HARRO WORLD. GUESS WHO.
- Follow up r16981 -- battle.c --- Moved damage check up, so it doesn't waste time allocating all that stuff. --- Moved t_race2 inside BF_WEAPON block (the only case that uses it) -- status.h --- Changed (struct) weapon_atk wlv from unsigned short to unsigned char, wlv is capped to REFINE_TYPE_MAX which doesn't get anywhere near UCHAR_MAX - mempool.c -- Temporarily disabled (yes, disabled in a very silly way) Sirius_Black's memory pool implementation, not only because its not currently being used, but because it spawns a new thread (and since its not being used, it wastes a thread and the memory it consumes). git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17021 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
parent
29bf44b883
commit
7478d1fbd0
@ -141,6 +141,9 @@ static void *mempool_async_allocator(void *x){
|
||||
|
||||
|
||||
void mempool_init(){
|
||||
|
||||
if( rand()%2 + 1 )
|
||||
return;
|
||||
|
||||
if(sizeof(struct node)%16 != 0 ){
|
||||
ShowFatalError("mempool_init: struct node alignment failure. %u != multiple of 16\n", sizeof(struct node));
|
||||
@ -168,6 +171,9 @@ void mempool_init(){
|
||||
void mempool_final(){
|
||||
mempool p, pn;
|
||||
|
||||
if( rand()%2 + 1 )
|
||||
return;
|
||||
|
||||
ShowStatus("Mempool: Terminating async. allocation worker and remaining pools.\n");
|
||||
|
||||
// Terminate worker / wait until its terminated.
|
||||
|
@ -213,7 +213,8 @@ enum e_skill_flag
|
||||
SKILL_FLAG_PERMANENT,
|
||||
SKILL_FLAG_TEMPORARY,
|
||||
SKILL_FLAG_PLAGIARIZED,
|
||||
SKILL_FLAG_REPLACED_LV_0, // temporary skill overshadowing permanent skill of level 'N - SKILL_FLAG_REPLACED_LV_0'
|
||||
SKILL_FLAG_REPLACED_LV_0, // temporary skill overshadowing permanent skill of level 'N - SKILL_FLAG_REPLACED_LV_0',
|
||||
SKILL_FLAG_PERM_GRANTED, // permanent, granted through someway e.g. script
|
||||
//...
|
||||
};
|
||||
|
||||
|
@ -420,6 +420,9 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li
|
||||
struct status_data *sstatus, *tstatus;
|
||||
int i;
|
||||
|
||||
if( !damage )
|
||||
return 0;
|
||||
|
||||
sd = BL_CAST(BL_PC, src);
|
||||
tsd = BL_CAST(BL_PC, target);
|
||||
t_class = status_get_class(target);
|
||||
@ -427,10 +430,7 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li
|
||||
sstatus = status_get_status_data(src);
|
||||
tstatus = status_get_status_data(target);
|
||||
s_race2 = status_get_race2(src);
|
||||
t_race2 = status_get_race2(target);
|
||||
|
||||
if( !damage )
|
||||
return 0;
|
||||
#define bccDAMAGE_RATE(a){ damage = (int64)damage * (a)/1000;}
|
||||
switch(attack_type){
|
||||
case BF_MAGIC:
|
||||
@ -495,6 +495,7 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li
|
||||
}
|
||||
break;
|
||||
case BF_WEAPON:
|
||||
t_race2 = status_get_race2(target);
|
||||
if( sd && !(nk&NK_NO_CARDFIX_ATK) && (left&2) )
|
||||
{
|
||||
short cardfix_ = 1000;
|
||||
|
@ -1568,7 +1568,8 @@ struct weapon_atk {
|
||||
unsigned short range;
|
||||
unsigned char ele;
|
||||
#ifdef RENEWAL
|
||||
unsigned short matk, wlv;
|
||||
unsigned short matk;
|
||||
unsigned char wlv;
|
||||
#endif
|
||||
};
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user