- Added Header to Rune Knight Job change Quest. bugreport:5834

- Fixed weapon distribution in Paradise Gear Quests. bugreport:5849
- Fixed wrong warp location inside Paradise Head Quarters. bugreport:5847

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16160 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
masao87 2012-05-28 12:07:44 +00:00
parent 03116b1b21
commit 74779effca
3 changed files with 20 additions and 3 deletions

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@ -1,3 +1,20 @@
//===== rAthena Script =======================================
//= Rune Knight Job Quest
//===== By: ==================================================
//= L0ne_W0lf
//= Credits: Gepard, Muad_Dib
//===== Current Version: =====================================
//= 1.1
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
//= Job change Quest from Knight / Lord Knight -> Rune Knight.
//= Does not entirely support changing to Baby Third Class.
//===== Additional Comments: =================================
//= 1.0 First version.
//= 1.1 Added forgoten Header. [Masao]
//============================================================
prt_in,162,24,3 script Splendid-Looking Knight 470,{
if (Upper == 4) {
// custom translation

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@ -2330,7 +2330,7 @@ moc_para01,112,96,5 script Administrator Michael 967,{
mes "Make enough space.";
close;
case 2:
if (Class == Job_Swordman || Class == Job_Swordman_High || Class == Job_Knight || Class == Job_Crusader)
if (Class == Job_Swordman || Class == Job_Swordman_High || Class == Job_Knight || Class == Job_Crusader){
mes "[Michael]";
mes "What kind of weapon do you want?";
mes "We have one and Two-handed swords.";
@ -2413,7 +2413,7 @@ moc_para01,112,96,5 script Administrator Michael 967,{
mes "This is what we strive for.";
close;
}
if (Class == Job_Thief || Class == Job_Thief_High || Class == Job_Assassin || Class == Job_Rogue || Class == Job_Ninja || Class == Job_Novice || Class == Job_Novice_High) {
} if (Class == Job_Thief || Class == Job_Thief_High || Class == Job_Assassin || Class == Job_Rogue || Class == Job_Ninja || Class == Job_Novice || Class == Job_Novice_High) {
mes "[Michael]";
mes "We only have 1 weapon for you.";
next;

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@ -20,6 +20,6 @@ moc_para01,107,12,0 warp #warp_2_din_2 1,1,moc_para01,47,37
moc_para01,100,27,0 warp #warp_2_gym 1,1,moc_para01,47,85
moc_para01,49,86,0 warp #warp_2_pass_1 1,1,moc_para01,103,27
moc_para01,113,32,0 warp #warp_2_ware 1,1,moc_para01,105,92
moc_para01,102,92,0 warp #warp_2_pass_2 1,1,moc_para01,29,185
moc_para01,102,92,0 warp #warp_2_pass_2 1,1,moc_para01,109,33
moc_para01,41,187,0 warp #warp_2_room2 1,1,moc_para01,179,93
moc_para01,179,90,0 warp #warp_2_2fhall_3 1,1,moc_para01,41,185