Fixed issue #1072 to learn bioethic again

This commit is contained in:
Atemo 2016-03-22 15:23:46 +01:00
parent 0bd337d9ad
commit 7574a726b0
5 changed files with 13 additions and 14 deletions

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@ -18,8 +18,8 @@ Info: How to make juices. This bit keeps final state of the quest.
How to set: set MISC_QUEST, MISC_QUEST | 1;
How to check: if (MISC_QUEST & 1) {}
Quest: Tempestra Quest
Info: Determines if player has given a potion to Tempestra.
Quest: -
Info: -
How to set: set MISC_QUEST, MISC_QUEST | 2;
How to check: if (MISC_QUEST & 2) {}
@ -43,14 +43,14 @@ Info: The only way from Niflheim to Umbala.
How to set: set MISC_QUEST, MISC_QUEST | 32;
How to check: if (MISC_QUEST & 32) {}
Quest: Bio Ethics Quest
Info: Quest for homunculus skill for alchemists. This bit keeps final state of the quest.
How to set: set MISC_QUEST, MISC_QUEST|64;
Quest: -
Info: -
How to set: set MISC_QUEST, MISC_QUEST | 64;
How to check: if (MISC_QUEST & 64) {}
Quest: DTS Warper
Info: Determines if player has already voted.
How to set: set MISC_QUEST, MISC_QUEST|128;
Quest: -
Info: -
How to set: set MISC_QUEST, MISC_QUEST | 128;
How to check: if (MISC_QUEST & 128) {}
Quest: -
@ -60,7 +60,7 @@ How to check: if (MISC_QUEST & 256) {}
Quest: Cube Room
Info: Lighthalzen Cube Room quest (to enter Bio-Lab)
How to set: set MISC_QUEST, MISC_QUEST | 512;
How to set: set MISC_QUEST, MISC_QUEST | 512;// revoir l'update de la quest (split)
How to check: if (MISC_QUEST & 512) {}
Quest: Reset Skills Event
@ -80,7 +80,7 @@ How to check: if (MISC_QUEST & 4096) {}
Quest: Rachel Sanctuary Quest
Info: Determines if player can access Rachel Santuary.
How to set: set MISC_QUEST, MISC_QUEST | 8192;
How to set: set MISC_QUEST, MISC_QUEST | 8192;// revoir egalmenet celui là (update)
How to check: if (MISC_QUEST & 8192) {}
Quest: Message Delivery Quest

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@ -75,7 +75,7 @@ valkyrie,53,50,3 script Biochemist#Valkyrie 122,{
close;
}
else {
if (Class == Job_Creator && MISC_QUEST & 64 && getskilllv("AM_BIOETHICS") == 0) {
if (Class == Job_Creator && bioeth == 13 && getskilllv("AM_BIOETHICS") == 0) {
mes "[Biochemist]";
mes "Ah, have you come to";
mes "retrieve the memories";

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@ -150,7 +150,7 @@ valkyrie,48,86,4 script Valkyrie# 811,{
if(ADVJOB == Job_Paladin2) set ADVJOB,Job_Paladin;
jobchange Job_Novice_High;
resetlvl(1);
set MISC_QUEST,MISC_QUEST | 1024; //<-reset Skill Reset Event
set MISC_QUEST,MISC_QUEST & ~1024;//<-reset Skill Reset Event
skill "NV_FIRSTAID",1,SKILL_PERM;
skill "NV_TRICKDEAD",1,SKILL_PERM;
completequest 1000;

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@ -10347,7 +10347,6 @@ OnTimer600000:
end;
OnMyMobDead:
set .@spl_fild03_mob_dead,mobcount("spl_fild03","ep13_spl_fild03_mon_edq::OnMyMobDead");
if (mobcount("spl_fild03","ep13_spl_fild03_mon_edq::OnMyMobDead") < 14 && (ep13_1_edq == 71 || ep13_1_edq == 72))
getitem 6040,1; //Some_Of_Report
end;

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@ -965,7 +965,7 @@ spl_fild02,45,214,0 script ????#ep13_mdplant01 844,{
}
else if (ep13_mdrama > 2) {
mes "This is a marking Terra left to remember the way back home.";
mes "A knotted leaf is pointing^4d4ff South^000000.";
mes "A knotted leaf is pointing^4d4dff South^000000.";
close2;
}
else {