Converted Improvised Song Database to YAML (#4481)
* Split database into pre-renewal and renewal. Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
This commit is contained in:
31
db/import-tmpl/improvise_db.yml
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31
db/import-tmpl/improvise_db.yml
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@@ -0,0 +1,31 @@
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# This file is a part of rAthena.
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# Copyright(C) 2019 rAthena Development Team
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# https://rathena.org - https://github.com/rathena
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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#
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###########################################################################
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# Improvised Song Database
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###########################################################################
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#
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# Improvised Song Settings
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#
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###########################################################################
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# - Skill Skill to be casted by Improvised Song.
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# Probability Probability of skill compared to others in database (1 = 0.01%, 10000 = 100%).
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###########################################################################
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Header:
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Type: IMPROVISED_SONG_DB
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Version: 1
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37
db/improvise_db.yml
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37
db/improvise_db.yml
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@@ -0,0 +1,37 @@
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# This file is a part of rAthena.
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# Copyright(C) 2019 rAthena Development Team
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# https://rathena.org - https://github.com/rathena
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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#
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###########################################################################
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# Improvised Song Database
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###########################################################################
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#
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# Improvised Song Settings
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#
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###########################################################################
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# - Skill Skill to be casted by Improvised Song.
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# Probability Probability of skill compared to others in database (1 = 0.01%, 10000 = 100%).
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###########################################################################
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Header:
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Type: IMPROVISED_SONG_DB
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Version: 1
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Footer:
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Imports:
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- Path: db/re/improvise_db.yml
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Mode: Renewal
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- Path: db/import/improvise_db.yml
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65
db/re/improvise_db.yml
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65
db/re/improvise_db.yml
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@@ -0,0 +1,65 @@
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# This file is a part of rAthena.
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# Copyright(C) 2019 rAthena Development Team
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# https://rathena.org - https://github.com/rathena
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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#
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###########################################################################
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# Improvised Song Database
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###########################################################################
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#
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# Improvised Song Settings
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#
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###########################################################################
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# - Skill Skill to be casted by Improvised Song.
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# Probability Probability of skill compared to others in database (1 = 0.01%, 10000 = 100%).
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###########################################################################
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Header:
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Type: IMPROVISED_SONG_DB
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Version: 1
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Body:
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- Skill: MG_NAPALMBEAT
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Probability: 6000
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- Skill: MG_SAFETYWALL
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Probability: 4000
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- Skill: MG_SOULSTRIKE
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Probability: 6000
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- Skill: MG_COLDBOLT
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Probability: 6000
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- Skill: MG_FROSTDIVER
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Probability: 6000
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- Skill: MG_FIREBALL
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Probability: 6000
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- Skill: MG_FIREWALL
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Probability: 4000
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- Skill: MG_FIREBOLT
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Probability: 6000
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- Skill: MG_LIGHTNINGBOLT
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Probability: 6000
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- Skill: MG_THUNDERSTORM
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Probability: 4000
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- Skill: WZ_FIREPILLAR
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Probability: 4000
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- Skill: WZ_METEOR
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Probability: 4000
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- Skill: WZ_JUPITEL
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Probability: 6000
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- Skill: WZ_VERMILION
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Probability: 4000
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- Skill: WZ_WATERBALL
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Probability: 6000
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- Skill: WZ_STORMGUST
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Probability: 4000
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@@ -1,24 +0,0 @@
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// Improvise Database
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// Database for skills that can be summoned trough Randomize Spell/Improvised Song (Minstrel/Wanderer Skill).
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//
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// Structure of Database:
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// SkillID,Rate
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//
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// - To remove entry by importing, put 0 on 'Rate'
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11,60000 // Napalm Beat
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12,40000 // Safety Wall
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13,60000 // Soul Strike
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14,60000 // Cold Bolt
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15,60000 // Frost Diver
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17,60000 // Fire Ball
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18,40000 // Fire Wall
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19,60000 // Fire Bolt
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20,60000 // Lightning Bolt
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21,40000 // Thunderstorm
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80,40000 // Fire Pillar
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83,40000 // Meteor Storm
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84,60000 // Jupitel Thunder
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85,40000 // Lord of Vermilion
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86,60000 // Water Ball
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89,40000 // Storm Gust
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10
doc/yaml/db/improvise_db.yml
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10
doc/yaml/db/improvise_db.yml
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@@ -0,0 +1,10 @@
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###########################################################################
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# Improvised Song Database
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###########################################################################
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#
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# Improvised Song Settings
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#
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###########################################################################
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# - Skill Skill to be casted by Improvised Song.
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# Probability Probability of skill compared to others in database (1 = 0.01%, 10000 = 100%).
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###########################################################################
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@@ -305,6 +305,7 @@
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<Copy SourceFiles="$(SolutionDir)db\import-tmpl\guild_skill_tree.yml" DestinationFolder="$(SolutionDir)db\import\" ContinueOnError="true" Condition="!Exists('$(SolutionDir)db\import\guild_skill_tree.yml')" />
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<Copy SourceFiles="$(SolutionDir)db\import-tmpl\homun_skill_tree.txt" DestinationFolder="$(SolutionDir)db\import\" ContinueOnError="true" Condition="!Exists('$(SolutionDir)db\import\homun_skill_tree.txt')" />
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<Copy SourceFiles="$(SolutionDir)db\import-tmpl\homunculus_db.txt" DestinationFolder="$(SolutionDir)db\import\" ContinueOnError="true" Condition="!Exists('$(SolutionDir)db\import\homunculus_db.txt')" />
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<Copy SourceFiles="$(SolutionDir)db\import-tmpl\improvise_db.yml" DestinationFolder="$(SolutionDir)db\import\" ContinueOnError="true" Condition="!Exists('$(SolutionDir)db\import\improvise_db.yml')" />
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<Copy SourceFiles="$(SolutionDir)db\import-tmpl\instance_db.txt" DestinationFolder="$(SolutionDir)db\import\" ContinueOnError="true" Condition="!Exists('$(SolutionDir)db\import\instance_db.txt')" />
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<Copy SourceFiles="$(SolutionDir)db\import-tmpl\item_avail.txt" DestinationFolder="$(SolutionDir)db\import\" ContinueOnError="true" Condition="!Exists('$(SolutionDir)db\import\item_avail.txt')" />
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<Copy SourceFiles="$(SolutionDir)db\import-tmpl\item_bluebox.txt" DestinationFolder="$(SolutionDir)db\import\" ContinueOnError="true" Condition="!Exists('$(SolutionDir)db\import\item_bluebox.txt')" />
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@@ -363,7 +364,6 @@
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<Copy SourceFiles="$(SolutionDir)db\import-tmpl\skill_copyable_db.txt" DestinationFolder="$(SolutionDir)db\import\" ContinueOnError="true" Condition="!Exists('$(SolutionDir)db\import\skill_copyable_db.txt')" />
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<Copy SourceFiles="$(SolutionDir)db\import-tmpl\skill_damage_db.txt" DestinationFolder="$(SolutionDir)db\import\" ContinueOnError="true" Condition="!Exists('$(SolutionDir)db\import\skill_damage_db.txt')" />
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<Copy SourceFiles="$(SolutionDir)db\import-tmpl\skill_db.txt" DestinationFolder="$(SolutionDir)db\import\" ContinueOnError="true" Condition="!Exists('$(SolutionDir)db\import\skill_db.txt')" />
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<Copy SourceFiles="$(SolutionDir)db\import-tmpl\skill_improvise_db.txt" DestinationFolder="$(SolutionDir)db\import\" ContinueOnError="true" Condition="!Exists('$(SolutionDir)db\import\skill_improvise_db.txt')" />
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<Copy SourceFiles="$(SolutionDir)db\import-tmpl\skill_nocast_db.txt" DestinationFolder="$(SolutionDir)db\import\" ContinueOnError="true" Condition="!Exists('$(SolutionDir)db\import\skill_nocast_db.txt')" />
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<Copy SourceFiles="$(SolutionDir)db\import-tmpl\skill_nonearnpc_db.txt" DestinationFolder="$(SolutionDir)db\import\" ContinueOnError="true" Condition="!Exists('$(SolutionDir)db\import\skill_nonearnpc_db.txt')" />
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<Copy SourceFiles="$(SolutionDir)db\import-tmpl\skill_require_db.txt" DestinationFolder="$(SolutionDir)db\import\" ContinueOnError="true" Condition="!Exists('$(SolutionDir)db\import\skill_require_db.txt')" />
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@@ -89,12 +89,7 @@ static unsigned short skill_arrow_count;
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AbraDatabase abra_db;
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struct s_skill_improvise_db {
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uint16 skill_id;
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unsigned short per;//1-10000
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};
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struct s_skill_improvise_db skill_improvise_db[MAX_SKILL_IMPROVISE_DB];
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static unsigned short skill_improvise_count;
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ImprovisedSongDatabase improvised_song_db;
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#define MAX_SKILL_CHANGEMATERIAL_DB 75
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#define MAX_SKILL_CHANGEMATERIAL_SET 3
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@@ -10214,16 +10209,22 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
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break;
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case WM_RANDOMIZESPELL:
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if (!skill_improvise_count) {
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if (improvised_song_db.empty()) {
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clif_skill_nodamage (src, bl, skill_id, skill_lv, 1);
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break;
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}
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else {
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int improv_skill_id = 0, improv_skill_lv, checked = 0, checked_max = MAX_SKILL_IMPROVISE_DB*3;
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int improv_skill_id = 0, improv_skill_lv, checked = 0, checked_max = improvised_song_db.size() * 3;
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do {
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i = rnd() % MAX_SKILL_IMPROVISE_DB;
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improv_skill_id = skill_improvise_db[i].skill_id;
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} while( checked++ < checked_max && (improv_skill_id == 0 || rnd()%10000 >= skill_improvise_db[i].per) );
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auto improvise_spell = improvised_song_db.random();
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improv_skill_id = improvise_spell->skill_id;
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if( rnd() % 10000 >= improvise_spell->per ){
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break;
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}
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} while (checked++ < checked_max);
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if (!skill_get_index(improv_skill_id)) {
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if (sd)
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@@ -10231,7 +10232,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
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break;
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}
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improv_skill_lv = 4 + skill_lv;
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improv_skill_lv = min(4 + skill_lv, skill_get_max(improv_skill_id));
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clif_skill_nodamage (src, bl, skill_id, skill_lv, 1);
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if( sd ) {
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@@ -21455,40 +21456,58 @@ static bool skill_parse_row_spellbookdb(char* split[], int columns, int current)
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return false;
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}
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/** Reads improvise db
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* Structure: SkillID,Rate
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const std::string ImprovisedSongDatabase::getDefaultLocation() {
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return std::string(db_path) + "/improvise_db.yml";
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}
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/**
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* Reads and parses an entry from the improvise_db.
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* @param node: YAML node containing the entry.
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* @return count of successfully parsed rows
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*/
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static bool skill_parse_row_improvisedb(char* split[], int columns, int current)
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{
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unsigned short skill_id = atoi(split[0]), per = atoi(split[1]), i;
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uint64 ImprovisedSongDatabase::parseBodyNode(const YAML::Node &node) {
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std::string skill_name;
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if( !skill_get_index(skill_id) || !skill_get_max(skill_id) ) {
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ShowError("skill_parse_row_improvisedb: Invalid skill ID %d\n", skill_id);
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return false;
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if (!this->asString(node, "Skill", skill_name))
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return 0;
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uint16 skill_id = skill_name2id(skill_name.c_str());
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if (!skill_id) {
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this->invalidWarning(node["Skill"], "Invalid Improvised Song skill name \"%s\", skipping.\n", skill_name.c_str());
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return 0;
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}
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if (!skill_get_inf(skill_id)) {
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ShowError("skill_parse_row_improvisedb: Passive skills cannot be casted (%d/%s)\n", skill_id, skill_get_name(skill_id));
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return false;
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}
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ARR_FIND(0, skill_improvise_count, i, skill_improvise_db[i].skill_id == skill_id);
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if (i >= ARRAYLENGTH(skill_improvise_db)) {
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ShowError("skill_parse_row_improvisedb: Maximum amount of entries reached (%d), increase MAX_SKILL_IMPROVISE_DB\n",MAX_SKILL_IMPROVISE_DB);
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return false;
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}
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// Import just for clearing/disabling from original data
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if (per == 0) {
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memset(&skill_improvise_db[i], 0, sizeof(skill_improvise_db[i]));
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//ShowInfo("skill_parse_row_improvisedb: Skill %d removed from list.\n", skill_id);
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return true;
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this->invalidWarning(node["Skill"], "Passive skill %s cannot be casted by Improvised Song.\n", skill_name.c_str());
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return 0;
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}
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skill_improvise_db[i].skill_id = skill_id;
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skill_improvise_db[i].per = per; // Still need confirm it.
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std::shared_ptr<s_skill_improvise_db> improvise = this->find(skill_id);
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bool exists = improvise != nullptr;
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if (i == skill_improvise_count)
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skill_improvise_count++;
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if (!exists) {
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if (!this->nodesExist(node, { "Probability" }))
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return 0;
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return true;
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improvise = std::make_shared<s_skill_improvise_db>();
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improvise->skill_id = skill_id;
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}
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if (this->nodeExists(node, "Probability")) {
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uint16 probability;
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if (!this->asUInt16Rate(node, "Probability", probability))
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return 0;
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improvise->per = probability;
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}
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if (!exists)
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this->put(skill_id, improvise);
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return 1;
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}
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const std::string MagicMushroomDatabase::getDefaultLocation() {
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@@ -21826,7 +21845,7 @@ static void skill_readdb(void)
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memset(skill_arrow_db,0,sizeof(skill_arrow_db));
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memset(skill_spellbook_db,0,sizeof(skill_spellbook_db));
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memset(skill_changematerial_db,0,sizeof(skill_changematerial_db));
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skill_produce_count = skill_arrow_count = skill_improvise_count =
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skill_produce_count = skill_arrow_count =
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skill_changematerial_count = skill_spellbook_count = 0;
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for(i=0; i<ARRAYLENGTH(dbsubpath); i++){
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@@ -21854,7 +21873,6 @@ static void skill_readdb(void)
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sv_readdb(dbsubpath1, "create_arrow_db.txt" , ',', 1+2, 1+2*MAX_ARROW_RESULT, MAX_SKILL_ARROW_DB, skill_parse_row_createarrowdb, i > 0);
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sv_readdb(dbsubpath1, "spellbook_db.txt" , ',', 3, 3, MAX_SKILL_SPELLBOOK_DB, skill_parse_row_spellbookdb, i > 0);
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sv_readdb(dbsubpath1, "skill_copyable_db.txt" , ',', 2, 4, -1, skill_parse_row_copyabledb, i > 0);
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sv_readdb(dbsubpath1, "skill_improvise_db.txt" , ',', 2, 2, MAX_SKILL_IMPROVISE_DB, skill_parse_row_improvisedb, i > 0);
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sv_readdb(dbsubpath1, "skill_changematerial_db.txt" , ',', 5, 5+2*MAX_SKILL_CHANGEMATERIAL_SET, MAX_SKILL_CHANGEMATERIAL_DB, skill_parse_row_changematerialdb, i > 0);
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sv_readdb(dbsubpath1, "skill_nonearnpc_db.txt" , ',', 2, 3, -1, skill_parse_row_nonearnpcrangedb, i > 0);
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sv_readdb(dbsubpath1, "skill_damage_db.txt" , ',', 4, 3+SKILLDMG_MAX, -1, skill_parse_row_skilldamage, i > 0);
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@@ -21864,6 +21882,7 @@ static void skill_readdb(void)
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}
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abra_db.load();
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improvised_song_db.load();
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magic_mushroom_db.load();
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skill_init_unit_layout();
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@@ -28,7 +28,6 @@ struct status_change_entry;
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#define MAX_PRODUCE_RESOURCE 12 /// Max Produce requirements
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#define MAX_SKILL_ARROW_DB 150 /// Max Arrow Creation DB
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#define MAX_ARROW_RESULT 5 /// Max Arrow results/created
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#define MAX_SKILL_IMPROVISE_DB 30 /// Max Skill for Improvise
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#define MAX_SKILL_LEVEL 13 /// Max Skill Level (for skill_db storage)
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#define MAX_MOBSKILL_LEVEL 100 /// Max monster skill level (on skill usage)
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#define MAX_SKILL_CRIMSON_MARKER 3 /// Max Crimson Marker targets (RL_C_MARKER)
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@@ -385,6 +384,20 @@ public:
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uint64 parseBodyNode(const YAML::Node& node);
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};
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struct s_skill_improvise_db {
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uint16 skill_id, per;
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};
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class ImprovisedSongDatabase : public TypesafeYamlDatabase<uint16, s_skill_improvise_db> {
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public:
|
||||
ImprovisedSongDatabase() : TypesafeYamlDatabase("IMPROVISED_SONG_DB", 1) {
|
||||
|
||||
}
|
||||
|
||||
const std::string getDefaultLocation();
|
||||
uint64 parseBodyNode(const YAML::Node& node);
|
||||
};
|
||||
|
||||
void do_init_skill(void);
|
||||
void do_final_skill(void);
|
||||
|
||||
|
||||
@@ -71,6 +71,7 @@ static bool guild_read_guildskill_tree_db( char* split[], int columns, int curre
|
||||
static size_t pet_read_db( const char* file );
|
||||
static bool skill_parse_row_magicmushroomdb(char* split[], int column, int current);
|
||||
static bool skill_parse_row_abradb(char* split[], int columns, int current);
|
||||
static bool skill_parse_row_improvisedb(char* split[], int columns, int current);
|
||||
|
||||
// Constants for conversion
|
||||
std::unordered_map<uint16, std::string> aegis_itemnames;
|
||||
@@ -155,11 +156,11 @@ void finalizeBody(void) {
|
||||
}
|
||||
|
||||
template<typename Func>
|
||||
bool process( const std::string& type, uint32 version, const std::vector<std::string>& paths, const std::string& name, Func lambda ){
|
||||
bool process( const std::string& type, uint32 version, const std::vector<std::string>& paths, const std::string& name, Func lambda, const std::string& rename = "" ){
|
||||
for( const std::string& path : paths ){
|
||||
const std::string name_ext = name + ".txt";
|
||||
const std::string from = path + "/" + name_ext;
|
||||
const std::string to = path + "/" + name + ".yml";
|
||||
const std::string to = path + "/" + (rename.size() > 0 ? rename : name) + ".yml";
|
||||
|
||||
if( fileExists( from ) ){
|
||||
if( !askConfirmation( "Found the file \"%s\", which requires migration to yml.\nDo you want to convert it now? (Y/N)\n", from.c_str() ) ){
|
||||
@@ -181,7 +182,7 @@ bool process( const std::string& type, uint32 version, const std::vector<std::st
|
||||
return false;
|
||||
}
|
||||
|
||||
prepareHeader(out, type, version, name);
|
||||
prepareHeader(out, type, version, (rename.size() > 0 ? rename : name));
|
||||
prepareBody();
|
||||
|
||||
if( !lambda( path, name_ext ) ){
|
||||
@@ -195,7 +196,7 @@ bool process( const std::string& type, uint32 version, const std::vector<std::st
|
||||
out << "\n";
|
||||
out.close();
|
||||
|
||||
// TODO: do you want to delete/rename?
|
||||
// TODO: do you want to delete?
|
||||
}
|
||||
}
|
||||
|
||||
@@ -248,6 +249,12 @@ int do_init( int argc, char** argv ){
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (!process("IMPROVISED_SONG_DB", 1, root_paths, "skill_improvise_db", [](const std::string& path, const std::string& name_ext) -> bool {
|
||||
return sv_readdb(path.c_str(), name_ext.c_str(), ',', 2, 2, -1, &skill_parse_row_improvisedb, false);
|
||||
}, "improvise_db")) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
// TODO: add implementations ;-)
|
||||
|
||||
return 0;
|
||||
@@ -714,7 +721,7 @@ static bool skill_parse_row_abradb(char* split[], int columns, int current)
|
||||
std::string *skill_name = util::umap_find(aegis_skillnames, skill_id);
|
||||
|
||||
if (skill_name == nullptr) {
|
||||
ShowError("Skill name for Abra skill ID &hu is not known.\n", skill_id);
|
||||
ShowError("Skill name for Abra skill ID %hu is not known.\n", skill_id);
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -746,3 +753,21 @@ static bool skill_parse_row_abradb(char* split[], int columns, int current)
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool skill_parse_row_improvisedb(char* split[], int columns, int current)
|
||||
{
|
||||
uint16 skill_id = atoi(split[0]);
|
||||
std::string *skill_name = util::umap_find(aegis_skillnames, skill_id);
|
||||
|
||||
if (skill_name == nullptr) {
|
||||
ShowError("Skill name for Improvised Song skill ID %hu is not known.\n", skill_id);
|
||||
return false;
|
||||
}
|
||||
|
||||
body << YAML::BeginMap;
|
||||
body << YAML::Key << "Skill" << YAML::Value << *skill_name;
|
||||
body << YAML::Key << "Probability" << YAML::Value << atoi(split[1]) / 10;
|
||||
body << YAML::EndMap;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user