- Corrected being able to cast multiple Gravitation Fields before the previous one is cancelled.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11291 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2007/09/25
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* Corrected being able to cast multiple Gravitation Fields before the
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previous one is cancelled. [Skotlex]
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* Disabled tick cache (to enable it: define TICK_CACHE to the number of
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calls that should be cached).
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* Added a charid2sd database for fast charid searches.
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@ -991,7 +991,7 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int
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(sc->data[SC_TRICKDEAD].timer != -1 && skill_num != NV_TRICKDEAD)
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|| (sc->data[SC_AUTOCOUNTER].timer != -1 && !flag)
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|| (sc->data[SC_GOSPEL].timer != -1 && sc->data[SC_GOSPEL].val4 == BCT_SELF && skill_num != PA_GOSPEL)
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|| (sc->data[SC_GRAVITATION].timer != -1 && sc->data[SC_GRAVITATION].val3 == BCT_SELF && skill_num != HW_GRAVITATION)
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|| (sc->data[SC_GRAVITATION].timer != -1 && sc->data[SC_GRAVITATION].val3 == BCT_SELF && flag != 2)
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// || (sc->data[SC_CLOAKING].timer != -1 && sc->data[SC_CLOAKING].val1 < 3 && skill_num != AS_CLOAKING) //Official sites say it blocks attack/skill usage, ingame proof says it does not.
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)
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return 0;
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