";
mes "Anyway, who are you? Can you speak?";
close;
}
else {
mes "[Benknee]";
mes "Bao j pj a sd";
mes "Gi oh as d";
mes "Ya sd Yrt sd ad";
mes "Bq we ojj jd";
close;
}
}
manuk,286,147,3 script Piom#ep13_2_2 454,{
if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
mes "[Piom]";
mes "I'll never forget the deep-rooted rancor against those traitors.";
mes "I remember how our ancestors died.";
mes "I swear that I would avenge them.";
next;
mes "[Piom]";
mes "First, I'll kick those bastards.";
mes "Those flying little things bother me so much.";
close;
}
else {
mes "[Piom]";
mes "Vio hs pf I aps";
mes "Vs ou oas de ee";
mes "Bzi sh da opd";
mes "Mc oju asop dj a ps";
next;
mes "[Piom]";
mes "Be juas da sd";
mes "Eoj ssr owq w e ";
mes "Wps dj i ao sj daasd asd";
close;
}
}
manuk,183,185,5 script Piom#ep13_2_3 454,{
set tongyeok,Ring_Of_Wise_King;
if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
mes "[Piom]";
mes "Our lives exist for Saphas.";
mes "On the other hand,";
mes "Saphas lives exist for me.";
mes "Hum hahaha!";
next;
mes "[Piom]";
mes "We, Saphas are always together!";
mes "Wherever we are!";
mes "Cheer for Saphas!";
close;
}
else {
mes "[Piom]";
mes "Esd fas hdi as sp ad osd";
mes "Ns id pie sj idf";
mes "Rto osd ps ad ";
mes "Mi sho oo pesd";
next;
mes "[Piom]";
mes "N sd sou as d ";
mes "Ma asd psh ds ii ";
mes "Qso uf lj dhis id";
close;
}
}
manuk,256,143,3 script Galtun#ep13_2_3 450,{
if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
mes "[Galtun]";
mes "I will devote myself to";
mes "protect my family and Saphas.";
mes "That is all I want...";
close;
}
else {
mes "[Galtun]";
mes "Mr ishh qw e ee";
mes "Baa eou sh ua sd";
mes "Up idhs ish dk I jsd";
close;
}
}
manuk,245,124,3 script Piom#ep13_2_4 455,{
if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
mes "[Piom]";
mes "Human, you think our battle is stupid, don't you?";
mes "And a waste of time?";
mes "But it is really depends on this war whether we can survive or not.";
close;
}
else {
mes "[Piom]";
mes "Nsa dhi pao sdi a jp das";
mes "Uaa as iijds kn sdg f";
mes "Bzi hd sia pasd ";
mes "Es do ja pda sj d";
mes "Bs oju lujdi ni sdgf g ";
next;
mes "[Piom]";
mes "Us id jd nai dh";
close;
}
}
// ep13_2_npc
man_in01,346,135,0 script Worker#ep13bsg1 454,{
if (isequipped(2782) == 1) {
mes "[Worker]";
@ -103,3 +380,113 @@ man_in01,283,288,3 script Worker#ep13bsg6 454,{
}
}
// ep13_2_tre
manuk,103,354,5 script Manuk Galtun#door1 450,{
if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
mes "[Manuk Galtun]";
mes "Here is Manuk where the Sapha who is descendant of Hwergelmir lives.";
close;
}
else {
mes "[Manuk Galtun]";
mes "Zd sng pps fsr";
close;
}
}
manuk,122,354,3 script Manuk Galtun#door2 450,{
if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
mes "[Manuk Galtun]";
mes "Here is Manuk where the Sapha who is descendant of Hwergelmir lives.";
close;
}
else {
mes "[Manuk Galtun]";
mes "To osn dia fg gh gh";
close;
}
}
manuk,99,334,5 script Manuk Piom#tre1 460,{
if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
mes "[Manuk Piom]";
mes "Galtuns are brave Sapha warriors.";
mes "I am a Piom class which is general labor.";
next;
mes "[Manuk Piom]";
mes "By virtue of the braveness of the Galtun, we can stand for a long time from the diversions of the Laphine.";
mes "We always appreciate their efforts.";
close;
}
else {
mes "[Manuk Piom]";
mes "H dn i sid p sd ";
mes "Nd isjd sapd j s id";
mes "Bsi o ps dkm jgf";
mes "Eo oo ptr n sid";
close;
}
}
manuk,103,311,3 script Manuk Piom#tre2 455,{
if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
mes "[Manuk Piom]";
mes "My leg...";
mes "It's time to already.";
close;
}
else {
mes "[Manuk Piom]";
mes "Fn is d id ";
mes "Yon sdi dh so dps";
close;
}
}
/*
manuk,194,189,3 script Manuk Galtun#tre3 450,{
if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
mes "[Manuk Galtun]";
mes "»¶?À´µ½ÂíU¿?£";
mes "Ðè?ÎÒ?Äã?·Âð£¿";
}
else {
end;
}
}
*/
manuk,293,203,3 script Manuk Piom#tre4 454,{
if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
mes "[Manuk Piom]";
mes "Hey, Be careful!";
mes "This mineral is Bradium which is the life of our tribe.";
mes "If you don't handle the stone carefully, you'll be in trouble!";
close;
}
else {
mes "[Manuk Piom]";
mes "Bmm ish di sd";
mes "Fii sd ani s a d s k ds ";
mes "Ti h is so so pd";
close;
}
}
manuk,253,173,3 script Manuk Benknee#tre5 449,{
if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
mes "[Manuk Benknee]";
mes "Can you see that statue?";
mes "He's the Hwergelmir, who is like a legend for us Sapha.";
mes "He was a real majestic and brave man.";
close;
}
else {
mes "[Manuk Piom]";
mes "Ys oadj oa s d";
mes "Bni ii osd jo as das";
mes "Qa oj df isd oo o";
close;
}
}

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@ -3,16 +3,460 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.0
//= 1.1
//===== Compatible With: =====================================
//= eAthena 1.0
//= eAthena SVN
//===== Description: =========================================
//= [Aegis Conversion]
//= Town-specific NPCs for Splendide.
//===== Additional Comments: =================================
//= 1.0 First Version.
//= 1.1 Added more town NPCs
//============================================================
// cat_enhance
splendide,218,193,3 script Fairy#ep13_1 441,{
if (isequipped(2782) == 1) {
mes "[Exhausted Fairy]";
mes "Wait, don't come any closer. I can't stand your smell, it makes me feel dizzy.";
close;
}
else {
mes "[Exhausted Fairy]";
mes "OdesKoUor Ko NuffSharUden Ko CyaVenah An NudNuffser An KoRivehAdor Mu LarseorAnu O DorNe";
close;
}
}
splendide,180,223,3 script Fairy#ep13_2 440,{
if (isequipped(2782) == 1) {
mes "[Kalua]";
mes "You don't look sophisticated, but I think you are better than those uncivilized guys who are around the snowfield.";
close;
}
else {
mes "[Kalua]";
mes "AlahCyamah U MeKoser Ir TimaurRiveh Di LarsRasTi Di AgolKones Or AlahUdenAndu Ee FusRe";
close;
}
}
splendide,125,227,3 script Fairy#ep13_3 444,{
if (isequipped(2782) == 1) {
mes "[Flowa]";
mes "No offense, I was not looking at you with sympathy.";
mes "I just wondered how you could walk with that heavy body...";
close;
}
else {
mes "[Flowa]";
mes "AnuFuloUor Ko CyaWosnes Ha WosAnuAsh O WosDuAno O ";
mes "FuloAndueo Ie WosGothLars Ee Tinarmaur Or AlahnahVa Or narAnuFulo So KoCya";
close;
}
}
// ep13_2_hiki
splendide,159,164,3 script Fairy#13_2_1 461,{
if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
mes "[Fairy]";
mes "It is shame that I have to";
mes "cope with those fat beasts.";
mes "I am just too delicate to fight with them.";
close;
}
else {
mes "[Fairy]";
mes "RiniHirDieb Ie nahImanMe Di Mush";
mes "mahnarAsh So HirAnMod O Ras";
mes "neaLoDath Ha KoRivehWha So Thusnea";
close;
}
}
splendide,229,54,3 script Fairy#13_2_2 439,{
if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
mes "[Fairy]";
mes "Huh? You are a human.";
mes "You are better than those fat Saphas, but still you are not a beautiful thing also.";
next;
mes "[Fairy]";
mes "How did you find this wonderful place?";
mes "This is a sophisticated place.";
mes "I don't think you can be here with us.";
close;
}
else {
mes "[Fairy]";
mes "ImanAnuUor Yee NeUorVer Ir RivehAshOsa";
mes "AdorserHir er OsaAlahAno Mu RivehDath";
next;
mes "[Fairy]";
mes "LarsFuloSar Yu VilGotheor Yu nes";
mes "Anuneseor Ie remuSeDieb er ";
mes "WosLoNud Ko NuffDuIman Ir ";
close;
}
}
splendide,89,235,5 script Fairy#13_2_3 446,{
if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
mes "[Fairy]";
mes "Lalalalal~Lala~Lalala~";
mes "Let's sing a song~!";
mes "My voice is so fantastic!";
next;
mes "[Fairy]";
mes "Don't even think about getting close to me!";
close;
}
else {
mes "[Fairy]";
mes "WehVeldHir Or ThusNorAnu";
mes "ReImanWos Yu marFuloNor Yee ";
mes "SharneaVrum Ir Ruff";
next;
mes "[Fairy]";
mes "BurKoWeh Ie nesThusLu Ee ";
close;
}
}
splendide,245,243,3 script Fairy#13_2_4 462,{
if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
mes "[Fairy]";
mes "This land was such a waste land.";
mes "It was extremely cold and";
mes "nothing could live here.";
mes "but, once we inhabited this place, it has been changing day by day.";
next;
mes "[Fairy]";
mes "Now, all the problems are gone.";
mes "Except those ugly fat Saphas.";
mes "How can we be rid of those things?";
close;
}
else {
mes "[Fairy]";
mes "DiebVohlWeh Ko RasVeldFar Ie AshVohl";
mes "neaAmanIman Ie DorDuMe No Hireo";
mes "tassermaur Yee DorAdorNud Ee ";
mes "NohThorVe O FusImanAman";
next;
mes "[Fairy]";
mes "OsaVeldWeh U GothIyazVer Or ";
mes "LarsAnDor Yee TurVeldVil";
mes "LarsDanaFus An DiebImanmar er Dim";
mes "tasLoRini Ir WehAndu";
close;
}
}
splendide,230,142,3 script Fairy#13_2_5 439,{
if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
mes "[Fairy]";
mes "Ah-Ha, I am so stunning.";
close;
}
else {
mes "[Fairy]";
mes "AgolWhaNe O LoRini";
close;
}
}
splendide,274,203,3 script Fairy#13_2_6 444,{
if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
mes "[Fairy]";
mes "Hey, you~! Human! How did you find us?";
mes "What does your human world look like?";
mes "Is it fun to be there?";
close;
}
else {
mes "[Fairy]";
mes "AnnarNor So marFarAno Di NudThusNei Ir Ir ";
mes "narVaTi Mu SharDimmaur Or Ano";
mes "WhaModKo Or eoNeiNor Di ImanDunah O O ";
close;
}
}
splendide,275,141,3 script Fairy#13_2_7 447,{
if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
mes "[Fairy]";
mes "Don't talk to me. What do you want?";
mes "I know you will blame something on me right?";
next;
mes "[Fairy]";
mes "I don't want to listen to other people...";
mes "I am perfect as I am!";
close;
}
else {
mes "[Fairy]";
mes "narnahNoh Di WehRiniLars Yee ModAnu";
mes "LuAlahNe Or FarAnduOsa No AgolKo";
next;
mes "[Fairy]";
mes "LarsVilDim No WhaVilFus Ha Ash";
mes "ReLarsShar Mu AnduLoLon Ie Nufftas";
close;
}
}
splendide,224,230,3 script Fairy#13_2_8 440,{
if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
mes "[Fairy]";
mes "Listen carefully and learn more!";
mes "Let's sing and dance!";
mes "You can be part of us!";
mes "Shake your hips!";
mes "Wow~Woo~Wow~";
mes "Dance~!";
close;
}
else {
mes "[Fairy]";
mes "NuffMushLars Ra WehVilnah Ra DielWeh";
mes "RivehnarWos Ra YurSharRe";
mes "TalVaThor O VerWhatas";
mes "FuloDimIyaz Mu WhaNoreo U ";
mes "AlahNeLo Ra UorOsa";
mes "SeAnduMush Ur ";
close;
}
}
splendide,223,36,3 script Fairy#13_2_9 462,{
if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
mes "[Fairy]";
mes "I don't want to touch them at all.";
mes "But they are ruining my Yggdrasilberries.";
mes "I can't stand it anymore!";
next;
mes "[Fairy]";
mes "Fighting is not my thing...";
mes "But for our glory, I will fight!";
mes "They should feel honored to be battling with us!";
close;
}
else {
mes "[Fairy]";
mes "AshAmanNei Ir LonVeldremu O ";
mes "AnduSarHir No NudAnumaur Ha Veld";
mes "Semarmah U VeTingDieb Yu ";
mes "mahsertas Ra marAmanAdor Ir ";
next;
mes "[Fairy]";
mes "TingAgolLu So MushAndumah U neseor";
mes "WhaDuFulo er ImanThusNe Di Tur";
mes "DathUornah Ir MemaurDeh Yu Fulo";
mes "CyaMeDor Ko VeLarsAgol";
close;
}
}
splendide,305,129,3 script Fairy#13_2_10 436,{
if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
mes "[Fairy]";
mes "Hu...feel sleepy.";
mes "I am so bored. I have nothing to do.";
mes "Even my friends are fighting with those giants, but it is not really my job to help them.";
next;
mes "[Fairy]";
mes "I better check my make-up";
mes "in the dressing room.";
mes "Or should I get more beauty sleep?";
close;
}
else {
mes "[Fairy]";
mes "AnduNothUor O eomaurShar Mu AnduVeld";
mes "AdorFulotas Ko NorAlahAsh Ie Ala";
mes "KoOsaLon Ha AnuNeiNoh Di Ting";
mes "tasKoDiel O IyazGoth";
next;
mes "[Fairy]";
mes "OdesmahHir Or mahneaLars So ";
mes "HirNudAman O AdorWosDu";
mes "DimYurVa So DanaRuYur";
close;
}
}
splendide,142,315,3 script Fairy#13_2_11 462,{
if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
mes "[Fairy]";
mes "Flying in the sky is not easy.";
mes "But it is better than a walk on the ground.";
next;
mes "[Fairy]";
mes "Are you a human? Poor thing...";
mes "You can't have these beautiful wings?";
mes "Pathetic lives.";
mes "It is obvious that we are the only ones who are blessed.";
close;
}
else {
mes "[Fairy]";
mes "WharemuLars Ur SharUdenWha Yu Agol";
mes "LontasSar Ra DathVeAlah Ee Noh";
mes "LarsLonnah Ko TalnesIman Ie Diel";
next;
mes "[Fairy]";
mes "tasSarNuff Or WehFarDieb Ir FarRu";
mes "FusYurnah So MeAshnar O Noth";
mes "YurBurDu Yu VeldVaMush So Thor";
mes "AgolDiebUor No TurnahAla O ";
close;
}
}
splendide,181,107,5 script Fairy#13_2_12 462,{
if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
mes "[Fairy]";
mes "Neatness, tidiness and cleanness!";
mes "Those are the words.";
mes "that can describe us!";
mes "Others are so dirty and messy!";
close;
}
else {
mes "[Fairy]";
mes "FusYurnah So M ";
mes "WehFarDieb Ir FarRu ";
mes "FusYurnah ";
mes "AgolDiebUor No Tur";
close;
}
}
// ep13_2_tre
splendide,188,76,5 script Splendide Soldier#tre1 461,{
if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
mes "[Splendide Soldier]";
mes "This is Splendide, the garrison base of the Laphine.";
close;
}
else {
mes "[Splendide Soldier]";
mes "SeAshLu Di YurDiebTing Ee VeModTur No NuffLarsVa No ";
close;
}
}
splendide,201,76,3 script Splendide Soldier#tre2 461,{
if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
mes "[Splendide Soldier]";
mes "This is Splendide, the garrison base of the Laphine.";
close;
}
else {
mes "[Splendide Soldier]";
mes "SeAshLu Di YurDiebTing Ee VeModTur No NuffLarsVa No ";
close;
}
}
splendide,207,97,5 script Middle-Ranked Laphine#1 443,{
if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
mes "[Middle-Ranked Laphine]";
mes "Haap-!";
mes "See? Same as a streetlight, right?";
specialeffect EF_LEVEL99_4;
close;
}
else {
mes "[Middle-Ranked Laphine]";
mes "sehrVa";
mes "IyazAnman Di TurHirCya";
specialeffect EF_LEVEL99_4;
close;
}
}
splendide,210,95,3 script Middle-Ranked Laphine#2 442,{
if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
mes "[Middle-Ranked Laphine]";
mes "Wow~ Great!!";
emotion e_no1;
close;
}
else {
mes "[Middle-Ranked Laphine]";
mes "MushIyazTur Ee YurDana";
emotion e_no1;
close;
}
}
spl_in01,190,314,5 script Security Officer#tre 461,{
if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
mes "[Security Officer]";
mes "This is the underground prison of Splendide.";
mes "Those who are guilty and prisoners are detained here.";
next;
mes "[Security Officer]";
mes "If you do something supicious, you must be detained here too, so you'd better to be careful!";
close;
}
else {
mes "[Security Officer]";
mes "GothremuAman Ha DimDielNuff";
mes "GothAnAsh er NohVaAgol Yee CyaOsaDor U Aman U ";
mes "TurOdesVrum Ir TalDathOsa Ie WosAgolVrum Ha neaNudHir Ha SeAnVil Di narAlahLars Yu";
close;
}
}
spl_in01,281,329,3 script Splendide Guard#tre 447,{
if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
mes "[Splendide Guard]";
mes "If you make too much noise, the prisoners will cause trouble. So try to keep quiet at all times.";
close;
}
else {
mes "[Splendide Guard]";
mes "AnduVeldRe Ko VeldReFulo So LomaurDu So So ";
close;
}
}
spl_in01,287,306,3 script #spl_prs 111,{
if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
mes "[Manuk Prisoner]";
mes "My, my body...!!";
mes "Injection! Please!! Help me!";
close;
}
else {
mes "[Manuk Prisoner]";
mes "Gi ha sd I das ";
mes "Yda sod ja si dsa";
close;
}
}
spl_in01,265,315,0 script #spl_prs1 -1,5,5,{
OnTouch:
if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
mes "[Voice from another side]";
mes "Sir, Please!!!";
mes "How can I communicate secretly with Manuk!!";
mes "I'm innocent. Please.";
close;
}
else {
mes "[Voice from another side]";
mes "RuffUdeneo Mu VilAsh";
mes "YurReDur Ha DielTalNe Ko Lars";
mes "HirVerWeh Yu AnuNud";
close;
}
}
// ep13_spl_extra
spl_in01,172,225,3 script Wandering Poet#ep13 51,{
cutin "god_nelluad02",2;
mes "[Poet Nell]" ;

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.2
//= 1.3
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@ -14,6 +14,7 @@
//= 1.0 First version
//= 1.1 Fixed unidentified_coin -> unidentified_mineral. (bugreport:4086)
//= 1.2 Fixed Half-buried Gem#1 not re-enabling. (bugreport:4129)
//= 1.3 Moved misc NPCs to the their respective city file. [L0ne_W0lf]
//============================================================
// Cat Hand Addition. (Leads to 13.2 areas)
@ -2598,93 +2599,6 @@ spl_fild01,55,269,0 duplicate(FishingHole_spl1) School of Fish#12 844
spl_fild01,332,131,0 duplicate(FishingHole_spl1) School of Fish#13 844
spl_fild01,170,74,0 duplicate(FishingHole_spl1) School of Fish#14 844
manuk,304,195,5 script Soldier#ep13pa829 454,{
if (isequipped(2782) == 1) {
mes "[Food Provider]";
mes "The Manuk family subsists mostly on refining Gray Hollows that were burried a long time ago deep down under the ground.";
close;
}
else {
mes "[Food Provider]";
mes "Gdiios duuie Dssoas pogggd fdrul fdddoweet";
close;
}
}
manuk,274,239,5 script Soldier#ep13_2 455,{
if (isequipped(2782) == 1) {
mes "[Injured Manuk Soldier]";
mes "I can't absorb Bradium Essence anymore because of my fatal injury.";
mes "Those wicked fairies attacked me and left me like this.";
close;
mes "[Injured Manuk Soldier]";
mes "I wish I could kill all the fairies...";
close;
}
else {
mes "[Injured Manuk Soldier";
mes "Bhiio aaas dgwer fdds rrrrrpppp Ee";
close;
mes "[Injured Manuk Soldier]";
mes "Foi dsddff gggeeeerr pqowe";
close;
}
}
manuk,107,233,5 script Soldier#ep13_3 454,{
if (isequipped(2782) == 1) {
mes "[Anxious Soldier]";
mes "Hurry, I am in big trouble. I lost all the Manuk Coins. I think I dropped them somewhere on the snowfield. Gosh, I saw them right before I fell asleep!";
close;
}
else {
mes "[Anxious Soldier]";
mes "Qosi dhhui rffd poaner ouh.";
close;
}
}
splendide,218,193,3 script Fairy#ep13_1 441,{
if (isequipped(2782) == 1) {
mes "[Exhausted Fairy]";
mes "Wait, don't come any closer. I can't stand your smell, it makes me feel dizzy.";
close;
}
else {
mes "[Exhausted Fairy]";
mes "OdesKoUor Ko NuffSharUden Ko CyaVenah An NudNuffser An KoRivehAdor Mu LarseorAnu O DorNe";
close;
}
}
splendide,180,223,3 script Fairy#ep13_2 440,{
if (isequipped(2782) == 1) {
mes "[Kalua]";
mes "You don't look sophisticated, but I think you are better than those uncivilized guys who are around the snowfield.";
close;
}
else {
mes "[Kalua]";
mes "AlahCyamah U MeKoser Ir TimaurRiveh Di LarsRasTi Di AgolKones Or AlahUdenAndu Ee FusRe";
close;
}
}
splendide,125,227,3 script Fairy#ep13_3 444,{
if (isequipped(2782) == 1) {
mes "[Flowa]";
mes "No offense, I was not looking at you with sympathy.";
mes "I just wondered how you could walk with that heavy body...";
close;
}
else {
mes "[Flowa]";
mes "AnuFuloUor Ko CyaWosnes Ha WosAnuAsh O WosDuAno O ";
mes "FuloAndueo Ie WosGothLars Ee Tinarmaur Or AlahnahVa Or narAnuFulo So KoCya";
close;
}
}
// Otherworld language
//============================================================
mid_camp,197,237,3 script Schwartzvalt Mechanic#1 869,{