Fixed bug that allowed a auction bid to fail (and generate zeny loss) if made while no char server is present.
Added @showzeny tracking to pc_payzeny so that it's messages are more consistent when zeny is earned/reduced. credit to gepard for his concept both from bugreport:1138 git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15550 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -14150,8 +14150,7 @@ void clif_parse_Auction_bid(int fd, struct map_session_data *sd)
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unsigned int auction_id = RFIFOL(fd,2);
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int bid = RFIFOL(fd,6);
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if( !pc_can_give_items(pc_isGM(sd)) )
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{ //They aren't supposed to give zeny [Inkfish]
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if( !pc_can_give_items(pc_isGM(sd)) ) { //They aren't supposed to give zeny [Inkfish]
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clif_displaymessage(sd->fd, msg_txt(246));
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return;
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}
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@ -14160,8 +14159,9 @@ void clif_parse_Auction_bid(int fd, struct map_session_data *sd)
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clif_Auction_message(fd, 0); // You have failed to bid into the auction
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else if( bid > sd->status.zeny )
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clif_Auction_message(fd, 8); // You do not have enough zeny
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else
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{
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else if ( CheckForCharServer() ) // char server is down (bugreport:1138)
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clif_Auction_message(fd, 0); // You have failed to bid into the auction
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else {
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pc_payzeny(sd, bid);
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intif_Auction_bid(sd->status.char_id, sd->status.name, auction_id, bid);
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}
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13
src/map/pc.c
13
src/map/pc.c
@ -3373,7 +3373,7 @@ int pc_inventoryblank(struct map_session_data *sd)
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}
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/*==========================================
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* お金を?う
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* attempts to remove zeny from player (sd)
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*------------------------------------------*/
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int pc_payzeny(struct map_session_data *sd,int zeny)
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{
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@ -3391,6 +3391,12 @@ int pc_payzeny(struct map_session_data *sd,int zeny)
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sd->status.zeny -= zeny;
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clif_updatestatus(sd,SP_ZENY);
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if( zeny > 0 && sd->state.showzeny ) {
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char output[255];
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sprintf(output, "Removed %dz.", zeny);
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clif_disp_onlyself(sd,output,strlen(output));
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}
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return 0;
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}
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/*==========================================
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@ -3482,7 +3488,7 @@ void pc_getcash(struct map_session_data *sd, int cash, int points)
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}
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/*==========================================
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* お金を得る
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* Attempts to give zeny to player (sd)
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*------------------------------------------*/
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int pc_getzeny(struct map_session_data *sd,int zeny)
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{
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@ -3500,8 +3506,7 @@ int pc_getzeny(struct map_session_data *sd,int zeny)
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sd->status.zeny += zeny;
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clif_updatestatus(sd,SP_ZENY);
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if( zeny > 0 && sd->state.showzeny )
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{
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if( zeny > 0 && sd->state.showzeny ) {
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char output[255];
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sprintf(output, "Gained %dz.", zeny);
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clif_disp_onlyself(sd,output,strlen(output));
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