- Fixed script engine allowing scripts to set a player's zeny to negative values.

- Fixed setting hide_woe_damage making even "miss" attacks seem to connect.
- Cleaned up pc_getzeny to not require doubles.
- When readjusting the fame-list, the last entry's id is also reset (may fix characters appearing more than once on it?)
- Some sign/unsigned comparison warning fixes.
- Some 'may be used unitialized' warning fixes.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8273 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex
2006-08-14 14:54:14 +00:00
parent fd8b27f8ce
commit 78475ffd1a
8 changed files with 35 additions and 40 deletions

View File

@@ -2918,7 +2918,9 @@ int parse_frommap(int fd) {
}
// If the player's already in the list, remove the entry and shift the following ones 1 step up
memmove(list+pos, list+pos+1, (size-pos-1) * sizeof(struct fame_list));
list[size-1].fame = 0; // At worst, the guy'll end up last (shouldn't happen if fame only goes up)
//Clear out last entry.
list[size-1].id = 0;
list[size-1].fame = 0;
}
// Find the position where the player has to be inserted

View File

@@ -708,7 +708,7 @@ int mapif_parse_PartyLeave(int fd, int party_id, int account_id, int char_id)
return 0;
}
// When member goes to other map
int mapif_parse_PartyChangeMap(int fd, int party_id, int account_id, int char_id, unsigned short map, int online, int lv)
int mapif_parse_PartyChangeMap(int fd, int party_id, int account_id, int char_id, unsigned short map, int online, unsigned int lv)
{
struct party_data *p;
int i;