- Some cleaning of the pc_authok, clif_WantToConnection functions. Also some cleaning of the logout messages and some other cleanups in clif_parse
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9312 54d463be-8e91-2dee-dedb-b68131a5f0ec
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parent
9db096c861
commit
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176
src/map/clif.c
176
src/map/clif.c
@ -1824,7 +1824,7 @@ void clif_quitsave(int fd,struct map_session_data *sd)
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else if (sd->fd)
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{ //Disassociate session from player (session is deleted after this function was called)
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//And set a timer to make him quit later.
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session[fd]->session_data = NULL;
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session[sd->fd]->session_data = NULL;
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sd->fd = 0;
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add_timer(gettick() + 10000, clif_delayquit, sd->bl.id, 0);
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}
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@ -8210,40 +8210,38 @@ void clif_parse_WantToConnection(int fd, struct map_session_data *sd)
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packet_ver = clif_guess_PacketVer(fd, 1);
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cmd = RFIFOW(fd,0);
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if (packet_ver > 0)
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{
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account_id = RFIFOL(fd, packet_db[packet_ver][cmd].pos[0]);
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char_id = RFIFOL(fd, packet_db[packet_ver][cmd].pos[1]);
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login_id1 = RFIFOL(fd, packet_db[packet_ver][cmd].pos[2]);
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client_tick = RFIFOL(fd, packet_db[packet_ver][cmd].pos[3]);
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sex = RFIFOB(fd, packet_db[packet_ver][cmd].pos[4]);
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if ((old_sd = map_id2sd(account_id)) != NULL)
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{ // if same account already connected, we disconnect the 2 sessions
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//Check for characters with no connection (includes those that are using autotrade) [durf],[Skotlex]
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if (old_sd->state.finalsave || !old_sd->state.auth)
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; //Previous player is not done loading.
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//Or he has quit, but is not done saving on the charserver.
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else if (old_sd->fd)
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clif_authfail_fd(old_sd->fd, 2); // same id
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else
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map_quit(old_sd);
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clif_authfail_fd(fd, 8); // still recognizes last connection
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} else {
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sd = (struct map_session_data*)aCalloc(1, sizeof(struct map_session_data));
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if (packet_ver <= 0)
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return;
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sd->fd = fd;
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sd->packet_ver = packet_ver;
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session[fd]->session_data = sd;
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pc_setnewpc(sd, account_id, char_id, login_id1, client_tick, sex, fd);
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WFIFOHEAD(fd,4);
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WFIFOL(fd,0) = sd->bl.id;
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WFIFOSET(fd,4);
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chrif_authreq(sd);
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}
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account_id = RFIFOL(fd, packet_db[packet_ver][cmd].pos[0]);
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char_id = RFIFOL(fd, packet_db[packet_ver][cmd].pos[1]);
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login_id1 = RFIFOL(fd, packet_db[packet_ver][cmd].pos[2]);
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client_tick = RFIFOL(fd, packet_db[packet_ver][cmd].pos[3]);
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sex = RFIFOB(fd, packet_db[packet_ver][cmd].pos[4]);
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if ((old_sd = map_id2sd(account_id)) != NULL)
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{ // if same account already connected, we disconnect the 2 sessions
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//Check for characters with no connection (includes those that are using autotrade) [durf],[Skotlex]
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if (old_sd->state.finalsave || !old_sd->state.auth)
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; //Previous player is not done loading.
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//Or he has quit, but is not done saving on the charserver.
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else if (old_sd->fd)
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clif_authfail_fd(old_sd->fd, 2); // same id
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else
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map_quit(old_sd);
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clif_authfail_fd(fd, 8); // still recognizes last connection
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return;
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}
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sd = (struct map_session_data*)aCalloc(1, sizeof(struct map_session_data));
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sd->fd = fd;
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sd->packet_ver = packet_ver;
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session[fd]->session_data = sd;
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pc_setnewpc(sd, account_id, char_id, login_id1, client_tick, sex, fd);
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WFIFOHEAD(fd,4);
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WFIFOL(fd,0) = sd->bl.id;
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WFIFOSET(fd,4);
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chrif_authreq(sd);
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return;
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}
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@ -11757,32 +11755,34 @@ int clif_parse(int fd) {
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}
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sd = (struct map_session_data*)session[fd]->session_data;
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/* This behaviour has been deprecated due to actually causing trouble instead
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* of helping against exploits ~.~ [Skotlex]
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if (!chrif_isconnect())
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{
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ShowInfo("Closing session #%d (Not connected to Char server)\n", fd);
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if (sd && sd->state.auth)
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clif_quitsave(fd, sd); // the function doesn't send to inter-server/char-server if it is not connected [Yor]
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do_close(fd);
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return 0;
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} else
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*/
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if (sd && sd->fd != fd)
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{ //FIXME: Temporal debug until a certain mysterious crash is fixed.
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ShowError("Player's connection value is incorrect! %d != %d\n", sd->fd, fd);
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sd->fd = fd;
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}
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if (session[fd]->eof) {
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if (sd && sd->state.autotrade) {
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//Disassociate character from the socket connection.
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session[fd]->session_data = NULL;
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sd->fd = 0;
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ShowInfo("%sCharacter '"CL_WHITE"%s"CL_RESET"' logged off (using @autotrade).\n", (pc_isGM(sd))?"GM ":"",sd->status.name); // Player logout display [Valaris]
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} else if (sd && sd->state.auth) {
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clif_quitsave(fd, sd); // the function doesn't send to inter-server/char-server if it is not connected [Yor]
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if (sd->status.name != NULL)
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ShowInfo("%sCharacter '"CL_WHITE"%s"CL_RESET"' logged off.\n", (pc_isGM(sd))?"GM ":"",sd->status.name); // Player logout display [Valaris]
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else
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ShowInfo("%sCharacter with Account ID '"CL_WHITE"%d"CL_RESET"' logged off.\n", (pc_isGM(sd))?"GM ":"", sd->bl.id); // Player logout display [Yor]
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if (sd) {
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if (sd->state.autotrade) {
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//Disassociate character from the socket connection.
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session[fd]->session_data = NULL;
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sd->fd = 0;
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ShowInfo("%sCharacter '"CL_WHITE"%s"CL_RESET"' logged off (using @autotrade).\n",
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(pc_isGM(sd))?"GM ":"",sd->status.name);
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} else
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if (sd->state.auth) {
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clif_quitsave(fd, sd); // the function doesn't send to inter-server/char-server if it is not connected [Yor]
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// Player logout display [Valaris]
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ShowInfo("%sCharacter '"CL_WHITE"%s"CL_RESET"' logged off.\n",
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(pc_isGM(sd))?"GM ":"",sd->status.name);
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} else {
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ShowInfo("Player AID:%d/CID:%d (not authenticated) logged off.\n",
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sd->bl.id, sd->char_id);
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}
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} else {
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unsigned char *ip = (unsigned char *) &session[fd]->client_addr.sin_addr;
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ShowInfo("Player not identified with IP '"CL_WHITE"%d.%d.%d.%d"CL_RESET"' logged off.\n", ip[0],ip[1],ip[2],ip[3]);
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ShowInfo("Closed connection from '"CL_WHITE"%d.%d.%d.%d"CL_RESET"'.\n", ip[0],ip[1],ip[2],ip[3]);
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}
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do_close(fd);
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return 0;
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@ -11913,8 +11913,8 @@ int clif_parse(int fd) {
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}
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#endif
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if (sd && sd->state.auth == 1 && sd->state.waitingdisconnect == 1) { // 切断待ちの場合パケットを処理しない
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if (sd && sd->state.waitingdisconnect == 1) {
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// 切断待ちの場合パケットを処理しない
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} else if (packet_db[packet_ver][cmd].func) {
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if (sd && sd->bl.prev == NULL &&
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packet_db[packet_ver][cmd].func != clif_parse_LoadEndAck)
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@ -11925,44 +11925,38 @@ int clif_parse(int fd) {
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|| packet_db[packet_ver][cmd].func == clif_parse_debug
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) //Only execute the function when there's an sd (except for debug/wanttoconnect packets)
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packet_db[packet_ver][cmd].func(fd, sd);
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} else {
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// 不明なパケット
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if (battle_config.error_log) {
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#if DUMP_UNKNOWN_PACKET
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{
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int i;
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FILE *fp;
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char packet_txt[256] = "save/packet.txt";
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time_t now;
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dump = 1;
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}
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#ifdef DUMP_UNKNOWN_PACKET
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else if (battle_config.error_log)
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{
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int i;
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FILE *fp;
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char packet_txt[256] = "save/packet.txt";
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time_t now;
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dump = 1;
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if ((fp = fopen(packet_txt, "a")) == NULL) {
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ShowError("clif.c: cant write [%s] !!! data is lost !!!\n", packet_txt);
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return 1;
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} else {
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time(&now);
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if (sd && sd->state.auth) {
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if (sd->status.name != NULL)
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fprintf(fp, "%sPlayer with account ID %d (character ID %d, player name %s) sent wrong packet:\n",
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asctime(localtime(&now)), sd->status.account_id, sd->status.char_id, sd->status.name);
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else
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fprintf(fp, "%sPlayer with account ID %d sent wrong packet:\n", asctime(localtime(&now)), sd->bl.id);
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} else if (sd) // not authentified! (refused by char-server or disconnect before to be authentified)
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fprintf(fp, "%sPlayer with account ID %d sent wrong packet:\n", asctime(localtime(&now)), sd->bl.id);
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if ((fp = fopen(packet_txt, "a")) == NULL) {
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ShowError("clif.c: cant write [%s] !!! data is lost !!!\n", packet_txt);
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return 1;
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} else {
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time(&now);
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if (sd && sd->state.auth) {
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fprintf(fp, "%sPlayer with account ID %d (character ID %d, player name %s) sent wrong packet:\n",
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asctime(localtime(&now)), sd->status.account_id, sd->status.char_id, sd->status.name);
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} else if (sd) // not authentified! (refused by char-server or disconnect before to be authentified)
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fprintf(fp, "%sPlayer with account ID %d sent wrong packet:\n", asctime(localtime(&now)), sd->bl.id);
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fprintf(fp, "\t---- 00-01-02-03-04-05-06-07-08-09-0A-0B-0C-0D-0E-0F");
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for(i = 0; i < packet_len; i++) {
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if ((i & 15) == 0)
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fprintf(fp, "\n\t%04X ", i);
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fprintf(fp, "%02X ", RFIFOB(fd,i));
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}
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fprintf(fp, "\n\n");
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fclose(fp);
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}
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fprintf(fp, "\t---- 00-01-02-03-04-05-06-07-08-09-0A-0B-0C-0D-0E-0F");
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for(i = 0; i < packet_len; i++) {
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if ((i & 15) == 0)
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fprintf(fp, "\n\t%04X ", i);
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fprintf(fp, "%02X ", RFIFOB(fd,i));
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}
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#endif
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fprintf(fp, "\n\n");
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fclose(fp);
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}
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}
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#endif
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if (dump) {
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int i;
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