Fixed bugreport:5620 Fear Breeze auto attack should now trigger properly.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16122 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
shennetsind 2012-05-17 09:06:40 +00:00
parent a4ad2b26f9
commit 7653a24094

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@ -1374,8 +1374,7 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
flag.lh=1;
}
if( sd && !skill_num )
{ //Check for double attack.
if( sd && !skill_num ) { //Check for double attack.
if( ( ( skill_lv = pc_checkskill(sd,TF_DOUBLE) ) > 0 && sd->weapontype1 == W_DAGGER )
|| ( sd->double_rate > 0 && sd->weapontype1 != W_FIST ) ) //Will fail bare-handed
{ //Success chance is not added, the higher one is used [Skotlex]
@ -1390,6 +1389,20 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
wd.div_ = skill_get_num(GS_CHAINACTION,skill_lv);
wd.type = 0x08;
}
else if(sc && sc->data[SC_FEARBREEZE] && sd->weapontype1==W_BOW && (i = sd->equip_index[EQI_AMMO]) >= 0 && sd->inventory_data[i] && sd->status.inventory[i].amount > 1){
short rate[] = { 4, 4, 7, 9, 10 };
if(sc->data[SC_FEARBREEZE]->val1 > 0 && sc->data[SC_FEARBREEZE]->val1 < 6 && rand()%100 < rate[sc->data[SC_FEARBREEZE]->val1-1]) {
wd.type = 0x08;
wd.div_ = 2;
if(sc->data[SC_FEARBREEZE]->val1 > 2){
int chance = rand()%100;
wd.div_ += (chance >= 40) + (chance >= 70) + (chance >= 90);
wd.div_ = min(wd.div_,sc->data[SC_FEARBREEZE]->val1);
}
wd.div_ = min(wd.div_,sd->status.inventory[i].amount);
sc->data[SC_FEARBREEZE]->val4 = wd.div_-1;
}
}
}
//Check for critical
@ -4338,6 +4351,11 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
}
if( sc->data[SC_GIANTGROWTH] && (wd.flag&BF_SHORT) && rnd()%100 < sc->data[SC_GIANTGROWTH]->val2 )
wd.damage *= 3; // Triple Damage
if( sc->data[SC_FEARBREEZE] && sc->data[SC_FEARBREEZE]->val4 > 0 && sd->status.inventory[sd->equip_index[EQI_AMMO]].amount >= sc->data[SC_FEARBREEZE]->val4 && battle_config.arrow_decrement){
pc_delitem(sd,sd->equip_index[EQI_AMMO],sc->data[SC_FEARBREEZE]->val4,0,1,LOG_TYPE_CONSUME);
sc->data[SC_FEARBREEZE]->val4 = 0;
}
}
if (sd && sd->state.arrow_atk) //Consume arrow.
battle_consume_ammo(sd, 0, 0);