diff --git a/npc/quests/quests_airship.txt b/npc/quests/quests_airship.txt index 60e252d01d..c99294ca14 100644 --- a/npc/quests/quests_airship.txt +++ b/npc/quests/quests_airship.txt @@ -1,23 +1,23 @@ -//===== rAthena Script ======================================= +//===== rAthena Script ======================================= //= Airship Related Quests -//===== By: ================================================== +//===== By: ================================================== //= Samuray22 -//===== Current Version: ===================================== -//= 2.1 -//===== Compatible With: ===================================== +//===== Current Version: ===================================== +//= 3.0 +//===== Compatible With: ===================================== //= rAthena Project -//===== Description: ========================================= +//===== Description: ========================================= //= Quest from the airplane to einbroch and einbech. //= Reward: -Free Ticket for Flyship. -//= -Free System to Repair. +//= -Free System to Repair. //= Quest about how work the airship //= Reward: -Base Experience 200,000 -//= -Job Experience 10,000 -//===== Additional Comments: ================================= +//= -Job Experience 10,000 +//===== Additional Comments: ================================= //= 1.0 First Beta. //= 1.1 Added Heart Fragment quest. [SinSloth] //= 1.2 Change the laboratory code text to make it easier to -//= understand. [SinSloth] +//= understand. [SinSloth] //= 1.3 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf] //= 1.3a Corrected a Typo error ";;". [Samuray22] //= 1.4 Fixed incorrect variable type used. [L0ne_W0lf] @@ -25,65 +25,97 @@ //= 1.6 Changed some variables to scope instead of permanent char. [brianluau] //= 1.7 some minor cleanup updates to the airship invasion. [L0ne_W0lf] //= 1.8 Added quest log entries for: -//= - Airship Ticket Quest -//= - How the Airship Works +//= - Airship Ticket Quest +//= - How the Airship Works //= 1.9 Fixed missing checks for How the Airship Works quest. [Joseph] //= 2.0 Updated RE/Pre-RE EXP. [Euphy] //= 2.1 Updated Airship Ticket Quest with some missing parts. [Euphy] -//============================================================ +//= 3.0 Updated to match official version & clean-up. [Capuche] +//============================================================ // Airship Ticket Quest :: ein_tre //============================================================ -/* Note: this is an iRO conversion, and does not exactly match the official script. */ - //---------------------------------------------------------------------------- // Kain Himere //---------------------------------------------------------------------------- -airplane,47,61,7 script Crewman 833,{ +airplane,47,61,7 script Crewman 4_M_ZONDAOYAJI,{ + mes "[Kain Himere]"; if (kain_ticket == 4) { - mes "[Kain Himere]"; mes "Ah..."; mes "Here it is!"; next; mes "[Kain Himere]"; - mes "A few days ago, a customer from Einbroch left this on the Airship. He contacted us later to let us know that he can't come back to the Airship to get it."; + mes "A few days ago, a customer"; + mes "from Einbroch left this on the"; + mes "Airship. He called and let us"; + mes "know that he can't come back"; + mes "to get it, but he is staying"; + mes "over at the Einbroch Hotel."; next; mes "[Kain Himere]"; - mes "His name is Defru Ark. Currently, he's staying at the Einbroch Hotel. Would you be willing to deliver this for me?"; - next; - mes "[Kain Himere]"; - mes "It's a strange favor to ask, but I'll pay you back as soon as you return."; + mes "I know it's a strange"; + mes "favor to ask, but would"; + mes "you deliver this to Defru"; + mes "Ark at the Einbroch Hotel?"; + mes "Of course, I'll repay you"; + mes "upon your return."; next; setquest 2079; - set kain_ticket, 5; + kain_ticket = 5; mes "^3355FFKain Himere has given you a small box.^000000"; close; } - mes "[Kain Himere]"; - mes "Welcome to the Airship. If you have any questions or need any assistnace, please don't hesisitate to let me or one of the other crewman know."; + mes "Welcome to the Airship~"; + mes "If you have questions or"; + mes "need any assistance, please"; + mes "don't hesitate to ask me or"; + mes "any one of the other crewmen."; next; - if (kain_ticket == 0) { - switch(select("About the Airship...:Leave a Comment")) { + if (kain_ticket == 0 || kain_ticket == 1) { + switch(select("About the Airship...", "Leave a Comment" )) { case 1: - set kain_ticket, 1; mes "[Kain Himere]"; - mes "Is this your first time flying? Hahaha, I understand how nervous you might be since I used to feel the same way."; - next; - mes "[Kain Himere]"; - mes "Our country has made rapid progress in the field of science. Scientific advances have obviously affected our way of life, sort of like how magic improved life in Rune-Migarts."; - next; - mes "[Kain Himere]"; - mes "In the Schwaltzwald Republic, we have many scholars who've invented a ship that can fly between towns."; - next; - mes "[Kain Himere]"; - mes "It's powered through just a little piece from the Heart of Ymir. This flying ship is a source of pride and joy for our nation."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Is there any other transportation?"; - next; - mes "[Kain Himere]"; - mes "Weeeell, there's a train that runs between Einbech and Einbroch. But other than that, I guess you'd have to walk. Hahahaha~"; + kain_ticket++; + if (kain_ticket == 1) { + mes "Is this your first time flying?"; + mes "I understand if you feel nervous. Before I worked here, I used to feel the same way. Still, this"; + mes "Airship is pretty amazing. It's incredible what science can do..."; + next; + mes "[Kain Himere]"; + mes "I hear from the scholars"; + mes "who developed the Airship"; + mes "technology that just a little"; + mes "piece of the heart of Ymir"; + mes "generates the power for"; + mes "this ship to fly. Incredible..."; + next; + mes "[Kain Himere]"; + mes "You know, scientific research"; + mes "has made living easier and more"; + mes "comfortable in the Schwaltzvalt"; + mes "Republic, much in the way magic"; + mes "research has changed life in the Rune-Midgarts Kingdom."; + } + else { + mes "You want to hear more"; + mes "about the Airship? Hmm,"; + mes "there's not too much that"; + mes "I know, but let me see..."; + next; + mes "[Kain Himere]"; + mes "Well, it's rumored that this"; + mes "really big corporation runs"; + mes "this Airship. Supposedly,"; + mes "they've got their hands in"; + mes "all sorts of enterprises."; + next; + mes "[Kain Himere]"; + mes "Since the Airships are our"; + mes "form of national transportation,"; + mes "the higher-ups must be making"; + mes "a ton of money. It's pretty crazy."; + } close; case 2: mes "[Kain Himere]"; @@ -101,12 +133,12 @@ airplane,47,61,7 script Crewman 833,{ mes "Hmm, maybe I better"; mes "not send this up after all..."; emotion e_an; - close; } else if (.@comment$ == "0") { mes "[Kain Himere]"; - mes "Ah, well, if you"; - mes "have any helpful criticism about our service, feel free to leave me with your comments at any time."; - close; + mes "Ah, well, if you have any"; + mes "helpful criticism about our"; + mes "service, feel free to leave"; + mes "me a comment at any time."; } else { mes "["+strcharinfo(0)+"]"; mes .@comment$+"."; @@ -118,216 +150,177 @@ airplane,47,61,7 script Crewman 833,{ mes "to my superiors as"; mes "soon as possible."; mes "Thank you very much."; - close; } - } - } else if (kain_ticket == 1) { - switch(select("About the Airship...:Make a remark")) { - case 1: - set kain_ticket, 2; - mes "[Kain Himere]"; - mes "You want to hear more"; - mes "about the Airship? Hmm, I don't know too many stories that I could tell you."; - next; - mes "[Kain Himere]"; - mes "Well, it's rumored that this really huge corporation runs this Airship. Supposedly, they've got their hands in all sorts of enterprises."; - next; - mes "[Kain Himere]"; - mes "Since the Airships are our form of national transportation, I guess that corporation makes a lot of money. Good news for them, huh?"; close; - case 2: - mes "[Kain Himere]"; - mes "You wish to leave"; - mes "a comment about our"; - mes "service? Tell me your"; - mes "message and I'll report"; - mes "it to the higher ups."; - mes "To cancel, press '0'."; - next; - input .@comment$; - if (.@comment$ == "kafra") { - mes "[Kain Himere]"; - mes "K-Kafra...?"; - mes "Hmm, maybe I better"; - mes "not send this up after all..."; - emotion e_an; - close; - } else if (.@comment$ == "0") { - mes "[Kain Himere]"; - mes "Ah, well, if you"; - mes "have any helpful criticism about our service, feel free to leave me with your comments at any time."; - close; - } else { - mes "["+strcharinfo(0)+"]"; - mes .@comment$+"."; - next; - mes "[Kain Himere]"; - mes "Hmmmm..."; - mes "I see. Well, I'll"; - mes "send your message"; - mes "to my superiors as"; - mes "soon as possible."; - mes "Thank you very much."; - close; - } } - } else if (kain_ticket == 2) { - mes "["+strcharinfo(0)+"]"; - mes "About the Airship..."; - next; - mes "[Kain Himere]"; - mes "You must really want to know all about the Airship, don't you? I'm sorry, but I don't know much more than what I've already told you."; - next; - mes "[Kain Himere]"; - mes "I guess if you'd want to know more, you should study to become a Sage in Juno and do your own Airship research..."; - next; - mes "[Kain Himere]"; - mes "^666666*Sob...*^000000"; - mes "E-excuse me..."; - mes "^666666*Sniff*^000000"; - next; - switch(select("What the hell...?:What's wrong?")) { - case 1: + } else if (kain_ticket == 2 || kain_ticket == 3) { + if (kain_ticket == 3) { mes "[Kain Himere]"; - mes "Oh, no there's no"; - mes "need to apologize. I've kept you long enough as it is. I hope you travel safely, adventurer."; - close; - case 2: - mes "[Kain Himere]"; - mes "You..."; - mes "I'm sorry, it's"; - mes "a long story."; - mes "But... if you understand me, thanks a lot to listen my story."; + mes "Oh, how are you?"; + mes "If you don't mind me"; + mes "asking, where are you"; + mes "headed this time?"; + } else { + select("About the Airship..."); next; mes "[Kain Himere]"; - mes "Oh alright."; - mes "I might as well"; - mes "get this off my chest."; - mes "I guess my story begins"; - mes "when I was a very young man..."; + mes "You must really want to know all about the Airship, don't you? I'm sorry, but I don't know much more than what I've already told you."; next; mes "[Kain Himere]"; - mes "I..."; - mes "I used to be a miner in Einbech, a small mining town beside of Einbroch. I was hot-blooded and short-tempered."; + mes "I guess if you'd want to know more, you should study to become a Sage in Juno and do your own Airship research..."; next; mes "[Kain Himere]"; - mes "But working with my friends and staking our lives on our mining picks brought me peace of mind. It was good, hard work."; + mes "^666666*Sob...*^000000"; + mes "E-excuse me..."; + mes "^666666*Sniff*^000000"; next; - mes "[Kain Himere]"; - mes "The lode of Einvech is so huge, it even connects to Mount Mjolnir in Rune-Midgard. It's full of ores and that lode used to be everything to our little town..."; - next; - mes "[Kain Himere]"; - mes "Then the factories started popping up. All the ores were mined were moved to those factories, and the smokestacks never stopped churning."; - next; - mes "[Kain Himere]"; - mes "More miners moved to the factories and the work got a little lonelier. But I kept at it-- I loved working on the land that much."; - next; - mes "[Kain Himere]"; - mes "But then, the accident happened and I couldn't use my right arm the way I used to. So I had to quit my job as a miner..."; - next; - mes "["+strcharinfo(0)+"]"; - mes "I'm sorry to hear that."; - next; - mes "[Kain Himere]"; - mes "Yeah..."; - mes "I felt horrible when it happened. That was the worst time in my life..."; - next; - mes "[Kain Himere]"; - mes "Right after I quit mining, I was deeply depressed. I couldn't think of life without mining and suffered from depression."; - next; - mes "[Kain Himere]"; - mes "I pretty much lost my enthusiasm for life. I started turning to drink and away from my family. It was such a stupid thing to do."; - next; - mes "[Kain Himere]"; - mes "My wife was so supportive. Even though I spent my days drinking, so took on a job and tried her best to sooth my sorrow."; - next; - mes "[Kain Himere]"; - mes "^666666*Sob*^000000"; - mes "I only realized how much I made her suffer after she died."; - next; - mes "[Kain Himere]"; - mes "Then it was me and just my daughter. I had to leave her behind with a neighbor while I tried to find work and inner peace."; - next; - mes "[Kain Himere]"; - mes "I wandered from town to town and lived a pretty wild life before I could pick myself back up again."; - next; - mes "[Kain Himere]"; - mes "Finally, I became a crewman on this Airship. It's been twenty years... I can't even remember my daughter's name."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Where is she by now?"; - next; - mes "[Kain Himere]"; - mes "I went to the house where my neighbor lived, but they're not there anymore. But it's not like I deserve to see her again..."; - next; - mes "[Kain Himere]"; - mes "^666666*Sob*^000000 I've lived such a terrible life! But thank you for listening to me."; - next; - mes "[Kain Himere]"; - mes "I'm sorry that you had to hear all of that. Now tell me, where are you headed?"; - next; - mes "[Kain Himere]"; - mes "By the way, where are you heading to?"; - next; - switch(select("Einbroch:Juno")) { + switch(select("What the hell...?:What's wrong?")) { case 1: - set kain_ticket, 4; - mes "["+strcharinfo(0)+"]"; - mes "I'm heading"; - mes "to Einbroch."; - next; mes "[Kain Himere]"; - mes "Perfect...!"; - mes "Now, let me find"; - mes "that thing. Hold on..."; + mes "I-I'm sorry..."; + mes "That was so"; + mes "unprofessional."; + mes "H-have a safe trip"; + mes "and th-thank you for"; + mes "using the Airship! ^333333*Sob*^000000"; close; case 2: - set kain_ticket, 3; - mes "["+strcharinfo(0)+"]"; - mes "I'm heading"; - mes "to Juno."; + mes "[Kain Himere]"; + mes "I'm sorry, but it's"; + mes "a long story. Plus,"; + mes "you wouldn't understand..."; + next; + select("I have time for a long story."); + mes "[Kain Himere]"; + mes "Alright, I might as well get"; + mes "this off my chest. I guess it"; + mes "all started when I was a young"; + mes "man living in Einbech."; next; mes "[Kain Himere]"; - mes "Ah, I see..."; - mes "There was something"; - mes "I needed sent to Einbroch. Anyway, I hope you have a good trip. Oh, and thanks for listening."; - close; + mes "Those days, I was pretty hot"; + mes "headed and short tempered,"; + mes "but working as a miner used to"; + mes "always bring me a sense of peace. Staking my life with my friends, mining pick in hand. Yeah..."; + next; + mes "[Kain Himere]"; + mes "It might have been dangerous,"; + mes "but it was good, hard and honest work. You know, the mines that connected to the Einbech lode"; + mes "used to be everything to our little town. But then, things changed..."; + next; + mes "[Kain Himere]"; + mes "The factories started popping"; + mes "up and all the ores were moved"; + mes "to where the smokestacks never"; + mes "stopped churning. More miners"; + mes "started working in the factories and the mines became lonelier..."; + next; + mes "[Kain Himere]"; + mes "But I loved working on the"; + mes "land so much, I kept at it"; + mes "until the accident happened."; + mes "Now I can't use my right arm"; + mes "the way I used to, so I had to"; + mes "quit my job as a miner..."; + next; + select("I'm sorry to hear that."); + next; + mes "[Kain Himere]"; + mes "Yeah..."; + mes "I was really devastated"; + mes "when it happened. Those"; + mes "were probably the worst"; + mes "years of my entire life."; + next; + mes "[Kain Himere]"; + mes "I couldn't think about"; + mes "life without mining and"; + mes "I just lost all enthusiasm"; + mes "for life. I developed a drinking problem and started shutting out my family. I was so stupid..."; + next; + mes "[Kain Himere]"; + mes "I still can't believe how"; + mes "supportive my wife was during"; + mes "those days. Even when I was at"; + mes "my lowest, she tried to sooth my sorrow and even took on a job"; + mes "to support me and our daughter."; + next; + mes "[Kain Himere]"; + mes "^666666*Sob*^000000 It was only after she"; + mes "died that I realized how much"; + mes "she must have suffered. To make"; + mes "matters worse, I had to leave my daughter behind with a neighbor"; + mes "while I searched for work..."; + next; + mes "[Kain Himere]"; + mes "I spent years wandering"; + mes "from town to town, living"; + mes "a pretty wild life until I could pick myself up again. And finally, I became an Airship crewman."; + next; + mes "[Kain Himere]"; + mes "It's been twenty years"; + mes "since I've lost my family."; + mes "My daughter is somewhere"; + mes "out there, but I can't even"; + mes "remember her name..."; + next; + select("Have you tried looking for her?"); + mes "[Kain Himere]"; + mes "I tried going to the house"; + mes "where my neighbor had lived,"; + mes "but they moved out years ago."; + mes "I really have no clue where she"; + mes "could be. But I don't deserve to see her. I was a horrible father!"; + next; + mes "[Kain Himere]"; + mes "^666666*Sob*^000000 I'm sorry you"; + mes "had to hear all of that,"; + mes "but I really appreciate that"; + mes "you've listened to me. Now"; + mes "tell me, where are you headed?"; + break; } } - } else if (kain_ticket == 3) { - mes "[Kain Himere]"; - mes "Oh, how are you?"; - mes "Right, there's a favor I have to ask of you. Where are you heading?"; next; switch(select("Einbroch:Juno")) { case 1: - set kain_ticket, 4; + kain_ticket = 4; mes "["+strcharinfo(0)+"]"; mes "I'm heading"; mes "to Einbroch."; next; mes "[Kain Himere]"; mes "Perfect...!"; - mes "Now, let me find"; - mes "that thing. Hold on..."; + mes "If you don't mind,"; + mes "would you do a favor"; + mes "for me? First, let me"; + mes "find that package..."; close; case 2: + kain_ticket = 3; mes "["+strcharinfo(0)+"]"; - mes "I am heading to Juno."; + mes "I'm heading"; + mes "to Juno."; next; mes "[Kain Himere]"; mes "Ah, I see..."; mes "There was something"; - mes "I needed sent to Einbroch. If you're not going there, then don't worry about it."; + mes "I needed sent to Einbroch."; + mes "Anyway, have a good trip."; + mes "Oh, and thanks for listening."; close; } } else if (kain_ticket > 4 && kain_ticket < 10) { mes "[Kain Himere]"; mes "Oh hello!"; - mes "Things are a little busy right now, but did you delive-- Oh! Wait, mister!"; + mes "Things are a little"; + mes "hectic right now, but"; + mes "did you delive-- Oh!"; + mes "Wait, excuse me! Sir--!"; next; - mes "^3355FFKain seems too busy to speak to you right now...^000000"; - close; + mes "^3355FFKain seems too"; + mes "busy to speak to"; + mes "you right now...^000000"; } else if (kain_ticket == 10) { mes "[Kain Himere]"; mes "Welcome back to the Airship. So did you deliver that little box safely?"; @@ -339,73 +332,124 @@ airplane,47,61,7 script Crewman 833,{ mes "Oh..."; mes "What should I do now? Oh well, sorry for putting you through so much trouble."; next; - switch(select("Do you know 'Miner's Song?':Do you remember 'Tarsha?'")) { + switch(select("Casually mention Miner's Song", "Suavely mention Tarsha")) { case 1: - mes "[Kain Himere]"; - mes "'Miner's Song...'"; - mes "I miss that singing that at the mines. It was my very favorite when I was young."; + mes "["+ strcharinfo(0) +"]"; + mes "While we're on the topic"; + mes "of boxes and deliveries,"; + mes "have you ever heard of"; + mes "the ''Miner's Song?''"; next; mes "[Kain Himere]"; - mes "I think that when I used to sing it, my daughter would run to me and sing along. Yeah..."; - close; + mes "''Miner's Song...''"; + mes "I miss singing that"; + mes "while working the mines."; + mes "I used to sing it all the time"; + mes "when I was younger, actually."; + next; + mes "[Kain Himere]"; + mes "I think I sang it so"; + mes "much, I even got my little"; + mes "daughter to sing it with me~"; + mes "(But what was her name?!)"; + break; case 2: - mes "[Kain Himere]"; - mes "T-Tarsha?"; - mes "Why is that name"; - mes "so familiar...?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "I met a little girl in Einbroch who was singing 'Miner's Song.' Apparently, her mother, Tarsha, taught it to her."; + mes "["+ strcharinfo(0) +"]"; + mes "^333333*Cough cough*"; + mes "*Cou--TARSHA--Cough*^000000"; next; mes "[Kain Himere]"; - mes "Interesting."; - mes "But usually only"; - mes "miners know that"; - mes "song. What does this"; - mes "have to do with me?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Well, Tarsha remembers her father singing her song, so it's possible that ^000066he^000000 was a miner. And since her father disappeared years ago..."; - next; - mes "[Kain Himere]"; - mes "Poor girl...!"; - mes "Her father"; - mes "just left her?"; - mes "Why, she's just like..."; - next; - mes "[Kain Himere]"; - mes "Wait..."; - mes "Sweet Christ..."; - mes "The miner who taught Tarsha that song might have been ^0000FFme^000000."; - next; - mes "["+strcharinfo(0)+"]"; - mes "I guess we can't be too sure for now. Do you have anything that might prove you're Tarsha's father?"; - next; - mes "[Kain Himere]"; - mes "Ehhmmm..."; - mes "Before I left town, I buried some of my stuff ^3131FFunderneath a tree in Einbech^000000. I can't remember where, but I did bury my wife's journal with my things."; - next; - mes "[Kain Himere]"; - mes "Since she kept track of everything, I think there'd be something about our daughter in there. I'm sorry, but I can't leave the Airship."; - next; - mes "[Kain Himere]"; - mes "Would be so kind as to help me by finding that journal and seeing if Tarsha is my daughter?"; - changequest 2081,2082; - set kain_ticket, 11; - close; + mes "What the...?"; + mes "Wait. T-Tarsha..."; + mes "Why does it feel like that"; + mes "name means something?"; + break; } + next; + mes "["+strcharinfo(0)+"]"; + mes "You know..."; + mes "I met a little girl in Einbroch"; + mes "who was singing the ''Miner's"; + mes "Song.'' It seems her mother"; + mes "Tarsha had taught it to her."; + next; + mes "[Kain Himere]"; + mes "Interesting. But usually,"; + mes "only miners would know "; + mes "that song. Does this have"; + mes "anything to do with me?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Well, this little girl's mother, Tarsha, learned the song from"; + mes "her father who might have been"; + mes "a miner. But he mysteriously"; + mes "disappeared years ago..."; + next; + mes "[Kain Himere]"; + mes "Poor girl...!"; + mes "Her father just"; + mes "left her?! Why,"; + mes "she's just like..."; + next; + mes "[Kain Himere]"; + mes "Wait..."; + mes "Sweet Christ..."; + mes "The miner who taught"; + mes "Tarsha that song might"; + mes "have been... ^0000FFme^000000."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Well, for now, we can't"; + mes "be too sure. Do you have"; + mes "anything that might prove"; + mes "you're Tarsha's father?"; + next; + mes "[Kain Himere]"; + mes "Ehhmmm..."; + mes "Before I left own, I buried"; + mes "some of my stuff underneath"; + mes "a tree in Einbech. I can't exactly remember where, but my wife's"; + mes "journal should be there."; + next; + mes "[Kain Himere]"; + mes "Since my wife kept track"; + mes "of everything in her journal,"; + mes "she should have written enough"; + mes "about our daughter for us to know whether or not this Tarsha could be my long lost daughter."; + next; + mes "[Kain Himere]"; + mes "Now, I can't really leave"; + mes "the Airship, so would you help"; + mes "me by finding that journal and"; + mes "seeing if Tarsha is really related to me somehow? I'd be grateful"; + mes "if you could do that for me..."; + changequest 2081,2082; + kain_ticket = 11; } else if (kain_ticket == 11 || kain_ticket == 12) { mes "[Kain Himere]"; - mes "My wife's journal is buried ^3131FFunderneath a tree in Einbech^000000. Please find it and see if Tarsha is my daughter."; - close; + mes "Would you find my wife's"; + mes "journal and see if Tarsha"; + mes "is really my daughter? The"; + mes "journal should be buried"; + mes "underneath a tree in Einbech."; } else if (kain_ticket == 13) { - mes "^3355FFYou better fulfill Kain's request to find his wife's journal in Einbech before you speak to him again.^000000"; - close; + mes "^3355FFYou better fulfill Kain's"; + mes "request by finding his wife's"; + mes "journal and confronting Tarsha"; + mes "before you speak to him again.^000000"; } else if (kain_ticket == 14) { - if (countitem(7276)==1) { - mes "^3355FFYou gave Kain his wife's journal and told him that Tarsha really is is daughter, and currently has a job in Einbech.^000000"; + if (countitem(7276) == 1) {// Picture_Letter + mes "^3355FFYou give his wife's"; + mes "journal to Kain and tell"; + mes "him that you learn that Tarsha"; + mes "is really his daughter and that"; + mes "she is happily married and is"; + mes "an inventor in Einbroch.^000000"; next; - mes "^3355FFKain's eyes welled with tears as he trembled with joy.^000000"; + mes "^3355FFKain's eyes well"; + mes "with tears and his"; + mes "entire body trembles"; + mes "with unrestrainable joy."; next; mes "[Kain Himere]"; mes "She must have"; @@ -416,26 +460,35 @@ airplane,47,61,7 script Crewman 833,{ mes "[Kain Himere]"; mes "Rashelle?"; mes "Can you see me?"; - mes "Can I be this happy?"; - mes "I'm so sorry, my love..."; - mes "^666666*Sob...*^000000"; + mes "Can I really be this"; + mes "happy? I'm so sorry,"; + mes "my love... ^666666*Sob...*^000000"; next; mes "[Kain Himere]"; - mes "Thank you for all of your help, youngster. And please take this as a token of my gratitude."; + mes "Thank you for all of"; + mes "your help, youngster."; + mes "And please, take this"; + mes "as a token of my gratitude."; next; mes "[Kain Himere]"; - mes "I know this isn't much, but please understand that it's all I can give you. God bless you for your all your help!"; - delitem 7276, 1; + mes "I know this isn't"; + mes "much, but please"; + mes "understand that it's"; + mes "all I have to give you."; + mes "God bless you for all"; + mes "you've done for me~"; completequest 2085; - set kain_ticket, 15; - getitem 7311, 4; - close; + kain_ticket = 15; + delitem 7276,1;// Picture_Letter + getitem 7311,4;// Free_Flying_Ship_Ticket } else { mes "^3355FFHmmm..."; - mes "It would be better if you approached Kain and bring the Doodled Letter that you received.^000000"; - close; + mes "It would be better"; + mes "if you approached"; + mes "Kain with the Doodled"; + mes "Letter that you received.^000000"; } - } else if (kain_ticket >= 15) { + } else { mes "[Kain Himere]"; mes "Oh, how are you"; mes "lately, my friend?"; @@ -443,8 +496,8 @@ airplane,47,61,7 script Crewman 833,{ mes "especially since you've"; mes "helped me find my daughter."; mes "Enjoy your travels~"; - close; } + close; } //---------------------------------------------------------------------------- @@ -453,7 +506,7 @@ airplane,47,61,7 script Crewman 833,{ ein_in01,227,279,3 script #door_ein -1,5,5,{ OnTouch: if (kain_ticket == 5) { - set kain_ticket, 6; + kain_ticket = 6; mes "["+strcharinfo(0)+"]"; mes "Excuse me...?"; next; @@ -462,13 +515,37 @@ OnTouch: mes "["+strcharinfo(0)+"]"; mes "This must be the room..."; mes "But where the hell is he?"; - mes "I can't just leave this stuff here if he won't come back."; + mes "I can't just leave this stuff"; + mes "here if he won't come back."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+ strcharinfo(0) +"]"; mes "Oh well..."; mes "I guess I can"; mes "just give this"; - mes "back to Kain."; + mes "back to Kain"; + mes "on the Airship."; + next; + mes "["+strcharinfo(0)+"]"; + mes "While I'm in Einbroch,"; + mes "I may as well take a look"; + mes "around here and see if I can"; + mes "find anything interesting. Still, I can't help but think of Kain"; + mes "Himere's long lost daughter... "; + next; + mes "["+strcharinfo(0)+"]"; + mes "Maybe..."; + mes "Just maybe..."; + mes "I can find some"; + mes "sort of clue about"; + mes "where she is. She might"; + mes "even live here in Einbroch."; + next; + mes "["+strcharinfo(0)+"]"; + mes "I think I'll do that."; + mes "Maybe even right this"; + mes "minute. Treat it like"; + mes "sort of quest or something."; + mes "Yeah, that could work."; close; } } @@ -476,7 +553,7 @@ OnTouch: //---------------------------------------------------------------------------- // Elle Cherno //---------------------------------------------------------------------------- -ein_in01,261,241,3 script Elle Cherno 703,3,3,{ +ein_in01,261,241,3 script Elle Cherno 4_F_KID2,3,3,{ OnTouch: mes "[Elle Cherno]"; mes "Let's get to work"; @@ -495,65 +572,73 @@ OnTouch: next; mes "[Elle Cherno]"; mes "I like this song lots!"; - mes "Especially when I yell"; - mes "out 'comrades!'"; + mes "Especially when I yell out"; + mes "''comrades!'' COMRADES!"; close; case 2: changequest 2079,2080; - set kain_ticket, 7; + kain_ticket = 7; mes "[Elle Cherno]"; mes "This...?"; - mes "It's the Miner's Song!"; + mes "It's the ''Miner's Song!''"; + mes "My mommy taught it to me"; + mes "and she sings it a lot. Daddy"; + mes "says it's too noisy, though."; next; mes "[Elle Cherno]"; - mes "Daddy doesn't like it too much, but mommy likes it a lot and she sings it too!"; + mes "Mmm, when my mommy sings"; + mes "this song, sometimes she looks"; + mes "a little sad. Jus' today she sang it a little and looked like she was gonna cry. ^666666*Gasp!*^000000 Wait, do you"; + mes "think maybe Mommy's sick?"; next; mes "[Elle Cherno]"; - mes "I think my mommy remembers something about this song. I think it's something sad."; - next; - mes "[Elle Cherno]"; - mes "Jus' today she heard it and she looked like she was going to cry. ^333333*Gasp!*^000000 Do you think she's sick?!"; - next; - mes "[Elle Cherno]"; - mes "Oh no! Hey, you're a grownup! Can see if my mommy is sick for me? Please?"; - next; - mes "[Elle Cherno]"; - mes "Our house is behind the Hotel. So can see my mommy and tell me if she's not feeling good?"; + mes "Oh no, oh no..."; + mes "Hey, will you go see"; + mes "if my mommy's okay for me?"; + mes "Please? Our house is behind"; + mes "the Hotel, so tell me if she's"; + mes "not feeling good, promise?"; close; } } else if (kain_ticket == 7) { next; mes "[Elle Cherno]"; - mes "Our house is"; - mes "right behind"; - mes "the Hotel. Will"; - mes "you go and see"; - mes "my mommy for me?"; - close; + mes "Our house is right"; + mes "behind of the Hotel."; + mes "Will you go there and"; + mes "see my mommy for me,"; + mes "please? I'm worried..."; } else if (kain_ticket == 13) { next; if (checkweight(7276,1) == 0) { mes "[Elle Cherno]"; - mes "Hey! I have something to give you, but you have too much stuff already. Will you come back later?"; - close; - } else { - mes "[Elle Cherno]"; - mes "You saw my grandpa?"; - mes "You're his friend,"; - mes "right? A-are you"; - mes "gonna see him later?"; - next; - mes "[Elle Cherno]"; - mes "I made something for him. I don't know how to write, but I made this letter as best I can. Will you promise to give this to him for me? Please?"; - next; - mes "^3355FFElle put a big"; - mes "doodled message"; - mes "in your hand.^000000"; - changequest 2084,2085; - set kain_ticket, 14; - getitem 7276, 1; //Picture_Letter + mes "Hey! I have something"; + mes "to give you, but you have"; + mes "tooooo much stuff! Hey,"; + mes "come back later so I can"; + mes "give it to you, okay?"; close; } + mes "[Elle Cherno]"; + mes "You saw my grandpa?"; + mes "You're his friend, right?"; + mes "A-are you gonna see"; + mes "him later? 'Cuz... cuz..."; + next; + mes "[Elle Cherno]"; + mes "I made this for him."; + mes "I don't know how to write,"; + mes "but I made Grampa a letter"; + mes "as best as I can. Will you"; + mes "promise to give this to him"; + mes "for me, pleeeeeease?"; + next; + mes "^3355FFElle put a big"; + mes "doodled message"; + mes "into your hands.^000000"; + changequest 2084,2085; + kain_ticket = 14; + getitem 7276, 1; //Picture_Letter } close; } @@ -561,130 +646,173 @@ OnTouch: //---------------------------------------------------------------------------- // Theo Cherno //---------------------------------------------------------------------------- -ein_in01,123,94,1 script Theo Cherno 851,{ +ein_in01,123,94,1 script Theo Cherno 4_M_REPAIR,{ if (kain_ticket == 7) { callfunc "F_Cherno"; - set kain_ticket, 8; - close; + kain_ticket = 8; } else if (kain_ticket > 7 && kain_ticket < 10) { mes "[Theo Cherno]"; - mes "You are very kind."; - close; + mes "You're very kind,"; + mes "adventurer. There"; + mes "should be more people"; + mes "in the world like you."; } else if (kain_ticket > 9 && kain_ticket < 13) { mes "[Theo Cherno]"; mes "Are you sure"; mes "that you can find"; - mes "her father? Oh...!"; - mes "You're a godsend!"; - close; + mes "Tarsha's father? Oh,"; + mes "you must be a godsend!"; } else if (kain_ticket > 12) { emotion e_heh; mes "[Theo Cherno]"; mes "I'm so happy"; - mes "for my wife."; - mes "I... I don't know"; - mes "how to thank you."; - close; + mes "for my wife. I...."; + mes "I don't know how"; + mes "I can thank you..."; } else { mes "[Theo Cherno]"; mes "Hmm..."; - mes "Shall we talk"; - mes "later? I'm pretty"; - mes "busy trying to fix"; - mes "this thing at the moment."; - close; + mes "Can we talk later?"; + mes "I'm pretty busy trying"; + mes "to fix this thing at"; + mes "the moment."; } + close; } //---------------------------------------------------------------------------- // Tarsha Cherno //---------------------------------------------------------------------------- -ein_in01,125,99,3 script Tarsha Cherno 850,{ +ein_in01,125,99,3 script Tarsha Cherno 4_F_EINWOMAN,{ if (kain_ticket == 7) { callfunc "F_Cherno"; - set kain_ticket, 8; - close; + kain_ticket = 8; } else if (kain_ticket == 8) { mes "[Tarsha Cherno]"; - mes "Although these contraptions aren't worth showing off, we've put a lot of work into inventing these machines."; - close; + mes "Although most of these"; + mes "contraptions aren't worth"; + mes "showing off, we've put a lot"; + mes "of work in inventing these"; + mes "machines. So, of course,"; + mes "they give us pride~"; + next; + mes "[Tarsha Cherno]"; + mes "Maybe all these little"; + mes "projects might not be"; + mes "that impressive, but I like"; + mes "to think of them as stepping"; + mes "stones to future achievements."; } else if (kain_ticket == 9) { mes "["+strcharinfo(0)+"]"; - mes "Ma'am, you have a scar on your shoulder. Is that from an accident?"; + mes "Excuse me, ma'am,"; + mes "but you have a scar"; + mes "on your shoulder. Is"; + mes "that from an accident?"; next; mes "[Tarsha Cherno]"; - mes "Oh this...?"; - mes "It's from years ago."; - mes "I guess I was quite"; - mes "the trouble maker to"; - mes "the people who raised me."; + mes "Oh, that's an old"; + mes "injury that happened"; + mes "years ago. I suppose"; + mes "I was quite the trouble"; + mes "maker to the people"; + mes "who raised me..."; next; mes "[Tarsha Cherno]"; - mes "You see, I lose my parents when I was very young. It was only later that I realized that I was raised by foster parents."; + mes "You see, I lost my parents"; + mes "when I was very young. It"; + mes "was only later when I realized"; + mes "I was raised by foster parents."; + mes "I learned that my real mother"; + mes "died a long time ago..."; next; mes "[Tarsha Cherno]"; - mes "My foster-mother told me that my real mother died long ago, but no one's sure if my real father is still alive."; + mes "As for my father, no"; + mes "one knows if he's dead"; + mes "or alive. I tried my best"; + mes "to my foster parents happy,"; + mes "but I ended up being too rebellious and giving them grief."; next; mes "[Tarsha Cherno]"; - mes "I tried my best to make my foster-mother happy, but sadly, I was too hot headed and rebellious."; + mes "I finally left home and"; + mes "studied mechanics. I met"; + mes "my husband in school and"; + mes "it was the greatest thing that"; + mes "ever happened to me~"; + emotion e_lv,0,"Theo Cherno"; next; - mes "[Tarsha Cherno]"; - mes "In the end, I left home and studied mechanics. That's how I met my husband. Meeting him is the greating thing that's ever happened to me!"; - next; - mes "["+strcharinfo(0)+"]"; - mes "By the way,"; - mes "I heard your"; - mes "daughter singing"; + mes "["+ strcharinfo(0) +"]"; + mes "By the way, I heard"; + mes "your daughter singing"; mes "some sort of Miner's Song."; + mes "Did you teach her that?"; + emotion e_omg,0,"Tarsha Cherno"; + emotion e_omg,0,"Theo Cherno"; next; mes "[Theo Cherno]"; mes "I don't understand"; - mes "why that she likes"; - mes "such a robust song"; - mes "for men! Haha, this"; - mes "is all your fault, Tarsha."; - emotion e_gg; + mes "why little Elle likes"; + mes "such a rowdy, man song."; + mes "This is all your fault, Tarsha!"; + emotion e_ag,0,"Theo Cherno"; + next; + emotion e_heh,0,"Tarsha Cherno"; + mes "[Tarsha Cherno]"; + mes "Oh~hohohoho~"; + mes "I was too young to"; + mes "remember it clearly,"; + mes "but I'm sure my real"; + mes "father loved that song."; next; mes "[Tarsha Cherno]"; - mes "Hoho."; - mes "I was too young to remember it clearly, but I'm sure my real father loved that song."; + mes "I barely recall that"; + mes "he used to sing it while"; + mes "cleaning our old house."; + mes "Yes, I don't remember what"; + mes "he looked like, but he must"; + mes "have been a miner at one time."; next; - mes "[Tarsha Cherno]"; - mes "I barely recall that he used to sing it while cleaning our old house. Yes, I don't remember what he looked like, but he must have been a miner."; - next; - mes "["+strcharinfo(0)+"]"; + mes "["+ strcharinfo(0) +"]"; mes "A miner...?"; - mes "(Wait, that crewman, Kain Himere! He's a miner who lost his daughter!)"; + mes "(Wait, that crewman,"; + mes "Kain Himere! He was"; + mes "a miner who lost his"; + mes "daughter! Just maybe...)"; next; - mes "["+strcharinfo(0)+"]"; - mes " !!!!!!"; - next; - mes "["+strcharinfo(0)+"]"; + emotion e_gasp; + mes "["+ strcharinfo(0) +"]"; + mes "...!"; mes "Tarsha..."; mes "Your father"; - mes "may still be"; - mes "alive!"; + mes "may still be alive!"; next; mes "[Tarsha Cherno]"; mes "...What?"; next; - mes "["+strcharinfo(0)+"]"; - mes "I've got to go check something now, but hopefully I'll be back soon with good news!"; + mes "["+ strcharinfo(0) +"]"; + mes "I've got to go check"; + mes "something now, but"; + mes "hopefully I'll be back"; + mes "soon with good news!"; changequest 2080,2081; - set kain_ticket, 10; - close; + kain_ticket = 10; } else if (kain_ticket == 10 || kain_ticket == 11) { mes "["+strcharinfo(0)+"]"; - mes "I know someone who might be your father! Just wait for me, hopefully I'll bering good news soon!"; - close; + mes "Tarsha, I know someone"; + mes "who might be your father!"; + mes "Just wait for me and hopefully"; + mes "I'll bring back good news soon!"; } else if (kain_ticket == 12) { mes "[Tarsha Cherno]"; - mes "Oh, welcome back."; - mes "So did you bring"; - mes "good news...?"; + mes "Oh, welcome back~"; + mes "So were you able to"; + mes "bring back good news?"; + emotion e_heh,0,"Tarsha Cherno"; next; mes "["+strcharinfo(0)+"]"; - mes "Yes, speaking of which, allow me to... Check something."; + mes "Why, yes."; + mes "Speaking of which,"; + mes "allow me to... check"; + mes "something first..."; next; switch(select("Check her neck.:Check her hands.:Check her legs.:Check her forehead.")) { case 1: @@ -697,7 +825,7 @@ ein_in01,125,99,3 script Tarsha Cherno 850,{ mes "man's wife...?!"; next; specialeffect2 EF_PIERCE; - percentheal -30,0; + percentheal -10,0; close; case 2: mes "^3355FFYou found"; @@ -705,9 +833,14 @@ ein_in01,125,99,3 script Tarsha Cherno 850,{ mes "her hand.^000000"; next; mes "["+strcharinfo(0)+"]"; - mes "That's it! Tarsha, your father's name is Kain. He's working for the Airship as a crewman."; + mes "That's it!"; + mes "Tarsha, your"; + mes "father's name is"; + mes "Kain Himere and he's"; + mes "working on the Airship"; + mes "as one of the crewmen."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+ strcharinfo(0) +"]"; mes "He misses you"; mes "a lot and hopes"; mes "that you can forgive"; @@ -718,28 +851,43 @@ ein_in01,125,99,3 script Tarsha Cherno 850,{ mes "Are you serious?"; mes "My father's alive!"; mes "Oh thank god! Thank"; - mes "you so much!"; + mes "you so much, adventurer!"; next; mes "[Tarsha Cherno]"; mes "..........."; - mes "That means, my"; + mes "So that means, my"; mes "real name would be"; - mes "^3131FFTarsha Himere^000000."; + mes "^3131FFTarsha Himere Cherno^000000."; next; mes "[Tarsha Cherno]"; - mes "Oh, you're a godsend! I'll never forgot what you've done for me! I must repay you, but all I know is mechanical engineering!"; + mes "Oh, you're a godsend!"; + mes "I'll never forget what you've"; + mes "done for me! I must repay"; + mes "you somehow! But all I know"; + mes "is mechanical engineering..."; next; mes "[Tarsha Cherno]"; - mes "Oh, if you have ^3131FFany broken equipment^000000, I can fix it with this ^FF0000^000000. It's one of our best inventions!"; + mes "Oh, I know~"; + mes "If you have any"; + mes "^3131FFbroken equipment^000000,"; + mes "I can fix it with this"; + mes "Expert Repairman. It's"; + mes "one of our best inventions!"; next; mes "[Tarsha Cherno]"; - mes "Oh, I must go see my real father soon! I've missed him for years! Thank you for all your help!"; + mes "I must go and see"; + mes "my real father soon!"; + mes "I've missed him for years!"; + mes "Thank you again for all"; + mes "you've done for my family~"; next; mes "[Tarsha Cherno]"; - mes "Ah, right."; - mes "Elle wants to see you again. Would you be so kind as to see her before you go?"; + mes "Oh, and before you"; + mes "go, would you go see"; + mes "Elle again? She wanted to"; + mes "talk to you for some reason."; changequest 2083,2084; - set kain_ticket, 13; + kain_ticket = 13; close; case 3: mes "^3355FFUh oh..."; @@ -768,22 +916,20 @@ ein_in01,125,99,3 script Tarsha Cherno 850,{ } } else if (kain_ticket > 12) { mes "[Tarsha Cherno]"; - mes "I've been feeling"; - mes "great after all you've"; - mes "done for us. Once again,"; - mes "I'd like to thank you,"; - mes "kind adventurer."; - close; + mes "I've been feeling great"; + mes "after all you've done for"; + mes "us. Once again, I'd like to"; + mes "thank you, kind adventurer."; } else { mes "[Tarsha Cherno]"; mes "I'm sorry, but"; mes "we're pretty busy."; mes "Please excuse us~"; - close; } + close; } -ein_in01,127,94,3 script #exp_ein 111,{ end; } +ein_in01,127,94,3 script #exp_ein HIDDEN_NPC,{ end; } function script F_Cherno { specialeffect EF_COMBOATTACK1,AREA,"#exp_ein"; @@ -797,7 +943,7 @@ function script F_Cherno { next; specialeffect EF_POISONATTACK,AREA,"#exp_ein"; mes "^33355F*Crash!*^000000"; - mes "....."; + mes "....."; emotion e_swt,0,"Theo Cherno"; emotion e_swt,0,"Tarsha Cherno"; next; @@ -808,75 +954,105 @@ function script F_Cherno { mes "problem with the joint."; next; mes "[Tarsha Cherno]"; - mes "I think they're"; - mes "not connected right..."; + mes "They must not"; + mes "be connected right."; + mes "Maybe if we... Hmmm."; next; mes "[Theo Cherno]"; mes "Well, let's call"; mes "it a day and finish"; - mes "this tomorrow."; + mes "this tomorrow, yeah?"; next; emotion e_what,0,"Tarsha Cherno"; mes "[Tarsha Cherno]"; - mes "Elle is playing outside."; - mes "Oh, I didn't know we had"; - mes "a guest? Hello, how are you?"; + mes "Oh~"; + mes "I didn't know we"; + mes "had a guest. Hello,"; + mes "how are you doing?"; + mes "Are you interested in"; + mes "any of our inventions?"; next; switch(select("Nothing.:Your daughter asked me to visit you.")) { case 1: mes "[Theo Cherno]"; - mes "As you see, my wife and I are pretty"; - mes "busy to study a research."; - mes "If you do not have any urgent business,"; - mes "will you please leave us alone?"; + mes "Oh yes, my wife are"; + mes "I are keeping ourselves"; + mes "busy by conducting research."; + mes "We're trying to invent new"; + mes "things for better living."; + mes "It's what we do..."; close; case 2: emotion e_swt,0,"Tarsha Cherno"; emotion e_swt,0,"Theo Cherno"; mes "[Tarsha Cherno]"; - mes "Excuse me?"; - mes "What did she say?"; + mes "Hahaha, Elle?"; + mes "Why would our"; + mes "daughter send"; + mes "you to visit us?"; next; mes "["+strcharinfo(0)+"]"; mes "Well, uh..."; - mes "She wanted to me"; - mes "to check if her mom"; + mes "She wanted me to"; + mes "check if her mom"; mes "was sick or sad"; mes "...Or something?"; next; emotion e_omg,0,"Tarsha Cherno"; mes "[Tarsha Cherno]"; mes "Oh my god...!"; - mes "What is she"; - mes "thinking...?"; + mes "What is she thinking?"; + mes "I apologize for troubling"; + mes "you over this kind of silly"; + mes "mistake, adventurer!"; next; mes "[Theo Cherno]"; - mes "wait, darling."; - mes "I agree that sometimes you look sad and lonely, gazing out that window with those wistful eyes."; + mes "But wait, darling."; + mes "I agree that sometimes"; + mes "you look like the loneliest"; + mes "person in the world, gazing"; + mes "out that window with those"; + mes "impossibly wistful eyes."; next; mes "[Tarsha Cherno]"; - mes "Oh, I must be making my family very anxious. But don't you worry, love. I'm very happy with you and Elle."; + mes "Oh, I must be"; + mes "making my family"; + mes "very anxious. But"; + mes "don't you worry, love."; + mes "I'm very happy with"; + mes "you and Elle."; next; mes "[Tarsha Cherno]"; mes "And..."; mes "Kind adventurer,"; - mes "May I ask your name?"; + mes "may I ask your name?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+ strcharinfo(0) +"]"; mes "I am called,"; - mes strcharinfo(0)+"."; + mes ""+ strcharinfo(0) +"."; + emotion e_heh; next; mes "[Tarsha Cherno]"; - mes strcharinfo(0)+","; - mes "I appreciate your concerns~ Would you please stay for a cup of tea?"; + mes ""+ strcharinfo(0) +","; + mes "I appreciate your"; + mes "concern for us. Would"; + mes "you stay for a cup of tea?"; next; mes "[Tarsha Cherno]"; - mes "My husband and I have been studying mechanical engineering. You see, there are many Einbech miners risking their lives everyday."; + mes "Now, please pardon the"; + mes "mess. My husband and I are"; + mes "mechanical engineers focused"; + mes "on creating machines that would"; + mes "reduce the risk of mining ores."; next; mes "[Tarsha Cherno]"; - mes "If we could create a machine that could reduce the risk of mining ores, we could really help them. But we're pretty far from reaching that goal."; + mes "Since we work at home, we"; + mes "can't avoid having machine"; + mes "parts lying here and there"; + mes "sometimes. In any case, we're"; + mes "hoping we create a machine that could make miners' lives safer..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+ strcharinfo(0) +"]"; mes "Ah..."; mes "So that's why"; mes "there's so many"; @@ -893,7 +1069,7 @@ function script F_Cherno { //---------------------------------------------------------------------------- // Unidentified Machine //---------------------------------------------------------------------------- -ein_in01,122,103,5 script Unidentified Machine#ein 111,{ +ein_in01,122,103,5 script Unidentified Machine#ein HIDDEN_NPC,{ mes "^3355FFIt's..."; mes "It's a really"; mes "strange looking"; @@ -905,15 +1081,24 @@ ein_in01,122,103,5 script Unidentified Machine#ein 111,{ //---------------------------------------------------------------------------- // Mirror //---------------------------------------------------------------------------- -ein_in01,121,99,3 script Mirror#ein 111,{ +ein_in01,121,99,3 script Mirror#ein HIDDEN_NPC,{ if (kain_ticket == 8) { mes "^3355FFIt's a mirror."; mes "So, of course the"; mes "first thing you'll"; mes "see is yourself."; next; - if (Sex) { - switch(rand(1,5)) { + .@r = rand(1,5); + if (.@r == 5) { + mes "["+strcharinfo(0)+"]"; + mes "Oh wow..."; + mes "I look pretty good."; + mes "No wait. Really, really"; + mes "good. So this must be"; + mes "why I get such great"; + mes "service at restaurants..."; + } else if (Sex) { + switch(.@r) { case 1: mes "["+strcharinfo(0)+"]"; mes "Man..."; @@ -945,18 +1130,9 @@ ein_in01,121,99,3 script Mirror#ein 111,{ mes "effects! I mean, it's not"; mes "fair to everyone else..."; break; - case 5: - mes "["+strcharinfo(0)+"]"; - mes "Oh wow..."; - mes "I look pretty good."; - mes "No wait. Really, really"; - mes "good. So this must be"; - mes "why I get such great"; - mes "service at restaurants..."; - break; } } else { - switch(rand(1,5)) { + switch(.@r) { case 1: mes "["+strcharinfo(0)+"]"; mes "Oh. Wow."; @@ -1005,22 +1181,20 @@ ein_in01,121,99,3 script Mirror#ein 111,{ mes "freakin' immaculate! And"; mes "it's like, I'm almost too sexy!"; break; - case 5: - mes "["+strcharinfo(0)+"]"; - mes "Oh wow..."; - mes "I look pretty good."; - mes "No wait. Really, really"; - mes "good. So this must be"; - mes "why I get such great"; - mes "service at restaurants..."; - break; } } next; - mes "^3355FFAfter enjoying that little epiphany, you see a reflection of Tarsha's neck as you set the mirror back down.^000000"; + mes "^3355FFAfter enjoying that"; + mes "little epiphany, you"; + mes "see a reflection of"; + mes "Tarsha's neck as you"; + mes "set the mirror back down.^000000"; next; - mes "^3355FFAs you take a closer look, you find that there's a strange mark around her neck...^000000"; - set kain_ticket, 9; + mes "^3355FFAs you take a closer"; + mes "look, you find that there's"; + mes "a strange mark around her"; + mes "neck. What ever could it mean?^000000"; + kain_ticket = 9; close; } } @@ -1028,7 +1202,7 @@ ein_in01,121,99,3 script Mirror#ein 111,{ //---------------------------------------------------------------------------- // Tree from Einbech //---------------------------------------------------------------------------- -einbech,45,113,5 script Tree#t1-1::Tree 111,{ +einbech,45,113,5 script Tree#t1-1::Tree HIDDEN_NPC,{ if (kain_ticket == 11) { mes "^3355FFYou crouch down"; mes "under the tree and"; @@ -1042,15 +1216,17 @@ einbech,45,113,5 script Tree#t1-1::Tree 111,{ mes "......"; mes "........."; next; - set .@find_diary,rand(1,100); + .@find_diary = rand(1,100); if (.@find_diary > 10) { mes "^3355ffUnfortunately,"; mes "you weren't able"; mes "to find anything.^000000"; - close; } else { - mes "^3355ffYou have found a ^3131FFJournal^3355ff among some other articles buried for safekeeping.^000000"; - next; + mes "^3355FFYou have found a journal"; + mes "among some other articles"; + mes "that have been buried by Kain."; + mes "You open the journal and begin"; + mes "to read what's written inside.^000000"; callsub L_Diary; next; mes "..."; @@ -1058,96 +1234,169 @@ einbech,45,113,5 script Tree#t1-1::Tree 111,{ next; mes "^3355FFThat was the last page of the journal. You picked it up so that you can bring it over to ^3131FFTarsha.^000000"; changequest 2082,2083; - set kain_ticket, 12; - close; + kain_ticket = 12; } } else if (kain_ticket == 12) { + mes "^3355FFYou open"; + mes "the journal"; + mes "and begin to read...^000000"; callsub L_Diary; - close; } + else + end; + close; L_Diary: - mes "^3355FFYou open"; - mes "the journal"; - mes "and begin to read...^000000"; next; mes "..."; mes "......"; next; mes ""; - mes "^333333I'm sooo happy"; + mes "^856363I'm sooo happy"; mes "to be with Kain."; mes "He's such an honest,"; mes "sincere man, even if"; mes "he is quiet sometimes."; next; - mes "^333333Although he's a good husband, I'm not so good at being a housewife. But I'll do my best.^000000"; + mes "^856363Although he's a very"; + mes "good husband to me,"; + mes "I'm not so good at being"; + mes "a housewife. But I'll do"; + mes "my very best for us both."; next; mes ""; - mes "^333333I fell asleep while fixing dinner and burned all food. Awww, why am I so careless? But Kain ate every bite, even if he had to pretend that he liked it.^000000"; + mes "^856363I fell asleep while"; + mes "fixing dinner and burned"; + mes "all the food. How can I be"; + mes "so careless? But Kain ate"; + mes "every bite, even if he had"; + mes "to pretend that he liked it.^000000"; next; mes ""; - mes "^333333Kain and I will be having a child soon! I'm so happy, but I'm also a little worried sometimes. Kain is all smiles though and he gives me relief.^000000"; + mes "^856363Kain and I will be having"; + mes "a child soon! I'm so happy,"; + mes "but I'm also a little worried"; + mes "sometimes. Kain is all smiles"; + mes "though, and he gives me relief.^000000"; next; mes ""; - mes "^333333More people have been leaving the mines to work for the new factory. It seems Kain's pride has been really wounded lately. How can I help him...?^000000"; + mes "^856363More people have been"; + mes "leaving the mines to work"; + mes "for the new factories, many"; + mes "of them Kain's friends. I think"; + mes "Kain's pride was pretty hurt."; + mes "I wonder how I can help him?^000000"; next; mes ""; - mes "^333333Kain and I are now the proud parents of a beautiful baby girl. We named her ^3131FFTarsha^000000 and she has her father's eyes. I'm going to be the best mother I can for her.^000000"; + mes "^856363Kain and I are now the"; + mes "proud parents of a beautiful"; + mes "baby girl. We named her ^000000Tarsha^856363"; + mes "and she has her father's eyes."; + mes "I'm going to be the best mother"; + mes "that I can possibly be for her."; next; mes ""; - mes "^333333Tarsha called me 'mom' for the first time! It's a miracle! I want nothing else in the world but for her to be happy and healthy.^000000"; + mes "^856363Tarsha called me"; + mes "''Mommy'' for the first"; + mes "time! It's a miracle!"; + mes "I want nothing else in"; + mes "the world but for her to"; + mes "be happy and healthy.^000000"; next; mes ""; - mes "^333333Kain got into an accident. While the miners were digging ores, toxic gas was released. It wasn't lethal, but Kain's arm has been partly paralyzed and the doctor says it might affect his memories later.^000000"; + mes "^856363Kain got into an accident"; + mes "at the mine. While they were"; + mes "digging ores, toxic gas was"; + mes "released somehow. It wasn't"; + mes "lethal, but Kain's arm has"; + mes "been partly paralyzed...^000000"; next; - mes "^333333He's so depressed. I tried to make him feel better by making his favorite soup. He smiled and thanked me, but I could tell he was feeling more desperate.^000000"; + mes "^856363When the doctor said that"; + mes "it may even affect his memories"; + mes "later, he became so depressed."; + mes "I tried to make him feel better"; + mes "by making his favorite soup."; + mes "He smiled, but I could tell...^000000"; next; - mes "^333333I hope he feels better soon. His despair is as great as his passion for his job.^000000"; + mes "^856363I could tell he's"; + mes "not alright with this."; + mes "I hope he feels better"; + mes "soon. His despair is"; + mes "at least as great as his"; + mes "passion for his job.^000000"; next; mes "..."; mes "......"; next; mes ""; - mes "^333333Lately, Kain has been drunk too often and he always screams and yells when he comes home. There's too much anger in him!^000000"; - next; - mes "^333333He's not the same anymore. What ever happened to the kind man that I married?^000000"; + mes "^856363Kain's drinking is"; + mes "getting worse. He comes"; + mes "home too often screaming"; + mes "and yelling. There's too"; + mes "much anger in him and he's"; + mes "not the same anymore..."; next; mes "..."; mes "......"; next; mes ""; - mes "^333333Tarsha got her hand scalded from boiling water while playing in the kitchen. Although she was treated, there'll always be a ^3131FFburn mark^333333 on her hand.^000000"; + mes "^856363Tarsha got her hand"; + mes "scalded from boiling"; + mes "water while playing in"; + mes "the kitchen. Although she"; + mes "was treated, she'll always"; + mes "have that ^000000burn mark^856363.^000000"; next; - mes "^333333After we got home, Tarsha laughed and played with her doll as if nothing happened. But I couldn't stop crying for some reason.^000000"; + mes "^856363After we got home from"; + mes "the doctor's, Tarsha laughed"; + mes "and played with her doll as if"; + mes "nothing ever happened. But for"; + mes "some reason, I couldn't stop"; + mes "myself from crying...^000000"; next; mes "..."; mes "......"; next; mes ""; - mes "^333333Kain comes home less nowadays. I've had to start working in the store after we spent all of Kain's savings.^000000"; + mes "^856363Kain comes home less"; + mes "nowadays. I've had to"; + mes "start working in the store"; + mes "after we spent all of our"; + mes "savings. It's tough working"; + mes "and taking care of the family."; next; - mes "^333333It's tough working and taking care of the family at the same time, but Tarsha's beautiful smile makes everything worth it. Still, I can't help but worry about Kain...^000000"; + mes "^856363Still, it's all worth"; + mes "it to see Tarsha's smile."; + mes "But I can never stop worrying"; + mes "about my poor, dear Kain..."; next; mes "..."; mes "......"; next; mes ""; - mes "^333333Everyday, I get weaker and weaker. I wanted to finally tell Kain today, but he was definitely not in the mood to talk.^000000"; + mes "^856363Everyday, I feel weaker"; + mes "and weaker, as if I die"; + mes "just a little more each day."; + mes "I wanted to tell Kain about"; + mes "what the doctor said, but he's"; + mes "not ready for this news yet...^000000"; next; - mes "^333333Lately Tarsha cries a lot. My poor baby loves her father so much, but he's always so cold. Sometimes I see him smile at Tarsha.^000000"; - next; - mes "^333333But those moments grow fewer the more he drinks. When will he finally overcome his pain?^000000"; + mes "^856363Lately, Tarsha cries"; + mes "a lot. My poor baby loves"; + mes "her father, but he's always"; + mes "so distant. But sometimes,"; + mes "I see him sadly smile for"; + mes "Tarsha, if only for a moment.^000000"; return; } -einbech,36,100,5 duplicate(Tree) Tree#t1-2 111 -einbech,44,90,5 duplicate(Tree) Tree#t1-3 111 -einbech,53,94,5 duplicate(Tree) Tree#t1-4 111 +einbech,36,100,5 duplicate(Tree) Tree#t1-2 HIDDEN_NPC +einbech,44,90,5 duplicate(Tree) Tree#t1-3 HIDDEN_NPC +einbech,53,94,5 duplicate(Tree) Tree#t1-4 HIDDEN_NPC //---------------------------------------------------------------------------- // Expert Repairman //---------------------------------------------------------------------------- -ein_in01,117,80,5 script Unidentified Machine#as 111,{ +ein_in01,117,80,5 script Unidentified Machine#as HIDDEN_NPC,{ if (kain_ticket > 12) { mes "["+strcharinfo(0)+"]"; mes "This is the"; @@ -1155,40 +1404,45 @@ ein_in01,117,80,5 script Unidentified Machine#as 111,{ mes "It looks like it"; mes "needs repairs itself..."; next; - if (getbrokenid(1) == 0) { - mes "[Expert Repairman]"; - mes "*Beep-*"; - mes "Please check"; - mes "your items again."; - close; - } else { - set .@choice, select(getitemname(getbrokenid(1)),getitemname(getbrokenid(2)), - getitemname(getbrokenid(3)),getitemname(getbrokenid(4)),getitemname(getbrokenid(5)), - getitemname(getbrokenid(6)),getitemname(getbrokenid(7)),getitemname(getbrokenid(8)), - getitemname(getbrokenid(9)),getitemname(getbrokenid(10))); - mes "[Expert Repairman]"; - mes "You're gonna repair " + getitemname(getbrokenid(.@choice)) + "."; - mes "Continue?"; - next; - switch(select("Yes:No")) { - case 1: - repair(.@choice); - next; - mes "[Expert Repairman]"; + if (select("Fix an Item", "Cancel.") == 1) { + if (getbrokenid(1) == 0) { mes "*Beep-*"; - mes "Task is"; - mes "complete."; + mes "You have"; + mes "nothing to fix."; close; - case 2: - mes "[Expert Repairman]"; - mes "You decided to quit it."; + } + getinventorylist; + for (.@i = 0; .@i < @inventorylist_count; .@i++) + .@total = .@total + @inventorylist_attribute[.@i]; + mes "*Beep-*"; + mes "You have a total"; + mes "of " + .@total + " damaged items."; + mes "Shall I repair them?"; + next; + if (select("Yes", "No") == 1) { + getinventorylist; + for (.@i = 0; .@i < @inventorylist_count; .@i++) + .@total2 = .@total2 + @inventorylist_attribute[.@i]; + if (.@total == .@total2) { + repairall; + mes "*Beep-*"; + mes "Repair complete."; + } else { + mes "*Beep-*"; + mes "Please check"; + mes "your items again."; + } close; } } + mes "You have chosen to stop."; } else { - mes "^3355FFIt's some sort of strange machine. What ever could it do?^000000"; - close; + mes "^3355FFIt's some sort of"; + mes "strange machine."; + mes "Its function and purpose"; + mes "is completely undiscernable.^000000"; } + close; } // "How Does The Airship Work" Quest :: lght_air & lght_ymir @@ -1224,62 +1478,23 @@ OnTimer48000: monster "airplane_01",234,56,"Beholder",1633,1,"Airship#airplane02::OnMyMobDead"; monster "airplane_01",227,49,"Beholder",1633,1,"Airship#airplane02::OnMyMobDead"; monster "airplane_01",233,41,"Beholder",1633,1,"Airship#airplane02::OnMyMobDead"; - switch(rand(1,5)) { - case 1: monster "airplane_01",251,47,"Drainliar",1111,1,"Airship#airplane02::OnMyMobDead"; break; - case 2: monster "airplane_01",251,47,"Rotar Zairo",1392,1,"Airship#airplane02::OnMyMobDead"; break; - case 3: monster "airplane_01",251,47,"Farmiliar",1005,1,"Airship#airplane02::OnMyMobDead"; break; - case 4: monster "airplane_01",251,47,"Picky",1049,1,"Airship#airplane02::OnMyMobDead"; break; - case 5: monster "airplane_01",251,47,"Steel Chonchon",1042,1,"Airship#airplane02::OnMyMobDead"; break; - } - switch(rand(1,5)) { - case 1: monster "airplane_01",245,53,"Drainliar",1111,1,"Airship#airplane02::OnMyMobDead"; break; - case 2: monster "airplane_01",245,53,"Rotar Zairo",1392,1,"Airship#airplane02::OnMyMobDead"; break; - case 3: monster "airplane_01",245,53,"Farmiliar",1005,1,"Airship#airplane02::OnMyMobDead"; break; - case 4: monster "airplane_01",245,53,"Picky",1049,1,"Airship#airplane02::OnMyMobDead"; break; - case 5: monster "airplane_01",245,53,"Steel Chonchon",1042,1,"Airship#airplane02::OnMyMobDead"; break; - } - switch(rand(1,5)) { - case 1: monster "airplane_01",234,46,"Drainliar",1111,1,"Airship#airplane02::OnMyMobDead"; break; - case 2: monster "airplane_01",234,46,"Rotar Zairo",1392,1,"Airship#airplane02::OnMyMobDead"; break; - case 3: monster "airplane_01",234,46,"Farmiliar",1005,1,"Airship#airplane02::OnMyMobDead"; break; - case 4: monster "airplane_01",234,46,"Picky",1049,1,"Airship#airplane02::OnMyMobDead"; break; - case 5: monster "airplane_01",234,46,"Steel Chonchon",1042,1,"Airship#airplane02::OnMyMobDead"; break; - } - switch(rand(1,5)) { - case 1: monster "airplane_01",233,58,"Drainliar",1111,1,"Airship#airplane02::OnMyMobDead"; break; - case 2: monster "airplane_01",233,58,"Rotar Zairo",1392,1,"Airship#airplane02::OnMyMobDead"; break; - case 3: monster "airplane_01",233,58,"Farmiliar",1005,1,"Airship#airplane02::OnMyMobDead"; break; - case 4: monster "airplane_01",233,58,"Picky",1049,1,"Airship#airplane02::OnMyMobDead"; break; - case 5: monster "airplane_01",233,58,"Steel Chonchon",1042,1,"Airship#airplane02::OnMyMobDead"; break; + setarray .@x[0], 251,245,234,233; + setarray .@y[0], 47, 53, 46, 58; + for (.@i = 0; .@i < 4; .@i++) { + switch(rand(1,5)) { + case 1: monster "airplane_01",.@x[.@i],.@y[.@i],"Drainliar",1111,1,"Airship#airplane02::OnMyMobDead"; break; + case 2: monster "airplane_01",.@x[.@i],.@y[.@i],"Rotar Zairo",1392,1,"Airship#airplane02::OnMyMobDead"; break; + case 3: monster "airplane_01",.@x[.@i],.@y[.@i],"Farmiliar",1005,1,"Airship#airplane02::OnMyMobDead"; break; + case 4: monster "airplane_01",.@x[.@i],.@y[.@i],"Picky",1049,1,"Airship#airplane02::OnMyMobDead"; break; + case 5: monster "airplane_01",.@x[.@i],.@y[.@i],"Steel Chonchon",1042,1,"Airship#airplane02::OnMyMobDead"; break; + } } // it's possible this is an error, but in aegis it stops resetting the random var. - switch(rand(1,5)) { - case 1: - monster "airplane_01",243,60,"Drainliar",1111,1,"Airship#airplane02::OnMyMobDead"; - monster "airplane_01",228,54,"Drainliar",1111,1,"Airship#airplane02::OnMyMobDead"; - monster "airplane_01",232,41,"Drainliar",1111,1,"Airship#airplane02::OnMyMobDead"; - break; - case 2: - monster "airplane_01",243,60,"Rotar Zairo",1392,1,"Airship#airplane02::OnMyMobDead"; - monster "airplane_01",228,54,"Rotar Zairo",1392,1,"Airship#airplane02::OnMyMobDead"; - monster "airplane_01",232,41,"Rotar Zairo",1392,1,"Airship#airplane02::OnMyMobDead"; - break; - case 3: - monster "airplane_01",243,60,"Farmiliar",1005,1,"Airship#airplane02::OnMyMobDead"; - monster "airplane_01",228,54,"Farmiliar",1005,1,"Airship#airplane02::OnMyMobDead"; - monster "airplane_01",232,41,"Farmiliar",1005,1,"Airship#airplane02::OnMyMobDead"; - break; - case 4: - monster "airplane_01",243,60,"Picky",1049,1,"Airship#airplane02::OnMyMobDead"; - monster "airplane_01",228,54,"Picky",1049,1,"Airship#airplane02::OnMyMobDead"; - monster "airplane_01",232,41,"Picky",1049,1,"Airship#airplane02::OnMyMobDead"; - break; - case 5: - monster "airplane_01",243,60,"Steel Chonchon",1042,1,"Airship#airplane02::OnMyMobDead"; - monster "airplane_01",228,54,"Steel Chonchon",1042,1,"Airship#airplane02::OnMyMobDead"; - monster "airplane_01",232,41,"Steel Chonchon",1042,1,"Airship#airplane02::OnMyMobDead"; - break; - } + setarray .@mob_list[0], 1111, 1392, 1005, 1049, 1042; + .@mob_id = .@mob_list[ rand(5) ]; + monster "airplane_01",243,60,"--ja--",.@mob_id,1,"Airship#airplane02::OnMyMobDead"; + monster "airplane_01",228,54,"--ja--",.@mob_id,1,"Airship#airplane02::OnMyMobDead"; + monster "airplane_01",232,41,"--ja--",.@mob_id,1,"Airship#airplane02::OnMyMobDead"; end; OnTimer48010: monster "airplane_01",238,56,"Gremlin",1632,1,"Airship#airplane02::OnCaptainMobDead"; @@ -1513,7 +1728,7 @@ OnTimer410000: mapannounce "airplane_01","We will arrive in Izlude shortly.",bc_map,"0x00ff00"; end; OnTimer420000: - set $@airplanelocation2,1; + $@airplanelocation2 = 1; donpcevent "#AirshipWarp-3::OnUnhide"; donpcevent "#AirshipWarp-4::OnUnhide"; mapannounce "airplane_01","Welcome to Izlude. Have a safe trip.",bc_map,"0x00ff00"; @@ -1533,7 +1748,7 @@ OnTimer490000: mapannounce "airplane_01","We will arrive in Juno shortly.",bc_map,"0x70dbdb"; end; OnTimer500000: - set $@airplanelocation2,2; + $@airplanelocation2 = 2; donpcevent "#AirshipWarp-3::OnUnhide"; donpcevent "#AirshipWarp-4::OnUnhide"; mapannounce "airplane_01","Welcome to Juno. Have a safe trip.",bc_map,"0x70dbdb"; @@ -1553,7 +1768,7 @@ OnTimer570000: mapannounce "airplane_01","We will arrive in Rachel shortly.",bc_map,"0xFF8200"; end; OnTimer580000: - set $@airplanelocation2,0; + $@airplanelocation2 = 0; donpcevent "#AirshipWarp-3::OnUnhide"; donpcevent "#AirshipWarp-4::OnUnhide"; mapannounce "airplane_01","Welcome to Rachel. Have a safe trip.",bc_map,"0xFF8200"; @@ -1575,7 +1790,7 @@ OnCaptainMobDead: end; } -airplane_01,246,54,3 script Airship Captain#02 873,{ +airplane_01,246,54,3 script Airship Captain#02 4_M_REINDEER,{ cutin "fly_felrock",2; mes "[Tarlock]"; mes "I am Tarlock,"; @@ -1592,22 +1807,22 @@ OnInit: end; } -airplane_01,249,50,0 script boom0#airplane 139,{ end; } -airplane_01,239,62,0 script boom1#airplane 139,{ end; } -airplane_01,244,55,0 script boom2#airplane 139,{ end; } -airplane_01,239,50,0 script boom3#airplane 139,{ end; } -airplane_01,245,59,0 script boom4#airplane 139,{ end; } -airplane_01,245,48,0 script boom5#airplane 139,{ end; } -airplane_01,235,39,0 script boom6#airplane 139,{ end; } -airplane_01,252,41,0 script boom7#airplane 139,{ end; } -airplane_01,252,63,0 script boom8#airplane 139,{ end; } -airplane_01,234,65,0 script boom9#airplane 139,{ end; } -airplane_01,227,67,0 script boom10#airplane 139,{ end; } +airplane_01,249,50,0 script boom0#airplane HIDDEN_WARP_NPC,{ end; } +airplane_01,239,62,0 script boom1#airplane HIDDEN_WARP_NPC,{ end; } +airplane_01,244,55,0 script boom2#airplane HIDDEN_WARP_NPC,{ end; } +airplane_01,239,50,0 script boom3#airplane HIDDEN_WARP_NPC,{ end; } +airplane_01,245,59,0 script boom4#airplane HIDDEN_WARP_NPC,{ end; } +airplane_01,245,48,0 script boom5#airplane HIDDEN_WARP_NPC,{ end; } +airplane_01,235,39,0 script boom6#airplane HIDDEN_WARP_NPC,{ end; } +airplane_01,252,41,0 script boom7#airplane HIDDEN_WARP_NPC,{ end; } +airplane_01,252,63,0 script boom8#airplane HIDDEN_WARP_NPC,{ end; } +airplane_01,234,65,0 script boom9#airplane HIDDEN_WARP_NPC,{ end; } +airplane_01,227,67,0 script boom10#airplane HIDDEN_WARP_NPC,{ end; } //---------------------------------------------------------------------------- // Captain Tarlock :: lght_air //---------------------------------------------------------------------------- -airplane_01,238,154,3 script Airship Captain#01 873,{ +airplane_01,238,154,3 script Airship Captain#01 4_M_REINDEER,{ cutin "fly_felrock",2; mes "[Tarlock]"; mes "I am Tarlock,"; @@ -1616,13 +1831,13 @@ airplane_01,238,154,3 script Airship Captain#01 873,{ mes "have a question?"; next; if (lght_air >= 0 && lght_air <= 3 || lght_air == 7) { - set .@question$, "How does this Airship fly?"; + .@question$ = "How does this Airship fly?"; } else if (lght_air == 4) { - set .@question$, "I handed the letter to Captain Ferlock."; + .@question$ = "I handed the letter to Captain Ferlock."; } else if (lght_air == 5) { - set .@question$, "You finished reading the letter?"; + .@question$ = "You finished reading the letter?"; } else if (lght_air == 6) { - set .@question$, "Already finished reading?"; + .@question$ = "Already finished reading?"; } switch (select("Y-you're a reindeer?!", .@question$, "No, not really.")) { case 1: @@ -1641,23 +1856,18 @@ airplane_01,238,154,3 script Airship Captain#01 873,{ mes "and the loyalty of my crew."; mes "We'll do everything we can to"; mes "make sure your flight is safe."; - close2; - cutin "",255; - end; + break; case 2: + mes "[Tarlock]"; if (lght_air == 1) { if (BaseLevel <= 59) { - mes "[Tarlock]"; mes "Mm...?"; mes "Didn't you ask me that"; mes "before? Well, in any case"; mes "I apologize, but I'm still not"; mes "allowed to tell you that secret."; - close2; - cutin "",255; - end; + break; } else { - mes "[Tarlock]"; mes "Mm...?"; mes "Didn't you ask me that"; mes "before? Are you just curious"; @@ -1671,9 +1881,7 @@ airplane_01,238,154,3 script Airship Captain#01 873,{ mes "figure out how this Airship"; mes "is able to stay aloft and"; mes "fly through the skies."; - close2; - cutin "",255; - end; + break; case 2: mes "[Tarlock]"; mes "In all honestly, the"; @@ -1699,12 +1907,10 @@ airplane_01,238,154,3 script Airship Captain#01 873,{ mes "to ask you to do anything"; mes "that you can't handle. Come"; mes "back after you decide, alright?"; - close2; - cutin "",255; - end; + break; case 2: setquest 8032; - set lght_air, 2; + lght_air = 2; mes "[Tarlock]"; mes "Ha-hah! I like you"; mes "already! Alright, here's"; @@ -1731,28 +1937,22 @@ airplane_01,238,154,3 script Airship Captain#01 873,{ mes "Captain Tarlock's letter"; mes "to deliver to his younger"; mes "brother, Captain Ferlock."; - close2; - cutin "",255; - end; + break; } + break; } } } else if (lght_air == 4) { - set lght_air, 5; + lght_air = 5; changequest 8034,8035; - mes "[Tarlock]"; mes "Oh!"; mes "And he answer you? Really?!"; mes "In fact, I wasn't"; mes "expecting that too much..."; mes "Please wait a little,"; mes "I'll read his letter."; - close2; - cutin "",255; - end; } else if (lght_air == 5) { - set lght_air, 6; - mes "[Tarlock]"; + lght_air = 6; mes "Um... Ha ha ha~!"; mes "This guy, he is a real lover!"; mes "But his true inner man"; @@ -1762,11 +1962,7 @@ airplane_01,238,154,3 script Airship Captain#01 873,{ next; mes "^3131ffHe continue reading"; mes "the letter.^000000"; - close2; - cutin "",255; - end; } else if (lght_air == 6) { - mes "[Tarlock]"; mes "Yes, I finished."; mes "Even if I understand him"; mes "I've a totally different"; @@ -1837,131 +2033,113 @@ airplane_01,238,154,3 script Airship Captain#01 873,{ mes "and writing those long"; mes "letters."; completequest 8035; - set lght_air, 7; + lght_air = 7; if (checkre(3)) getexp 20000,1000; else getexp 200000,10000; - close2; - cutin "",255; - end; } else if (lght_air == 7) { - mes "[Tarlock]"; mes "Didn't I teach you before?"; mes "I won't explain such a long"; mes "tale again!"; - close2; - cutin "",255; - end; } else if (lght_air == 2 || lght_air == 3) { - mes "[Tarlock]"; mes "Hahahah! Don't worry, I'll"; mes "tell you know this Airship"; mes "flies once you deliver that"; mes "letter to my brother, Ferlock,"; mes "and bring back his reply."; - close2; - cutin "",255; - end; + } else { + mes "Hahaha! How this"; + mes "Airship flies? Yes, it's"; + mes "quite wonderful, isn't it?"; + mes "Although that's a secret,"; + mes "let me assure you that it's"; + mes "nothing weird or dangerous."; + lght_air = 1; } - mes "[Tarlock]"; - mes "Hahaha! How this"; - mes "Airship flies? Yes, it's"; - mes "quite wonderful, isn't it?"; - mes "Although that's a secret,"; - mes "let me assure you that it's"; - mes "nothing weird or dangerous."; - set lght_air, 1; - close2; - cutin "",255; - end; + break; case 3: mes "[Tarlock]"; mes "Alright, then."; mes "Thanks for flying"; mes "with us, and I hope"; mes "you enjoy your travels."; - close2; - cutin "",255; - end; + break; } + close2; + cutin "",255; + end; } //---------------------------------------------------------------------------- // Captain Ferlock :: lght_ymir //---------------------------------------------------------------------------- -airplane,236,163,5 script Airship Captain#03 873,{ +airplane,236,163,5 script Airship Captain#03 4_M_REINDEER,{ cutin "fly_trock.bmp",2; + mes "[Ferlock]"; if (hg_ma1 == 3 || hg_ma1 == 4) { - mes "[Ferlock]"; - mes "Welcome to the airship. I am Ferlock, captain of this airship. What do you want from me? "; + mes "Welcome to the airship. I am the captain Ferlock."; + mes "Is there anything that I can help you with today?"; next; - select("Ask him about Thierry"); + select("I am looking for a man named Thierry."); mes "[Ferlock]"; - mes "Hmm, this is the first time I hear of this name. I'm sure he's not the employee of this place."; + mes "Thierry? Well, I do not think that I know that person."; + mes "I can guarantee you at least that he is not working for me."; next; - select("Request for the passenger list."); + select("Will you let me check the history of passenger lists?"); mes "[Ferlock]"; - mes "The passenger list is not opened to public unfortunately. Sorry I couldn't help you. "; - if (hg_ma1 == 3) - close; + mes "I am sorry, but I cannot release such personal information to an unauthorized person."; + if (hg_ma1 == 3) close; next; - select("Follow Kaci's request and tell him the story."); - mes "^3355FFWhen you tell him why you need to find Thierry, the captain listens to you quietly and nods his head.^000000"; + mes "- Captain Ferlock was carefully listening to you while you were explaining the reason why you have been looking for Thierry. -"; next; mes "[Ferlock]"; - mes "Hmm... I understand what you mean. However, the rules says that the passenger list cannot be showed to public."; + mes "Ummm....I see, I fully understand the siatuation. But, this is my situation that I am not allowed to release our passenger lists to unauthorized people..."; next; mes "[Ferlock]"; - mes "......However, rules can be broken which brings greater value than its existence. Ok, I will help you. Please wait for a while."; + mes "*Sigh*....I guess that rules exist only to be broken one of these days... Okay, I will let you check our passenger lists. Please give me a moment."; next; - mes "^3355FFThe captain takes out a book and writes the name of 'Thierry' on the first page where nothing is written. The entry slowly disappears and the pages of the book start to flip magically^000000"; + mes "- Captain Ferlock took out a heavy book from somewhere, and wrote the name 'Thierry' on the first blank page. -"; + mes "- As the letters slowly disappeared, pages of the book started being turned by themselves. -"; next; - mes "^3355FFThe book continues to flip and finally stops at one page. You see the record of Thierry boarding the airship on that page^000000"; + mes "- The pages stopped turning at a page that the name 'Thierry' was written on. -"; next; mes "[Ferlock]"; - mes "Haha, does it frighten you? This is a magically enchanted book. Once you've written the name in it, you will be able to find the answer you want in an instant."; + mes "Haha, you must be surprised by this, huh? As you see, this book is a magic book which you do not need to turn the pages to find a specific page."; + mes "Well, this is how we, Schwaltzvalt Republicans adopt magic in their lives."; next; mes "[Ferlock]"; - mes "It must have surprised you to find that the people of Schwaltzvalt make use of magical items too."; + mes "My old friend has given me this....well, it is not important at this moment anyways."; next; mes "[Ferlock]"; - mes "This is something I acquired from an old friend.... Hmm, but that has nothing to do with this."; + mes "Let's see, Thierry, Thierry.... Yes, he was in the airship about a month ago. He was heading to Hugel, and he was one of the very first passengers of the Hugel route."; next; mes "[Ferlock]"; - mes "Thierry... Let's see. He boarded the airship a month ago and headed for Hugel. Looks like he took the ship to Hugel the first day this flight was implemented."; + mes "....Oh, did you say that he was good at researching stuffs? Now I remember him, he was the guy!"; next; mes "[Ferlock]"; - mes "....Oh, didn't you say that this friend of yours is involved with a research job? I remember now. It's that young man."; + mes "It was the very first day that we operated the Hugel route. While we were heading to Hugel, a group of dragons raided our airship. "; + mes "We were unprepared for a such attack, so basically we were at the very dangerous moment."; next; mes "[Ferlock]"; - mes "The flight to Hugel which had just been added to the schedule faced a great danger the first day since the airship had not prepared any counter-measures for sudden attacks by the dragons."; + mes "It was all my fault because I knew that dragons were one of the reasons why people had not dared to visit Hugel."; + mes "How stupid of me! Even until then, I did not even think twice about preparing our crews for those brutal dragons' attacks."; next; mes "[Ferlock]"; - mes "To think about it, I have to admit that I made a mistake by not taking the fact that the dragons make approaching Hugel dangerous into consideration."; + mes "So the dragons seriously damaged our airship, and we were about to fall into the ground. Then this young man came forward and repaired the airship as if he knew that it would be coming."; + mes "I am very sure that Thierry was that guy who saved our lives."; next; mes "[Ferlock]"; - mes "Anyway, the ship was in critical condition due to an unexpected mechanical failure. Fortunately, a young skillful man managed to solve the problem. Now I remember his name; Thierry."; + mes "At that time, I wondered what made him look so sad and depressed. And now I know why."; + mes "I am so glad that I decided to help you in finding this amazing guy. Now you can go tell his fiance where he is."; next; mes "[Ferlock]"; - mes "Now I can tell why he was so quiet and had such a sad face. You know where he was heading now. So, please bring the news to his fiance."; - next; - mes "[Ferlock]"; - mes "And if you ever meet him, please send him my gratitude and regards."; + mes "If you meet him, please send my regard to him."; changequest 8045,8046; - set hg_ma1,5; - close2; - cutin "",255; - end; - } else if (hg_ma1 == 5) { - mes "[Ferlock]"; - mes "You better get going and send the news to the fiance."; - close2; - cutin "",255; - end; - } - if (lght_air == 7 && lhz_heart == 11) { - mes "[Ferlock]"; + hg_ma1 = 5; + } else if (hg_ma1 == 5) + mes "Please tell his fiance where he is."; + else if (lght_air == 7 && lhz_heart == 11) { mes "Ah, thank you for coming."; mes "Now, I wanted to ask you"; mes "why you were investigating"; @@ -1978,9 +2156,7 @@ airplane,236,163,5 script Airship Captain#03 873,{ mes "risks that you have already"; mes "taken. You should be more "; mes "careful in the future..."; - close2; - cutin "",255; - end; + break; case 2: mes "[Ferlock]"; mes "Well, I shouldn't be"; @@ -2072,13 +2248,10 @@ airplane,236,163,5 script Airship Captain#03 873,{ mes "my breath before"; mes "I continue? Yes,"; mes "there's a little more..."; - set lhz_heart,12; - close2; - cutin "",255; - end; + lhz_heart = 12; + break; } } else if (lght_air == 7 && lhz_heart == 12) { - mes "[Ferlock]"; mes "Now, "+strcharinfo(0)+","; mes "you must be wondering"; mes "why I'm telling you all"; @@ -2156,7 +2329,7 @@ airplane,236,163,5 script Airship Captain#03 873,{ close2; specialeffect2 EF_ABSORBSPIRITS; completequest 8043; - set lhz_heart,13; + lhz_heart = 13; if (checkre(3)) getexp 70000,40000; else @@ -2164,190 +2337,159 @@ airplane,236,163,5 script Airship Captain#03 873,{ cutin "",255; end; } else if (lght_air == 7 && lhz_heart == 13) { - mes "[Ferlock]"; mes "I'll be quite busy with my"; mes "captaining duties and my"; mes "private investigation of the"; mes "attempted Rune Stone robberies."; mes "Hopefully, we'll be able to meet again later. For now, take care."; - close2; - cutin "",255; - end; - } - mes "[Ferlock]"; - mes "Hey there, welcome"; - mes "aboard the Airship. I'm"; - mes "Ferlock, your captain"; - mes "on this flight. How can"; - mes "I be of service to you?"; - next; - if (lght_air == 2) { - set .@question2$, "Give him Tarlock's Letter."; - set .@question3$, "Cancel."; - } else if (lght_air == 3) { - set .@question2$, "Here are the items I've found."; - set .@question3$, "Cancel."; } else { - set .@question2$, "Cancel."; - } - switch(select("How does this Airship fly?", .@question2$, .@question3$)) { - case 1: - mes "[Ferlock]"; - mes "I'm sorry, but I can't"; - mes "give you that kind of"; - mes "classified information."; - mes "It's too important to the"; - mes "security and safety of"; - mes "this Airship, you see."; - close2; - cutin "",255; - end; - case 2: - if (lght_air == 2) { - changequest 8032,8033; - set lght_air, 3; - mes "^3131FFYou give Captain Ferlock"; - mes "the letter that his brother"; - mes "Tarlock has written for him.^000000"; - next; + mes "Hey there, welcome"; + mes "aboard the Airship. I'm"; + mes "Ferlock, your captain"; + mes "on this flight. How can"; + mes "I be of service to you?"; + next; + if (lght_air == 2) + .@question2$ = "Give him Tarlock's Letter."; + else if (lght_air == 3) + .@question2$ = "Here are the items I've found."; + switch(select("How does this Airship fly?", .@question2$, "Cancel.")) { + case 1: mes "[Ferlock]"; - mes "Oh, this is from my"; - mes "brother? Hey, thanks so"; - mes "much for bringing this to"; - mes "me for him. Ah, give me"; - mes "a minute to read all of"; - mes "this, would you now?"; - next; - mes "[Ferlock]"; - mes "..."; - mes "So that's what he's been"; - mes "up to. Huh. Hahaha! Oh, that's"; - mes "funny. Ah, it's always good to"; - mes "hear from Tarlock. Anyway,"; - mes "I'm sorry to make you wait."; - next; - mes "[Ferlock]"; - mes "Anyway, my brother wrote"; - mes "about the usual stuff, but"; - mes "he mentioned that he was"; - mes "hoping to finally return a few"; - mes "things he borrowed from me."; - mes "However, he lost them..."; - next; - mes "[Ferlock]"; - mes "It turns that those nasty"; - mes "gremlins that sometimes"; - mes "attack his ship stole my"; - mes "things, so was he actually"; - mes "hoping that you would"; - mes "help me get them back."; - next; - mes "[Ferlock]"; - mes "Yeah, yeah. He specifically"; - mes "mentioned that I shouldn't"; - mes "give you my reply until you"; - mes "hunt those monsters and get"; - mes "my stuff back. I'm sorry, but"; - mes "I guess you owe big bro, huh?"; - next; - mes "[Ferlock]"; - mes "Well, if you're willing to"; - mes "help me, would you get my"; - mes "^ff00002 Will of the Darkness^000000 and"; - mes "^ff00002 Prickly Fruit^000000 back for me?"; - next; - mes "[Ferlock]"; - mes "The monsters that attack"; - mes "Tarlock's Airship should"; - mes "have them. I'd appreciate"; - mes "it if you'd help me out on"; - mes "this, adventurer. Thanks"; - mes "in advance and good luck~"; - close2; - cutin "",255; - end; - } else if (lght_air == 3) { - if (countitem(7340) >= 2 && countitem(576) >= 2) { - delitem 7340, 2; - delitem 576, 2; - changequest 8033,8034; - set lght_air, 4; - mes "[Ferlock]"; - mes "You brought the items!"; - mes "Thank you very much."; - mes "Here, take this letter"; - mes "to my brother and give it"; - mes "to him."; - next; - mes "^3131ffYou received a letter from the Captain.^000000"; + mes "I'm sorry, but I can't"; + mes "give you that kind of"; + mes "classified information."; + mes "It's too important to the"; + mes "security and safety of"; + mes "this Airship, you see."; + break; + case 2: + if (lght_air == 2) { + changequest 8032,8033; + lght_air = 3; + mes "^3131FFYou give Captain Ferlock"; + mes "the letter that his brother"; + mes "Tarlock has written for him.^000000"; next; mes "[Ferlock]"; - mes "Please give the best regards"; - mes "to my big brother."; - mes "Well then, good bye."; - close2; - cutin "",255; - end; + mes "Oh, this is from my"; + mes "brother? Hey, thanks so"; + mes "much for bringing this to"; + mes "me for him. Ah, give me"; + mes "a minute to read all of"; + mes "this, would you now?"; + next; + mes "[Ferlock]"; + mes "..."; + mes "So that's what he's been"; + mes "up to. Huh. Hahaha! Oh, that's"; + mes "funny. Ah, it's always good to"; + mes "hear from Tarlock. Anyway,"; + mes "I'm sorry to make you wait."; + next; + mes "[Ferlock]"; + mes "Anyway, my brother wrote"; + mes "about the usual stuff, but"; + mes "he mentioned that he was"; + mes "hoping to finally return a few"; + mes "things he borrowed from me."; + mes "However, he lost them..."; + next; + mes "[Ferlock]"; + mes "It turns that those nasty"; + mes "gremlins that sometimes"; + mes "attack his ship stole my"; + mes "things, so was he actually"; + mes "hoping that you would"; + mes "help me get them back."; + next; + mes "[Ferlock]"; + mes "Yeah, yeah. He specifically"; + mes "mentioned that I shouldn't"; + mes "give you my reply until you"; + mes "hunt those monsters and get"; + mes "my stuff back. I'm sorry, but"; + mes "I guess you owe big bro, huh?"; + next; + mes "[Ferlock]"; + mes "Well, if you're willing to"; + mes "help me, would you get my"; + mes "^ff00002 Will of the Darkness^000000 and"; + mes "^ff00002 Prickly Fruit^000000 back for me?"; + next; + mes "[Ferlock]"; + mes "The monsters that attack"; + mes "Tarlock's Airship should"; + mes "have them. I'd appreciate"; + mes "it if you'd help me out on"; + mes "this, adventurer. Thanks"; + mes "in advance and good luck~"; + } else if (lght_air == 3) { + if (countitem(7340) >= 2 && countitem(576) >= 2) {// Will_Of_Darkness, Prickly_Fruit + delitem 7340, 2; + delitem 576, 2; + changequest 8033,8034; + lght_air = 4; + mes "[Ferlock]"; + mes "Oh this is great! Finally,"; + mes "I have my stuff back! Still,"; + mes "I have no idea why Tarlock"; + mes "wanted these things to begin"; + mes "with. Oh well. Would you please take this reply to Tarlock for me?"; + next; + mes "[Ferlock]"; + mes "Thanks again"; + mes "for all of your help!"; + mes "I don't think I'd ever"; + mes "see these things again"; + mes "if it weren't for you~"; + next; + mes "^3355FFYou have received"; + mes "Captain Ferlock's letter"; + mes "to deliver to his elder"; + mes "brother, Captain Tarlock.^000000"; + } else { + mes "[Ferlock]"; + mes "Oh, I'm sorry, but it looks"; + mes "like you're missing something."; + mes "Would you please go and find"; + mes "^ff00002 Will of the Darkness^000000 and"; + mes "^ff00002 Prickly Fruit^000000? Thanks,"; + mes "brave adventurer~"; + } } + break; + case 3: mes "[Ferlock]"; - mes "Oh, I'm sorry, but it looks"; - mes "like you're missing something."; - mes "Would you please go and find"; - mes "^ff00002 Will of the Darkness^000000 and"; - mes "^ff00002 Prickly Fruit^000000? Thanks,"; - mes "brave adventurer~"; - close2; - cutin "",255; - end; + mes "Well, I hope that"; + mes "you enjoy your time"; + mes "here on the Airship"; + mes "and that you have a"; + mes "very pleasant journey."; + break; } - mes "[Ferlock]"; - mes "Well, I hope that"; - mes "you enjoy your time"; - mes "here on the Airship"; - mes "and that you have a"; - mes "very pleasant journey."; - close2; - cutin "",255; - end; - case 3: - mes "[Ferlock]"; - mes "Well, I hope that"; - mes "you enjoy your time"; - mes "here on the Airship"; - mes "and that you have a"; - mes "very pleasant journey."; - close2; - cutin "",255; - end; } + close2; + cutin "",255; + end; } // Heart Fragment Quest :: lght_ymir //============================================================ -airplane,236,63,4 script Hallen 706,{ - if (hg_ma1 == 3) { - mes "[Hallen]"; - mes "Sha Sha~ "; - next; - mes "[Hallen]"; - mes "Just let me handle this! Hehe. "; - next; - select("Ask whether he knows Thierry"); - mes "[Hallen]"; - mes "Hmm?! Thierry?! I'm not sure. Why don't you ask the crew of the airship."; - mes "Kaci might know this person."; - close; - } - if (BaseLevel < 60) { - mes "[Hallen]"; +airplane,236,63,4 script Hallen 4_M_KID1,{ + mes "[Hallen]"; + if (hg_ma1 == 3 || BaseLevel < 60) { mes "If you need me to"; mes "do anything, just"; mes "give me a holler."; mes "Bweh heh... hollah~"; - close; - } - if (!lhz_heart) { - mes "[Hallen]"; + if (hg_ma1 == 3) { + next; + select("Hey, do you know a guy named Thierry?"); + mes "[Hallen]"; + mes "Thierry? Um...I don't think so. Why don't you go ask Kaci? She might know."; + } + } else if (!lhz_heart) { mes "Howdy, howdy~"; mes "Welcome to the Airship."; next; @@ -2376,7 +2518,6 @@ airplane,236,63,4 script Hallen 706,{ mes "on my break, I can play a"; mes "little game for Apples with"; mes "Kaci. That's how I roll, yo."; - next; break; case 2: mes "[Hallen]"; @@ -2386,9 +2527,9 @@ airplane,236,63,4 script Hallen 706,{ mes "I get stuck with the lamest"; mes "jobs. But once I'm done, it's"; mes "Dice time with Kaci. Oh yeah~"; - next; break; } + next; select("Kaci?"); mes "[Hallen]"; mes "Kaci... You know, the"; @@ -2406,10 +2547,9 @@ airplane,236,63,4 script Hallen 706,{ mes "believe that? Yeah... Kaci"; mes "doesn't like him so much..."; close2; - set lhz_heart,1; + lhz_heart = 1; end; } else if (lhz_heart == 1) { - mes "[Hallen]"; mes "Oh hey, it's you~"; mes "We talked earlier,"; mes "didn't we? Yeah..."; @@ -2456,7 +2596,7 @@ airplane,236,63,4 script Hallen 706,{ mes "Mawong's letter to"; mes "be delivered to Kaci.^000000"; setquest 8036; - set lhz_heart,2; + lhz_heart = 2; next; mes "[Hallen]"; mes "Hey, thanks a lot, pal~"; @@ -2465,7 +2605,6 @@ airplane,236,63,4 script Hallen 706,{ close; } } else if (lhz_heart == 2) { - mes "[Hallen]"; mes "^333333*Sigh...*^000000"; mes "I'm so sick and"; mes "tired of sweeping."; @@ -2480,18 +2619,14 @@ airplane,236,63,4 script Hallen 706,{ mes "I think it's pretty"; mes "important, so try not"; mes "to take too long, okay?"; - close; } else if (lhz_heart == 3) { - mes "[Hallen]"; mes "^333333*Sigh...*^000000"; mes "I'm so sick and"; mes "tired of sweeping."; mes "It's like I'm some"; mes "kinda lame cabin boy."; mes "But... I guess I am!"; - close; } else if (lhz_heart == 4) { - mes "[Hallen]"; mes "Hey, thanks for delivering"; mes "that letter to Kaci for me."; mes "She wasn't too happy that"; @@ -2512,7 +2647,8 @@ airplane,236,63,4 script Hallen 706,{ mes "I can't think"; mes "that you really"; mes "believe that..."; - set lhz_heart,5; + lhz_heart = 5; + changequest 8038,8039; close; case 2: mes "[Hallen]"; @@ -2531,8 +2667,8 @@ airplane,236,63,4 script Hallen 706,{ mes "too much stuff right now..."; close; } - set lhz_heart,5; - getitem 501,1; + lhz_heart = 5; + getitem 501,1;// Red_Potion mes "[Hallen]"; mes "I know this isn't"; mes "much, but I'd like you"; @@ -2543,7 +2679,6 @@ airplane,236,63,4 script Hallen 706,{ close; } } else if (lhz_heart == 5) { - mes "[Hallen]"; mes "Hey, hey~ How's it going?"; mes "I know, I know, I'm supposed"; mes "to be sweeping, and I'm not"; @@ -2604,11 +2739,10 @@ airplane,236,63,4 script Hallen 706,{ mes "is it even possible? Well, if"; mes "you could find out for me, "; mes "it'd be a really big help."; - changequest 8038,8039; - set lhz_heart,6; - close; + if (isbegin_quest(8039) == 0) + changequest 8038,8039; + lhz_heart = 6; } else if (lhz_heart == 6) { - mes "[Hallen]"; mes "Hey, have you learned"; mes "what makes such a big,"; mes "heavy Airship like this fly"; @@ -2657,8 +2791,7 @@ airplane,236,63,4 script Hallen 706,{ mes "have I heard about that"; mes "before? Mm, let me think..."; changequest 8039,8040; - set lhz_heart,7; - close; + lhz_heart = 7; } else { select("Actually..."); mes "[Hallen]"; @@ -2675,10 +2808,8 @@ airplane,236,63,4 script Hallen 706,{ mes "classified information, but if"; mes "anyone can wrest those secrets,"; mes "it'll be one of you adventurers. So please help me out here..."; - close; } } else if (lhz_heart == 7) { - mes "[Hallen]"; mes "So the Rune Stone"; mes "is an imitation of just"; mes "a piece of Ymir's Heart."; @@ -2721,9 +2852,13 @@ airplane,236,63,4 script Hallen 706,{ mes "in your inventory for me, okay?"; close; } - if (Shinokas_Quest > 9) set lhz_heart,9; - else set lhz_heart,8; - changequest 8040,8041; + if (Shinokas_Quest > 9) { + lhz_heart = 9; + changequest 8040,8042; + } else { + lhz_heart = 8; + changequest 8040,8041; + } getitem 501,1; mes "[Hallen]"; mes "Here you go~"; @@ -2732,35 +2867,34 @@ airplane,236,63,4 script Hallen 706,{ mes "you adventurers usually get,"; mes "but hey... It's my thought that"; mes "counts, right? See you later~"; - close; } else if (lhz_heart == 8) { - mes "[Hallen]"; mes "Hey, why don't you"; mes "ask Kaci about that"; mes "drunkard that's always"; mes "playing her Dice game?"; mes "You might learn more about"; mes "Ymir's Heart Piece, you know?"; - close; } else { - mes "[Hallen]"; mes "Thanks for helping me"; mes "out that last time. I guess"; mes "learning about the Rune Stone"; mes "kinda inspired me to build an"; mes "Airship of my own someday..."; - close; } + close; } -airplane,33,69,4 script Kaci 73,{ +airplane,33,69,4 script Kaci 1_F_MERCHANT_01,{ + mes "[Kaci]"; if (hg_ma1 == 3) { - mes "[Kaci]"; - mes "Hello there. My name is Kaci. If you feel bored boarding the airship, why don't you play a game of dice with me."; + mes "You must be sooo"; + mes "bored, adventurer~"; + mes "How would you like"; + mes "to play a game of Dice?"; next; - select("Ask whether she knows Thierry"); + select("Do you know a guy named Thierry?"); mes "[Kaci]"; - mes "Thierry ....That name sounds familiar..."; + mes "Thierry? Um...that sounds familiar..."; next; mes "[Kaci]"; mes "...................."; @@ -2769,54 +2903,56 @@ airplane,33,69,4 script Kaci 73,{ mes "..."; next; mes "[Kaci]"; - mes "Ahhh! Thierry Thierry Thierry !!"; - next; - mes "^3355FFShe seems to recall something and starts to call out the name loudly.^000000"; + mes "Oh, right! Thierry, Thierry, Thierry! Right?"; next; mes "[Kaci]"; - mes "Hahaha, I'm sorry about that. It has been a while since I last heard that name..."; + mes "- She suddenly called out the name several times, -"; + mes "- so you were startled and dropped your half eaten apple. -"; next; mes "[Kaci]"; - mes "He was the youngster who lived beside my master when I was learning how games work. I still remember that he is very bright and that he did different kinds of researches."; + mes "Oops, sorry, if I startled you. I could not remember the name because it has been a while since I heard of his name the last time."; next; mes "[Kaci]"; - mes "I also recall that he likes the Euslan's sister who's being taught about the game by my master too. I wonder how the two of them are getting along nowadays."; - next; - mes "^3355FFI tell the girl that Euslan has engaged with Thierry and in order to cure Euslan, Thierry boarded an airship but his whereabouts is a mystery now.^000000"; + mes "Thierry was a guy living in the next door while I was learning games and tricks from Mr. Mawong."; + mes "I remember that he was a very smart guy and was doing many research stuffs."; next; mes "[Kaci]"; - mes "Oh, how could Euslan fall sick? Oh..."; + mes "Oh yeah, and he was in love with Eukran's sister."; + mes "And Eukran and I were studying games together under Mr. Mawong at that time."; + mes "Hmm...I wonder how they have been doing."; next; - mes "^3355FFKaci is so shocked to learn about Thierry that she loses herself in her thoughts for a while until regaining conciousness.^000000"; + mes "- You told her that Euslan and Thierry got engaged, but Thierry had to leave her to find medicine for her illness. -"; next; mes "[Kaci]"; - mes "Honestly, I would like to help but I haven't heard anything new from them since we haven't seen eachother for such a long time."; + mes "Oh...gosh...I can't believe that Euslan is has become ill....Oh......"; + next; + mes "- Kaci seemed to be shocked by such devastating news. -"; + mes "- She was mumbling something for a while, and then came back to her senses again. -"; next; mes "[Kaci]"; - mes "Isn't there any other way?"; + mes "I am so sorry for her...I really want to give here some help...but, it has been a while for me since I saw them. So, I don't know where he is."; next; mes "[Kaci]"; - mes "Ah...! The captain might know something. He is the one who manages the list of the passengers."; + mes "But, let me think if..."; next; mes "[Kaci]"; - mes "However, the passenger list cannot be shown to the public..."; + mes "Oh, right! The airship captain might be able to help you, because he is the one who is in charge of the passenger list."; next; mes "[Kaci]"; - mes "However, I think the captain will be willing to help if you tell him the whole story. You should give it a try."; + mes "Although the passenger list is classified and strictly restricted from releasing to public..."; next; mes "[Kaci]"; - mes "As for Euslan, please tell her about me and let her know that I hope she gets well soon."; + mes "But, if you tell him the story, he might be able to help you. Please go ask him if you can."; next; - mes "^3355FFSince she's begging, I guess I should send her message."; + mes "[Kaci]"; + mes "And if you see Euslan again, please send my regard and blessing to her."; + next; + mes "- You promised her to send her regards and blessings to Euslan. -"; changequest 8044,8045; - set hg_ma1,4; - close; - } else if (hg_ma1 == 4) { - mes "[Kaci]"; - mes "You can ask the captain for the whereabouts of Thierry. I am sure that the captain will be willing to help if you tell him what happened."; - close; - } else if (lhz_heart == 2) { - mes "[Kaci]"; + hg_ma1 = 4; + } else if (hg_ma1 == 4) + mes "The airship captain might be able to help you in finding Thierry's whereabouts."; + else if (lhz_heart == 2) { mes "You must be sooo"; mes "bored, adventurer~"; mes "How would you like"; @@ -2832,16 +2968,14 @@ airplane,33,69,4 script Kaci 73,{ mes "But still, he's really busy..."; next; changequest 8036,8037; - set lhz_heart,3; + lhz_heart = 3; mes "[Kaci]"; mes "Thank you for bringing"; mes "this to me. If you ever"; mes "need a little favor from"; mes "me, feel free to ask me,"; mes "alright? See you later~"; - close; } else if (lhz_heart == 3) { - mes "[Kaci]"; mes "Oh, hello. Thanks for"; mes "delivering that letter from"; mes "Mr. Mawong to me, especially"; @@ -2849,88 +2983,88 @@ airplane,33,69,4 script Kaci 73,{ mes "do it himself. Reading that"; mes "letter really made my day~"; next; -L_Ask: - switch(select("Ask about Hallen:Ask about Mawong:Ask about the Airship")) { - case 1: - set .@mesa,1; - mes "[Kaci]"; - mes "Hallen? Well, he and I are"; - mes "pretty close. Did you know"; - mes "that we're cousins? In fact,"; - mes "his dad, my uncle, brought"; - mes "me as a child after my father"; - mes "passed away 20 years ago."; + while (.@a == 0 || .@b == 0 || .@c == 0) { + if (.@a || .@b || .@c) { + mes "[Kaci]"; + mes "Please don't hesitate"; + mes "to ask me anything if"; + mes "you need a small favor,"; + mes "or if you're just curious"; + mes "about me in general~"; + next; + } + switch(select("Ask about Hallen:Ask about Mawong:Ask about the Airship")) { + case 1: + .@a = 1; + mes "[Kaci]"; + mes "Hallen? Well, he and I are"; + mes "pretty close. Did you know"; + mes "that we're cousins? In fact,"; + mes "his dad, my uncle, brought"; + mes "me as a child after my father"; + mes "passed away 20 years ago."; + next; + mes "[Kaci]"; + mes "There was some kind of"; + mes "mine explosion accident in"; + mes "Einbech. I don't remember."; + mes "Anyway, me and Hallen are"; + mes "like sister and brother, and"; + mes "we always stick together."; + next; + mes "[Kaci]"; + mes "When Captain Ferlock saw me"; + mes "host a Dice game by coincidence"; + mes "and then hired me to work on his Airship, Hallen insisted on coming"; + mes "along. He's stubborn like that,"; + mes "but he's also very sweet."; + break; + case 2: + .@b = 1; + mes "[Kaci]"; + mes "Mr. Mawong? Oh, don't get"; + mes "the wrong idea! He's my"; + mes "mentor, the one who taught"; + mes "me how to play all of these"; + mes "wonderful games. He's pretty"; + mes "famous around Juno, you know."; + next; + mes "[Kaci]"; + mes "I used to be so depressed,"; + mes "not caring about the world"; + mes "at all, after my father died."; + mes "Then, I ran into Mr. Mawong,"; + mes "and he taught me how to find"; + mes "the joy in life once again."; + next; + mes "[Kaci]"; + mes "Because of him, I decided"; + mes "to learn his games and to"; + mes "help people forget their"; + mes "worries and just enjoy"; + mes "themselves, even if it's"; + mes "just for a little while."; + break; + case 3: + .@c = 1; + mes "[Kaci]"; + mes "The Airship? It's so"; + mes "huge and beautiful, and"; + mes "I'm always amazed that it"; + mes "can fly so gracefully through"; + mes "the air. I've always wanted to live someplace close to the sky..."; + next; + mes "[Kaci]"; + mes "A place where I can see"; + mes "the clouds and bask in the"; + mes "sun. So, when Captain Ferlock"; + mes "invited me to work here, it was"; + mes "like a dream come true~"; + break; + } next; - mes "[Kaci]"; - mes "There was some kind of"; - mes "mine explosion accident in"; - mes "Einbech. I don't remember."; - mes "Anyway, me and Hallen are"; - mes "like sister and brother, and"; - mes "we always stick together."; - next; - mes "[Kaci]"; - mes "When Captain Ferlock saw me"; - mes "host a Dice game by coincidence"; - mes "and then hired me to work on his Airship, Hallen insisted on coming"; - mes "along. He's stubborn like that,"; - mes "but he's also very sweet."; - next; - break; - case 2: - set .@mesb,1; - mes "[Kaci]"; - mes "Mr. Mawong? Oh, don't get"; - mes "the wrong idea! He's my"; - mes "mentor, the one who taught"; - mes "me how to play all of these"; - mes "wonderful games. He's pretty"; - mes "famous around Juno, you know."; - next; - mes "[Kaci]"; - mes "I used to be so depressed,"; - mes "not caring about the world"; - mes "at all, after my father died."; - mes "Then, I ran into Mr. Mawong,"; - mes "and he taught me how to find"; - mes "the joy in life once again."; - next; - mes "[Kaci]"; - mes "Because of him, I decided"; - mes "to learn his games and to"; - mes "help people forget their"; - mes "worries and just enjoy"; - mes "themselves, even if it's"; - mes "just for a little while."; - next; - break; - case 3: - set .@mesc,1; - mes "[Kaci]"; - mes "The Airship? It's so"; - mes "huge and beautiful, and"; - mes "I'm always amazed that it"; - mes "can fly so gracefully through"; - mes "the air. I've always wanted to live someplace close to the sky..."; - next; - mes "[Kaci]"; - mes "A place where I can see"; - mes "the clouds and bask in the"; - mes "sun. So, when Captain Ferlock"; - mes "invited me to work here, it was"; - mes "like a dream come true~"; - next; - break; } mes "[Kaci]"; - mes "Please don't hesitate"; - mes "to ask me anything if"; - mes "you need a small favor,"; - mes "or if you're just curious"; - mes "about me in general~"; - next; - if (!.@mesa || !.@mesb || !.@mesc) goto L_Ask; - mes "[Kaci]"; mes "By the way, if Hallen"; mes "bothers you with another"; mes "request, please refuse to"; @@ -2944,10 +3078,8 @@ L_Ask: mes "Have a nice day,"; mes "and I'll see you later~"; changequest 8037,8038; - set lhz_heart,4; - close; + lhz_heart = 4; } else if (lhz_heart == 8) { - mes "[Kaci]"; mes "Hello, "+strcharinfo(0)+"."; mes "It's nice to see you again."; mes "So is there anything I can"; @@ -2990,24 +3122,22 @@ L_Ask: mes "as soon as I can, even if it's"; mes "a heavily restricted area.^000000)"; changequest 8041,8042; - set lhz_heart,9; - close; + lhz_heart = 9; + } else { + mes "You must be sooo"; + mes "bored, adventurer~"; + mes "How would you like"; + mes "to play a game of Dice?"; + next; + callfunc "applegamble","Kaci"; } - mes "[Kaci]"; - mes "You must be sooo"; - mes "bored, adventurer~"; - mes "How would you like"; - mes "to play a game of Dice?"; - next; - callfunc "applegamble","Kaci"; - end; + close; } -ein_in01,279,25,0 script #lab01_heart 139,1,1,{ +ein_in01,279,25,0 script #lab01_heart HIDDEN_WARP_NPC,1,1,{ end; OnTouch: - if (lhz_heart == 9) - { + if (lhz_heart == 9) { mes "["+strcharinfo(0)+"]"; mes "(^333333I've... I've just"; mes "got to investigate"; @@ -3018,11 +3148,10 @@ OnTouch: } } -ein_in01,264,17,0 script #lab02_heart 139,1,1,{ +ein_in01,264,17,0 script #lab02_heart HIDDEN_WARP_NPC,1,1,{ end; OnTouch: - if (lhz_heart == 9) - { + if (lhz_heart == 9) { mes "["+strcharinfo(0)+"]"; mes "What the..."; mes "It's some sort of"; @@ -3035,17 +3164,12 @@ OnTouch: mes "the Password Checker"; mes "device with you into"; mes "the laboratory.^000000"; - set lhz_heart,10; + lhz_heart = 10; close; } } -ein_in01,263,35,3 script Ferlock#lab 873,{ - end; - -OnInit: - disablenpc "Ferlock#lab"; - stopnpctimer; +ein_in01,263,35,3 script Ferlock#lab 4_M_REINDEER,{ end; OnEnter: @@ -3054,11 +3178,13 @@ OnEnter: end; OnTimer120000: - donpcevent "Ferlock#lab::OnInit"; +OnInit: + disablenpc "Ferlock#lab"; + stopnpctimer; end; } -ein_in01,261,35,0 script lab03#heart 139,1,1,{ +ein_in01,261,35,0 script lab03#heart HIDDEN_WARP_NPC,1,1,{ end; OnTouch: if (lhz_heart == 9) { @@ -3083,22 +3209,16 @@ OnTouch: mes "not enter any number"; mes "more than once. Make"; mes "sure the password is 3 digits."; - set @retry,0; - next; - while (1) { - set @yagu100,rand(1,9); - set @yagu10,rand(1,9); - set @yagu1,rand(1,9); - if (((@yagu100 != @yagu10) && (@yagu100 != @yagu1)) && (@yagu10 != @yagu1)) { - break; - } + while (.@yagu100 == .@yagu10 || .@yagu100 == .@yagu1 || .@yagu10 == .@yagu1) { + .@yagu100 = rand(1,9); + .@yagu10 = rand(1,9); + .@yagu1 = rand(1,9); } while (1) { while (1) { -L_Retry: next; - input @input; - if (@input < 100 || @input > 999) { + input .@input; + if (.@input < 100 || .@input > 999) { mes "[Security System]"; mes "^FF0000Error."; mes "The password entered"; @@ -3107,37 +3227,30 @@ L_Retry: mes "3 digit passwords.^000000"; close; } - set @input100,@input / 100; - set @input10,(@input % 100) / 10; - if (((@input100 > 0) && (@input10 > 0)) && ((@input % 10) > 0)) { - if ((@input100 != @input10) && (@input100 != (@input % 10)) && (@input10 != (@input % 10))) { - break; - } + .@input100 = .@input / 100; + .@input10 = (.@input % 100) / 10; + .@input1 = .@input % 10; + if ((.@input100 + .@input10 + .@input1 == 0) || .@input100 == .@input10 || .@input100 == .@input1 || .@input10 == .@input1) { mes "[Security System]"; mes "^FF0000Error."; mes "You cannot enter the"; mes "number 0, or use any"; mes "other number more than"; mes "once. Please try again.^000000"; - next; + continue; } + break; } - set @retry,@retry+1; + .@retry++; mes "[Security System]"; - mes "^ff0000"+strcharinfo(0)+"^000000"; + mes "^ff0000"+ strcharinfo(0) +"^000000"; mes "has entered the following:"; - mes "^0000ff"+@yagu100+"^000000 - ^0000ff"+@yagu10+"^000000 - ^0000ff"+@yagu1+"^000000."; + mes "^0000ff"+ .@input100 +"^000000 - ^0000ff"+ .@input10 +"^000000 - ^0000ff"+ .@input1 +"^000000."; mes "Please wait for authorization to complete."; next; - set @strike,0; - set @ball,0; - if (@yagu100 == @input100) set @strike,@strike+1; - if (@yagu10 == @input10) set @strike,@strike+1; - if (@yagu1 == (@input % 10)) set @strike,@strike+1; - if ((@yagu100 == @input10) || (@yagu100 == (@input % 10))) set .@ball,.@ball+1; - if ((@yagu10 == @input100) || (@yagu10 == (@input % 10))) set @ball,@ball+1; - if ((@yagu1 == @input100) || (@yagu1 == @input10)) set @ball,@ball+1; - if (@strike == 3) { + .@strike = (.@yagu100 == .@input100) + (.@yagu10 == .@input10) + (.@yagu1 == .@input1); + .@ball = (.@yagu100 == .@input10 || .@yagu100 == .@input1) + (.@yagu10 == .@input100 || .@yagu10 == .@input1) + (.@yagu1 == .@input100 || .@yagu1 == .@input10); + if (.@strike == 3) { mes "[Security System]"; mes "Authorization complete."; mes "Archive access granted."; @@ -3206,22 +3319,22 @@ L_Retry: close2; donpcevent "Ferlock#lab::OnInit"; changequest 8042,8043; - set lhz_heart,11; + lhz_heart = 11; end; } mes "[Password Checker]"; mes " "; mes "^333333Total of correct numbers"; - mes "in correct sequence: ^ff0000"+@strike+"^333333"; - mes "Total of correct numbers misplaced: ^ff0000"+@ball+"^333333."; + mes "in correct sequence: ^ff0000"+.@strike+"^333333"; + mes "Total of correct numbers misplaced: ^ff0000"+.@ball+"^333333."; mes "Please use these results"; mes "to make a more accurate guess.^000000"; next; - if (@retry > 4) { + if (.@retry > 4) { mes "[Security System]"; mes "^FF0000The correct password"; mes "for this session was"; - mes "^000000"+@yagu100+"^FF0000 - ^000000"+@yagu10+"^000000 - ^000000"+@yagu1+"^FF0000."; + mes "^000000"+.@yagu100+"^FF0000 - ^000000"+.@yagu10+"^000000 - ^000000"+.@yagu1+"^FF0000."; mes "Password will now be reset.^000000"; close; } @@ -3229,13 +3342,12 @@ L_Retry: mes "Beeeeep!"; mes "Incorrect password."; mes " "; - switch (@retry) { + switch (.@retry) { case 1: mes "Initialing 2nd attempt...^000000"; break; case 2: mes "Initialing 3rd attempt...^000000"; break; case 3: mes "Initialing 4th attempt...^000000"; break; case 4: mes "Initialing final attempt...^000000"; break; } - goto L_Retry; } } end;