Corrected Heat Barrel bonuses (#2882)
* Fixes #2875. * Attack was not factoring in coins. * Corrected fixed cast time to also factor in coins. Thanks to @rye305!
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@ -10948,10 +10948,16 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty
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val2 = src->id;
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break;
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case SC_HEAT_BARREL:
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//kRO Update 2016-05-25
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val2 = val1 * 5; // -fixed casttime
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val3 = 6 + val1 * 2; // ATK
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val4 = 25 + val1 * 5; // -hit
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{
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uint8 n = 10;
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if (sd)
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n = (uint8)sd->spiritball_old;
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//kRO Update 2016-05-25
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val2 = n * 5; // -fixed casttime
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val3 = (6 + val1 * 2) * n; // ATK
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val4 = 25 + val1 * 5; // -hit
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}
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break;
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case SC_P_ALTER:
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{
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