From 76f6cffc571f39a0c075b27eda0448d5cabd09c0 Mon Sep 17 00:00:00 2001 From: eathenabot Date: Mon, 5 Mar 2012 13:57:01 +0000 Subject: [PATCH] * Merged changes up to eAthena 15076. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15659 54d463be-8e91-2dee-dedb-b68131a5f0ec --- doc/script_commands.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/doc/script_commands.txt b/doc/script_commands.txt index e3606b9715..354ad8298b 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -145,7 +145,7 @@ explanation, see 'setmapflag'. Map name is the name of the map the monsters will spawn on. x,y are the coordinates where the mob should spawn. If xs and ys are non-zero, they -specify the diameters of a spawn-rectangle area who's center is x,y. +specify the 'radius' of a spawn-rectangle area centered at x,y. Putting zeros instead of these coordinates will spawn the monsters randomly. Note this is only the initial spawn zone, as mobs random-walk, they are free to move away from their specified spawn region.