- Added Header to Rune Knight Job change Quest. bugreport:5834
- Fixed weapon distribution in Paradise Gear Quests. bugreport:5849 - Fixed wrong warp location inside Paradise Head Quarters. bugreport:5847 git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16160 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -1,3 +1,20 @@
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//===== rAthena Script =======================================
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//= Rune Knight Job Quest
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//===== By: ==================================================
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//= L0ne_W0lf
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//= Credits: Gepard, Muad_Dib
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//===== Current Version: =====================================
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//= 1.1
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//===== Compatible With: =====================================
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//= rAthena SVN
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//===== Description: =========================================
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//= Job change Quest from Knight / Lord Knight -> Rune Knight.
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//= Does not entirely support changing to Baby Third Class.
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//===== Additional Comments: =================================
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//= 1.0 First version.
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//= 1.1 Added forgoten Header. [Masao]
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//============================================================
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prt_in,162,24,3 script Splendid-Looking Knight 470,{
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if (Upper == 4) {
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// custom translation
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@ -2330,7 +2330,7 @@ moc_para01,112,96,5 script Administrator Michael 967,{
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mes "Make enough space.";
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close;
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case 2:
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if (Class == Job_Swordman || Class == Job_Swordman_High || Class == Job_Knight || Class == Job_Crusader)
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if (Class == Job_Swordman || Class == Job_Swordman_High || Class == Job_Knight || Class == Job_Crusader){
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mes "[Michael]";
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mes "What kind of weapon do you want?";
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mes "We have one and Two-handed swords.";
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@ -2413,7 +2413,7 @@ moc_para01,112,96,5 script Administrator Michael 967,{
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mes "This is what we strive for.";
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close;
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}
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if (Class == Job_Thief || Class == Job_Thief_High || Class == Job_Assassin || Class == Job_Rogue || Class == Job_Ninja || Class == Job_Novice || Class == Job_Novice_High) {
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} if (Class == Job_Thief || Class == Job_Thief_High || Class == Job_Assassin || Class == Job_Rogue || Class == Job_Ninja || Class == Job_Novice || Class == Job_Novice_High) {
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mes "[Michael]";
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mes "We only have 1 weapon for you.";
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next;
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@ -20,6 +20,6 @@ moc_para01,107,12,0 warp #warp_2_din_2 1,1,moc_para01,47,37
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moc_para01,100,27,0 warp #warp_2_gym 1,1,moc_para01,47,85
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moc_para01,49,86,0 warp #warp_2_pass_1 1,1,moc_para01,103,27
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moc_para01,113,32,0 warp #warp_2_ware 1,1,moc_para01,105,92
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moc_para01,102,92,0 warp #warp_2_pass_2 1,1,moc_para01,29,185
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moc_para01,102,92,0 warp #warp_2_pass_2 1,1,moc_para01,109,33
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moc_para01,41,187,0 warp #warp_2_room2 1,1,moc_para01,179,93
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moc_para01,179,90,0 warp #warp_2_2fhall_3 1,1,moc_para01,41,185
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