* Another round of bug fixes to various scripts.
- Added Satan Morroc spawn and corrected shadow spawn timers. (bugreport:2690) - Fixed Group of Evil NPC not reactivating when it should. (bugreport:2696) - Fixed the Zeny check when summoning guardians in agits. (bugreport:2712) - Added zeny check to Jawaii bartender (hung the script.) (bugreport:2747) - Corrected a mapwarp assosiated with the z-gang quest. (bugreport:2757) - Fixed warps in ice dungeon 3 being usable all the time. (bugreport:2776) - Corrected impossible condition if in Keil Hyre quest. (bugreport:2789) - Corrected leftover aegis variables in several scripts. (bugreport:2794) - Removed duplicate line from nameless quest. (bugreport:2795) * Implemented official behaviour/Cost for investing in economy and defence - Eco/Def will be modified on the turn of the day instead of immediately. - Cost has been updated to official values. Investing twice now costs 4 times the first investment. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13559 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
parent
6a33ab38d2
commit
76397f8bc7
@ -1,5 +1,19 @@
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Date Added
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======
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2009/03/02
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* Rev. 13559 Another round of bug fixes to various scripts. [L0ne_W0lf]
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- Added Satan Morroc spawn and corrected shadow spawn timers. (bugreport:2690)
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- Fixed Group of Evil NPC not reactivating when it should. (bugreport:2696)
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- Fixed the Zeny check when summoning guardians in agits. (bugreport:2712)
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- Added zeny check to Jawaii bartender (hung the script.) (bugreport:2747)
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- Corrected a mapwarp assosiated with the z-gang quest. (bugreport:2757)
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- Fixed warps in ice dungeon 3 being usable all the time. (bugreport:2776)
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- Corrected impossible condition if in Keil Hyre quest. (bugreport:2789)
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- Corrected leftover aegis variables in several scripts. (bugreport:2794)
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- Removed duplicate line from nameless quest. (bugreport:2795)
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* Implemented official behaviour/Cost for investing in economy and defence
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- Eco/Def will be modified on the turn of the day instead of immediately.
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- Cost has been updated to official values. Investing twice now costs 4 times the first investment.
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2009/01/19
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* Rev. 13458 Looooots of bugfixes provided by various people! [L0ne_W0lf]
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- Fixed Seal quest checking for oridecon hammer. Again. (Bugreport:2363)
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@ -3,7 +3,7 @@
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//===== By: ==================================================
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//= Muad_Dib
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//===== Current Version: =====================================
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//= 1.4
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//= 1.5
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//===== Compatible With: =====================================
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//= eAthena Revision 3000+
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//===== Description: =========================================
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@ -23,6 +23,7 @@
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//= 1.3 Implemented the Lover's quest. [MasterOfMuppets]
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//= 1.4 Moved quests to quests/quests_ein.txt [Evera]
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//= 1.5 Optimized some of the NPCs and fixed some typos [DZeroX]
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//= 1.6 Replaced occurances of PcName. [L0ne_W0lf]
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//============================================================
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einbech,172,113,4 script Nemuk#ein 855,{
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@ -456,7 +457,7 @@ ein_in01,277,95,7 script Ryan Danger#air#einbech 855,{
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mes "clothes? I'll buy you whatever";
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mes "you want, it's on me! C'mon~";
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next;
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mes "["+PcName+"]";
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mes "["+strcharinfo(0)+"]";
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mes "N-no...!";
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mes "I-I-I-I...";
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mes "^666666(This is the";
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@ -476,7 +477,7 @@ ein_in01,277,95,7 script Ryan Danger#air#einbech 855,{
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mes "Or am I?";
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mes "Bwahahahaha!";
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next;
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mes "["+PcName+"]";
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mes "["+strcharinfo(0)+"]";
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mes "(Th-this guy";
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mes "must be drunk out";
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mes "of his freakin' mind!)";
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@ -29,6 +29,7 @@
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//= 1.5 Updated Hotel Employee to work with Airship Ticket Quest [Samuray22]
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//= 1.6 Optimized several NPCs [DZeroX]
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//= 1.7 Replaced outdated variable with getarg. [L0ne_W0lf]
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//= 1.8 Fixed Occurances of PcName. [L0ne_W0lf]
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//============================================================
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einbroch,218,198,5 script Mark#ein 855,{
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@ -330,7 +331,7 @@ einbroch,40,116,1 script Airship Engineer#ein-1 855,{
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next;
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switch(select("Ah~:Uh huh...")) {
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case 1:
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mes "["+PcName+"]";
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mes "["+strcharinfo(0)+"]";
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mes "Ah~";
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mes "I see, so you're";
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mes "working on restoring";
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@ -344,7 +345,7 @@ einbroch,40,116,1 script Airship Engineer#ein-1 855,{
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mes "fixing up Burielle...";
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close;
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case 2:
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mes "["+PcName+"]";
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mes "["+strcharinfo(0)+"]";
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mes "Uh huh...";
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mes "Right. For a second";
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mes "there, I thought you were";
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@ -352,7 +353,7 @@ einbroch,40,116,1 script Airship Engineer#ein-1 855,{
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mes "then I also assumed that you";
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mes "weren't, you know, a nutcase.";
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next;
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mes "["+PcName+"]";
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mes "["+strcharinfo(0)+"]";
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mes "Oh, did you say,";
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mes "''prettiest model?''";
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mes "All Airships look the";
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@ -5,7 +5,7 @@
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//= DNett123 (1.1 - 1.5)
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//= L0ne_w0lf
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//===== Current Version: =====================================
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//= 3.5
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//= 3.6
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//===== Compatible With: =====================================
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//= eAthena SVN
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//===== Description: =========================================
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@ -34,6 +34,7 @@
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//= 3.3a Just a little typo error. [Samuray22]
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//= 3.4 Added missing checkweights. [L0ne_W0lf]
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//= 3.5 Replaced effect numerics with constants. [L0ne_W0lf]
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//= 3.6 Fixed bartender so he no longer hangs. [L0ne_W0lf]
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//============================================================
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// Jawaii
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@ -890,7 +891,9 @@ jawaii_in,28,124,0 script Bartender#jaw 46,{
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percentheal -100,0;
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end;
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}
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set zeny,zeny-100;
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if (Zeny >= 100) {
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set zeny,zeny-100;
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}
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switch(rand(4)) {
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case 1:
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mes "[Bartender]";
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@ -3,7 +3,7 @@
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//===== By: ==================================================
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//= L0ne_W0lf
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//===== Current Version: =====================================
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//= 1.4
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//= 1.6
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//===== Compatible With: =====================================
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//= eAthena SVN
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//===== Description: =========================================
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@ -41,6 +41,10 @@
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//= 1.4 Fixed a typo in defense investment. [L0ne_W0lf]
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//= 1.5 Fixed spawn point of the emperium in Payon 1. [L0ne_W0lf]
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//= Double-investing doubles the price now.
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//= 1.6 Corrected Zeny check when summoning guardians. [L0ne_W0lf]
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//= Corrected cost for investing, thanks to Ai4rei.
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//= Second invest is now quadruple the value of the first
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//= Investing now happens at the turn of the day.
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//============================================================
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// AGIT Manager Template
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@ -484,19 +488,29 @@ OnRecvCastle:
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close;
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case 2:
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set .@Economy,GetCastleData(strnpcinfo(2),2);
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if(.@Economy < 8) set .@eco_invest,10000;
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if(.@Economy >= 8) set .@eco_invest,20000;
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if(.@Economy >= 16) set .@eco_invest,40000;
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if(.@Economy >= 25) set .@eco_invest,80000;
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if(.@Economy >= 34) set .@eco_invest,160000;
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if(.@Economy >= 44) set .@eco_invest,320000;
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if(.@Economy >= 54) set .@eco_invest,640000;
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if(.@Economy >= 65) set .@eco_invest,1280000;
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if(.@Economy >= 76) set .@eco_invest,2560000;
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if(.@Economy >= 88) set .@eco_invest,5120000;
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//Double the cost of investing if you've already invested once.
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if (.@Economy > 6) { set .@eco_invest,5000; }
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else if ((.@Economy <= 6) && (.@Economy >= 10)) { set .@eco_invest,10000; }
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else if ((.@Economy <= 11) && (.@Economy >= 15)) { set .@eco_invest,20000; }
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else if ((.@Economy <= 16) && (.@Economy >= 20)) { set .@eco_invest,35000; }
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else if ((.@Economy <= 21) && (.@Economy >= 25)) { set .@eco_invest,55000; }
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else if ((.@Economy <= 26) && (.@Economy >= 30)) { set .@eco_invest,80000; }
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else if ((.@Economy <= 31) && (.@Economy >= 35)) { set .@eco_invest,110000; }
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else if ((.@Economy <= 36) && (.@Economy >= 40)) { set .@eco_invest,145000; }
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else if ((.@Economy <= 41) && (.@Economy >= 45)) { set .@eco_invest,185000; }
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else if ((.@Economy <= 46) && (.@Economy >= 50)) { set .@eco_invest,230000; }
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else if ((.@Economy <= 51) && (.@Economy >= 55)) { set .@eco_invest,280000; }
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else if ((.@Economy <= 56) && (.@Economy >= 60)) { set .@eco_invest,335000; }
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else if ((.@Economy <= 61) && (.@Economy >= 65)) { set .@eco_invest,395000; }
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else if ((.@Economy <= 66) && (.@Economy >= 70)) { set .@eco_invest,460000; }
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else if ((.@Economy <= 71) && (.@Economy >= 75)) { set .@eco_invest,530000; }
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else if ((.@Economy <= 76) && (.@Economy >= 80)) { set .@eco_invest,605000; }
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else if ((.@Economy <= 81) && (.@Economy >= 85)) { set .@eco_invest,685000; }
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else if ((.@Economy <= 86) && (.@Economy >= 90)) { set .@eco_invest,770000; }
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else if ((.@Economy <= 91) && (.@Economy >= 95)) { set .@eco_invest,860000; }
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else if ((.@Economy <= 96) && (.@Economy >= 100)) { set .@eco_invest,955000; }
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//Quadruple the cost of investing if you've already invested once.
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if (GetCastleData(strnpcinfo(2),4)) {
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set .@eco_invest,.@eco_invest*2;
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set .@eco_invest,.@eco_invest*4;
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}
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mes "[ Steward " + .@name$ + " ]";
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mes "If you raise commercial growth, the quantity of goods made by the guild will increase. So if you want a prosperous future, investment will be required.";
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@ -527,7 +541,6 @@ OnRecvCastle:
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}
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set zeny,zeny-.@eco_invest;
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SetCastleData strnpcinfo(2),4,GetCastleData(strnpcinfo(2),4)+1;
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SetCastleData strnpcinfo(2),2,.@Economy + 1 + (.@Economy<99 && rand(2) && getgdskilllv(.@GID,10014));
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mes "[ Steward " + .@name$ + "]";
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mes "We finished the investment safely. I expect that our growth level will be increased by tomorrow.";
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close;
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@ -538,19 +551,29 @@ OnRecvCastle:
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}
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case 3:
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set .@Defence,GetCastleData(strnpcinfo(2),3);
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if(.@Defence < 8) set .@def_invest,20000;
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if(.@Defence >= 8) set .@def_invest,40000;
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if(.@Defence >= 16) set .@def_invest,80000;
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if(.@Defence >= 25) set .@def_invest,160000;
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if(.@Defence >= 34) set .@def_invest,320000;
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if(.@Defence >= 44) set .@def_invest,640000;
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if(.@Defence >= 54) set .@def_invest,1280000;
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if(.@Defence >= 65) set .@def_invest,2560000;
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if(.@Defence >= 76) set .@def_invest,5120000;
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if(.@Defence >= 88) set .@def_invest,10240000;
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//Double the cost of investing if you've already invested once.
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if (.@Defence > 6) { set .@def_invest,10000; }
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else if ((.@Defence <= 6) && (.@Defence >= 10)) { set .@def_invest,20000; }
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else if ((.@Defence <= 11) && (.@Defence >= 15)) { set .@def_invest,40000; }
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else if ((.@Defence <= 16) && (.@Defence >= 20)) { set .@def_invest,70000; }
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else if ((.@Defence <= 21) && (.@Defence >= 25)) { set .@def_invest,110000; }
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else if ((.@Defence <= 26) && (.@Defence >= 30)) { set .@def_invest,160000; }
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else if ((.@Defence <= 31) && (.@Defence >= 35)) { set .@def_invest,220000; }
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else if ((.@Defence <= 36) && (.@Defence >= 40)) { set .@def_invest,290000; }
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else if ((.@Defence <= 41) && (.@Defence >= 45)) { set .@def_invest,370000; }
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else if ((.@Defence <= 46) && (.@Defence >= 50)) { set .@def_invest,460000; }
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else if ((.@Defence <= 51) && (.@Defence >= 55)) { set .@def_invest,560000; }
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else if ((.@Defence <= 56) && (.@Defence >= 60)) { set .@def_invest,670000; }
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else if ((.@Defence <= 61) && (.@Defence >= 65)) { set .@def_invest,790000; }
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else if ((.@Defence <= 66) && (.@Defence >= 70)) { set .@def_invest,920000; }
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else if ((.@Defence <= 71) && (.@Defence >= 75)) { set .@def_invest,1060000; }
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else if ((.@Defence <= 76) && (.@Defence >= 80)) { set .@def_invest,1210000; }
|
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else if ((.@Defence <= 81) && (.@Defence >= 85)) { set .@def_invest,1370000; }
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else if ((.@Defence <= 86) && (.@Defence >= 90)) { set .@def_invest,1540000; }
|
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else if ((.@Defence <= 91) && (.@Defence >= 95)) { set .@def_invest,1720000; }
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else if ((.@Defence <= 96) && (.@Defence >= 100)) { set .@def_invest,1910000; }
|
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//Quadruple the cost of investing if you've already invested once.
|
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if (GetCastleData(strnpcinfo(2),5)) {
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set .@def_invest,.@def_invest*2;
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set .@def_invest,.@def_invest*4;
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}
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mes "[ Steward " + .@name$ + " ]";
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mes "If you raise the safeguard, the durability of the Guardians and emperium will increase. So if you expect more defenses in battles, investment will be required.";
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@ -581,7 +604,6 @@ OnRecvCastle:
|
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}
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set zeny,zeny-.@def_invest;
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SetCastleData strnpcinfo(2),5,GetCastleData(strnpcinfo(2),5)+1;
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SetCastleData strnpcinfo(2),3,.@Defence+1;
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mes "[ Steward " + .@name$ + "]";
|
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mes "We finished the investment safely. I expect that the safeguard level will be increased by tomorrow.";
|
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close;
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@ -624,7 +646,7 @@ OnRecvCastle:
|
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close;
|
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}
|
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|
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if (Zeny < 1000) {
|
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if (Zeny < 10000) {
|
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mes "Well... I'm sorry but we don't have funds to summon the Guardian. We failed to summon the Guardian.";
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close;
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}
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@ -1230,10 +1252,6 @@ OnClock0001:
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end;
|
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}
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|
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// Reset daily investment limit.
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setcastledata strnpcinfo(2),4,0;
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setcastledata strnpcinfo(2),5,0;
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// Spawn boxes in proper order.
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for (set .@i,0; .@i <= .@Treasure ; set .@i,.@i+1) {
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// set treasure box ID
|
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@ -1245,6 +1263,21 @@ OnClock0001:
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setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") | .@box;
|
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}
|
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}
|
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|
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// Apply investment to Eco. and Def. Only happens if there were investments made.
|
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// Permanent Development can only happen once per day.
|
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if (GetCastleData(strnpcinfo(2),4)) {
|
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set .@Economy,GetCastleData(strnpcinfo(2),2);
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SetCastleData strnpcinfo(2),2,.@Economy + GetCastleData(strnpcinfo(2),4) + (.@Economy<99 && rand(2) && getgdskilllv(.@GID,10014));
|
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}
|
||||
if (GetCastleData(strnpcinfo(2),5)) {
|
||||
set .@Defence,GetCastleData(strnpcinfo(2),3);
|
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SetCastleData strnpcinfo(2),3,.@Defence + GetCastleData(strnpcinfo(2),5);
|
||||
}
|
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// Reset daily investment limits.
|
||||
setcastledata strnpcinfo(2),4,0;
|
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setcastledata strnpcinfo(2),5,0;
|
||||
|
||||
end;
|
||||
|
||||
// Individual "You killed a chest" events to ensure proper spawning at the change of day.
|
||||
|
@ -3,7 +3,7 @@
|
||||
//===== By: ==================================================
|
||||
//= Athena (1.0)
|
||||
//===== Current Version: =====================================
|
||||
//= 1.5
|
||||
//= 1.6
|
||||
//===== Compatible With: =====================================
|
||||
//= Any Athena Version
|
||||
//===== Additional Comments: =================================
|
||||
@ -12,6 +12,8 @@
|
||||
//= 1.3 Added Morroc field 20, 21, and 22 spawns, as [L0ne_W0lf]
|
||||
//= 1.4 Updated spawns to reflect episode 12.1. [L0ne_W0lf]
|
||||
//= 1.5 Fixed Pheeroni spawn location. [Kisuka]
|
||||
//= 1.6 Added Satan MOrroc static spawn. [L0ne_W0lf]
|
||||
//= Added 30s spawn time for all Morroc Shadows.
|
||||
//============================================================
|
||||
|
||||
//==================================================
|
||||
@ -296,10 +298,10 @@ moc_fild20,0,0,0,0 monster Drops 1113,30,0,0,0
|
||||
moc_fild20,0,0,0,0 monster Scorpion 1001,70,0,0,0
|
||||
moc_fild20,0,0,0,0 monster Picky 1050,50,0,0,0
|
||||
moc_fild20,0,0,0,0 monster Picky 1049,50,0,0,0
|
||||
moc_fild20,0,0,0,0 monster Morroc's Shadow 1918,1,0,0,0
|
||||
moc_fild20,0,0,0,0 monster Morroc's Shadow 1919,1,0,0,0
|
||||
moc_fild20,0,0,0,0 monster Morroc's Shadow 1920,1,0,0,0
|
||||
moc_fild20,0,0,0,0 monster Morroc's Shadow 1921,1,0,0,0
|
||||
moc_fild20,0,0,0,0 monster Morroc's Shadow 1918,1,30000,0,0
|
||||
moc_fild20,0,0,0,0 monster Morroc's Shadow 1919,1,30000,0,0
|
||||
moc_fild20,0,0,0,0 monster Morroc's Shadow 1920,1,30000,0,0
|
||||
moc_fild20,0,0,0,0 monster Morroc's Shadow 1921,1,30000,0,0
|
||||
|
||||
//==================================================
|
||||
// moc_fild21 - Dimensional Gorge
|
||||
@ -307,15 +309,16 @@ moc_fild20,0,0,0,0 monster Morroc's Shadow 1921,1,0,0,0
|
||||
moc_fild21,0,0,0,0 monster Golem 1040,61,0,0,0
|
||||
moc_fild21,0,0,0,0 monster Stalactic Golem 1278,46,0,0,0
|
||||
moc_fild21,0,0,0,0 monster Lava Golem 1366,46,0,0,0
|
||||
moc_fild21,0,0,0,0 monster Morroc's Shadow 1918,46,0,0,0
|
||||
moc_fild21,0,0,0,0 monster Morroc's Shadow 1919,46,0,0,0
|
||||
moc_fild21,0,0,0,0 monster Morroc's Shadow 1920,46,0,0,0
|
||||
moc_fild21,0,0,0,0 monster Morroc's Shadow 1921,34,0,0,0
|
||||
moc_fild21,0,0,0,0 monster Morroc's Shadow 1918,46,30000,0,0
|
||||
moc_fild21,0,0,0,0 monster Morroc's Shadow 1919,46,30000,0,0
|
||||
moc_fild21,0,0,0,0 monster Morroc's Shadow 1920,46,30000,0,0
|
||||
moc_fild21,0,0,0,0 monster Morroc's Shadow 1921,34,30000,0,0
|
||||
|
||||
//==================================================
|
||||
// moc_fild22 - Dimensional Gorge
|
||||
//==================================================
|
||||
moc_fild22,0,0,0,0 monster Morroc's Shadow 1918,60,0,0,0
|
||||
moc_fild22,0,0,0,0 monster Morroc's Shadow 1919,60,0,0,0
|
||||
moc_fild22,0,0,0,0 monster Morroc's Shadow 1920,60,0,0,0
|
||||
moc_fild22,0,0,0,0 monster Morroc's Shadow 1921,25,0,0,0
|
||||
moc_fild22,0,0,0,0 monster Morroc's Shadow 1918,60,30000,0,0
|
||||
moc_fild22,0,0,0,0 monster Morroc's Shadow 1919,60,30000,0,0
|
||||
moc_fild22,0,0,0,0 monster Morroc's Shadow 1920,60,30000,0,0
|
||||
moc_fild22,0,0,0,0 monster Morroc's Shadow 1921,25,30000,0,0
|
||||
moc_fild22,0,0,0,0 monster Woudned Satan Morroc 1917,1,43200000,3600000,1
|
||||
|
@ -3,7 +3,7 @@
|
||||
//===== By: ==================================================
|
||||
//= L0ne_W0lf (Script), DZeroX (Timer)
|
||||
//===== Current Version: =====================================
|
||||
//= 4.5
|
||||
//= 4.6
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
@ -96,6 +96,7 @@
|
||||
//= Corrected some typos in the dialogs.
|
||||
//= 4.4 Updated reviecer and robots NPC to use mobcount. (bugreport:2380) [L0ne_W0lf]
|
||||
//= 4.5 Removed a delitem that was no logner needed. [L0en_W0lf]
|
||||
//= 4.6 Fixed impossible condition for security guard. [L0ne_W0lf]
|
||||
//============================================================
|
||||
|
||||
//============================================================================
|
||||
@ -756,7 +757,7 @@ yuno_fild08,196,196,5 script Hanie#kh1 102,{
|
||||
// Academy Security Guards
|
||||
//----------------------------------------------------------------------------
|
||||
yuno_fild08,158,194,6 script Security Guard#1::KHAGuard 852,{
|
||||
if ((KielHyreQuest < 2) && (KielHyreQuest > 31)) {
|
||||
if ((KielHyreQuest < 2) || (KielHyreQuest > 31)) {
|
||||
mes "[Security Guard]";
|
||||
mes "I'm sorry, but if you aren't";
|
||||
mes "associated with this institution,";
|
||||
|
@ -3,7 +3,7 @@
|
||||
//===== By ===================================================
|
||||
//= Celesta, Lupus
|
||||
//===== Version ==============================================
|
||||
//= 1.9
|
||||
//= 2.0
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
@ -19,6 +19,7 @@
|
||||
//= 1.7 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
|
||||
//= 1.8 Added missing checkweights. [L0ne_W0lf]
|
||||
//= 1.9 Moved Morroc NPCs to Morroc Ruins. [L0ne_W0lf]
|
||||
//= 2.0 Removed unused "name" variable. [L0ne_W0lf]
|
||||
//============================================================
|
||||
|
||||
alberta,43,244,0 script Tourist#thai 99,{
|
||||
@ -1017,7 +1018,6 @@ moc_ruins,105,62,4 script Jacob#thai 50,{
|
||||
mes "'^0000FFTry to be in someone else's shoes before judging that person.^000000'";
|
||||
mes "Do you understand?";
|
||||
next;
|
||||
set name,PcName;
|
||||
mes "["+strcharinfo(0)+"]";
|
||||
mes "(There's more this guy can tell me, I just know it...)";
|
||||
close;
|
||||
|
@ -3,7 +3,7 @@
|
||||
//===== By: ==================================================
|
||||
//= Evera and The eAthena Dev Team
|
||||
//===== Current Version: =====================================
|
||||
//= 2.2a
|
||||
//= 2.3
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
@ -44,6 +44,7 @@
|
||||
//= Added missing quest, "Oridecon/Mineral Quest"
|
||||
//= Full overhual of the Uwe Kleine quest.
|
||||
//= 2.2a Fixed typos in var names from EIN_LOVERQRQ to EIN_LOVERQ. (bugreport:2464) [Paradox924X]
|
||||
//= 2.3 Removed occurance of PcName. [L0ne_W0lf]
|
||||
//============================================================
|
||||
|
||||
// Oridecon Stone OR Mineral Stone Quest
|
||||
@ -1049,7 +1050,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 85,{
|
||||
mes "Oh! Hello again,";
|
||||
mes "you cutie adventurer.";
|
||||
mes "So tell me, what brings";
|
||||
mes "you here, "+PcName+"?";
|
||||
mes "you here, "+strcharinfo(0)+"?";
|
||||
next;
|
||||
switch(select("Ask about Cooking.:Ask about Einbroch.:Cancel.")) {
|
||||
case 1:
|
||||
|
@ -3,7 +3,7 @@
|
||||
//===== By: ==================================================
|
||||
//= Evera and The eAthena Dev Team
|
||||
//===== Current Version: =====================================
|
||||
//= 2.1
|
||||
//= 2.2
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena 1.0
|
||||
//===== Description: =========================================
|
||||
@ -32,6 +32,7 @@
|
||||
//= 1.9 Bug fixes/Typos. [Paradox924X]
|
||||
//= 2.0 Replaced effect numerics with constants. [L0ne_W0lf]
|
||||
//= 2.1 Fixed guard tower warper ALWAYS warping. (bugreport:2377) [L0ne_W0lf]
|
||||
//= 2.2 Removed unused "name" variable. [L0ne_W0lf]
|
||||
//============================================================
|
||||
|
||||
// Soup Quest
|
||||
@ -4333,7 +4334,6 @@ OnTouch:
|
||||
|
||||
louyang,217,278,0 script #lou_path 111,{
|
||||
if (ch_poison == 12 || ch_poison == 16) {
|
||||
set name,PcName;
|
||||
mes "["+strcharinfo(0)+"]";
|
||||
mes "What's this?";
|
||||
mes "A crack in the wall?";
|
||||
|
@ -3,7 +3,7 @@
|
||||
//===== By: ==================================================
|
||||
//= kobra_k88
|
||||
//===== Current Version: =====================================
|
||||
//= 2.4
|
||||
//= 2.5
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena 7.15 +
|
||||
//===== Description: =========================================
|
||||
@ -28,6 +28,7 @@
|
||||
//= 2.4 Implemented Ep. 12.1 Continental Guard Quest. [L0ne_W0lf]
|
||||
//= Moved Dandelion's Request to a it's own file.
|
||||
//= Added support NPCs required to finish Gaebolg quest.
|
||||
//= 2.5 Fixed Group of Evil never re-enabling. [L0ne_W0lf]
|
||||
//============================================================
|
||||
|
||||
//==================================================================================//
|
||||
@ -1881,7 +1882,6 @@ OnInit:
|
||||
|
||||
OnEnable:
|
||||
enablenpc "Group of Evil#edq";
|
||||
donpcevent "Time-Space Gap#edq::OnDisable";
|
||||
end;
|
||||
|
||||
OnDisable:
|
||||
@ -1933,7 +1933,7 @@ OnTimer1800000:
|
||||
OnTimer21600000:
|
||||
stopnpctimer;
|
||||
set $@re_moc,0;
|
||||
disablenpc "Time-Space Gap#edq";
|
||||
donpcevent "Time-Space Gap#edq::OnDisable";
|
||||
end;
|
||||
}
|
||||
|
||||
|
@ -3,7 +3,7 @@
|
||||
//===== By: ==================================================
|
||||
//= L0ne_W0lf
|
||||
//===== Current Version: =====================================
|
||||
//= 1.8
|
||||
//= 2.0
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
@ -52,6 +52,8 @@
|
||||
//= 1.7 Fixed a typo in monestary quest. [L0ne_W0lf]
|
||||
//= 1.8 Renamed temporary global variable. [L0ne_W0lf]
|
||||
//= moved OnMyMobDead for access quest to a different NPC.
|
||||
//= 1.9 Fixed mapwarp warping to disabled map. [L0ne_W0lf]
|
||||
//= 2.0 Removed duplicate dialog. [L0ne_W0lf]
|
||||
//============================================================
|
||||
|
||||
// Nameless Island and Cursed Monestary Access Quest
|
||||
@ -2800,7 +2802,6 @@ OnTouch:
|
||||
mes "priests, the corruption...^000000";
|
||||
next;
|
||||
mes "^3355FFHe also explained the role";
|
||||
mes "He also explained the role";
|
||||
mes "of the priests in the inhumane";
|
||||
mes "testing conducted by the";
|
||||
mes "Rekenber Corporation, and";
|
||||
@ -8830,7 +8831,7 @@ z_agit,97,101,3 script Louis 931,{
|
||||
close2;
|
||||
getitem 7724,1; //Forbidden_Secret_Art
|
||||
set zdan_edq,18;
|
||||
mapwarp "z_agit","moc_fild09",68,298;
|
||||
mapwarp "z_agit","moc_fild17",209,235;
|
||||
set $@monster_zgang,0;
|
||||
set $@door2,0;
|
||||
hideonnpc "Louis";
|
||||
|
@ -3,7 +3,7 @@
|
||||
//===== By: ==================================================
|
||||
//= L0ne_W0lf
|
||||
//===== Current Version: =====================================
|
||||
//= 3.2
|
||||
//= 3.3
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
@ -57,6 +57,8 @@
|
||||
//= Some more numeric conversion, and some other cleanup.
|
||||
//= 3.1 Updated Ice Necklace quest, added missing checks. [L0ne_W0lf]
|
||||
//= 3.2 Added missing updates for Peace to the Arunafeltz quest. [L0ne_W0lf]
|
||||
//= 3.3 Fixed occurance of PcName. [L0ne_W0lf]
|
||||
//= Fixed level 4 ID warps always being usable.
|
||||
//============================================================
|
||||
|
||||
// Lost Child Quest (Prerequisite to High Priest quest)
|
||||
@ -3813,10 +3815,10 @@ OnTimer7200000:
|
||||
ice_dun03,1,175,3 script #ice_sec -1,{
|
||||
OnStart:
|
||||
initnpctimer;
|
||||
hideoffnpc "#ice_4f_1";
|
||||
hideoffnpc "#ice_4f_2";
|
||||
hideoffnpc "#ice_4f_3";
|
||||
hideoffnpc "#ice_4f_4";
|
||||
enablenpc "#ice_4f_1";
|
||||
enablenpc "#ice_4f_2";
|
||||
enablenpc "#ice_4f_3";
|
||||
enablenpc "#ice_4f_4";
|
||||
donpcevent "#ice_4f_1::OnEnable";
|
||||
donpcevent "#ice_4f_2::OnEnable";
|
||||
donpcevent "#ice_4f_3::OnEnable";
|
||||
@ -3825,10 +3827,10 @@ OnStart:
|
||||
|
||||
OnTimer60000:
|
||||
stopnpctimer;
|
||||
hideonnpc "#ice_4f_1";
|
||||
hideonnpc "#ice_4f_2";
|
||||
hideonnpc "#ice_4f_3";
|
||||
hideonnpc "#ice_4f_4";
|
||||
disablenpc "#ice_4f_1";
|
||||
disablenpc "#ice_4f_2";
|
||||
disablenpc "#ice_4f_3";
|
||||
disablenpc "#ice_4f_4";
|
||||
end;
|
||||
}
|
||||
|
||||
@ -7173,7 +7175,7 @@ ra_temsky,99,99,5 script Pope#rachel 936,{
|
||||
mes "strange to me. Well, it's";
|
||||
mes "good to hear it from you.";
|
||||
next;
|
||||
mes "["+PcName+"]";
|
||||
mes "["+strcharinfo(0)+"]";
|
||||
mes "(^333333I can't just leave";
|
||||
mes "now. I should try to see";
|
||||
mes "if I can learn anything";
|
||||
|
Loading…
x
Reference in New Issue
Block a user