* Part A of the Homunculus code.
This only features the structures, status_* and clif_* (packets) and is not functional yet in any conventional way, but doesn't interfere with present functionality either. I would only forget half of this stuff if I tried to do all at once. Expect the rest somewhen within the upcoming week. (This is not similar to jA's implementation.) git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6681 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,11 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/05/21
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* Part A of the Homunculus code.
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This only features the structures, status_* and clif_* (packets) and is
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not functional yet in any conventional way, but doesn't interfere
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with present functionality either.
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Main purpose is helping me to keep my work organized. [blackhole89]
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* Fixed the "fake" mute status bug. [Zido]
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* Speed up array size calculation and deletion. [Lance]
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* Player must learn the skill before doing auto-spell [Lance]
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160
src/map/clif.c
160
src/map/clif.c
@ -1362,6 +1362,147 @@ int clif_spawn(struct block_list *bl)
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}
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return 0;
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}
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/*==========================================
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* Homunculus [blackhole89]
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*------------------------------------------
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*/
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// Can somebody tell me why exactly I have commented this lot of stuff out?
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// acknowledge client it has a homunculus
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int clif_homunack(struct map_session_data *sd)
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{
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struct homun_data *hd = sd->hd;
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nullpo_retr(0, sd);
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nullpo_retr(0, sd->hd);
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unsigned char buf[64];
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//memset(buf,0,packet_len_table[0x230]);
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memset(buf,0,12); //not yet set that stuff
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WBUFW(buf,0)=0x230;
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WBUFL(buf,4)=hd->bl.id;
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ShowError("in clif_homunack~\n");
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clif_send(buf,/*packet_len_table[0x230]*/12,&sd->bl,SELF);
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return 0;
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}
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// homunculus stats et al
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int clif_homuninfo(struct map_session_data *sd)
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{
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struct homun_data *hd = sd->hd;
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nullpo_retr(0, sd);
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nullpo_retr(0, sd->hd);
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unsigned char buf[128];
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memset(buf,0,71); //packet_len_table[0x22e]);
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WBUFW(buf,0)=0x22e;
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memcpy(WBUFP(buf,2),hd->name,NAME_LENGTH);
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WBUFW(buf,27)=hd->level;
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WBUFW(buf,29)=hd->hunger_rate;
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WBUFL(buf,31)=0xFF; //intimacy, leave it as is
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WBUFW(buf,35)=hd->atk;
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WBUFW(buf,37)=hd->matk;
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WBUFW(buf,39)=hd->hit;
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WBUFW(buf,41)=hd->crit/10; //crit is a +1 decimal value!
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WBUFW(buf,43)=hd->def;
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WBUFW(buf,45)=hd->mdef;
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WBUFW(buf,47)=hd->flee;
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WBUFW(buf,49)=status_get_amotion(&hd->bl)+200; //credits to jA for this field.
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WBUFW(buf,51)=hd->hp;
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WBUFW(buf,53)=hd->max_hp;
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WBUFW(buf,55)=hd->sp;
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WBUFW(buf,57)=hd->max_sp;
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WBUFL(buf,59)=hd->exp;
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WBUFL(buf,63)=hd->exp_next;
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WBUFW(buf,67)=hd->skillpts;
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WBUFW(buf,69)=0x21;
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clif_send(buf,/*packet_len_table[0x22e]*/71,&sd->bl,SELF);
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}
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// like skillinfoblock, just for homunculi.
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int clif_homunskillinfoblock(struct map_session_data *sd)
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{
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int fd;
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int i,c,len=4,id, inf2;
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nullpo_retr(0, sd);
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nullpo_retr(0, sd->hd);
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fd=sd->fd;
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WFIFOHEAD(fd, 4 * 37 + 4);
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WFIFOW(fd,0)=0x235;
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for ( i = c = 0; i < 4; i++){
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if( (id=sd->hd->hskill[i].id)!=0 ){
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WFIFOW(fd,len ) = id;
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WFIFOW(fd,len+2) = skill_get_inf(id-7300); // H. skills mapped to 700 and above
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WFIFOW(fd,len+4) = 0;
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WFIFOW(fd,len+6) = sd->hd->hskill[i].level;
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WFIFOW(fd,len+8) = skill_get_sp(id,sd->hd->hskill[i].level);
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WFIFOW(fd,len+10)= skill_get_range2(&sd->bl, id,sd->hd->hskill[i].level);
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strncpy(WFIFOP(fd,len+12), /*merc_skill_get_name(id)*/ "", NAME_LENGTH); // can somebody tell me what exactly that function was good for anyway
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/* inf2 = skill_get_inf2(id);
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if(((!(inf2&INF2_QUEST_SKILL) || battle_config.quest_skill_learn) &&
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!(inf2&(INF2_WEDDING_SKILL|INF2_SPIRIT_SKILL))) ||
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(battle_config.gm_allskill > 0 && pc_isGM(sd) >= battle_config.gm_allskill) )
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//WFIFOB(fd,len+36)= (sd->status.skill[i].lv < skill_get_max(id) && sd->status.skill[i].flag ==0 )? 1:0;
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WFIFOB(fd,len+36)= (sd->status.skill[i].lv < skill_tree_get_max(id, sd->status.class_) && sd->status.skill[i].flag ==0 )? 1:0;
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else */
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WFIFOB(fd,len+36) = 1;//0;
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len+=37;
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c++;
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}
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}
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WFIFOW(fd,2)=len;
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WFIFOSET(fd,len);
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return 0;
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}
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// Request a Homunculus name change
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void clif_parse_ChangeHomunculusName(int fd, struct map_session_data *sd) {
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RFIFOHEAD(fd);
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nullpo_retv(sd);
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nullpo_retv(sd->hd);
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memcpy(sd->hd->name,RFIFOP(fd,2),24);
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clif_homuninfo(sd);
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clif_charnameack(sd->fd,&sd->hd->bl);
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}
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// Somebody who is less lazy than me rename this to ReturnToMaster or something
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void clif_parse_QueryHomunPos(int fd, struct map_session_data *sd) {
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RFIFOHEAD(fd);
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nullpo_retv(sd);
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nullpo_retv(sd->hd);
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unit_walktoxy(&sd->hd->bl, sd->bl.x,sd->bl.y-1, 0); //move to master
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//clif_homunposack(sd->hd);
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}
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// Request a Homunculus move-to-position
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void clif_parse_HMoveTo(int fd,struct map_session_data *sd) {
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int x,y,cmd;
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nullpo_retv(sd);
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nullpo_retv(sd->hd);
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cmd = RFIFOW(fd,0);
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x = RFIFOB(fd,packet_db[sd->packet_ver][cmd].pos[0]) * 4 +
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(RFIFOB(fd,packet_db[sd->packet_ver][cmd].pos[0] + 1) >> 6);
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y = ((RFIFOB(fd,packet_db[sd->packet_ver][cmd].pos[0]+1) & 0x3f) << 4) +
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(RFIFOB(fd,packet_db[sd->packet_ver][cmd].pos[0] + 2) >> 4);
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unit_walktoxy(&sd->hd->bl,x,y,0);
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}
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// Request the Homunculus attacking a bl
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void clif_parse_HAttack(int fd,struct map_session_data *sd) {
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nullpo_retv(sd);
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nullpo_retv(sd->hd);
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if(sd->hd->bl.id != RFIFOL(fd,2)) return;
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printf("unit_attack returned: %d\n",unit_attack(&sd->hd->bl,RFIFOL(fd,6),0));
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}
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/*==========================================
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*
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*------------------------------------------
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@ -7728,6 +7869,10 @@ int clif_charnameack (int fd, struct block_list *bl)
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}
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}
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break;
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//[blackhole89]
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case BL_HOMUNCULUS:
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memcpy(WBUFP(buf,6), ((struct homun_data*)bl)->name, NAME_LENGTH);
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break;
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case BL_PET:
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memcpy(WBUFP(buf,6), ((struct pet_data*)bl)->name, NAME_LENGTH);
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break;
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@ -8165,6 +8310,16 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
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clif_send_petstatus(sd);
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}
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//homunculus [blackhole89]
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if(sd->hd && sd->hd->alive) {
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map_addblock(&sd->hd->bl);
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clif_spawn(&sd->hd->bl);
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clif_homunack(sd);
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clif_homuninfo(sd);
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clif_homuninfo(sd); //for some reason, at least older clients want this sent twice
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clif_homunskillinfoblock(sd);
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}
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if(sd->state.connect_new) {
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sd->state.connect_new = 0;
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//Delayed night effect on log-on fix for the glow-issue. Thanks to Larry.
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@ -11648,6 +11803,11 @@ static int packetdb_readdb(void)
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{clif_parse_FeelSaveOk,"feelsaveok"},
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{clif_parse_AdoptRequest,"adopt"},
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{clif_parse_debug,"debug"},
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//[blackhole89]
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{clif_parse_ChangeHomunculusName,"changehomunculusname"},
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{clif_parse_QueryHomunPos,"queryhomunpos"},
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{clif_parse_HMoveTo,"hmoveto"},
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{clif_parse_HAttack,"hattack"},
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{NULL,NULL}
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};
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@ -330,6 +330,13 @@ void clif_parse_ReqFeel(int fd, struct map_session_data *sd, int skilllv);
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void clif_feel_info(struct map_session_data *sd, int feel_level);
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void clif_hate_mob(struct map_session_data *sd, int skilllv,int mob_id);
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void clif_mission_mob(struct map_session_data *sd, unsigned short mob_id, unsigned short progress);
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// [blackhole89]
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int clif_spawnhomun(struct homun_data *hd);
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int clif_homunack(struct map_session_data *sd);
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int clif_homuninfo(struct map_session_data *sd);
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int clif_homuninsight(struct block_list *bl,va_list ap);
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int clif_homunoutsight(struct block_list *bl,va_list ap);
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#endif
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@ -733,6 +733,8 @@ struct map_session_data {
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struct pet_data *pd;
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int pet_hungry_timer;
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struct homun_data *hd; // [blackhole89]
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struct{
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int m; //-1 - none, other: map index corresponding to map name.
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unsigned short index; //map index
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@ -874,6 +876,7 @@ struct mob_data {
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struct {
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int id;
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int dmg;
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unsigned char to_homun; //[blackhole89] - determines whether this damage was dealt by homunculus or its master
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} dmglog[DAMAGELOG_SIZE];
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struct spawn_data *spawn; //Spawn data.
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struct item *lootitem;
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@ -903,6 +906,43 @@ struct mob_data {
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char npc_event[50];
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};
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/* [blackhole89] */
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struct homun_data {
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struct block_list bl;
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struct unit_data ud;
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struct view_data *vd;
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struct status_change sc;
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char name[NAME_LENGTH];
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int id;
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short speed;
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short class_;
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struct map_session_data *master; //pointer back to its master
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short hunger_rate;
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struct {
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int id; //0 = none
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int level;
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} hskill[4]; //skills (max. 4 for now)
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int alive; //does it live
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int target_id,attacked_id;
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int amotion,dmotion;
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short level;
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short atk,matk,hit,crit,def,mdef,flee,flee2; //flee2 is not transmitted; lucky flee
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short regenhp,regensp;
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short str,agi,vit,int_,dex,luk; //According to various sources, they do have these though they aren't transfered to client.
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short hp,max_hp;
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short sp,max_sp;
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unsigned long exp,exp_next;
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short skillpts;
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};
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struct pet_data {
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struct block_list bl;
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struct unit_data ud;
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@ -2395,6 +2395,8 @@ int status_get_range(struct block_list *bl)
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return ((struct map_session_data *)bl)->attackrange;
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if(bl->type==BL_PET)
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return ((struct pet_data *)bl)->db->range;
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if(bl->type==BL_HOMUNCULUS)
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return 1; //[blackhole89]
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return 0;
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}
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/*==========================================
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@ -2409,6 +2411,8 @@ int status_get_hp(struct block_list *bl)
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return ((struct mob_data *)bl)->hp;
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if(bl->type==BL_PC)
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return ((struct map_session_data *)bl)->status.hp;
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if(bl->type==BL_HOMUNCULUS)
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return ((struct homun_data *)bl)->hp;
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return 1;
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}
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/*==========================================
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@ -2422,6 +2426,8 @@ int status_get_max_hp(struct block_list *bl)
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if(bl->type==BL_PC)
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return ((struct map_session_data *)bl)->status.max_hp;
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else if(bl->type==BL_HOMUNCULUS)
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return ((struct homun_data *)bl)->max_hp; //[blackhole89]
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else {
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int max_hp = 1;
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@ -2471,6 +2477,8 @@ int status_get_str(struct block_list *bl)
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str = ((struct pet_data *)bl)->status->str;
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else
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str = ((struct pet_data *)bl)->db->str;
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} else if(bl->type == BL_HOMUNCULUS) { //[blackhole89]
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str = ((struct homun_data *)bl)->str;
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}
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str = status_calc_str(bl,str);
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@ -2505,6 +2513,8 @@ int status_get_agi(struct block_list *bl)
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agi = ((struct pet_data *)bl)->status->agi;
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else
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agi = ((struct pet_data *)bl)->db->agi;
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} else if(bl->type == BL_HOMUNCULUS) { //[blackhole89]
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agi = ((struct homun_data *)bl)->agi;
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}
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agi = status_calc_agi(bl,agi);
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@ -2538,6 +2548,8 @@ int status_get_vit(struct block_list *bl)
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vit = ((struct pet_data *)bl)->status->vit;
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else
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vit = ((struct pet_data *)bl)->db->vit;
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} else if(bl->type == BL_HOMUNCULUS) { //[blackhole89]
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vit = ((struct homun_data *)bl)->vit;
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}
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vit = status_calc_vit(bl,vit);
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@ -2571,6 +2583,8 @@ int status_get_int(struct block_list *bl)
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int_ = ((struct pet_data *)bl)->status->int_;
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else
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int_ = ((struct pet_data *)bl)->db->int_;
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} else if(bl->type == BL_HOMUNCULUS) { //[blackhole89]
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int_ = ((struct homun_data *)bl)->int_;
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}
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int_ = status_calc_int(bl,int_);
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@ -2604,6 +2618,8 @@ int status_get_dex(struct block_list *bl)
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dex = ((struct pet_data *)bl)->status->dex;
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else
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dex = ((struct pet_data *)bl)->db->dex;
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} else if(bl->type == BL_HOMUNCULUS) { //[blackhole89]
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dex = ((struct homun_data *)bl)->dex;
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}
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dex = status_calc_dex(bl,dex);
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@ -2637,6 +2653,8 @@ int status_get_luk(struct block_list *bl)
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luk = ((struct pet_data *)bl)->status->luk;
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else
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luk = ((struct pet_data *)bl)->db->luk;
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} else if(bl->type == BL_HOMUNCULUS) { //[blackhole89]
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luk = ((struct homun_data *)bl)->luk;
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}
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luk = status_calc_luk(bl,luk);
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@ -2766,6 +2784,9 @@ int status_get_atk(struct block_list *bl)
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else
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atk = ((struct pet_data*)bl)->db->atk1;
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break;
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case BL_HOMUNCULUS: //[blackhole89]
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atk = ((struct homun_data*)bl)->atk;
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break;
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}
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// Absolute, then relative modifiers from status changes (shared between PC and NPC)
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atk = status_calc_watk(bl,atk);
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@ -2810,6 +2831,9 @@ int status_get_atk2(struct block_list *bl)
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else
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atk2 = ((struct pet_data*)bl)->db->atk2;
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break;
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case BL_HOMUNCULUS: //[blackhole89]
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atk2 = ((struct homun_data*)bl)->atk;
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break;
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}
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// Absolute, then relative modifiers from status changes (shared between PC and NPC)
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@ -2994,6 +3018,8 @@ int status_get_speed(struct block_list *bl)
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speed = ((struct pet_data *)bl)->speed;
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else if(bl->type==BL_NPC) //Added BL_NPC (Skotlex)
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speed = ((struct npc_data *)bl)->speed;
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else if(bl->type==BL_HOMUNCULUS) //[blackhole89]
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speed = ((struct homun_data *)bl)->speed;
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speed = status_calc_speed(bl,speed);
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@ -3023,6 +3049,10 @@ int status_get_adelay(struct block_list *bl)
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adelay = ((struct pet_data *)bl)->db->adelay;
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aspd_rate = 100;
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break;
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case BL_HOMUNCULUS:
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adelay = 500; //temp; this should go into the structure later
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aspd_rate=100; //[blackhole89]
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break;
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default:
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adelay=4000;
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aspd_rate = 100;
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@ -3049,6 +3079,7 @@ int status_get_amotion(struct block_list *bl)
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aspd_rate -= aspd_rate * 10*((struct mob_data *)bl)->guardian_data->guardup_lv/100; // Strengthen Guardians - custom value +10% ASPD / lv
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} else if(bl->type==BL_PET)
|
||||
amotion = ((struct pet_data *)bl)->db->amotion;
|
||||
else if(bl->type==BL_HOMUNCULUS) ((struct homun_data *)bl)->amotion; //[blackhole89]
|
||||
|
||||
aspd_rate = status_calc_aspd_rate(bl,aspd_rate);
|
||||
|
||||
@ -3078,6 +3109,7 @@ int status_get_dmotion(struct block_list *bl)
|
||||
}
|
||||
else if(bl->type==BL_PET)
|
||||
ret=((struct pet_data *)bl)->db->dmotion;
|
||||
else if(bl->type==BL_HOMUNCULUS) ((struct homun_data *)bl)->dmotion; //[blackhole89]
|
||||
else
|
||||
return 2000;
|
||||
|
||||
@ -3256,6 +3288,8 @@ int status_get_mode(struct block_list *bl)
|
||||
}
|
||||
if(bl->type==BL_PC)
|
||||
return (MD_CANMOVE|MD_LOOTER|MD_CANATTACK);
|
||||
if(bl->type==BL_HOMUNCULUS) //[blackhole89]
|
||||
return (MD_CANMOVE|MD_CANATTACK);
|
||||
if(bl->type==BL_PET)
|
||||
return ((struct pet_data *)bl)->db->mode;
|
||||
if (bl->type==BL_SKILL)
|
||||
@ -3315,6 +3349,8 @@ struct view_data *status_get_viewdata(struct block_list *bl)
|
||||
return &((TBL_PET*)bl)->vd;
|
||||
case BL_NPC:
|
||||
return ((TBL_NPC*)bl)->vd;
|
||||
case BL_HOMUNCULUS: //[blackhole89]
|
||||
return ((struct homun_data*)bl)->vd;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
@ -3411,6 +3447,15 @@ void status_set_viewdata(struct block_list *bl, int class_)
|
||||
ShowError("status_set_viewdata (NPC): No view data for class %d\n", class_);
|
||||
}
|
||||
break;
|
||||
case BL_HOMUNCULUS: //[blackhole89]
|
||||
{
|
||||
struct homun_data *hd = (struct homun_data*)bl;
|
||||
if (vd)
|
||||
hd->vd = vd;
|
||||
else if (battle_config.error_log)
|
||||
ShowError("status_set_viewdata (HOMUNCULUS): No view data for class %d\n", class_);
|
||||
}
|
||||
break;
|
||||
}
|
||||
vd = status_get_viewdata(bl);
|
||||
if (vd && vd->cloth_color && (
|
||||
@ -3430,6 +3475,8 @@ struct status_change *status_get_sc(struct block_list *bl)
|
||||
return &((TBL_PC*)bl)->sc;
|
||||
case BL_NPC:
|
||||
return &((TBL_NPC*)bl)->sc;
|
||||
case BL_HOMUNCULUS: //[blackhole89]
|
||||
return &((struct homun_data*)bl)->sc;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user