HARRO WORLD. GUESS WHO.
- Follow up r16981 -- battle.c --- Moved damage check up, so it doesn't waste time allocating all that stuff. --- Moved t_race2 inside BF_WEAPON block (the only case that uses it) -- status.h --- Changed (struct) weapon_atk wlv from unsigned short to unsigned char, wlv is capped to REFINE_TYPE_MAX which doesn't get anywhere near UCHAR_MAX - mempool.c -- Temporarily disabled (yes, disabled in a very silly way) Sirius_Black's memory pool implementation, not only because its not currently being used, but because it spawns a new thread (and since its not being used, it wastes a thread and the memory it consumes). git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17021 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -142,6 +142,9 @@ static void *mempool_async_allocator(void *x){
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void mempool_init(){
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void mempool_init(){
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if( rand()%2 + 1 )
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return;
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if(sizeof(struct node)%16 != 0 ){
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if(sizeof(struct node)%16 != 0 ){
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ShowFatalError("mempool_init: struct node alignment failure. %u != multiple of 16\n", sizeof(struct node));
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ShowFatalError("mempool_init: struct node alignment failure. %u != multiple of 16\n", sizeof(struct node));
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exit(EXIT_FAILURE);
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exit(EXIT_FAILURE);
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@ -168,6 +171,9 @@ void mempool_init(){
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void mempool_final(){
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void mempool_final(){
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mempool p, pn;
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mempool p, pn;
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if( rand()%2 + 1 )
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return;
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ShowStatus("Mempool: Terminating async. allocation worker and remaining pools.\n");
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ShowStatus("Mempool: Terminating async. allocation worker and remaining pools.\n");
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// Terminate worker / wait until its terminated.
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// Terminate worker / wait until its terminated.
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@ -213,7 +213,8 @@ enum e_skill_flag
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SKILL_FLAG_PERMANENT,
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SKILL_FLAG_PERMANENT,
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SKILL_FLAG_TEMPORARY,
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SKILL_FLAG_TEMPORARY,
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SKILL_FLAG_PLAGIARIZED,
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SKILL_FLAG_PLAGIARIZED,
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SKILL_FLAG_REPLACED_LV_0, // temporary skill overshadowing permanent skill of level 'N - SKILL_FLAG_REPLACED_LV_0'
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SKILL_FLAG_REPLACED_LV_0, // temporary skill overshadowing permanent skill of level 'N - SKILL_FLAG_REPLACED_LV_0',
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SKILL_FLAG_PERM_GRANTED, // permanent, granted through someway e.g. script
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//...
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//...
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};
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};
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@ -420,6 +420,9 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li
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struct status_data *sstatus, *tstatus;
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struct status_data *sstatus, *tstatus;
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int i;
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int i;
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if( !damage )
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return 0;
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sd = BL_CAST(BL_PC, src);
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sd = BL_CAST(BL_PC, src);
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tsd = BL_CAST(BL_PC, target);
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tsd = BL_CAST(BL_PC, target);
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t_class = status_get_class(target);
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t_class = status_get_class(target);
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@ -427,10 +430,7 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li
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sstatus = status_get_status_data(src);
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sstatus = status_get_status_data(src);
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tstatus = status_get_status_data(target);
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tstatus = status_get_status_data(target);
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s_race2 = status_get_race2(src);
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s_race2 = status_get_race2(src);
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t_race2 = status_get_race2(target);
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if( !damage )
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return 0;
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#define bccDAMAGE_RATE(a){ damage = (int64)damage * (a)/1000;}
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#define bccDAMAGE_RATE(a){ damage = (int64)damage * (a)/1000;}
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switch(attack_type){
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switch(attack_type){
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case BF_MAGIC:
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case BF_MAGIC:
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@ -495,6 +495,7 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li
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}
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}
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break;
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break;
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case BF_WEAPON:
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case BF_WEAPON:
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t_race2 = status_get_race2(target);
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if( sd && !(nk&NK_NO_CARDFIX_ATK) && (left&2) )
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if( sd && !(nk&NK_NO_CARDFIX_ATK) && (left&2) )
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{
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{
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short cardfix_ = 1000;
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short cardfix_ = 1000;
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@ -1568,7 +1568,8 @@ struct weapon_atk {
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unsigned short range;
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unsigned short range;
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unsigned char ele;
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unsigned char ele;
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#ifdef RENEWAL
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#ifdef RENEWAL
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unsigned short matk, wlv;
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unsigned short matk;
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unsigned char wlv;
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#endif
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#endif
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};
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};
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