* Added Guillotine Cross job quest, again thanks to Muad_Dib! (bugreport:5834)
* Follow-up r16941: added documentation. * Updated WOE Controller script to v1.4, which modifies LoadEvent mapflag settings for easier cross-compatibility and standardizes script format. * Minor tweaks here and there. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16947 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
parent
1fae8bcda4
commit
7630c7eb61
@ -36,7 +36,7 @@ packet_ver_flag: 0xFFFFFF
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// Messages that break this threshold are silently omitted.
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min_chat_delay: 0
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// valid range of dye's and styles on the client
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// Valid range of dyes and styles on the client.
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min_hair_style: 0
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max_hair_style: 27
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min_hair_color: 0
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@ -2,7 +2,7 @@
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//
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// Structure of Database :
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// ID,Sprite_Name,kROName,iROName,LV,HP,SP,EXP,JEXP,Range1,ATK1,ATK2,DEF,MDEF,STR,AGI,VIT,INT,DEX,LUK,Range2,Range3,Scale,Race,Element,Mode,Speed,aDelay,aMotion,dMotion,MEXP,MVP1id,MVP1per,MVP2id,MVP2per,MVP3id,MVP3per,Drop1id,Drop1per,Drop2id,Drop2per,Drop3id,Drop3per,Drop4id,Drop4per,Drop5id,Drop5per,Drop6id,Drop6per,Drop7id,Drop7per,Drop8id,Drop8per,Drop9id,Drop9per,DropCardid,DropCardper
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// Note: Keep the Sprite_Name field as it is (in the game client). You may change Name,JName field tough
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// Note: Keep the Sprite_Name field as it is in the game client.
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1001,SCORPION,Scorpion,Scorpion,24,1109,0,287,176,1,80,135,30,0,1,24,24,5,52,5,10,12,0,4,23,0x3195,200,1564,864,576,0,0,0,0,0,0,0,990,70,904,5500,757,57,943,210,7041,100,508,200,625,20,0,0,0,0,4068,1
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1002,PORING,Poring,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,0,6,30,10,12,1,3,21,0x83,400,1872,672,480,0,0,0,0,0,0,0,909,7000,1202,100,938,400,512,1000,713,1500,512,150,619,20,0,0,0,0,4001,1
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@ -1083,8 +1083,8 @@
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2027,G_DARK_SHADOW,Dark Shadow,Dark Shadow,114,42900,0,0,0,1,10000,15000,35,44,1,23,12,145,102,60,10,12,0,0,47,0x3795,220,768,1776,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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//2028,E_MINOROUS,Minorous,Minorous,1,741,0,0,0,1,30,48,2,5,6,4,6,6,5,3,10,12,2,2,43,0x120,200,1360,960,432,0,0,0,0,0,0,0,7606,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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//2029,E_MINOROUS_,Minorous,Minorous,10,15,0,10,0,1,100,150,100,99,1,1,1,1,100,100,10,12,2,2,43,0x120,200,1360,960,432,0,0,0,0,0,0,0,941,10,11708,2000,11708,4000,11708,1000,516,1000,2289,1,577,1000,0,0,0,0,644,1
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//2030,HIDEN_PRIEST,Hiden Priest,Hiden Priest,90,240000,0,0,0,2,1300,1983,0,30,1,32,40,100,82,40,10,12,2,6,89,0x120,150,432,432,360,0,0,0,0,0,0,0,12379,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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//2031,DANDELION_H,Dandelion,Dandelion,80,120000,0,0,0,1,305,610,0,10,1,19,32,0,63,20,10,12,1,7,47,0x120,250,1772,72,384,0,0,0,0,0,0,0,12379,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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2030,HIDEN_PRIEST,Hiden Priest,Hiden Priest,90,240000,0,0,0,2,1300,1983,0,30,1,32,40,100,82,40,10,12,2,6,89,0x120,150,432,432,360,0,0,0,0,0,0,0,12379,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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2031,DANDELION_H,Dandelion,Dandelion,80,120000,0,0,0,1,305,610,0,10,1,19,32,0,63,20,10,12,1,7,47,0x120,250,1772,72,384,0,0,0,0,0,0,0,12379,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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//2032,GUARDIAN_FOREST,Forest Guardian,Forest Guardian,50,8578,0,0,0,1,1000,1103,15,25,1,75,55,1,93,45,10,12,0,6,27,0x120,100,868,480,120,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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//2033,GOLDEN_TULIP,Golden Tulip,Golden Tulip,1,299,0,0,0,1,1,2,100,99,0,0,0,0,0,0,7,12,0,3,22,0x120,2000,1,1,1,0,0,0,0,0,0,0,7951,10000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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//2034,M_DESERT_WOLF_B,Baby Desert Wolf,Baby Desert Wolf,9,164,15,0,0,1,500,600,0,0,1,9,9,5,40,40,10,12,0,2,23,0x120,100,1600,900,240,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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@ -2,7 +2,7 @@
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//
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// Structure of Database :
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// ID,Sprite_Name,kROName,iROName,LV,HP,SP,EXP,JEXP,Range1,ATK1,ATK2,DEF,MDEF,STR,AGI,VIT,INT,DEX,LUK,Range2,Range3,Scale,Race,Element,Mode,Speed,aDelay,aMotion,dMotion,MEXP,MVP1id,MVP1per,MVP2id,MVP2per,MVP3id,MVP3per,Drop1id,Drop1per,Drop2id,Drop2per,Drop3id,Drop3per,Drop4id,Drop4per,Drop5id,Drop5per,Drop6id,Drop6per,Drop7id,Drop7per,Drop8id,Drop8per,Drop9id,Drop9per,DropCardid,DropCardper
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// Note: Keep the Sprite_Name field as it is (in the game client). You may change Name,JName field though
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// Note: Keep the Sprite_Name field as it is in the game client.
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1001,SCORPION,Scorpion,Scorpion,16,153,1,108,81,1,33,40,16,5,12,15,10,5,19,5,10,12,0,4,23,0x3195,200,1564,864,576,0,0,0,0,0,0,0,990,70,904,5500,757,57,943,210,7041,100,508,200,625,20,0,0,0,0,4068,1
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1002,PORING,Poring,Poring,1,60,1,27,20,1,8,9,2,5,6,1,1,0,6,5,10,12,1,3,21,0x83,400,1872,672,480,0,0,0,0,0,0,0,909,7000,1202,100,938,400,512,1000,713,1500,512,150,619,20,0,0,0,0,4001,1
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@ -1130,8 +1130,8 @@
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// Additional Monsters
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//2028,E_MINOROUS,Minorous,Minorous,1,741,0,0,0,1,30,48,4,5,6,4,6,6,5,3,10,12,2,2,43,0x120,200,1360,960,432,0,0,0,0,0,0,0,7606,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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//2029,E_MINOROUS_,Minorous,Minorous,10,15,0,9,0,1,100,150,160,99,1,1,1,1,100,100,10,12,2,2,43,0x120,200,1360,960,432,0,0,0,0,0,0,0,941,10,6119,2000,6119,4000,6119,1000,516,1000,2289,1,577,1000,0,0,0,0,644,1
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//2030,HIDEN_PRIEST,Hiden Priest,Hiden Priest,90,240500,0,0,0,2,1300,1983,0,30,1,32,40,100,82,40,10,12,2,6,89,0x120,150,432,432,360,0,0,0,0,0,0,0,12379,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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//2031,DANDELION_H,Dandelion,Dandelion,80,120000,0,0,0,1,305,610,0,10,1,19,32,0,63,20,10,12,1,7,47,0x120,250,1772,72,384,0,0,0,0,0,0,0,12379,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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2030,HIDEN_PRIEST,Hiden Priest,Hiden Priest,90,240500,0,0,0,2,1300,1983,0,30,1,32,40,100,82,40,10,12,2,6,89,0x120,150,432,432,360,0,0,0,0,0,0,0,12379,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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2031,DANDELION_H,Dandelion,Dandelion,80,120000,0,0,0,1,305,610,0,10,1,19,32,0,63,20,10,12,1,7,47,0x120,250,1772,72,384,0,0,0,0,0,0,0,12379,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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//2032,GUARDIAN_FOREST,Forest Guardian,Forest Guardian,50,99999,0,0,0,1,3000,6000,160,99,100,100,100,100,100,100,10,12,0,6,27,0x120,200,868,480,120,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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//2033,GOLDEN_TULIP,Golden Tulip,Golden Tulip,1,100,0,0,0,1,1,2,160,99,0,0,0,0,0,0,7,12,0,3,22,0x120,2000,1,1,1,0,0,0,0,0,0,0,7951,10000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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//2034,M_DESERT_WOLF_B,Baby Desert Wolf,Baby Desert Wolf,9,164,15,0,0,1,500,600,0,0,1,9,9,5,40,40,10,12,0,2,23,0x120,100,1600,900,240,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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@ -1,14 +1,14 @@
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//===== rAthena Script =======================================
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//= Sample: ChekWeight
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//= Sample: CheckWeight
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//===== By: ==================================================
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//= rAthena Dev Team
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//===== Current Version: =====================================
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//= 20121113
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//===== Description: =========================================
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//= Demonstrates ChekWeight commands.
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//= Demonstrates 'checkweight' command.
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//============================================================
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new_1-1,56,106,5 script ChkSpace 763,{
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prontera,161,181,6 script ChkSpace 763,{
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function ChkResult;
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function FinalReport;
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@ -3316,39 +3316,41 @@ aren't. You can also pass the char_id to check for both account and char id.
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---------------------------------------
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*checkweight(<item id>,<amount>)
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*checkweight("<item name>",<amount>)
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*checkweight(<item id>,<amount>{,<item id>,<amount>,<item id>,<amount>,...});
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*checkweight("<item name>",<amount>{,"<item name>",<amount>,"<item name>",<amount>,...});
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*checkweight2(<id_array>,<amount_array>);
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This function will compute and return 1 if the total weight of a specified
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These functions will compute and return 1 if the total weight of the specified
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number of specific items does not exceed the invoking character's carrying
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capacity, and 0 otherwise. It is important to see if a player can carry the
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items you expect to give them, failing to do that may open your script up to
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abuse or create some very unfair errors.
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This function, in addition to checking to see if the player is capable of
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holding a set amount of items, also ensures the player has room in their
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The second function will check an array of items and amounts, and also
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returns 1 on success and 0 on failure.
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The functions, in addition to checking to see if the player is capable of
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holding a set amount of items, also ensure the player has room in their
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inventory for the item(s) they will be receiving.
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Like 'getitem', this function will also accept an 'english name' from the
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database as an argument.
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Example 1:
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if (checkweight(512,10)) {
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getitem 512,10;
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} else {
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mes "Sorry you cannot hold this amount of apples";
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mes "Sorry, you cannot hold this amount of apples!";
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}
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close;
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Or to put this another way:
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Example 2:
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if (checkweight("Apple",10) == 0) {
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mes "Sorry you cannot hold this amount of apples";
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} else {
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getitem 512,10;
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setarray .@item[0],512,513,514;
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setarray .@amount[0],10,5,5;
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if (!checkweight(.@item,.@amount)) {
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mes "Sorry, you cannot hold this amount of fruit!";
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}
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close;
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Both examples have the same effect.
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---------------------------------------
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@ -3,7 +3,7 @@
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//===== By: ==================================================
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//= Euphy
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//===== Current Version: =====================================
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//= 1.3b
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//= 1.4
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//===== Compatible With: =====================================
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//= rAthena SVN r16571+
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//===== Description: =========================================
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@ -27,8 +27,9 @@ OnInit:
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set .CastleWarp,0; // 1: Always enable all castle warps. | 0: Warp only to active castles.
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set .AutoKick,1; // Automatically kick players from inactive castles during WOE? (1:yes / 0:no)
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set .NoOwner,0; // Automatically kick players from unconquered castles outside of WOE? (1:yes / 0:no)
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set .ExitWarp,0; // Warp all players from castles when WOE ends? (1:yes / 0:no)
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set .GMAccess,99; // GM level required to access Session Manager (cannot be 0)
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set .GMAccess,99; // GM level required to access Session Manager.
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setarray .Reward[0],14001,1; // Reward for all members of conquering guilds, per castle: <ID>,<Count>{,...} (0 to disable)
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// --------------------------------------------------------------------------------------------------------------------------
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@ -46,29 +47,35 @@ OnInit:
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setarray .Map$[0],"prt_gld","pay_gld","gef_fild13","alde_gld","aru_gld","sch_gld";
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setarray .MapX[0],134,240,153,111,208,121,295,317,140,204,214,308,143,193,305,48, 95,142,239,264,158,83, 68,299,292,293,288, 97,137, 71;
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setarray .MapY[0], 65,128,137,240,240,233,116,293,160,266, 75,240,240,278, 87,83,249, 85,242, 90,272,47,155,345,107,100,252,196, 90,315;
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if (.AutoKick || .NoOwner) for(set .@i,0; .@i<30; set .@i,.@i+1) {
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setmapflag .Castles$[.@i], mf_loadevent;
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setd "."+.Castles$[.@i], .@i;
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}
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if (!agitcheck() && !agitcheck2()) sleep 4000;
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set .Init,1;
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OnMinute00:
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freeloop(1);
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if (agitcheck() || agitcheck2()) {
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for(set .@i,0; .@i<.Size; set .@i,.@i+4)
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if (gettime(4)==$WOE_CONTROL[.@i] && gettime(3)==$WOE_CONTROL[.@i+2]) {
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if (gettime(4) == $WOE_CONTROL[.@i] && gettime(3) == $WOE_CONTROL[.@i+2]) {
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OnWOEEnd:
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announce "The War Of Emperium is over!",bc_all|bc_woe;
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AgitEnd; AgitEnd2;
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sleep 1000;
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for(set .@j,0; .@j<30; set .@j,.@j+1) {
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if (.Active[0]&(1<<.@j)) Disp_Owner(.Castles$[.@j],1);
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else if (.AutoKick) removemapflag .Castles$[.@j], mf_loadevent;
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if (.ExitWarp) maprespawnguildid .Castles$[.@j],0,3; }
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if (.ExitWarp) maprespawnguildid .Castles$[.@j],0,3;
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}
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if (.Reward[0] && .Active[0] && .ForceEnd != 2) callsub OnReward, .Active[0];
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deletearray .Active[0],2;
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if (.ForceEnd) { set .ForceEnd,0; end; }
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break; } }
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break;
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}
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}
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if ((!agitcheck() && !agitcheck2()) || .Init) {
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if (!agitcheck() && !agitcheck2()) set .Init,0;
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for(set .@i,0; .@i<.Size; set .@i,.@i+4)
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if (gettime(4)==$WOE_CONTROL[.@i] && gettime(3)>=$WOE_CONTROL[.@i+1] && gettime(3)<$WOE_CONTROL[.@i+2]) {
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if (gettime(4) == $WOE_CONTROL[.@i] && gettime(3) >= $WOE_CONTROL[.@i+1] && gettime(3) < $WOE_CONTROL[.@i+2]) {
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deletearray .Active[0],2;
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set .Active[0], $WOE_CONTROL[.@i+3];
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if (.Init) { AgitEnd; AgitEnd2; }
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@ -80,14 +87,18 @@ OnMinute00:
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if (!.Init) Disp_Owner(.Castles$[.@j],0);
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set .Active[1], .Active[1] | (1<<((.@j/5)+1));
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} else {
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if (.AutoKick) setmapflag .Castles$[.@j], mf_loadevent;
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if (.@j<20) {
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donpcevent "Agit#"+.Castles$[.@j]+"::OnAgitEnd";
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killmonster .Castles$[.@j], "Agit#"+.Castles$[.@j]+"::OnAgitBreak";
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} else {
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donpcevent "Manager#"+.Castles$[.@j]+"::OnAgitEnd2";
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killmonster .Castles$[.@j], "Steward#"+.EndLabel$[.@j-20]+"::OnStartArena"; } } }
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break; } }
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killmonster .Castles$[.@j], "Steward#"+.EndLabel$[.@j-20]+"::OnStartArena";
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}
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}
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}
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break;
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}
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}
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set .Init,0;
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freeloop(0);
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end;
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@ -96,10 +107,11 @@ function Disp_Owner {
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set .@o, getcastledata(getarg(0),1);
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if (.@o) announce "The ["+getcastlename(getarg(0))+"] castle "+((getarg(1))?"has been conquered":"is currently held")+" by the ["+getguildname(.@o)+"] guild.",bc_all|bc_woe;
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else announce "The ["+getcastlename(getarg(0))+"] castle is currently unoccupied.",bc_all|bc_woe;
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return; }
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return;
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}
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function Add_Zero {
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return ((getarg(0)<10)?"0":"")+getarg(0)+(getarg(1,0)?".":":")+"00"; }
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return ((getarg(0)<10)?"0":"")+getarg(0)+(getarg(1,0)?".":":")+"00";
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}
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OnReward:
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for(set .@i,0; .@i<30; set .@i,.@i+1)
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@ -112,15 +124,21 @@ OnReward:
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if (isloggedin(.@acc[.@j],.@char[.@j])) {
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for(set .@k,0; .@k<getarraysize(.Reward); set .@k,.@k+2)
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getitem .Reward[.@k], .Reward[.@k+1], .@acc[.@j];
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message rid2name(.@acc[.@j]),"You have been rewarded for conquering "+getcastlename(.Castles$[.@i])+"."; } } }
|
||||
message rid2name(.@acc[.@j]),"You have been rewarded for conquering "+getcastlename(.Castles$[.@i])+".";
|
||||
}
|
||||
}
|
||||
}
|
||||
return;
|
||||
|
||||
OnPCLoadMapEvent:
|
||||
if (!compare(strcharinfo(3),"g_cas")) end;
|
||||
sleep2 1000;
|
||||
message strcharinfo(0), getcastlename(strcharinfo(3))+" is inactive during this WOE session.";
|
||||
sleep2 5000;
|
||||
if (compare(strcharinfo(3),"g_cas")) warp "SavePoint",0,0;
|
||||
if (((.AutoKick && .Active[0]) || (.NoOwner && !getcastledata(strcharinfo(3),1))) && !(.Active[0]&(1<<getd("."+strcharinfo(3))))) {
|
||||
if (getcharid(2) && getcastledata(strcharinfo(3),1) == getcharid(2)) end;
|
||||
sleep2 1000;
|
||||
message strcharinfo(0), getcastlename(strcharinfo(3))+" is currently inactive.";
|
||||
sleep2 5000;
|
||||
if (compare(strcharinfo(3),"g_cas")) warp "SavePoint",0,0;
|
||||
}
|
||||
end;
|
||||
|
||||
OnMenu:
|
||||
@ -130,198 +148,238 @@ while(1) {
|
||||
if (!.Size) mes "The War of Emperium is ^0055FFactive^000000.";
|
||||
else {
|
||||
for(set .@i,0; .@i<.Size; set .@i,.@i+4)
|
||||
if (gettime(4)==$WOE_CONTROL[.@i] && gettime(3)>=$WOE_CONTROL[.@i+1] && gettime(3)<$WOE_CONTROL[.@i+2]) {
|
||||
set .@i, $WOE_CONTROL[.@i+2]; break; }
|
||||
if (gettime(4) == $WOE_CONTROL[.@i] && gettime(3) >= $WOE_CONTROL[.@i+1] && gettime(3) < $WOE_CONTROL[.@i+2]) {
|
||||
set .@i, $WOE_CONTROL[.@i+2];
|
||||
break;
|
||||
}
|
||||
mes "The War of Emperium is ^0055FFactive^000000 until ^FF0000"+Add_Zero(.@i)+"^000000 in the following regions:";
|
||||
mes " ";
|
||||
for(set .@i,0; .@i<6; set .@i,.@i+1)
|
||||
if (.Active[1]&(1<<(.@i+1))) mes " > ^777777"+.Regions$[.@i]+"^000000"; }
|
||||
if (.Active[1]&(1<<(.@i+1))) mes " > ^777777"+.Regions$[.@i]+"^000000";
|
||||
}
|
||||
} else {
|
||||
set .@j,0; set .@k,0;
|
||||
for(set .@i,0; .@i<.Size; set .@i,.@i+4)
|
||||
if ((gettime(4)==$WOE_CONTROL[.@i] && gettime(3)<=$WOE_CONTROL[.@i+1]) || gettime(4)<$WOE_CONTROL[.@i]) {
|
||||
set .@j, $WOE_CONTROL[.@i]; set .@k, $WOE_CONTROL[.@i+1]; break; }
|
||||
if ((gettime(4) == $WOE_CONTROL[.@i] && gettime(3) <= $WOE_CONTROL[.@i+1]) || gettime(4) < $WOE_CONTROL[.@i]) {
|
||||
set .@j, $WOE_CONTROL[.@i]; set .@k, $WOE_CONTROL[.@i+1];
|
||||
break;
|
||||
}
|
||||
if (!.@j && !.@k) {
|
||||
set .@j, $WOE_CONTROL[0]; set .@k, $WOE_CONTROL[1]; }
|
||||
set .@j, $WOE_CONTROL[0];
|
||||
set .@k, $WOE_CONTROL[1];
|
||||
}
|
||||
mes "The War of Emperium is ^777777inactive^000000.";
|
||||
if (.Size) {
|
||||
mes " ";
|
||||
mes "The next session will begin";
|
||||
mes "on ^0055FF"+.Days$[.@j]+"^000000 at "+Add_Zero(.@k)+"^000000."; } }
|
||||
mes "on ^0055FF"+.Days$[.@j]+"^000000 at "+Add_Zero(.@k)+"^000000.";
|
||||
}
|
||||
}
|
||||
next;
|
||||
switch(select(""+((.CastleWarp || .Active[1])?" ~ Warp to castles...":"")+": ~ Check schedule...: ~ View castle owners...:"+((getgmlevel()<.GMAccess || !getgmlevel())?"":" ~ Manage sessions...")+": ~ ^777777Cancel^000000")) {
|
||||
case 1:
|
||||
set .@menu$,"";
|
||||
for(set .@i,0; .@i<6; set .@i,.@i+1) {
|
||||
if (.CastleWarp || .Active[1]&(1<<(.@i+1)))
|
||||
set .@menu$, .@menu$+" ~ "+((.Active[1]&(1<<(.@i+1)))?"^0055FF":"^777777")+.Regions$[.@i]+" Castles^000000";
|
||||
set .@menu$, .@menu$+":";
|
||||
}
|
||||
set .@i, select(.@menu$)-1;
|
||||
set .@menu$,"";
|
||||
for(set .@j,.@i*5; .@j<(.@i*5)+5; set .@j,.@j+1) {
|
||||
if (.CastleWarp || .Active[0]&(1<<.@j))
|
||||
set .@menu$, .@menu$+" ~ "+((.Active[0]&(1<<.@j))?"^0055FF":"^777777")+getcastlename(.Castles$[.@j])+"^000000";
|
||||
set .@menu$, .@menu$+":";
|
||||
}
|
||||
set .@j, select(.@menu$)-1;
|
||||
warp .Map$[.@i],.MapX[(.@i*5)+.@j],.MapY[(.@i*5)+.@j];
|
||||
close;
|
||||
case 2:
|
||||
mes "[Schedule]";
|
||||
if (.Size) {
|
||||
freeloop(1);
|
||||
for(set .@i,0; .@i<.Size; set .@i,.@i+4) {
|
||||
mes "> ^FF0000"+.Days$[$WOE_CONTROL[.@i]]+" ("+Add_Zero($WOE_CONTROL[.@i+1])+"-"+Add_Zero($WOE_CONTROL[.@i+2])+")^000000";
|
||||
for(set .@j,0; .@j<30; set .@j,.@j+1)
|
||||
if ($WOE_CONTROL[.@i+3]&(1<<.@j)) mes " ~ "+getcastlename(.Castles$[.@j])+" ^777777("+.Castles$[.@j]+")^000000";
|
||||
if (.@i+4 < .Size) mes " ";
|
||||
}
|
||||
freeloop(0);
|
||||
}
|
||||
else mes "No times are configured.";
|
||||
next;
|
||||
break;
|
||||
case 3:
|
||||
mes "[Castle Ownership]";
|
||||
for(set .@i,0; .@i<6; set .@i,.@i+1) {
|
||||
set .@k, .@i*5;
|
||||
mes "> ^FF0000"+.Regions$[.@i]+"^000000";
|
||||
for(set .@j,.@k; .@j<(.@k+5); set .@j,.@j+1) {
|
||||
set .@t, getcastledata(.Castles$[.@j],1);
|
||||
mes " ~ "+getcastlename(.Castles$[.@j])+": "+((.@t)?"^0055FF"+getguildname(.@t):"^777777unoccupied")+"^000000";
|
||||
}
|
||||
if (.@i < 5) mes " ";
|
||||
}
|
||||
next;
|
||||
break;
|
||||
case 4:
|
||||
while(1) {
|
||||
mes "[Session Manager]";
|
||||
mes "There are ^0055FF"+(.Size/4)+" session(s)^000000 configured.";
|
||||
mes "What would you like to do?";
|
||||
next;
|
||||
switch(select(" ~ Add a session...: ~ Delete a session...: ~ Reload settings...:"+((agitcheck() || agitcheck2())?" ~ End WOE session...":"")+": ~ ^777777Go back^000000")) {
|
||||
case 1:
|
||||
mes "[New Session]";
|
||||
if (.Size > 127) {
|
||||
mes "You have already reached the maximum of 32 sessions.";
|
||||
next;
|
||||
break;
|
||||
}
|
||||
mes "Select a day.";
|
||||
next;
|
||||
set .@Day, select(" ~ "+implode(.Days$,": ~ "))-1;
|
||||
mes "[New Session]";
|
||||
mes "Select a start time for ^0055FF"+.Days$[.@Day]+"^000000.";
|
||||
next;
|
||||
set .@menu$,"";
|
||||
for(set .@i,0; .@i<6; set .@i,.@i+1) {
|
||||
if (.CastleWarp || .Active[1]&(1<<(.@i+1))) set .@menu$, .@menu$+" ~ "+((.Active[1]&(1<<(.@i+1)))?"^0055FF":"^777777")+.Regions$[.@i]+" Castles^000000";
|
||||
set .@menu$, .@menu$+":"; }
|
||||
set .@i, select(.@menu$)-1;
|
||||
for(set .@i,0; .@i<23; set .@i,.@i+1)
|
||||
set .@menu$, .@menu$+" ~ "+Add_Zero(.@i,1)+":";
|
||||
set .@Start, select(.@menu$)-1;
|
||||
mes "[New Session]";
|
||||
mes "Select an end time for ^0055FF"+.Days$[.@Day]+"^000000.";
|
||||
next;
|
||||
set .@menu$,"";
|
||||
for(set .@j,.@i*5; .@j<(.@i*5)+5; set .@j,.@j+1) {
|
||||
if (.CastleWarp || .Active[0]&(1<<.@j)) set .@menu$, .@menu$+" ~ "+((.Active[0]&(1<<.@j))?"^0055FF":"^777777")+getcastlename(.Castles$[.@j])+"^000000";
|
||||
set .@menu$, .@menu$+":"; }
|
||||
set .@j, select(.@menu$)-1;
|
||||
warp .Map$[.@i],.MapX[(.@i*5)+.@j],.MapY[(.@i*5)+.@j];
|
||||
close;
|
||||
for(set .@i,.@Start+1; .@i<24; set.@i,.@i+1)
|
||||
set .@menu$, .@menu$+" ~ "+Add_Zero(.@i,1)+":";
|
||||
set .@End, select(.@menu$)+.@Start;
|
||||
for(set .@i,0; .@i<.Size; set .@i,.@i+4)
|
||||
if (.@Day == $WOE_CONTROL[.@i] &&
|
||||
((.@Start >= $WOE_CONTROL[.@i+1] && .@Start < $WOE_CONTROL[.@i+2]) ||
|
||||
(.@End > $WOE_CONTROL[.@i+1] && .@End <= $WOE_CONTROL[.@i+2]) ||
|
||||
(.@Start <= $WOE_CONTROL[.@i+1] && .@End >= $WOE_CONTROL[.@i+2]))) {
|
||||
mes "[New Session]";
|
||||
mes "The chosen times overlap with an existing session.";
|
||||
next;
|
||||
set .@d,1;
|
||||
break;
|
||||
}
|
||||
if (.@d) { set .@d,0; break; }
|
||||
set .@Castle,0;
|
||||
while(1) {
|
||||
mes "[New Session]";
|
||||
mes "^0055FF"+.Days$[.@Day]+" ("+Add_Zero(.@Start)+"-"+Add_Zero(.@End)+")^000000";
|
||||
mes " > Castles:";
|
||||
if (!.@Castle) mes " ~ ^777777(none selected)^000000";
|
||||
else for(set .@i,0; .@i<30; set .@i,.@i+1)
|
||||
if (.@Castle&(1<<.@i)) mes " ~ "+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")";
|
||||
next;
|
||||
set .@menu$,((.@Castle)?" ~ ^FF0000Finished...^000000":"")+":";
|
||||
for(set .@i,0; .@i<30; set .@i,.@i+1)
|
||||
set .@menu$, .@menu$+" ~ "+((.@Castle&(1<<.@i))?"^0055FF":"")+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")^000000:";
|
||||
set .@i, select(.@menu$)-1;
|
||||
if (.@i) set .@Castle, .@Castle^(1<<(.@i-1));
|
||||
else {
|
||||
mes "[New Session]";
|
||||
mes "Are you sure?";
|
||||
next;
|
||||
switch(select(" ~ ^0055FFAdd session...^000000: ~ Continue selecting castles...: ~ ^777777Cancel^000000")) {
|
||||
case 1:
|
||||
for(set .@i,0; .@i<.Size; set .@i,.@i+4)
|
||||
if ((.@Day == $WOE_CONTROL[.@i] && .@End <= $WOE_CONTROL[.@i+1]) || .@Day < $WOE_CONTROL[.@i]) {
|
||||
set .@d,1;
|
||||
break;
|
||||
}
|
||||
if (!.@d) { set .@d,1; set .@i,.Size; }
|
||||
copyarray $WOE_CONTROL[.@i+4], $WOE_CONTROL[.@i], .Size-.@i;
|
||||
setarray $WOE_CONTROL[.@i], .@Day, .@Start, .@End, .@Castle;
|
||||
set .Size, getarraysize($WOE_CONTROL);
|
||||
case 3:
|
||||
mes "[New Session]";
|
||||
mes ((.@d)?"Session added.":"Cancelled.");
|
||||
next;
|
||||
set .@d,1;
|
||||
case 2:
|
||||
break;
|
||||
}
|
||||
if (.@d) { set .@d,0; break; }
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
mes "[Schedule]";
|
||||
if (.Size) {
|
||||
freeloop(1);
|
||||
for(set .@i,0; .@i<.Size; set .@i,.@i+4) {
|
||||
mes "> ^FF0000"+.Days$[$WOE_CONTROL[.@i]]+" ("+Add_Zero($WOE_CONTROL[.@i+1])+"-"+Add_Zero($WOE_CONTROL[.@i+2])+")^000000";
|
||||
for(set .@j,0; .@j<30; set .@j,.@j+1)
|
||||
if ($WOE_CONTROL[.@i+3]&(1<<.@j)) mes " ~ "+getcastlename(.Castles$[.@j])+" ^777777("+.Castles$[.@j]+")^000000";
|
||||
if (.@i+4<.Size) mes " "; }
|
||||
freeloop(0);
|
||||
} else mes "No times are configured.";
|
||||
mes "[Remove Session]";
|
||||
if (!.Size) {
|
||||
mes "There are no sessions configured.";
|
||||
next;
|
||||
break;
|
||||
}
|
||||
mes "Select a session to remove.";
|
||||
next;
|
||||
set .@menu$,"";
|
||||
for(set .@i,0; .@i<.Size; set .@i,.@i+4)
|
||||
set .@menu$, .@menu$+" ~ "+.Days$[$WOE_CONTROL[.@i]]+" ("+Add_Zero($WOE_CONTROL[.@i+1],1)+"-"+Add_Zero($WOE_CONTROL[.@i+2],1)+"):";
|
||||
set .@menu$, .@menu$+" ~ ^777777Cancel^000000";
|
||||
set .@i, select(.@menu$)-1;
|
||||
if (.@i == (.Size/4)) break;
|
||||
mes "[Remove Session]";
|
||||
mes "Delete ^0055FF"+.Days$[$WOE_CONTROL[.@i*4]]+"'s^000000 session?";
|
||||
mes "This action cannot be undone.";
|
||||
next;
|
||||
set .@j, select(" ~ ^FF0000Delete session...^000000: ~ ^777777Cancel^000000");
|
||||
mes "[Remove Session]";
|
||||
if (.@j == 2) mes "Cancelled.";
|
||||
else {
|
||||
deletearray $WOE_CONTROL[.@i*4],4;
|
||||
set .Size, getarraysize($WOE_CONTROL);
|
||||
mes "Session deleted.";
|
||||
}
|
||||
next;
|
||||
break;
|
||||
case 3:
|
||||
mes "[Castle Ownership]";
|
||||
for(set .@i,0; .@i<6; set .@i,.@i+1) {
|
||||
set .@k, .@i*5;
|
||||
mes "> ^FF0000"+.Regions$[.@i]+"^000000";
|
||||
for(set .@j,.@k; .@j<(.@k+5); set .@j,.@j+1) {
|
||||
set .@t, getcastledata(.Castles$[.@j],1);
|
||||
mes " ~ "+getcastlename(.Castles$[.@j])+": "+((.@t)?"^0055FF"+getguildname(.@t):"^777777unoccupied")+"^000000"; }
|
||||
if (.@i<5) mes " "; }
|
||||
mes "[Reload Settings]";
|
||||
mes "This will trigger all events related to new session configurations, if any.";
|
||||
if (agitcheck() || agitcheck2()) {
|
||||
mes " ";
|
||||
mes "Be aware that this will disrupt the current WOE session.";
|
||||
}
|
||||
next;
|
||||
set .@i, select(" ~ ^0055FFReload settings...^000000: ~ ^777777Cancel^000000");
|
||||
mes "[Reload Settings]";
|
||||
if (.@i == 2) mes "Cancelled.";
|
||||
else {
|
||||
set .Init,1;
|
||||
donpcevent "WOE_CONTROL::OnMinute00";
|
||||
mes "Variables have been re-initialized.";
|
||||
}
|
||||
next;
|
||||
break;
|
||||
case 4:
|
||||
while(1) {
|
||||
mes "[Session Manager]";
|
||||
mes "There are ^0055FF"+(.Size/4)+" session(s)^000000 configured.";
|
||||
mes "What would you like to do?";
|
||||
mes "[Force Agit End]";
|
||||
if (!agitcheck() && !agitcheck2()) {
|
||||
mes "WOE has already ended.";
|
||||
next;
|
||||
break;
|
||||
}
|
||||
mes "This command will safely execute all AgitEnd events.";
|
||||
mes " ";
|
||||
mes "Kill the current WOE session?";
|
||||
next;
|
||||
set .@i, select(" ~ ^FF0000End session...^000000:"+((.Reward[0])?" ~ ^FF0000End session without rewards...^000000":"")+": ~ ^777777Cancel^000000");
|
||||
mes "[Force Agit End]";
|
||||
if (.@i == 3) mes "Cancelled.";
|
||||
else {
|
||||
set .ForceEnd, .@i;
|
||||
donpcevent "WOE_CONTROL::OnWOEEnd";
|
||||
mes "WOE session terminated.";
|
||||
}
|
||||
next;
|
||||
switch(select(" ~ Add a session...: ~ Delete a session...: ~ Reload settings...:"+((agitcheck() || agitcheck2())?" ~ End WOE session...":"")+": ~ ^777777Go back^000000")) {
|
||||
case 1:
|
||||
mes "[New Session]";
|
||||
if (.Size > 127) {
|
||||
mes "You have already reached the maximum of 32 sessions."; next; break; }
|
||||
mes "Select a day.";
|
||||
next;
|
||||
set .@Day, select(" ~ "+implode(.Days$,": ~ "))-1;
|
||||
mes "[New Session]";
|
||||
mes "Select a start time for ^0055FF"+.Days$[.@Day]+"^000000.";
|
||||
next;
|
||||
set .@menu$,"";
|
||||
for(set .@i,0; .@i<23; set .@i,.@i+1)
|
||||
set .@menu$, .@menu$+" ~ "+Add_Zero(.@i,1)+":";
|
||||
set .@Start, select(.@menu$)-1;
|
||||
mes "[New Session]";
|
||||
mes "Select an end time for ^0055FF"+.Days$[.@Day]+"^000000.";
|
||||
next;
|
||||
set .@menu$,"";
|
||||
for(set .@i,.@Start+1; .@i<24; set.@i,.@i+1)
|
||||
set .@menu$, .@menu$+" ~ "+Add_Zero(.@i,1)+":";
|
||||
set .@End, select(.@menu$)+.@Start;
|
||||
for(set .@i,0; .@i<.Size; set .@i,.@i+4)
|
||||
if (.@Day==$WOE_CONTROL[.@i] &&
|
||||
((.@Start >= $WOE_CONTROL[.@i+1] && .@Start < $WOE_CONTROL[.@i+2]) ||
|
||||
(.@End > $WOE_CONTROL[.@i+1] && .@End <= $WOE_CONTROL[.@i+2]) ||
|
||||
(.@Start <= $WOE_CONTROL[.@i+1] && .@End >= $WOE_CONTROL[.@i+2]))) {
|
||||
mes "[New Session]";
|
||||
mes "The chosen times overlap with an existing session.";
|
||||
next;
|
||||
set .@d,1; break; }
|
||||
if (.@d) { set .@d,0; break; }
|
||||
set .@Castle,0;
|
||||
while(1) {
|
||||
mes "[New Session]";
|
||||
mes "^0055FF"+.Days$[.@Day]+" ("+Add_Zero(.@Start)+"-"+Add_Zero(.@End)+")^000000";
|
||||
mes " > Castles:";
|
||||
if (!.@Castle) mes " ~ ^777777(none selected)^000000";
|
||||
else for(set .@i,0; .@i<30; set .@i,.@i+1)
|
||||
if (.@Castle&(1<<.@i)) mes " ~ "+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")";
|
||||
next;
|
||||
set .@menu$,((.@Castle)?" ~ ^FF0000Finished...^000000":"")+":";
|
||||
for(set .@i,0; .@i<30; set .@i,.@i+1)
|
||||
set .@menu$, .@menu$+" ~ "+((.@Castle&(1<<.@i))?"^0055FF":"")+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")^000000:";
|
||||
set .@i, select(.@menu$)-1;
|
||||
if (.@i) set .@Castle, .@Castle^(1<<(.@i-1));
|
||||
else {
|
||||
mes "[New Session]";
|
||||
mes "Are you sure?";
|
||||
next;
|
||||
switch(select(" ~ ^0055FFAdd session...^000000: ~ Continue selecting castles...: ~ ^777777Cancel^000000")) {
|
||||
case 1:
|
||||
for(set .@i,0; .@i<.Size; set .@i,.@i+4)
|
||||
if ((.@Day==$WOE_CONTROL[.@i] && .@End<=$WOE_CONTROL[.@i+1]) || .@Day<$WOE_CONTROL[.@i]) {
|
||||
set .@d,1; break; }
|
||||
if (!.@d) { set .@d,1; set .@i,.Size; }
|
||||
copyarray $WOE_CONTROL[.@i+4], $WOE_CONTROL[.@i], .Size-.@i;
|
||||
setarray $WOE_CONTROL[.@i], .@Day, .@Start, .@End, .@Castle;
|
||||
set .Size, getarraysize($WOE_CONTROL);
|
||||
case 3:
|
||||
mes "[New Session]";
|
||||
mes ((.@d)?"Session added.":"Cancelled.");
|
||||
next;
|
||||
set .@d,1;
|
||||
case 2:
|
||||
break;
|
||||
} if (.@d) { set .@d,0; break; } }
|
||||
} break;
|
||||
case 2:
|
||||
mes "[Remove Session]";
|
||||
if (!.Size) {
|
||||
mes "There are no sessions configured."; next; break; }
|
||||
mes "Select a session to remove.";
|
||||
next;
|
||||
set .@menu$,"";
|
||||
for(set .@i,0; .@i<.Size; set .@i,.@i+4)
|
||||
set .@menu$, .@menu$+" ~ "+.Days$[$WOE_CONTROL[.@i]]+" ("+Add_Zero($WOE_CONTROL[.@i+1],1)+"-"+Add_Zero($WOE_CONTROL[.@i+2],1)+"):";
|
||||
set .@menu$, .@menu$+" ~ ^777777Cancel^000000";
|
||||
set .@i, select(.@menu$)-1;
|
||||
if (.@i==(.Size/4)) break;
|
||||
mes "[Remove Session]";
|
||||
mes "Delete ^0055FF"+.Days$[$WOE_CONTROL[.@i*4]]+"'s^000000 session?";
|
||||
mes "This action cannot be undone.";
|
||||
next;
|
||||
set .@j, select(" ~ ^FF0000Delete session...^000000: ~ ^777777Cancel^000000");
|
||||
mes "[Remove Session]";
|
||||
if (.@j==2) mes "Cancelled.";
|
||||
else {
|
||||
deletearray $WOE_CONTROL[.@i*4],4;
|
||||
set .Size, getarraysize($WOE_CONTROL);
|
||||
mes "Session deleted."; }
|
||||
next;
|
||||
break;
|
||||
case 3:
|
||||
mes "[Reload Settings]";
|
||||
mes "This will trigger all events related to new session configurations, if any.";
|
||||
if (agitcheck() || agitcheck2()) { mes " "; mes "Be aware that this will disrupt the current WOE session."; }
|
||||
next;
|
||||
set .@i, select(" ~ ^0055FFReload settings...^000000: ~ ^777777Cancel^000000");
|
||||
mes "[Reload Settings]";
|
||||
if (.@i==2) mes "Cancelled.";
|
||||
else {
|
||||
set .Init,1;
|
||||
donpcevent "WOE_CONTROL::OnMinute00";
|
||||
mes "Variables have been re-initialized."; }
|
||||
next;
|
||||
break;
|
||||
case 4:
|
||||
mes "[Force Agit End]";
|
||||
if (!agitcheck() && !agitcheck2()) {
|
||||
mes "WOE has already ended."; next; break; }
|
||||
mes "This command will safely execute all AgitEnd events.";
|
||||
mes " ";
|
||||
mes "Kill the current WOE session?";
|
||||
next;
|
||||
set .@i, select(" ~ ^FF0000End session...^000000:"+((.Reward[0])?" ~ ^FF0000End session without rewards...^000000":"")+": ~ ^777777Cancel^000000");
|
||||
mes "[Force Agit End]";
|
||||
if (.@i==3) mes "Cancelled.";
|
||||
else {
|
||||
set .ForceEnd, .@i;
|
||||
donpcevent "WOE_CONTROL::OnWOEEnd";
|
||||
mes "WOE session terminated."; }
|
||||
next;
|
||||
break;
|
||||
case 5:
|
||||
set .@d,1; break;
|
||||
} if (.@d) { set .@d,0; break; } }
|
||||
break;
|
||||
case 5:
|
||||
close; }
|
||||
}
|
||||
set .@d,1; break;
|
||||
}
|
||||
if (.@d) { set .@d,0; break; }
|
||||
} break;
|
||||
case 5:
|
||||
close;
|
||||
} }
|
||||
}
|
@ -307,14 +307,14 @@ mora,55,124,2 script Cat Traveler 495,{
|
||||
}
|
||||
|
||||
mora,131,165,4 script Bifrost Resident#1 520,{
|
||||
mes "[Bifrost resident]";
|
||||
mes "[Bifrost Resident]";
|
||||
mes "Welcome to the workshop";
|
||||
mes "of the west clan. If you";
|
||||
mes "want your Loki Muffler";
|
||||
mes "enchanted, please contact";
|
||||
mes "my boss. He makes miracles!";
|
||||
next;
|
||||
mes "[Bifrost resident]";
|
||||
mes "[Bifrost Resident]";
|
||||
mes "On a side note... I think I'm";
|
||||
mes "really cute, don't you agree?";
|
||||
close;
|
||||
|
3977
npc/re/jobs/3-1/guillotine_cross.txt
Normal file
3977
npc/re/jobs/3-1/guillotine_cross.txt
Normal file
File diff suppressed because it is too large
Load Diff
@ -4,7 +4,7 @@
|
||||
//= L0ne_W0lf
|
||||
//= Credits: Gepard, Muad_Dib
|
||||
//===== Current Version: =====================================
|
||||
//= 1.1
|
||||
//= 1.2
|
||||
//===== Compatible With: =====================================
|
||||
//= rAthena SVN
|
||||
//===== Description: =========================================
|
||||
|
@ -16,7 +16,7 @@ npc: npc/re/jobs/3-1/mechanic.txt
|
||||
npc: npc/re/jobs/3-1/ranger.txt
|
||||
npc: npc/re/jobs/3-1/rune_knight.txt
|
||||
npc: npc/re/jobs/3-1/warlock.txt
|
||||
//npc: npc/re/jobs/3-1/guillotine.txt
|
||||
npc: npc/re/jobs/3-1/guillotine_cross.txt
|
||||
// - 3-2
|
||||
npc: npc/re/jobs/3-2/genetic.txt
|
||||
npc: npc/re/jobs/3-2/minstrel.txt
|
||||
|
@ -1149,8 +1149,8 @@ REPLACE INTO `mob_db` VALUES (2026,'DANDELION_','Runaway Dandelion Member','Runa
|
||||
REPLACE INTO `mob_db` VALUES (2027,'G_DARK_SHADOW','Dark Shadow','Dark Shadow',114,42900,0,0,0,1,10000,15000,35,44,1,23,12,145,102,60,10,12,0,0,47,0x3795,220,768,1776,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
|
||||
# REPLACE INTO `mob_db` VALUES (2028,'E_MINOROUS','Minorous','Minorous',1,741,0,0,0,1,30,48,2,5,6,4,6,6,5,3,10,12,2,2,43,0x120,200,1360,960,432,0,0,0,0,0,0,0,7606,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
|
||||
# REPLACE INTO `mob_db` VALUES (2029,'E_MINOROUS_','Minorous','Minorous',10,15,0,10,0,1,100,150,100,99,1,1,1,1,100,100,10,12,2,2,43,0x120,200,1360,960,432,0,0,0,0,0,0,0,941,10,11708,2000,11708,4000,11708,1000,516,1000,2289,1,577,1000,0,0,0,0,644,1);
|
||||
# REPLACE INTO `mob_db` VALUES (2030,'HIDEN_PRIEST','Hiden Priest','Hiden Priest',90,240000,0,0,0,2,1300,1983,0,30,1,32,40,100,82,40,10,12,2,6,89,0x120,150,432,432,360,0,0,0,0,0,0,0,12379,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
|
||||
# REPLACE INTO `mob_db` VALUES (2031,'DANDELION_H','Dandelion','Dandelion',80,120000,0,0,0,1,305,610,0,10,1,19,32,0,63,20,10,12,1,7,47,0x120,250,1772,72,384,0,0,0,0,0,0,0,12379,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
|
||||
REPLACE INTO `mob_db` VALUES (2030,'HIDEN_PRIEST','Hiden Priest','Hiden Priest',90,240000,0,0,0,2,1300,1983,0,30,1,32,40,100,82,40,10,12,2,6,89,0x120,150,432,432,360,0,0,0,0,0,0,0,12379,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
|
||||
REPLACE INTO `mob_db` VALUES (2031,'DANDELION_H','Dandelion','Dandelion',80,120000,0,0,0,1,305,610,0,10,1,19,32,0,63,20,10,12,1,7,47,0x120,250,1772,72,384,0,0,0,0,0,0,0,12379,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
|
||||
# REPLACE INTO `mob_db` VALUES (2032,'GUARDIAN_FOREST','Forest Guardian','Forest Guardian',50,8578,0,0,0,1,1000,1103,15,25,1,75,55,1,93,45,10,12,0,6,27,0x120,100,868,480,120,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
|
||||
# REPLACE INTO `mob_db` VALUES (2033,'GOLDEN_TULIP','Golden Tulip','Golden Tulip',1,299,0,0,0,1,1,2,100,99,0,0,0,0,0,0,7,12,0,3,22,0x120,2000,1,1,1,0,0,0,0,0,0,0,7951,10000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
|
||||
# REPLACE INTO `mob_db` VALUES (2034,'M_DESERT_WOLF_B','Baby Desert Wolf','Baby Desert Wolf',9,164,15,0,0,1,500,600,0,0,1,9,9,5,40,40,10,12,0,2,23,0x120,100,1600,900,240,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
|
||||
|
@ -1196,8 +1196,8 @@ REPLACE INTO `mob_db` VALUES (2027,'G_DARK_SHADOW','Dark Shadow','Dark Shadow',1
|
||||
# Additional Monsters
|
||||
# REPLACE INTO `mob_db` VALUES (2028,'E_MINOROUS','Minorous','Minorous',1,741,0,0,0,1,30,48,4,5,6,4,6,6,5,3,10,12,2,2,43,0x120,200,1360,960,432,0,0,0,0,0,0,0,7606,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
|
||||
# REPLACE INTO `mob_db` VALUES (2029,'E_MINOROUS_','Minorous','Minorous',10,15,0,9,0,1,100,150,160,99,1,1,1,1,100,100,10,12,2,2,43,0x120,200,1360,960,432,0,0,0,0,0,0,0,941,10,6119,2000,6119,4000,6119,1000,516,1000,2289,1,577,1000,0,0,0,0,644,1);
|
||||
# REPLACE INTO `mob_db` VALUES (2030,'HIDEN_PRIEST','Hiden Priest','Hiden Priest',90,240500,0,0,0,2,1300,1983,0,30,1,32,40,100,82,40,10,12,2,6,89,0x120,150,432,432,360,0,0,0,0,0,0,0,12379,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
|
||||
# REPLACE INTO `mob_db` VALUES (2031,'DANDELION_H','Dandelion','Dandelion',80,120000,0,0,0,1,305,610,0,10,1,19,32,0,63,20,10,12,1,7,47,0x120,250,1772,72,384,0,0,0,0,0,0,0,12379,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
|
||||
REPLACE INTO `mob_db` VALUES (2030,'HIDEN_PRIEST','Hiden Priest','Hiden Priest',90,240500,0,0,0,2,1300,1983,0,30,1,32,40,100,82,40,10,12,2,6,89,0x120,150,432,432,360,0,0,0,0,0,0,0,12379,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
|
||||
REPLACE INTO `mob_db` VALUES (2031,'DANDELION_H','Dandelion','Dandelion',80,120000,0,0,0,1,305,610,0,10,1,19,32,0,63,20,10,12,1,7,47,0x120,250,1772,72,384,0,0,0,0,0,0,0,12379,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
|
||||
# REPLACE INTO `mob_db` VALUES (2032,'GUARDIAN_FOREST','Forest Guardian','Forest Guardian',50,99999,0,0,0,1,3000,6000,160,99,100,100,100,100,100,100,10,12,0,6,27,0x120,200,868,480,120,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
|
||||
# REPLACE INTO `mob_db` VALUES (2033,'GOLDEN_TULIP','Golden Tulip','Golden Tulip',1,100,0,0,0,1,1,2,160,99,0,0,0,0,0,0,7,12,0,3,22,0x120,2000,1,1,1,0,0,0,0,0,0,0,7951,10000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
|
||||
# REPLACE INTO `mob_db` VALUES (2034,'M_DESERT_WOLF_B','Baby Desert Wolf','Baby Desert Wolf',9,164,15,0,0,1,500,600,0,0,1,9,9,5,40,40,10,12,0,2,23,0x120,100,1600,900,240,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
|
||||
|
Loading…
x
Reference in New Issue
Block a user