Fixes from 2008/10/13 bugreport:2077 (Only commiting because nobody did until now and those bugs would get lost)
* Fixed monster's Spiral Pierce, now it is always blocked by Pneuma. * Fixed Monk Absorb Spirits mana recovery per spirit absorbed, 7, not 10. * Fixed Monk spirit balls not being removed on death (like happens with gunslingers). * Fixed Swordman Auto-Berserk sp cost, 1, not 5. Should be 0, but eA wont allow the skill to work. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13555 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
parent
4a7bc5ad07
commit
7699a5de32
@ -3,6 +3,13 @@ Date Added
|
|||||||
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
|
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
|
||||||
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
|
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
|
||||||
|
|
||||||
|
2008/10/13
|
||||||
|
* Fixes from 2008/10/13 bugreport:2077 (Only commiting because nobody did until now and those bugs would get lost)
|
||||||
|
* Fixed monster's Spiral Pierce, now it is always blocked by Pneuma.
|
||||||
|
* Fixed Monk Absorb Spirits mana recovery per spirit absorbed, 7, not 10.
|
||||||
|
* Fixed Monk spirit balls not being removed on death (like happens with gunslingers).
|
||||||
|
* Fixed Swordman Auto-Berserk sp cost, 1, not 5. Should be 0, but eA wont allow the skill to work.
|
||||||
|
|
||||||
2009/03/01
|
2009/03/01
|
||||||
* Ankle Snare cannot be knocked back anymore (bugreport:2804) [ultramage]
|
* Ankle Snare cannot be knocked back anymore (bugreport:2804) [ultramage]
|
||||||
2009/02/25
|
2009/02/25
|
||||||
|
@ -135,7 +135,7 @@
|
|||||||
142,0,0,3,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#?急手?#
|
142,0,0,3,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#?急手?#
|
||||||
143,0,0,5,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NV_TRICKDEAD#死んだふり#
|
143,0,0,5,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NV_TRICKDEAD#死んだふり#
|
||||||
|
|
||||||
146,0,0,5,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SM_AUTOBERSERK#オ?トバ?サ?ク#
|
146,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SM_AUTOBERSERK#オ?トバ?サ?ク#
|
||||||
147,0,0,10,0,0,0,99,0,0,recover_weight_rate,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AC_MAKINGARROW#矢作成#
|
147,0,0,10,0,0,0,99,0,0,recover_weight_rate,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AC_MAKINGARROW#矢作成#
|
||||||
148,0,0,15,0,0,0,11,1,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AC_CHARGEARROW#チャ?ジアロ?#
|
148,0,0,15,0,0,0,11,1,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AC_CHARGEARROW#チャ?ジアロ?#
|
||||||
149,0,0,9,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //TF_SPRINKLESAND#砂まき#
|
149,0,0,9,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //TF_SPRINKLESAND#砂まき#
|
||||||
@ -267,7 +267,7 @@
|
|||||||
356,0,0,50,0,0,0,3,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LK_PARRYING#パリイング#
|
356,0,0,50,0,0,0,3,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LK_PARRYING#パリイング#
|
||||||
357,0,0,14:18:22:26:30,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LK_CONCENTRATION#コンセントレ?ション#
|
357,0,0,14:18:22:26:30,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LK_CONCENTRATION#コンセントレ?ション#
|
||||||
358,0,0,15,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LK_TENSIONRELAX#テンションリラックス#
|
358,0,0,15,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LK_TENSIONRELAX#テンションリラックス#
|
||||||
359,0,0,100,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LK_BERSERK#バ?サ?ク#
|
359,0,0,200,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LK_BERSERK#バ?サ?ク#
|
||||||
361,0,0,20:30:40:50:60,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HP_ASSUMPTIO#アスムプティオ#
|
361,0,0,20:30:40:50:60,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HP_ASSUMPTIO#アスムプティオ#
|
||||||
362,0,0,80:90:100:110:120,0,0,0,99,0,0,none,0,715,1,716,1,717,1,523,1,0,0,0,0,0,0,0,0,0,0,0,0 //HP_BASILICA#バジリカ#
|
362,0,0,80:90:100:110:120,0,0,0,99,0,0,none,0,715,1,716,1,717,1,523,1,0,0,0,0,0,0,0,0,0,0,0,0 //HP_BASILICA#バジリカ#
|
||||||
|
|
||||||
|
@ -329,6 +329,9 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i
|
|||||||
|
|
||||||
if( sc->data[SC_PNEUMA] && (flag&(BF_MAGIC|BF_LONG)) == BF_LONG )
|
if( sc->data[SC_PNEUMA] && (flag&(BF_MAGIC|BF_LONG)) == BF_LONG )
|
||||||
return 0;
|
return 0;
|
||||||
|
|
||||||
|
if( sc->data[SC_PNEUMA] && src->type == BL_MOB && skill_num == LK_SPIRALPIERCE)
|
||||||
|
return 0; //Mob's Spiral Pierce is always blocked by pneuma [Brain]
|
||||||
|
|
||||||
if( (sce=sc->data[SC_AUTOGUARD]) && flag&BF_WEAPON && !(skill_get_nk(skill_num)&NK_NO_CARDFIX_ATK) && rand()%100 < sce->val2 )
|
if( (sce=sc->data[SC_AUTOGUARD]) && flag&BF_WEAPON && !(skill_get_nk(skill_num)&NK_NO_CARDFIX_ATK) && rand()%100 < sce->val2 )
|
||||||
{
|
{
|
||||||
|
@ -5266,7 +5266,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src)
|
|||||||
|
|
||||||
npc_script_event(sd,NPCE_DIE);
|
npc_script_event(sd,NPCE_DIE);
|
||||||
|
|
||||||
if ( sd && sd->spiritball && (sd->class_&MAPID_BASEMASK)==MAPID_GUNSLINGER ) // maybe also monks' spiritballs ?
|
if ( sd && sd->spiritball ) // maybe also monks' spiritballs ?
|
||||||
pc_delspiritball(sd,sd->spiritball,0);
|
pc_delspiritball(sd,sd->spiritball,0);
|
||||||
|
|
||||||
if (src)
|
if (src)
|
||||||
|
@ -3662,7 +3662,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
|
|||||||
i = 0;
|
i = 0;
|
||||||
if (dstsd && dstsd->spiritball && (sd == dstsd || map_flag_vs(src->m)) && (dstsd->class_&MAPID_BASEMASK)!=MAPID_GUNSLINGER)
|
if (dstsd && dstsd->spiritball && (sd == dstsd || map_flag_vs(src->m)) && (dstsd->class_&MAPID_BASEMASK)!=MAPID_GUNSLINGER)
|
||||||
{ // split the if for readability, and included gunslingers in the check so that their coins cannot be removed [Reddozen]
|
{ // split the if for readability, and included gunslingers in the check so that their coins cannot be removed [Reddozen]
|
||||||
i = dstsd->spiritball * 10;
|
i = dstsd->spiritball * 7;
|
||||||
pc_delspiritball(dstsd,dstsd->spiritball,0);
|
pc_delspiritball(dstsd,dstsd->spiritball,0);
|
||||||
} else if (dstmd && !(tstatus->mode&MD_BOSS) && rand() % 100 < 20)
|
} else if (dstmd && !(tstatus->mode&MD_BOSS) && rand() % 100 < 20)
|
||||||
{ // check if target is a monster and not a Boss, for the 20% chance to absorb 2 SP per monster's level [Reddozen]
|
{ // check if target is a monster and not a Boss, for the 20% chance to absorb 2 SP per monster's level [Reddozen]
|
||||||
|
Loading…
x
Reference in New Issue
Block a user